doukutsu-rs/src/engine_constants/mod.rs

1477 lines
67 KiB
Rust

use std::collections::HashMap;
use case_insensitive_hashmap::CaseInsensitiveHashMap;
use log::info;
use crate::case_insensitive_hashmap;
use crate::common::{BulletFlag, Rect};
use crate::engine_constants::npcs::NPCConsts;
use crate::player::ControlMode;
use crate::str;
use crate::text_script::TextScriptEncoding;
mod npcs;
#[derive(Debug, Copy, Clone)]
pub struct PhysicsConsts {
pub max_dash: i32,
pub max_move: i32,
pub gravity_ground: i32,
pub gravity_air: i32,
pub dash_ground: i32,
pub dash_air: i32,
pub resist: i32,
pub jump: i32,
}
#[derive(Debug, Copy, Clone)]
pub struct BoosterConsts {
pub fuel: u32,
pub b2_0_up: i32,
pub b2_0_up_nokey: i32,
pub b2_0_down: i32,
pub b2_0_left: i32,
pub b2_0_right: i32,
}
#[derive(Debug, Copy, Clone)]
pub struct MyCharConsts {
pub display_bounds: Rect<u32>,
pub hit_bounds: Rect<u32>,
pub life: u16,
pub max_life: u16,
pub control_mode: ControlMode,
pub air_physics: PhysicsConsts,
pub water_physics: PhysicsConsts,
pub frames_left: [Rect<u16>; 12],
pub frames_right: [Rect<u16>; 12],
pub frames_bubble: [Rect<u16>; 2],
}
#[derive(Debug)]
pub struct CaretConsts {
pub offsets: [(i32, i32); 18],
pub bubble_left_rects: Vec<Rect<u16>>,
pub bubble_right_rects: Vec<Rect<u16>>,
pub projectile_dissipation_left_rects: Vec<Rect<u16>>,
pub projectile_dissipation_right_rects: Vec<Rect<u16>>,
pub projectile_dissipation_up_rects: Vec<Rect<u16>>,
pub shoot_rects: Vec<Rect<u16>>,
pub zzz_rects: Vec<Rect<u16>>,
pub drowned_quote_left_rect: Rect<u16>,
pub drowned_quote_right_rect: Rect<u16>,
pub level_up_rects: Vec<Rect<u16>>,
pub level_down_rects: Vec<Rect<u16>>,
pub hurt_particles_rects: Vec<Rect<u16>>,
pub explosion_rects: Vec<Rect<u16>>,
pub little_particles_rects: Vec<Rect<u16>>,
pub exhaust_rects: Vec<Rect<u16>>,
pub question_left_rect: Rect<u16>,
pub question_right_rect: Rect<u16>,
}
impl Clone for CaretConsts {
fn clone(&self) -> Self {
Self {
offsets: self.offsets,
bubble_left_rects: self.bubble_left_rects.clone(),
bubble_right_rects: self.bubble_right_rects.clone(),
projectile_dissipation_left_rects: self.projectile_dissipation_left_rects.clone(),
projectile_dissipation_right_rects: self.projectile_dissipation_right_rects.clone(),
projectile_dissipation_up_rects: self.projectile_dissipation_up_rects.clone(),
shoot_rects: self.shoot_rects.clone(),
zzz_rects: self.zzz_rects.clone(),
drowned_quote_left_rect: self.drowned_quote_left_rect,
drowned_quote_right_rect: self.drowned_quote_right_rect,
level_up_rects: self.level_up_rects.clone(),
level_down_rects: self.level_down_rects.clone(),
hurt_particles_rects: self.hurt_particles_rects.clone(),
explosion_rects: self.explosion_rects.clone(),
little_particles_rects: self.little_particles_rects.clone(),
exhaust_rects: self.exhaust_rects.clone(),
question_left_rect: self.question_left_rect,
question_right_rect: self.question_right_rect,
}
}
}
#[derive(Debug, Copy, Clone)]
pub struct BulletData {
pub damage: u8,
pub life: u8,
pub lifetime: u16,
pub flags: BulletFlag,
pub enemy_hit_width: u16,
pub enemy_hit_height: u16,
pub block_hit_width: u16,
pub block_hit_height: u16,
pub display_bounds: Rect<u8>,
}
#[derive(Debug, Copy, Clone)]
pub struct BulletRects {
pub b001_snake_l1: [Rect<u16>; 8],
pub b002_003_snake_l2_3: [Rect<u16>; 3],
pub b004_polar_star_l1: [Rect<u16>; 2],
pub b005_polar_star_l2: [Rect<u16>; 2],
pub b006_polar_star_l3: [Rect<u16>; 2],
pub b007_fireball_l1: [Rect<u16>; 8],
