doukutsu-rs/src/scene/title_scene.rs

276 lines
11 KiB
Rust

use crate::common::{Color, Rect, VERSION_BANNER};
use crate::framework::context::Context;
use crate::framework::error::GameResult;
use crate::framework::graphics;
use crate::input::combined_menu_controller::CombinedMenuController;
use crate::input::touch_controls::TouchControlType;
use crate::menu::{Menu, MenuEntry, MenuSelectionResult};
use crate::scene::Scene;
use crate::shared_game_state::{SharedGameState, TimingMode};
#[derive(PartialEq, Eq, Copy, Clone)]
#[repr(u8)]
#[allow(unused)]
enum CurrentMenu {
MainMenu,
OptionMenu,
SaveSelectMenu,
ChallengesMenu,
StartGame,
LoadGame,
}
pub struct TitleScene {
tick: usize,
controller: CombinedMenuController,
current_menu: CurrentMenu,
main_menu: Menu,
option_menu: Menu,
save_select_menu: Menu,
}
impl TitleScene {
pub fn new() -> Self {
Self {
tick: 0,
controller: CombinedMenuController::new(),
current_menu: CurrentMenu::MainMenu,
main_menu: Menu::new(0, 0, 100, 0),
option_menu: Menu::new(0, 0, 180, 0),
save_select_menu: Menu::new(0, 0, 200, 0),
}
}
fn draw_background(&self, state: &mut SharedGameState, ctx: &mut Context) -> GameResult {
let batch = state.texture_set.get_or_load_batch(ctx, &state.constants, "bkMoon")?;
let offset = (self.tick % 640) as isize;
batch.add_rect(((state.canvas_size.0 - 320.0) / 2.0).floor(), 0.0, &Rect::new_size(0, 0, 320, 88));
for x in ((-offset / 2)..(state.canvas_size.0 as isize)).step_by(320) {
batch.add_rect(x as f32, 88.0, &Rect::new_size(0, 88, 320, 35));
}
for x in ((-offset % 320)..(state.canvas_size.0 as isize)).step_by(320) {
batch.add_rect(x as f32, 123.0, &Rect::new_size(0, 123, 320, 23));
}
for x in ((-offset * 2)..(state.canvas_size.0 as isize)).step_by(320) {
batch.add_rect(x as f32, 146.0, &Rect::new_size(0, 146, 320, 30));
}
for x in ((-offset * 4)..(state.canvas_size.0 as isize)).step_by(320) {
batch.add_rect(x as f32, 176.0, &Rect::new_size(0, 176, 320, 64));
}
batch.draw(ctx)?;
Ok(())
}
fn draw_text_centered(&self, text: &str, y: f32, state: &mut SharedGameState, ctx: &mut Context) -> GameResult {
let width = state.font.text_width(text.chars(), &state.constants);
state.font.draw_text(
text.chars(),
((state.canvas_size.0 - width) / 2.0).floor(),
y,
&state.constants,
&mut state.texture_set,
ctx,
)?;
Ok(())
}
}
// asset copyright for freeware version
static COPYRIGHT_PIXEL: &str = "2004.12 Studio Pixel";
static DISCORD_LINK: &str = "https://discord.gg/fbRsNNB";
impl Scene for TitleScene {
fn init(&mut self, state: &mut SharedGameState, ctx: &mut Context) -> GameResult {
self.controller.add(state.settings.create_player1_controller());
self.controller.add(state.settings.create_player2_controller());
state.sound_manager.play_song(24, &state.constants, &state.settings, ctx)?;
self.main_menu.push_entry(MenuEntry::Active("New game".to_string()));
self.main_menu.push_entry(MenuEntry::Active("Load game".to_string()));
self.main_menu.push_entry(MenuEntry::Active("Options".to_string()));
if cfg!(feature = "editor") {
self.main_menu.push_entry(MenuEntry::Active("Editor".to_string()));
} else {
self.main_menu.push_entry(MenuEntry::Hidden);
}
self.main_menu.push_entry(MenuEntry::Active("Quit".to_string()));
self.option_menu.push_entry(MenuEntry::Toggle(
"Original timing (50TPS)".to_string(),
state.timing_mode == TimingMode::_50Hz,
));
self.option_menu.push_entry(MenuEntry::Toggle("Lighting effects".to_string(), state.settings.shader_effects));
if state.constants.supports_og_textures {
self.option_menu
.push_entry(MenuEntry::Toggle("Original textures".to_string(), state.settings.original_textures));
} else {
self.option_menu.push_entry(MenuEntry::Disabled("Original textures".to_string()));
}
if state.constants.is_cs_plus {
self.option_menu
.push_entry(MenuEntry::Toggle("Seasonal textures".to_string(), state.settings.seasonal_textures));
} else {
self.option_menu.push_entry(MenuEntry::Disabled("Seasonal textures".to_string()));
}
self.option_menu.push_entry(MenuEntry::Active("Join our Discord".to_string()));
self.option_menu.push_entry(MenuEntry::Disabled(DISCORD_LINK.to_owned()));
self.option_menu.push_entry(MenuEntry::Active("Back".to_string()));
self.save_select_menu.push_entry(MenuEntry::NewSave);
