doukutsu-rs/src/npc/ai/grasstown.rs

1457 lines
47 KiB
Rust

use num_traits::abs;
use num_traits::clamp;
use crate::caret::CaretType;
use crate::common::{Direction, Rect};
use crate::framework::error::GameResult;
use crate::npc::{NPCList, NPC};
use crate::player::Player;
use crate::rng::RNG;
use crate::shared_game_state::SharedGameState;
impl NPC {
pub(crate) fn tick_n024_power_critter(
&mut self,
state: &mut SharedGameState,
players: [&mut Player; 2],
) -> GameResult {
let player = self.get_closest_player_mut(players);
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.y += 3 * 0x200;
self.action_num = 1;
}
if self.action_counter >= 8
&& abs(self.x - player.x) < (128 * 0x200)
&& self.y - 128 * 0x200 < player.y
&& self.y + 48 * 0x200 > player.y
{
if self.x > player.x {
self.direction = Direction::Left;
} else {
self.direction = Direction::Right;
}
self.anim_num = 1;
} else {
if self.action_counter < 8 {
self.action_counter += 1;
}
self.anim_num = 0;
}
if self.shock > 0 {
self.action_num = 2;
self.action_counter = 0;
self.anim_num = 0;
}
if self.action_counter >= 8
&& abs(self.x - player.x) < 96 * 0x200
&& self.y - 96 * 0x200 < player.y
&& self.y + 48 * 0x200 > player.y
{
self.action_num = 2;
self.action_counter = 0;
self.anim_num = 0;
}
}
2 => {
self.action_counter += 1;
if self.action_counter > 8 {
if self.x > player.x {
self.direction = Direction::Left;
} else {
self.direction = Direction::Right;
}
self.action_num = 3;
self.anim_num = 2;
self.vel_x = self.direction.vector_x() * 0x100;
self.vel_y = -0x5ff;
state.sound_manager.play_sfx(108);
}
}
3 => {
if self.vel_y > 0x200 {
self.target_y = self.y;
self.action_num = 4;
self.action_counter = 0;
self.anim_num = 3;
}
}
4 => {
if self.x >= player.x {
self.direction = Direction::Left;
} else {
self.direction = Direction::Right;
}
self.action_counter += 1;
if (self.flags.hit_left_wall() || self.flags.hit_right_wall() || self.flags.hit_top_wall())
|| self.action_counter > 100
{
self.action_num = 5;
self.anim_num = 2;
self.vel_x /= 2;
self.damage = 12;
} else {
if self.action_counter % 4 == 1 {
state.sound_manager.play_sfx(110);
}
self.animate(0, 3, 5);
}
}
5 => {
if self.flags.hit_bottom_wall() {
self.vel_x = 0;
self.action_num = 1;
self.action_counter = 0;
self.anim_num = 0;
self.damage = 2;
state.sound_manager.play_sfx(26);
state.quake_counter = 30;
}
}
_ => {}
}
if self.action_num != 4 {
self.vel_y += 0x40;
if self.vel_y > 0x5ff {
self.vel_y = 0x5ff;
}
} else {
self.vel_x = clamp(self.vel_x + if self.x < player.x { 0x20 } else { -0x20 }, -0x200, 0x200);
self.vel_y = clamp(self.vel_y + if self.y > self.target_y { -0x10 } else { 0x10 }, -0x200, 0x200);
}
self.x += self.vel_x;
self.y += self.vel_y;
let dir_offset = if self.direction == Direction::Left { 0 } else { 6 };
self.anim_rect = state.constants.npc.n024_power_critter[self.anim_num as usize + dir_offset];
Ok(())
}
pub(crate) fn tick_n026_bat_flying(
&mut self,
state: &mut SharedGameState,
players: [&mut Player; 2],
) -> GameResult {
let player = self.get_closest_player_mut(players);
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
let angle = self.rng.range(0..0xff);
self.vel_x = ((angle as f64 * 1.40625).cos() * 512.0) as i32;
self.target_x =
self.x + ((angle as f64 * 1.40625 + std::f64::consts::FRAC_2_PI).cos() * 8.0 * 512.0) as i32;
let angle = self.rng.range(0..0xff);
self.vel_y = ((angle as f64 * 1.40625).sin() * 512.0) as i32;
self.target_y =
self.y + ((angle as f64 * 1.40625 + std::f64::consts::FRAC_2_PI).sin() * 8.0 * 512.0) as i32;
self.action_num = 1;
self.action_counter2 = 120;
}
if self.x > player.x {
self.direction = Direction::Left;
} else {
self.direction = Direction::Right;
}
