doukutsu-rs/src/npc/ai/toroko.rs

274 lines
8.3 KiB
Rust

use crate::framework::error::GameResult;
use crate::common::Direction;
use crate::npc::NPC;
use crate::player::Player;
use crate::rng::RNG;
use crate::shared_game_state::SharedGameState;
impl NPC {
pub(crate) fn tick_n060_toroko(&mut self, state: &mut SharedGameState, players: [&mut Player; 2]) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.action_num = 1;
self.anim_num = 0;
self.anim_counter = 0;
self.vel_x = 0;
}
if self.rng.range(0..120) == 10 {
self.action_num = 2;
self.action_counter = 0;
self.anim_num = 1;
}
let player = self.get_closest_player_mut(players);
if (self.x - (16 * 0x200) < player.x) && (self.x + (16 * 0x200) > player.x)
&& (self.y - (16 * 0x200) < player.y) && (self.y + (16 * 0x200) > player.y) {
if self.x > player.x {
self.direction = Direction::Left;
} else {
self.direction = Direction::Right;
}
}
}
2 => {
self.action_counter += 1;
if self.action_counter > 8 {
self.action_num = 1;
self.anim_num = 0;
}
}
3 | 4 => {
if self.action_num == 3 {
self.action_num = 4;
self.anim_num = 1;
self.anim_counter = 0;
}
self.anim_counter += 1;
if self.anim_counter > 2 {
self.anim_counter = 0;
self.anim_num += 1;
}
if self.anim_num > 4 {
self.anim_num = 1;
}
if self.flags.hit_left_wall() {
self.direction = Direction::Right;
self.vel_x = 0x200;
}
if self.flags.hit_right_wall() {
self.direction = Direction::Left;
self.vel_x = -0x200;
}
if self.direction == Direction::Left {
self.vel_x = -0x400;
} else {
self.vel_x = 0x400;
}
}
6 | 7 => {
if self.action_num == 6 {
self.action_num = 7;
self.action_counter = 0;
self.anim_num = 1;
self.anim_counter = 0;
self.vel_y = -0x400;
}
self.anim_counter += 1;
if self.anim_counter > 2 {
self.anim_counter = 0;
self.anim_num += 1;
}
if self.anim_num > 4 {
self.anim_num = 1;
}
if self.direction == Direction::Left {
self.vel_x = -0x100;
} else {
self.vel_x = 0x100;
}
if self.action_counter != 0 && self.flags.hit_bottom_wall() {
self.action_num = 3;
}
self.action_counter += 1;
}
8 | 9 => {
if self.action_num == 8 {
self.anim_num = 1;
self.action_counter = 0;
self.action_num = 9;
self.vel_y = -0x200;
}
if self.action_counter != 0 && self.flags.hit_bottom_wall() {
self.action_num = 0;
}
self.action_counter += 1;
}
10 => {
self.action_num = 11;
self.anim_num = 6;
self.vel_y = -0x400;
state.sound_manager.play_sfx(50);
if self.direction == Direction::Left {
self.vel_x = -0x100;
} else {
self.vel_x = 0x100;
}
}
11 => {
if self.action_counter != 0 && self.flags.hit_bottom_wall() {
self.action_num = 12;
self.anim_num = 7;
self.npc_flags.set_interactable(true);
}
self.action_counter += 1;
}
12 => {
self.vel_x = 0;
}
_ => {}
}
self.vel_y += 0x40;
self.vel_x = self.vel_x.clamp(-0x400, 0x400);
if self.vel_y > 0x5ff {
self.vel_y = 0x5ff;
}
self.x += self.vel_x;
self.y += self.vel_y;
if self.direction == Direction::Left {
self.anim_rect = state.constants.npc.n060_toroko[self.anim_num as usize];
} else {
self.anim_rect = state.constants.npc.n060_toroko[self.anim_num as usize + 8];
}
Ok(())
}
pub(crate) fn tick_n063_toroko_stick(&mut self, state: &mut SharedGameState) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.action_num = 1;
self.action_counter = 0;
self.anim_counter = 0;
self.vel_y = -0x400;
}
if self.vel_y > 0 {
self.npc_flags.set_ignore_solidity(false);
}
self.anim_counter += 1;
if self.anim_counter > 2 {
self.anim_counter = 0;
self.anim_num += 1;
if self.anim_num > 3 {
self.anim_num = 0;
}
}
self.vel_x = 0x100 * self.direction.vector_x();
self.action_counter += 1;
if self.action_counter != 0 && self.flags.hit_bottom_wall() {
self.action_num = 2;
}
}
2 | 3 => {
if self.action_num == 2 {
self.action_num = 3;
self.action_counter = 0;
self.anim_num = 0;
self.anim_counter = 0;
}
self.anim_counter += 1;
if self.anim_counter > 2 {
self.anim_counter = 0;
self.anim_num += 1;
if self.anim_num > 3 {
self.anim_num = 0;
}
}
self.action_counter += 1;
if self.action_counter > 50 {
self.action_counter = 40;
self.vel_x = -self.vel_x;
self.direction = self.direction.opposite();
}
if self.action_counter > 35 {
self.npc_flags.set_shootable(true);
}
self.vel_x += 0x40 * self.direction.vector_x();
if self.shock > 0 {
self.action_num = 4;
self.anim_num = 4;
self.vel_y = -0x400;
self.npc_flags.set_shootable(false);
self.damage = 0;
}
}
4 => {
self.vel_x = 0x100 * self.direction.vector_x();
self.action_counter += 1;
if self.action_counter != 0 && self.flags.hit_bottom_wall() {
self.action_num = 5;
self.npc_flags.set_interactable(true);
}
}
5 => {
self.vel_x = 0;
self.anim_num = 5;
}
_ => {}
}
self.vel_y += 0x40;
self.vel_x = self.vel_x.clamp(-0x400, 0x400);
if self.vel_y > 0x5ff {
self.vel_y = 0x5ff;
}
self.x += self.vel_x;
self.y += self.vel_y;
if self.direction == Direction::Left {
self.anim_rect = state.constants.npc.n063_toroko_stick[self.anim_num as usize];
} else {
self.anim_rect = state.constants.npc.n063_toroko_stick[self.anim_num as usize + 6];
}
Ok(())
}
}