doukutsu-rs/src/player/player_hit.rs

336 lines
12 KiB
Rust

use std::borrow::Borrow;
use num_traits::abs;
use crate::caret::CaretType;
use crate::common::{Condition, Direction, Flag, Rect};
use crate::inventory::Inventory;
use crate::npc::boss::BossNPC;
use crate::npc::list::NPCList;
use crate::npc::NPC;
use crate::physics::PhysicalEntity;
use crate::player::{ControlMode, Player, TargetPlayer};
use crate::shared_game_state::SharedGameState;
impl PhysicalEntity for Player {
#[inline(always)]
fn x(&self) -> i32 {
self.x
}
#[inline(always)]
fn y(&self) -> i32 {
self.y
}
#[inline(always)]
fn vel_x(&self) -> i32 {
self.vel_x
}
#[inline(always)]
fn vel_y(&self) -> i32 {
self.vel_y
}
fn hit_rect_size(&self) -> usize {
2
}
#[inline(always)]
fn hit_bounds(&self) -> &Rect<u32> {
&self.hit_bounds
}
#[inline(always)]
fn set_x(&mut self, x: i32) {
self.x = x;
}
#[inline(always)]
fn set_y(&mut self, y: i32) {
self.y = y;
}
#[inline(always)]
fn set_vel_x(&mut self, vel_x: i32) {
self.vel_x = vel_x;
}
#[inline(always)]
fn set_vel_y(&mut self, vel_y: i32) {
self.vel_y = vel_y;
}
#[inline(always)]
fn cond(&mut self) -> &mut Condition {
&mut self.cond
}
#[inline(always)]
fn flags(&mut self) -> &mut Flag {
&mut self.flags
}
#[inline(always)]
fn direction(&self) -> Direction {
self.direction
}
#[inline(always)]
fn is_player(&self) -> bool {
true
}
fn player_left_pressed(&self) -> bool {
self.controller.move_left()
}
fn player_right_pressed(&self) -> bool {
self.controller.move_right()
}
}
impl Player {
fn judge_hit_npc_solid_soft(&mut self, npc: &NPC) -> Flag {
let mut flags = Flag(0);
if ((self.y - self.hit_bounds.top as i32) < (npc.y + npc.hit_bounds.bottom as i32 - 3 * 0x200))
&& ((self.y + self.hit_bounds.top as i32) > (npc.y - npc.hit_bounds.bottom as i32 + 3 * 0x200))
&& ((self.x - self.hit_bounds.right as i32) < (npc.x + npc.hit_bounds.right as i32))
&& ((self.x - self.hit_bounds.right as i32) > npc.x) {
if self.vel_x < 0x200 {
self.vel_x += 0x200;
}
flags.set_hit_left_wall(true);
}
if ((self.y - self.hit_bounds.top as i32) < (npc.y + npc.hit_bounds.bottom as i32 - 3 * 0x200))
&& ((self.y + self.hit_bounds.top as i32) > (npc.y - npc.hit_bounds.bottom as i32 + 3 * 0x200))
&& ((self.x + self.hit_bounds.right as i32 - 0x200) > (npc.x - npc.hit_bounds.right as i32))
&& ((self.x + self.hit_bounds.right as i32 - 0x200) < npc.x) {
if self.vel_x > -0x200 {
self.vel_x -= 0x200;
}
flags.set_hit_right_wall(true);
}
if ((self.x - self.hit_bounds.right as i32) < (npc.x + npc.hit_bounds.right as i32 - 3 * 0x200))
&& ((self.x + self.hit_bounds.right as i32) > (npc.x - npc.hit_bounds.right as i32 + 3 * 0x200))
&& ((self.y - self.hit_bounds.top as i32) < (npc.y + npc.hit_bounds.bottom as i32))
&& ((self.y - self.hit_bounds.top as i32) > npc.y) {
if self.vel_y < 0 {
self.vel_y = 0;
}
flags.set_hit_top_wall(true);
}
if ((self.x - self.hit_bounds.right as i32) < (npc.x + npc.hit_bounds.right as i32 - 3 * 0x200))
&& ((self.x + self.hit_bounds.right as i32) > (npc.x - npc.hit_bounds.right as i32 + 3 * 0x200))
&& ((self.y + self.hit_bounds.bottom as i32 - 0x200) > (npc.y - npc.hit_bounds.top as i32))
