doukutsu-rs/src/framework/shaders/opengles/fragment_textured_100.glsl

13 lines
195 B
GLSL

#version 100
precision mediump float;
uniform sampler2D Texture;
varying vec2 Frag_UV;
varying vec4 Frag_Color;
void main()
{
gl_FragColor = Frag_Color * texture2D(Texture, Frag_UV.st);
}