self.save_select_menu.push_entry(MenuEntry::NewSave);
self.save_select_menu.push_entry(MenuEntry::NewSave);
self.save_select_menu.push_entry(MenuEntry::Active("Delete a save".to_string()));
self.save_select_menu.push_entry(MenuEntry::Active("Back".to_string()));
self.controller.update(state, ctx)?;
self.controller.update_trigger();
Ok(())
}
fn tick(&mut self, state: &mut SharedGameState, ctx: &mut Context) -> GameResult {
state.touch_controls.control_type = TouchControlType::None;
self.controller.update(state, ctx)?;
self.controller.update_trigger();
self.main_menu.update_height();
self.main_menu.x = ((state.canvas_size.0 - self.main_menu.width as f32) / 2.0).floor() as isize;
self.main_menu.y = ((state.canvas_size.1 + 70.0 - self.main_menu.height as f32) / 2.0).floor() as isize;
self.option_menu.update_height();
self.option_menu.x = ((state.canvas_size.0 - self.option_menu.width as f32) / 2.0).floor() as isize;
self.option_menu.y = ((state.canvas_size.1 + 70.0 - self.option_menu.height as f32) / 2.0).floor() as isize;
match self.current_menu {
CurrentMenu::MainMenu => match self.main_menu.tick(&mut self.controller, state) {
MenuSelectionResult::Selected(0, _) => {
state.reset();
state.sound_manager.play_song(0, &state.constants, &state.settings, ctx)?;
self.tick = 1;
self.current_menu = CurrentMenu::StartGame;
}
MenuSelectionResult::Selected(1, _) => {
state.sound_manager.play_song(0, &state.constants, &state.settings, ctx)?;
self.tick = 1;
self.current_menu = CurrentMenu::LoadGame;
}
MenuSelectionResult::Selected(2, _) => {
self.current_menu = CurrentMenu::OptionMenu;
}
MenuSelectionResult::Selected(4, _) => {
state.shutdown();
}
_ => {}
},
CurrentMenu::OptionMenu => match self.option_menu.tick(&mut self.controller, state) {
MenuSelectionResult::Selected(0, toggle) => {
if let MenuEntry::Toggle(_, value) = toggle {
match state.timing_mode {
TimingMode::_50Hz => state.timing_mode = TimingMode::_60Hz,
TimingMode::_60Hz => state.timing_mode = TimingMode::_50Hz,
_ => {}
}
let _ = state.settings.save(ctx);
*value = state.timing_mode == TimingMode::_50Hz;
}
}
MenuSelectionResult::Selected(1, toggle) => {
if let MenuEntry::Toggle(_, value) = toggle {
state.settings.shader_effects = !state.settings.shader_effects;
let _ = state.settings.save(ctx);
*value = state.settings.shader_effects;
}
}
MenuSelectionResult::Selected(2, toggle) => {
if let MenuEntry::Toggle(_, value) = toggle {
state.settings.original_textures = !state.settings.original_textures;
state.reload_textures();
let _ = state.settings.save(ctx);
*value = state.settings.original_textures;
}
}
MenuSelectionResult::Selected(3, toggle) => {
if let MenuEntry::Toggle(_, value) = toggle {
state.settings.seasonal_textures = !state.settings.seasonal_textures;
state.reload_textures();
let _ = state.settings.save(ctx);
*value = state.settings.seasonal_textures;
}
}
MenuSelectionResult::Selected(4, _) => {
if let Err(e) = webbrowser::open(DISCORD_LINK) {
log::warn!("Error opening web browser: {}", e);
}
}
MenuSelectionResult::Selected(6, _) | MenuSelectionResult::Canceled => {
self.current_menu = CurrentMenu::MainMenu;
}
_ => {}
},
CurrentMenu::StartGame => {
if self.tick == 10 {
state.start_new_game(ctx)?;
}
}
CurrentMenu::LoadGame => {
if self.tick == 10 {
state.load_or_start_game(ctx)?;
}
}
_ => {}
}
self.tick += 1;
Ok(())
}
fn draw(&self, state: &mut SharedGameState, ctx: &mut Context) -> GameResult {
if self.current_menu == CurrentMenu::StartGame || self.current_menu == CurrentMenu::LoadGame {
graphics::clear(ctx, Color::from_rgb(0, 0, 0));
return Ok(());
}
self.draw_background(state, ctx)?;
{
let batch = state.texture_set.get_or_load_batch(ctx, &state.constants, "Title")?;
batch.add_rect(
((state.canvas_size.0 - state.constants.title.logo_rect.width() as f32) / 2.0).floor(),
40.0,
&state.constants.title.logo_rect,
);
batch.draw(ctx)?;
}
self.draw_text_centered(VERSION_BANNER.as_str(), state.canvas_size.1 - 15.0, state, ctx)?;
self.draw_text_centered(COPYRIGHT_PIXEL, state.canvas_size.1 - 30.0, state, ctx)?;
match self.current_menu {
CurrentMenu::MainMenu => {
self.main_menu.draw(state, ctx)?;
}
CurrentMenu::OptionMenu => {
self.option_menu.draw(state, ctx)?;
}
_ => {}
}
Ok(())
}
}