&& ((self.y + self.hit_bounds.bottom as i32 - 0x200) < (npc.y + 3 * 0x200)) {
if npc.npc_flags.bouncy() {
self.vel_y = npc.vel_y - 0x200;
flags.set_hit_bottom_wall(true);
} else if !self.flags.hit_bottom_wall() && self.vel_y > npc.vel_y {
self.y = npc.y - npc.hit_bounds.top as i32 - self.hit_bounds.bottom as i32 + 0x200;
self.vel_y = npc.vel_y;
self.x += npc.vel_x;
flags.set_hit_bottom_wall(true);
}
}
flags
}
fn judge_hit_npc_solid_hard(&mut self, npc: &NPC, state: &mut SharedGameState) -> Flag {
let mut flags = Flag(0);
let fx1 = abs(self.x - npc.x) as f32;
let fy1 = abs(self.y - npc.y) as f32;
let fx2 = npc.hit_bounds.right as f32;
let fy2 = npc.hit_bounds.top as f32;
let fx1 = if fx1 == 0.0 { 1.0 } else { fx1 };
let fx2 = if fx2 == 0.0 { 1.0 } else { fx2 };
if fy1 / fx1 <= fy2 / fx2 {
if (self.y - self.hit_bounds.top as i32) < (npc.y + npc.hit_bounds.bottom as i32)
&& (self.y + self.hit_bounds.bottom as i32) > (npc.y - npc.hit_bounds.top as i32) {
if (self.x - self.hit_bounds.right as i32) < (npc.x + npc.hit_bounds.right as i32)
&& (self.x - self.hit_bounds.right as i32) > npc.x {
if self.vel_x < npc.vel_x {
self.vel_x = npc.vel_x;
}
self.x = npc.x + npc.hit_bounds.right as i32 + self.hit_bounds.right as i32;
flags.set_hit_left_wall(true);
}
if (self.x + self.hit_bounds.right as i32) > (npc.x - npc.hit_bounds.right as i32)
&& (self.x + self.hit_bounds.right as i32) < npc.x {
if self.vel_x > npc.vel_x {
self.vel_x = npc.vel_x;
}
self.x = npc.x - npc.hit_bounds.right as i32 - self.hit_bounds.right as i32;
flags.set_hit_right_wall(true);
}
}
} else if (self.x - self.hit_bounds.right as i32) < (npc.x + npc.hit_bounds.right as i32)
&& (self.x + self.hit_bounds.right as i32) > (npc.x - npc.hit_bounds.right as i32) {
if (self.y - self.hit_bounds.top as i32) < (npc.y + npc.hit_bounds.bottom as i32)
&& (self.y - self.hit_bounds.top as i32) > npc.y {
if self.vel_y >= npc.vel_y {
if self.vel_y < 0 {
self.vel_y = 0;
}
} else {
self.y = npc.y + npc.hit_bounds.bottom as i32 + self.hit_bounds.top as i32 + 0x200;
self.vel_y = npc.vel_y;
}
flags.set_hit_top_wall(true);
}
if (self.y + self.hit_bounds.bottom as i32) > (npc.y - npc.hit_bounds.top as i32)
&& (self.y + self.hit_bounds.bottom as i32) < (npc.y + 3 * 0x200) {
if self.vel_y - npc.vel_y > 2 * 0x200 {
state.sound_manager.play_sfx(23);
}
if self.control_mode == ControlMode::IronHead {
self.y = npc.y - npc.hit_bounds.top as i32 - self.hit_bounds.bottom as i32 + 0x200;
flags.set_hit_bottom_wall(true);
} else if npc.npc_flags.bouncy() {
self.vel_y = npc.vel_y - 0x200;
flags.set_hit_bottom_wall(true);
} else if !self.flags.hit_bottom_wall() && self.vel_y > npc.vel_y {
self.y = npc.y - npc.hit_bounds.top as i32 - self.hit_bounds.bottom as i32 + 0x200;
self.vel_y = npc.vel_y;
self.x += npc.vel_x;
flags.set_hit_bottom_wall(true);
}
}
}
flags
}
fn judge_hit_npc_non_solid(&mut self, npc: &NPC) -> Flag {
let mut flags = Flag(0);
let hit_left = if npc.direction == Direction::Left { npc.hit_bounds.left } else { npc.hit_bounds.right } as i32;
