doukutsu-rs/src/framework/backend.rs

80 lines
2.2 KiB
Rust

use imgui::DrawData;
use crate::common::{Color, Rect};
use crate::framework::context::Context;
use crate::framework::error::GameResult;
use crate::framework::graphics::BlendMode;
use crate::Game;
pub trait Backend {
fn create_event_loop(&self) -> GameResult<Box<dyn BackendEventLoop>>;
}
pub trait BackendEventLoop {
fn run(&mut self, game: &mut Game, ctx: &mut Context);
fn new_renderer(&self) -> GameResult<Box<dyn BackendRenderer>>;
}
pub trait BackendRenderer {
fn clear(&mut self, color: Color);
fn present(&mut self) -> GameResult;
fn prepare_draw(&mut self, _width: f32, _height: f32) -> GameResult {
Ok(())
}
fn create_texture_mutable(&mut self, width: u16, height: u16) -> GameResult<Box<dyn BackendTexture>>;
fn create_texture(&mut self, width: u16, height: u16, data: &[u8]) -> GameResult<Box<dyn BackendTexture>>;
fn set_blend_mode(&mut self, blend: BlendMode) -> GameResult;
fn set_render_target(&mut self, texture: Option<&Box<dyn BackendTexture>>) -> GameResult;
fn draw_rect(&mut self, rect: Rect, color: Color) -> GameResult;
fn draw_outline_rect(&mut self, rect: Rect, line_width: usize, color: Color) -> GameResult;
fn imgui(&self) -> GameResult<&mut imgui::Context>;
fn render_imgui(&mut self, draw_data: &DrawData) -> GameResult;
}
pub trait BackendTexture {
fn dimensions(&self) -> (u16, u16);
fn add(&mut self, command: SpriteBatchCommand);
fn clear(&mut self);
fn draw(&mut self) -> GameResult;
}
pub fn init_backend() -> GameResult<Box<dyn Backend>> {
#[cfg(all(feature = "backend-glutin"))]
{
return crate::framework::backend_opengl::GlutinBackend::new();
}
#[cfg(feature = "backend-sokol")]
{
return crate::framework::backend_sokol::SokolBackend::new();
}
#[cfg(feature = "backend-sdl")]
{
return crate::framework::backend_sdl2::SDL2Backend::new();
}
log::warn!("No backend compiled in, using null backend instead.");
crate::framework::backend_null::NullBackend::new()
}
pub enum SpriteBatchCommand {
DrawRect(Rect<f32>, Rect<f32>),
DrawRectFlip(Rect<f32>, Rect<f32>, bool, bool),
DrawRectTinted(Rect<f32>, Rect<f32>, Color),
}