doukutsu-rs/src/npc/ai/intro.rs

133 lines
4.0 KiB
Rust

use crate::framework::error::GameResult;
use crate::caret::CaretType;
use crate::common::Direction;
use crate::npc::NPC;
use crate::rng::RNG;
use crate::shared_game_state::SharedGameState;
impl NPC {
pub(crate) fn tick_n298_intro_doctor(&mut self, state: &mut SharedGameState) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.action_num = 1;
self.y -= 8 * 0x200;
}
self.anim_num = 0;
}
10 | 11 => {
if self.action_num == 10 {
self.action_num = 11;
self.anim_num = 0;
self.anim_counter = 0;
self.action_counter2 = 0;
}
self.anim_counter += 1;
if self.anim_counter > 6 {
self.anim_counter = 0;
self.anim_num += 1;
if self.anim_num > 1 {
self.anim_num = 0;
self.action_counter2 += 1;
if self.action_counter2 > 7 {
self.anim_num = 0;
self.action_num = 1;
}
}
}
}
20 | 21 => {
if self.action_num == 20 {
self.action_num = 21;
self.anim_num = 2;
self.anim_counter = 0;
}
self.animate(10, 2, 5);
self.x += 0x100;
}
30 => {
self.anim_num = 6;
}
40 | 41 => {
if self.action_num == 40 {
self.action_num = 41;
self.anim_num = 6;
self.anim_counter = 0;
self.action_counter2 = 0;
}
self.anim_counter += 1;
if self.anim_counter > 6 {
self.anim_counter = 0;
self.anim_num += 1;
if self.anim_num > 7 {
self.anim_num = 6;
self.action_counter2 += 1;
if self.action_counter2 > 7 {
self.anim_num = 6;
self.action_num = 30;
}
}
}
}
_ => {}
}
self.anim_rect = state.constants.npc.n298_intro_doctor[self.anim_num as usize];
Ok(())
}
pub(crate) fn tick_n299_intro_balrog_misery(&mut self, state: &mut SharedGameState) -> GameResult {
if self.action_num == 0 {
self.action_num = 1;
match self.direction {
Direction::Left => {
self.anim_num = 1;
self.action_counter = 25;
self.y -= 0x40 * 25;
}
Direction::Right => {
self.anim_num = 0;
self.action_counter = 0;
}
_ => {}
}
}
self.action_counter += 1;
self.y += if (self.action_counter / 50) % 2 != 0 {
0x40
} else {
-0x40
};
self.anim_rect = state.constants.npc.n299_intro_balrog_misery[self.anim_num as usize];
Ok(())
}
pub(crate) fn tick_n300_intro_demon_crown(&mut self, state: &mut SharedGameState) -> GameResult {
if self.action_num == 0 {
self.action_num = 1;
self.y += 6 * 0x200;
self.anim_rect = state.constants.npc.n300_intro_demon_crown;
}
self.anim_counter += 1;
if (self.anim_counter % 8) == 1 {
state.create_caret(self.x + state.effect_rng.range(-8..8) as i32 * 0x200,
self.y + 8 * 0x200,
CaretType::LittleParticles, Direction::Up);
}
Ok(())
}
}