self.vel_x = clamp(self.vel_x + 0x10 * (self.target_x - self.x).signum(), -0x200, 0x200);
self.vel_y = clamp(self.vel_y + 0x10 * (self.target_y - self.y).signum(), -0x200, 0x200);
if self.action_counter2 < 120 {
self.action_counter2 += 1;
} else if abs(self.x - player.x) < 8 * 0x200 && self.y < player.y && self.y + 96 * 0x200 > player.y {
self.vel_x /= 2;
self.vel_y = 0;
self.action_num = 3;
self.npc_flags.set_ignore_solidity(false);
}
}
3 => {
self.vel_y += 0x40;
if self.vel_y > 0x5ff {
self.vel_y = 0x5ff;
}
if self.flags.hit_bottom_wall() {
self.vel_x *= 2;
self.vel_y = 0;
self.action_counter2 = 0;
self.action_num = 1;
self.npc_flags.set_ignore_solidity(true);
}
}
_ => {}
}
self.x += self.vel_x;
self.y += self.vel_y;
if self.action_num == 3 {
self.anim_num = 3;
} else {
self.animate(1, 0, 2);
}
let dir_offset = if self.direction == Direction::Left { 0 } else { 4 };
self.anim_rect = state.constants.npc.n026_bat_flying[self.anim_num as usize + dir_offset];
Ok(())
}
pub(crate) fn tick_n028_flying_critter(
&mut self,
state: &mut SharedGameState,
players: [&mut Player; 2],
) -> GameResult {
let player = self.get_closest_player_mut(players);
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.y += 3 * 0x200;
self.action_num = 1;
}
if self.action_counter >= 8
&& abs(self.x - player.x) < 96 * 0x200
&& self.y - 128 * 0x200 < player.y
&& self.y + 48 * 0x200 > player.y
{
if self.x > player.x {
self.direction = Direction::Left;
} else {
self.direction = Direction::Right;
}
self.anim_num = 1;
} else {
if self.action_counter < 8 {
self.action_counter += 1;
}
self.anim_num = 0;
}
if self.shock > 0 {
self.action_num = 2;
self.action_counter = 0;
self.anim_num = 0;
}
if self.action_counter >= 8
&& abs(self.x - player.x) < 96 * 0x200
&& self.y - 96 * 0x200 < player.y
&& self.y + 48 * 0x200 > player.y
{
self.action_num = 2;
self.action_counter = 0;
self.anim_num = 0;
}
}
2 => {
self.action_counter += 1;
if self.action_counter > 8 {
if self.x > player.x {
self.direction = Direction::Left;
} else {
self.direction = Direction::Right;
}
self.action_num = 3;
self.anim_num = 2;
self.vel_x = self.direction.vector_x() * 0x100;
self.vel_y = -0x4cc;
state.sound_manager.play_sfx(30);
}
}
3 => {
if self.vel_y > 0x100 {
self.target_y = self.y;
self.action_num = 4;
self.action_counter = 0;
self.anim_num = 3;
}
}
4 => {
if self.x > player.x {
self.direction = Direction::Left;
} else {
self.direction = Direction::Right;
}
self.action_counter += 1;
if (self.flags.hit_left_wall() || self.flags.hit_right_wall() || self.flags.hit_top_wall())
|| self.action_counter > 100
{
self.action_num = 5;
self.anim_num = 2;
self.vel_x /= 2;
self.damage = 3;
} else {
if self.action_counter % 4 == 1 {
state.sound_manager.play_sfx(110);
}
if self.flags.hit_bottom_wall() {
self.vel_y = -0x200;
}
self.animate(0, 3, 5);
}
}
5 => {
if self.flags.hit_bottom_wall() {
self.vel_x = 0;
self.action_num = 1;
self.action_counter = 0;
self.anim_num = 0;
self.damage = 2;
state.sound_manager.play_sfx(23);
}
}
_ => {}
}
if self.action_num != 4 {
self.vel_y += 0x40;
if self.vel_y > 0x5ff {
self.vel_y = 0x5ff;
}
} else {
self.vel_x = clamp(self.vel_x + if self.x < player.x { 0x20 } else { -0x20 }, -0x200, 0x200);
self.vel_y = clamp(self.vel_y + if self.y > self.target_y { -0x10 } else { 0x10 }, -0x200, 0x200);
}
self.x += self.vel_x;
self.y += self.vel_y;
let dir_offset = if self.direction == Direction::Left { 0 } else { 6 };
self.anim_rect = state.constants.npc.n028_flying_critter[self.anim_num as usize + dir_offset];
Ok(())
}
pub(crate) fn tick_n031_bat_hanging(
&mut self,
state: &mut SharedGameState,
players: [&mut Player; 2],
) -> GameResult {
