doukutsu-rs/src/framework/shaders/deko3d/vertex_basic.glsl

21 lines
404 B
GLSL

#version 460
layout (location = 0) in vec2 Position;
layout (location = 1) in vec2 UV;
layout (location = 2) in vec4 Color;
layout (location = 0) out vec2 Frag_UV;
layout (location = 1) out vec4 Frag_Color;
layout (std140, binding = 0) uniform VertUBO
{
mat4 proj;
} ProjMtx;
void main()
{
Frag_UV = UV;
Frag_Color = Color;
gl_Position = ProjMtx.proj * vec4(Position.xy, 0.0, 1.0);
}