let hit_right = if npc.direction == Direction::Left { npc.hit_bounds.right } else { npc.hit_bounds.left } as i32;
if self.x + (2 * 0x200) > npc.x - hit_left
&& self.x - (2 * 0x200) < npc.x + hit_right
&& self.y + (2 * 0x200) > npc.y - npc.hit_bounds.top as i32
&& self.y - (2 * 0x200) < npc.y + npc.hit_bounds.bottom as i32 {
flags.set_hit_left_wall(true);
}
flags
}
fn tick_npc_collision(&mut self, id: TargetPlayer, state: &mut SharedGameState, npc: &mut NPC, npc_list: &NPCList, inventory: &mut Inventory) {
let flags: Flag;
if npc.npc_flags.solid_soft() {
flags = self.judge_hit_npc_solid_soft(npc.borrow());
self.flags.0 |= flags.0;
} else if npc.npc_flags.solid_hard() {
flags = self.judge_hit_npc_solid_hard(npc.borrow(), state);
self.flags.0 |= flags.0;
} else {
flags = self.judge_hit_npc_non_solid(npc.borrow());
}
if !npc.cond.drs_boss() && flags.0 != 0 {
match npc.npc_type {
// experience pickup
1 => {
state.sound_manager.play_sfx(14);
inventory.add_xp(npc.exp, self, state);
npc.cond.set_alive(false);
}
// missile pickup
86 => {
// todo add bullets
npc.cond.set_alive(false);
state.sound_manager.play_sfx(42);
}
// heart pickup
87 => {
self.life = self.max_life.min(self.life.saturating_add(npc.exp));
npc.cond.set_alive(false);
state.sound_manager.play_sfx(20);
}
_ => {}
}
}
if state.settings.touch_controls && npc.npc_flags.interactable() && flags.0 != 0 {
// todo make it less hacky
state.touch_controls.interact_icon = true;
}
if npc.npc_flags.interactable() && !state.control_flags.interactions_disabled() && flags.0 != 0 && self.cond.interacted() {
state.control_flags.set_tick_world(true);
state.control_flags.set_interactions_disabled(true);
state.textscript_vm.executor_player = id;
state.textscript_vm.start_script(npc.event_num);
self.cond.set_interacted(false);
self.vel_x = 0;
self.question = false;
}
if npc.npc_flags.event_when_touched() && !state.control_flags.interactions_disabled() && flags.0 != 0 {
state.control_flags.set_tick_world(true);
state.control_flags.set_interactions_disabled(true);
state.textscript_vm.executor_player = id;
state.textscript_vm.start_script(npc.event_num);
}
if state.control_flags.control_enabled() && !npc.npc_flags.interactable() {
if npc.npc_flags.rear_and_top_not_hurt() {
if flags.hit_left_wall() && npc.vel_x > 0
|| flags.hit_right_wall() && npc.vel_x < 0
|| flags.hit_top_wall() && npc.vel_y > 0
|| flags.hit_bottom_wall() && npc.vel_y < 0 {
self.damage(npc.damage as i32, state, npc_list);
}
} else if flags.0 != 0 && npc.damage != 0 && !state.control_flags.interactions_disabled() {
self.damage(npc.damage as i32, state, npc_list);
}
}
}
pub fn tick_npc_collisions(&mut self, id: TargetPlayer, state: &mut SharedGameState, npc_list: &NPCList, boss: &mut BossNPC, inventory: &mut Inventory) {
if !self.cond.alive() {
return;
}
for npc in npc_list.iter_alive() {
self.tick_npc_collision(id, state, npc, npc_list, inventory);
}
for boss_npc in boss.parts.iter_mut() {
if boss_npc.cond.alive() {
self.tick_npc_collision(id, state, boss_npc, npc_list, inventory);
}
}
if self.question {
state.create_caret(self.x, self.y, CaretType::QuestionMark, Direction::Left);
}
}
}