let player = self.get_closest_player_mut(players);
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.action_num = 1;
}
if self.rng.range(0..120) == 10 {
self.action_num = 2;
self.action_counter = 0;
self.anim_num = 1;
}
if abs(self.x - player.x) < 8 * 0x200 && self.y - 8 * 0x200 < player.y && self.y + 96 * 0x200 > player.y
{
self.action_num = 3;
self.anim_num = 0;
}
}
2 => {
self.action_counter += 1;
if self.action_counter > 8 {
self.action_num = 1;
self.anim_num = 0;
}
}
3 => {
self.anim_num = 0;
if self.shock > 0 || abs(self.x - player.x) > 20 * 0x200 {
self.action_num = 4;
self.action_counter = 0;
self.anim_num = 1;
self.anim_counter = 0;
}
}
4 => {
self.vel_y += 0x20;
if self.vel_y > 0x5ff {
self.vel_y = 0x5ff;
}
self.action_counter += 1;
if self.action_counter >= 20 && (self.flags.hit_bottom_wall() || self.y > player.y - 16 * 0x200) {
self.action_num = 5;
self.anim_num = 2;
self.anim_counter = 0;
self.target_y = self.y;
if self.flags.hit_bottom_wall() {
self.vel_y = -0x200;
}
}
}
5 => {
self.animate(1, 2, 4);
self.direction = if player.x < self.x { Direction::Left } else { Direction::Right };
self.vel_x += (player.x - self.x).signum() * 0x10;
self.vel_y += (self.target_y - self.y).signum() * 0x10;
self.vel_x = clamp(self.vel_x, -0x200, 0x200);
self.vel_y = clamp(self.vel_y, -0x200, 0x200);
if self.flags.hit_bottom_wall() {
self.vel_y = -0x200;
}
if self.flags.hit_top_wall() {
self.vel_y = 0x200;
}
}
_ => {}
}
self.x += self.vel_x;
self.y += self.vel_y;
let dir_offset = if self.direction == Direction::Left { 0 } else { 5 };
self.anim_rect = state.constants.npc.n031_bat_hanging[self.anim_num as usize + dir_offset];
Ok(())
}
pub(crate) fn tick_n035_mannan(&mut self, state: &mut SharedGameState, npc_list: &NPCList) -> GameResult {
if self.action_num <= 2 && self.life < 90 {
self.action_num = 3;
self.action_counter = 0;
self.anim_num = 2;
self.damage = 0;
self.npc_flags.set_shootable(false);
npc_list.create_death_smoke(self.x, self.y, self.display_bounds.right as usize, 8, state, &self.rng);
self.create_xp_drop(state, npc_list);
state.sound_manager.play_sfx(71);
}
if self.action_num == 2 {
self.action_counter += 1;
if self.action_counter > 20 {
self.action_counter = 0;
self.action_num = 1;
self.anim_num = 0;
}
} else if self.action_num > 2 {
if self.action_num == 3 {
self.action_counter += 1;
if self.action_counter == 50 || self.action_counter == 60 {
self.anim_num = 3;
}
if self.action_counter == 53 || self.action_counter == 63 {
self.anim_num = 2;
}
if self.action_counter > 100 {
self.action_num = 4;
}
}
} else if self.shock > 0 {
self.action_num = 2;
self.action_counter = 0;
self.anim_num = 1;
let mut npc = NPC::create(103, &state.npc_table);
npc.cond.set_alive(true);
npc.x = self.x + self.direction.vector_x() * 8 * 0x200;
npc.y = self.y + 8 * 0x200;
npc.direction = self.direction;
let _ = npc_list.spawn(0x100, npc);
}
let dir_offset = if self.direction == Direction::Left { 0 } else { 4 };
self.anim_rect = state.constants.npc.n035_mannan[self.anim_num as usize + dir_offset];
Ok(())
}
pub(crate) fn tick_n094_kulala(&mut self, state: &SharedGameState, players: [&mut Player; 2]) -> GameResult {
match self.action_num {
0 => {
self.anim_num = 4;
if self.shock > 0 {
self.anim_num = 0;
self.action_num = 10;
self.action_counter = 0;
}
}
10 => {
self.npc_flags.set_shootable(true);
self.npc_flags.set_invulnerable(false);
self.action_counter += 1;
if self.action_counter > 40 {
self.action_num = 11;
self.action_counter = 0;
self.anim_counter = 0;
}
}
11 => {
self.anim_counter += 1;
if self.anim_counter > 5 {
self.anim_counter = 0;
self.anim_num += 1;
if self.anim_num > 2 {
self.action_num = 12;
self.anim_num = 3;
}
}
}
12 => {
self.vel_y = -0x155;
self.action_counter += 1;
if self.action_counter > 20 {
self.action_num = 10;
self.action_counter = 0;
self.anim_num = 0;
}
}
20 => {
self.vel_x /= 2;
self.vel_y += 0x10;
if self.shock == 0 {
self.action_num = 10;
self.action_counter = 30;
self.anim_num = 0;
}
}
_ => {}
}
if self.shock > 0 {
self.action_counter2 += 1;
if self.action_counter2 > 12 {
self.action_num = 20;
self.anim_num = 4;
self.npc_flags.set_shootable(false);
self.npc_flags.set_invulnerable(true);
}
} else {
self.action_counter2 = 0;
}
if self.action_num >= 10 {
if self.flags.hit_left_wall() {
self.vel_x2 = 50;
self.direction = Direction::Right;
}
if self.flags.hit_right_wall() {
self.vel_x2 = 50;
self.direction = Direction::Left;
}
if self.vel_x2 > 0 {
self.vel_x2 -= 1;
self.vel_x += self.direction.vector_x() * 0x80;
} else {
let player = self.get_closest_player_mut(players);
self.vel_x2 = 50;
self.direction = if self.x > player.x { Direction::Left } else { Direction::Right };
}
self.vel_y += 0x10;
if self.flags.hit_bottom_wall() {
self.vel_y = -2 * 0x200;
}
}
self.vel_x = clamp(self.vel_x, -0x100, 0x100);
self.vel_y = clamp(self.vel_y, -0x300, 0x300);
self.x += self.vel_x;
self.y += self.vel_y;
self.anim_rect = state.constants.npc.n094_kulala[self.anim_num as usize];
Ok(())
}
pub(crate) fn tick_n095_jelly(&mut self, state: &SharedGameState) -> GameResult {
match self.action_num {
0 | 1 | 10 => {
if self.action_num == 0 {
self.action_num = 1;
self.action_counter = self.rng.range(0..50) as u16;
self.target_x = self.x;
self.target_y = self.y;
self.vel_x = -self.direction.vector_x() * 0x200;
}
if self.action_num == 1 {
if self.action_counter > 0 {
self.action_counter -= 1;
} else {
self.action_num = 10;
}
}
if self.action_num == 10 {
self.action_counter += 1;
if self.action_counter > 10 {
self.action_num = 11;
self.action_counter = 0;
self.anim_counter = 0;
}
}
}
11 => {
self.anim_counter += 1;
if self.anim_counter > 5 {
self.anim_counter = 0;
self.anim_num += 1;
}
if self.anim_num == 2 {
self.vel_x += self.direction.vector_x() * 0x100;
self.vel_y -= 0x200;
} else if self.anim_num > 2 {
self.action_num = 12;
self.anim_num = 3;
}
}
12 => {
self.action_counter += 1;
if self.action_counter > 10 && self.y > self.target_y {
self.action_num = 10;
self.action_counter = 0;
self.anim_num = 0;
}
}
_ => {}
}
self.direction = if self.x <= self.target_x { Direction::Right } else { Direction::Left };
if self.flags.hit_left_wall() {
self.action_counter2 = 50;
self.direction = Direction::Right;
}
if self.flags.hit_right_wall() {
self.action_counter2 = 50;
self.direction = Direction::Left;
}
self.vel_y += 0x20;
if self.flags.hit_bottom_wall() {
self.vel_y = -2 * 0x200;
}
self.vel_x = clamp(self.vel_x, -0x100, 0x100);
self.vel_y = clamp(self.vel_y, -0x200, 0x200);
if self.shock > 0 {
self.x += self.vel_x / 2;
self.y += self.vel_y / 2;
} else {
self.x += self.vel_x;
self.y += self.vel_y;
}
let dir_offset = if self.direction == Direction::Left { 0 } else { 4 };
self.anim_rect = state.constants.npc.n095_jelly[self.anim_num as usize + dir_offset];
Ok(())
}
pub(crate) fn tick_n100_grate(&mut self, state: &mut SharedGameState) -> GameResult {
if self.action_num == 0 {
self.y += 16 * 0x200;
self.action_num = 1;
self.anim_rect = if self.direction == Direction::Left {
state.constants.npc.n100_grate[0]
} else {
state.constants.npc.n100_grate[1]
};
}
Ok(())
}
pub(crate) fn tick_n101_malco_screen(&mut self, state: &mut SharedGameState) -> GameResult {
self.animate(3, 0, 2);
self.anim_rect = state.constants.npc.n101_malco_screen[self.anim_num as usize];
Ok(())
}
pub(crate) fn tick_n102_malco_computer_wave(&mut self, state: &mut SharedGameState) -> GameResult {
if self.action_num == 0 {
self.action_num = 1;
self.y += 8 * 0x200;
}
self.animate(0, 0, 3);
self.anim_rect = state.constants.npc.n102_malco_computer_wave[self.anim_num as usize];
Ok(())
}
pub(crate) fn tick_n103_mannan_projectile(&mut self, state: &mut SharedGameState) -> GameResult {
if self.action_num == 0 {
self.action_num = 1;
}
self.vel_x += self.direction.vector_x() * 0x20;
self.animate(0, 0, 2);
self.x += self.vel_x;
self.action_counter2 += 1;
if self.action_counter2 > 100 {
self.cond.set_alive(false);
}
if self.action_counter2 % 4 == 1 {
state.sound_manager.play_sfx(46);
}
let dir_offset = if self.direction == Direction::Left { 0 } else { 3 };
self.anim_rect = state.constants.npc.n103_mannan_projectile[self.anim_num as usize + dir_offset];
Ok(())
}
pub(crate) fn tick_n104_frog(&mut self, state: &mut SharedGameState, players: [&mut Player; 2]) -> GameResult {
let player = self.get_closest_player_mut(players);
match self.action_num {
0 => {
self.action_num = 1;
self.action_counter = 0;
self.vel_x = 0;
self.vel_y = 0;
if self.tsc_direction == 4 {
self.direction = if (self.rng.next_u16() & 1) == 0 { Direction::Left } else { Direction::Right };
self.tsc_direction = self.direction as u16;
self.action_num = 3;
self.anim_num = 2;
self.npc_flags.set_ignore_solidity(true);
} else {
self.npc_flags.set_ignore_solidity(false);
}
self.action_counter += 1;
if self.rng.range(0..50) == 1 {
self.action_num = 2;
self.action_counter = 0;
self.anim_num = 0;
self.anim_counter = 0;
}
}
1 => {
self.action_counter += 1;
if self.rng.range(0..50) == 1 {
self.action_num = 2;
self.action_counter = 0;
self.anim_num = 0;
self.anim_counter = 0;
}
}
2 => {
self.action_counter += 1;
self.animate(2, 0, 1);
if self.action_counter > 18 {
self.action_num = 1;
}
}
3 => {
self.action_counter += 1;
if self.action_counter > 40 {
self.npc_flags.set_ignore_solidity(false);
}
if self.flags.hit_bottom_wall() {
self.anim_num = 0;
self.action_num = 0;
self.action_counter = 0;
}
}
10 | 11 => {
if self.action_num == 10 {
self.action_num = 11;
}
if self.flags.hit_left_wall() && self.vel_x < 0 {
self.vel_x = -self.vel_x;
self.direction = Direction::Right;
}
if self.flags.hit_right_wall() && self.vel_x > 0 {
self.vel_x = -self.vel_x;
self.direction = Direction::Left;
}
if self.flags.hit_bottom_wall() {
self.action_num = 0;
self.action_counter = 0;
self.anim_num = 0;
}
}
_ => {}
}
if self.action_num <= 9
&& self.action_num != 3
&& self.action_counter > 10
&& ((self.shock > 0)
|| (abs(self.x - player.x) < 160 * 0x200 && abs(self.y - player.y) < 64 * 0x200)
&& self.rng.range(0..50) == 2)
{
self.direction = if self.x >= player.x { Direction::Left } else { Direction::Right };
self.action_num = 10;
self.anim_num = 2;
self.vel_x = self.direction.vector_x() * 0x200;
self.vel_y = -0x5ff;
if !player.cond.hidden() {
state.sound_manager.play_sfx(30);
}
}
self.vel_y = (self.vel_y + 0x80).min(0x5ff);
self.x += self.vel_x;
self.y += self.vel_y;
let dir_offset = if self.direction == Direction::Left { 0 } else { 3 };
self.anim_rect = state.constants.npc.n104_frog[self.anim_num as usize + dir_offset];
Ok(())
}
pub(crate) fn tick_n107_malco_broken(&mut self, state: &mut SharedGameState, npc_list: &NPCList) -> GameResult {
match self.action_num {
0 => {
self.action_num = 1;
if self.direction == Direction::Right {
self.anim_num = 5;
}
}
10 | 11 => {
if self.action_num == 10 {
self.action_num = 11;
self.action_counter = 0;
self.anim_counter = 0;
let mut npc = NPC::create(4, &state.npc_table);
npc.cond.set_alive(true);
npc.x = self.x;
npc.y = self.y;
for _ in 0..4 {
npc.vel_x = self.rng.range(-0x155..0x155) as i32;
npc.vel_y = self.rng.range(-0x600..0) as i32;
let _ = npc_list.spawn(0x100, npc.clone());
}
}
self.anim_counter += 1;
if self.anim_counter > 1 {
state.sound_manager.play_sfx(43);
self.anim_counter = 0;
self.anim_num += 1;
if self.anim_num > 1 {
self.anim_num = 0;
}
}
self.action_counter += 1;
if self.action_counter > 100 {
self.action_num = 12;
}
}
12 | 13 => {
if self.action_num == 12 {
self.action_num = 13;
self.action_counter = 0;
self.anim_num = 1;
}
self.action_counter += 1;
if self.action_counter > 50 {
self.action_num = 14;
}
}
14 | 15 => {
if self.action_num == 14 {
self.action_num = 15;
self.action_counter = 0;
}
if self.action_counter / 2 % 2 != 0 {
self.x += 0x200;
state.sound_manager.play_sfx(11);
} else {
self.x -= 0x200;
}
self.action_counter += 1;
if self.action_counter > 50 {
self.action_num = 16;
}
}
16 | 17 => {
if self.action_num == 16 {
self.action_num = 17;
self.action_counter = 0;
self.anim_num = 2;
state.sound_manager.play_sfx(12);
let mut npc = NPC::create(4, &state.npc_table);
npc.cond.set_alive(true);
npc.x = self.x;
npc.y = self.y;
for _ in 0..8 {
npc.vel_x = self.rng.range(-0x155..0x155) as i32;
npc.vel_y = self.rng.range(-0x600..0) as i32;
let _ = npc_list.spawn(0x100, npc.clone());
}
}
self.action_counter += 1;
if self.action_counter > 150 {
self.action_num = 18;
}
}
18 | 19 => {
if self.action_num == 18 {
self.action_num = 19;
self.action_counter = 0;
self.anim_num = 3;
self.anim_counter = 0;
}
self.anim_counter += 1;
if self.anim_counter > 3 {
self.anim_counter = 0;
self.anim_num += 1;
if self.anim_num > 4 {
self.anim_num = 3;
state.sound_manager.play_sfx(11);
}
}
self.action_counter += 1;
if self.action_counter > 100 {
self.action_num = 20;
state.sound_manager.play_sfx(12);
let mut npc = NPC::create(4, &state.npc_table);
npc.cond.set_alive(true);
npc.x = self.x;
npc.y = self.y;
for _ in 0..4 {
npc.vel_x = self.rng.range(-0x155..0x155) as i32;
npc.vel_y = self.rng.range(-0x600..0) as i32;
let _ = npc_list.spawn(0x100, npc.clone());
}
}
}
20 => {
self.anim_num = 4;
}
21 => {
self.action_num = 22;
self.anim_num = 5;
state.sound_manager.play_sfx(51);
}
100 | 101 => {
if self.action_num == 100 {
self.action_num = 101;
self.anim_num = 6;
self.anim_counter = 0;
}
self.animate(4, 6, 9);
}
110 => {
npc_list.create_death_smoke(self.x, self.y, 16 * 0x200, 16, state, &self.rng);
self.cond.set_alive(false);
}
_ => {}
}
self.anim_rect = state.constants.npc.n107_malco_broken[self.anim_num as usize];
Ok(())
}
pub(crate) fn tick_n109_malco_powered_on(
&mut self,
state: &mut SharedGameState,
players: [&mut Player; 2],
npc_list: &NPCList,
) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
if self.action_counter > 0 {
self.action_counter -= 1;
} else {
self.action_num = 1;
}
self.anim_num = 0;
self.action_counter = 0;
}
if self.rng.range(0..120) == 10 {
self.action_num = 2;
self.action_counter = 0;
self.anim_num = 1;
}
let player = self.get_closest_player_mut(players);
if abs(self.x - player.x) < 32 * 0x200
&& self.y - 32 * 0x200 < player.y
&& self.y + 16 * 0x200 > player.y
{
self.direction = if self.x > player.x { Direction::Left } else { Direction::Right };
}
}
2 => {
self.action_counter += 1;
if self.action_counter > 8 {
self.action_num = 1;
self.anim_num = 0;
}
}
10 => {
self.action_num = 0;
state.sound_manager.play_sfx(12);
let mut npc = NPC::create(4, &state.npc_table);
npc.cond.set_alive(true);
npc.x = self.x;
npc.y = self.y;
for _ in 0..8 {
npc.vel_x = self.rng.range(-0x155..0x155) as i32;
npc.vel_y = self.rng.range(-0x600..0) as i32;
let _ = npc_list.spawn(0x100, npc.clone());
}
}
_ => {}
}
self.vel_y += 0x40;
if self.vel_y > 0x5ff {
self.vel_y = 0x5ff;
}
self.y += self.vel_y;
let dir_offset = if self.direction == Direction::Left { 0 } else { 2 };
self.anim_rect = state.constants.npc.n109_malco_powered_on[self.anim_num as usize + dir_offset];
Ok(())
}
pub(crate) fn tick_n110_puchi(&mut self, state: &mut SharedGameState, players: [&mut Player; 2]) -> GameResult {
let player = self.get_closest_player_mut(players);
match self.action_num {
0 => {
self.action_num = 1;
self.action_counter = 0;
self.vel_x = 0;
self.vel_y = 0;
if self.tsc_direction == 4 {
self.direction = if (self.rng.next_u16() & 1) == 0 { Direction::Left } else { Direction::Right };
self.tsc_direction = self.direction as u16;
self.action_num = 3;
self.anim_num = 2;
self.npc_flags.set_ignore_solidity(true);
} else {
self.npc_flags.set_ignore_solidity(false);
}
self.action_counter += 1;
if self.rng.range(0..50) == 1 {
self.action_num = 2;
self.action_counter = 0;
self.anim_num = 0;
self.anim_counter = 0;
}
}
1 => {
self.action_counter += 1;
if self.rng.range(0..50) == 1 {
self.action_num = 2;
self.action_counter = 0;
self.anim_num = 0;
self.anim_counter = 0;
}
}
2 => {
self.action_counter += 1;
self.animate(2, 0, 1);
if self.action_counter > 18 {
self.action_num = 1;
}
}
3 => {
self.action_counter += 1;
if self.action_counter > 40 {
self.npc_flags.set_ignore_solidity(false);
}
if self.flags.hit_bottom_wall() {
self.anim_num = 0;
self.action_num = 0;
self.action_counter = 0;
}
}
10 | 11 => {
if self.action_num == 10 {
self.action_num = 11;
}
if self.flags.hit_left_wall() && self.vel_x < 0 {
self.vel_x = -self.vel_x;
self.direction = Direction::Right;
}
if self.flags.hit_right_wall() && self.vel_x > 0 {
self.vel_x = -self.vel_x;
self.direction = Direction::Left;
}
if self.flags.hit_bottom_wall() {
self.action_num = 0;
self.action_counter = 0;
self.anim_num = 0;
}
}
_ => {}
}
if self.action_num <= 9
&& self.action_num != 3
&& self.action_counter > 10
&& ((self.shock > 0)
|| (abs(self.x - player.x) < 160 * 0x200 && abs(self.y - player.y) < 64 * 0x200)
&& self.rng.range(0..50) == 2)
{
self.direction = if self.x >= player.x { Direction::Left } else { Direction::Right };
self.action_num = 10;
self.anim_num = 2;
self.vel_x = self.direction.vector_x() * 0x100;
self.vel_y = -0x2ff;
if !player.cond.hidden() {
state.sound_manager.play_sfx(30);
}
}
self.vel_y = (self.vel_y + 0x80).min(0x5ff);
self.x += self.vel_x;
self.y += self.vel_y;
let dir_offset = if self.direction == Direction::Left { 0 } else { 3 };
self.anim_rect = state.constants.npc.n110_puchi[self.anim_num as usize + dir_offset];
Ok(())
}
pub(crate) fn tick_n115_ravil(
&mut self,
state: &mut SharedGameState,
players: [&mut Player; 2],
npc_list: &NPCList,
) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.action_num = 1;
self.action_counter = 0;
self.action_counter2 = 0;
self.vel_x = 0;
}
let player = self.get_closest_player_mut(players);
if self.shock != 0
|| (player.x < self.x + 0xc000
&& player.x > self.x - 0xc000
&& player.y < self.y + 0x4000
&& player.y > self.y - 0xc000)
{
self.action_num = 10;
}
}
10 => {
let player = self.get_closest_player_mut(players);
self.anim_num = 1;
self.direction = if self.x >= player.x { Direction::Left } else { Direction::Right };
self.action_counter += 1;
if self.action_counter > 20 {
self.action_num = 20;
self.action_counter = 0;
}
}
20 => {
self.damage = 0;
self.vel_x = 0;
self.anim_counter += 1;
if self.anim_counter > 2 {
self.anim_num += 1;
self.anim_counter = 0;
if self.anim_num > 2 {
let player = self.get_closest_player_mut(players);
self.direction = if self.x >= player.x { Direction::Left } else { Direction::Right };
self.vel_x = self.direction.vector_x() * 0x200;
self.action_counter2 += 1;
self.action_num = 21;
self.vel_y = -0x400;
if self.action_counter2 > 2 {
self.action_counter2 = 0;
self.anim_num = 4;
self.vel_x *= 2;
self.damage = 5;
state.sound_manager.play_sfx(102);
} else {
state.sound_manager.play_sfx(30);
}
}
}
}
21 => {
if self.flags.hit_bottom_wall() {
self.action_num = 20;
self.anim_num = 1;
self.anim_counter = 0;
self.damage = 0;
let player = self.get_closest_player_mut(players);
if player.x > self.x + 0x12000
&& player.x < self.x - 0x12000
&& player.y > self.y + 0x6000
&& player.y < self.y - 0x12000
{
self.action_num = 0;
}
}
}
30 => {
let mut npc = NPC::create(4, &state.npc_table);
for _ in 0..8 {
npc.x = self.x + self.rng.range(-12..12) as i32 * 0x200;
npc.y = self.y + self.rng.range(-12..12) as i32 * 0x200;
npc.vel_x = self.rng.range(-0x155..0x155) as i32;
npc.vel_y = self.rng.range(-0x600..0) as i32;
let _ = npc_list.spawn(0x100, npc.clone());
}
self.anim_num = 0;
self.action_num = 0;
}
50 | 51 => {
if self.action_num == 50 {
self.action_num = 51;
self.anim_num = 4;
self.damage = 0;
self.vel_y = -0x200;
self.npc_flags.set_shootable(false);
self.npc_flags.set_solid_soft(false);
}
if self.flags.hit_bottom_wall() {
self.action_num = 52;
self.anim_num = 5;
self.vel_x = 0;
state.sound_manager.play_sfx(23);
}
}
_ => {}
}
self.vel_y += if self.action_num <= 50 { 0x40 } else { 0x20 };
if self.vel_y > 0x5ff {
self.vel_y = 0x5ff;
}
self.x += self.vel_x;
self.y += self.vel_y;
let dir_offset = if self.direction == Direction::Left { 0 } else { 6 };
self.anim_rect = state.constants.npc.n115_ravil[self.anim_num as usize + dir_offset];
Ok(())
}
pub(crate) fn tick_n192_scooter(&mut self, state: &mut SharedGameState) -> GameResult {
match self.action_num {
0 => {
self.action_num = 1;
self.display_bounds = Rect { left: 16 * 0x200, top: 8 * 0x200, right: 16 * 0x200, bottom: 8 * 0x200 };
}
10 => {
self.action_num = 11;
self.anim_num = 1;
self.y -= 5 * 0x200;
self.display_bounds.top = 16 * 0x200;
self.display_bounds.bottom = 16 * 0x200
}
20 | 21 => {
if self.action_num == 20 {
self.action_num = 21;
self.action_counter = 1;
self.target_x = self.x;
self.target_y = self.y;
}
self.x = self.target_x + self.rng.range(-1..1) as i32 * 0x200;
self.y = self.target_y + self.rng.range(-1..1) as i32 * 0x200;
self.action_counter += 1;
if self.action_counter > 30 {
self.action_num = 30;
}
}
30 | 31 => {
if self.action_num == 30 {
self.action_num = 31;
self.action_counter = 1;
self.vel_x = -4 * 0x200;
self.x = self.target_x;
self.y = self.target_y;
state.sound_manager.play_sfx(44);
}
self.vel_x += 0x20;
self.x += self.vel_x;
self.y = self.target_y + self.rng.range(-1..1) as i32 * 0x200;
self.action_counter += 1;
if self.action_counter > 10 {
self.direction = Direction::Right;
}
if self.action_counter > 200 {
self.action_num = 40;
}
}
40 | 41 => {
if self.action_num == 40 {
self.action_num = 41;
self.action_counter = 2;
self.direction = Direction::Left;
self.y -= 48 * 0x200;
self.vel_x = -8 * 0x200;
}
self.x += self.vel_x;
self.y += self.vel_y;
self.action_counter += 2;
if self.action_counter > 1200 {
self.cond.set_alive(false);
}
}
_ => {}
}
if self.action_counter % 4 == 0 && self.action_num >= 20 {
state.sound_manager.play_sfx(34);
state.create_caret(
self.x + self.direction.opposite().vector_x() * 10 * 0x200,
self.y + 10 * 0x200,
CaretType::Exhaust,
self.direction.opposite(),
);
}
let dir_offset = if self.direction == Direction::Left { 0 } else { 2 };
self.anim_rect = state.constants.npc.n192_scooter[self.anim_num as usize + dir_offset];
Ok(())
}
pub(crate) fn tick_n193_broken_scooter(&mut self, state: &mut SharedGameState) -> GameResult {
if self.action_num == 0 {
self.action_num = 1;
self.x += 24 * 0x200;
}
self.anim_rect = state.constants.npc.n193_broken_scooter;
Ok(())
}
}