pub b008_009_fireball_l2_3: [Rect<u16>; 6],
pub b010_machine_gun_l1: [Rect<u16>; 4],
pub b011_machine_gun_l2: [Rect<u16>; 4],
pub b012_machine_gun_l3: [Rect<u16>; 4],
pub b013_missile_l1: [Rect<u16>; 4],
pub b014_missile_l2: [Rect<u16>; 4],
pub b015_missile_l3: [Rect<u16>; 4],
pub b019_bubble_l1: [Rect<u16>; 4],
pub b020_bubble_l2: [Rect<u16>; 4],
pub b021_bubble_l3: [Rect<u16>; 4],
pub b022_bubble_spines: [Rect<u16>; 6],
pub b023_blade_slash: [Rect<u16>; 10],
pub b025_blade_l1: [Rect<u16>; 8],
pub b026_blade_l2: [Rect<u16>; 8],
pub b027_blade_l3: [Rect<u16>; 8],
pub b028_super_missile_l1: [Rect<u16>; 4],
pub b029_super_missile_l2: [Rect<u16>; 4],
pub b030_super_missile_l3: [Rect<u16>; 4],
pub b034_nemesis_l1: [Rect<u16>; 8],
pub b035_nemesis_l2: [Rect<u16>; 8],
pub b036_nemesis_l3: [Rect<u16>; 8],
pub b037_spur_l1: [Rect<u16>; 2],
pub b038_spur_l2: [Rect<u16>; 2],
pub b039_spur_l3: [Rect<u16>; 2],
pub b040_spur_trail_l1: [Rect<u16>; 6],
pub b041_spur_trail_l2: [Rect<u16>; 6],
pub b042_spur_trail_l3: [Rect<u16>; 6],
}
#[derive(Debug)]
pub struct WeaponConsts {
pub bullet_table: Vec<BulletData>,
pub bullet_rects: BulletRects,
pub level_table: [[u16; 3]; 14],
}
impl Clone for WeaponConsts {
fn clone(&self) -> WeaponConsts {
WeaponConsts {
bullet_table: self.bullet_table.clone(),
bullet_rects: self.bullet_rects,
level_table: self.level_table,
}
}
}
#[derive(Debug, Copy, Clone)]
pub struct WorldConsts {
pub snack_rect: Rect<u16>,
}
#[derive(Debug, Copy, Clone)]
pub struct TextScriptConsts {
pub encoding: TextScriptEncoding,
pub encrypted: bool,
pub animated_face_pics: bool,
pub textbox_rect_top: Rect<u16>,
pub textbox_rect_middle: Rect<u16>,
pub textbox_rect_bottom: Rect<u16>,
pub textbox_rect_yes_no: Rect<u16>,
pub textbox_rect_cursor: Rect<u16>,
pub inventory_rect_top: Rect<u16>,
pub inventory_rect_middle: Rect<u16>,
pub inventory_rect_bottom: Rect<u16>,
pub get_item_top_left: Rect<u16>,
pub get_item_bottom_left: Rect<u16>,
pub get_item_top_right: Rect<u16>,
pub get_item_right: Rect<u16>,
pub get_item_bottom_right: Rect<u16>,
pub stage_select_text: Rect<u16>,
pub cursor: [Rect<u16>; 2],
}
#[derive(Debug)]
pub struct TitleConsts {
pub intro_text: String,
pub logo_rect: Rect<u16>,
pub menu_left_top: Rect<u16>,
pub menu_right_top: Rect<u16>,
pub menu_left_bottom: Rect<u16>,
pub menu_right_bottom: Rect<u16>,
pub menu_top: Rect<u16>,
pub menu_bottom: Rect<u16>,
pub menu_middle: Rect<u16>,
pub menu_left: Rect<u16>,
pub menu_right: Rect<u16>,
}
impl Clone for TitleConsts {
fn clone(&self) -> TitleConsts {
TitleConsts {
intro_text: self.intro_text.clone(),
logo_rect: self.logo_rect,
menu_left_top: self.menu_left_top,
menu_right_top: self.menu_right_top,
menu_left_bottom: self.menu_left_bottom,
menu_right_bottom: self.menu_right_bottom,
menu_top: self.menu_top,
menu_bottom: self.menu_bottom,
menu_middle: self.menu_middle,
menu_left: self.menu_left,
menu_right: self.menu_right,
}
}
}
#[derive(Debug)]
pub struct EngineConstants {
pub is_cs_plus: bool,
pub is_switch: bool,
pub supports_og_textures: bool,
pub my_char: MyCharConsts,
pub booster: BoosterConsts,
pub caret: CaretConsts,
pub world: WorldConsts,
pub npc: NPCConsts,
pub weapon: WeaponConsts,
pub tex_sizes: CaseInsensitiveHashMap<(u16, u16)>,
pub textscript: TextScriptConsts,
pub title: TitleConsts,
pub font_path: String,
pub font_scale: f32,
pub font_space_offset: f32,
pub soundtracks: HashMap<String, String>,
pub music_table: Vec<String>,
pub organya_paths: Vec<String>,
}
impl Clone for EngineConstants {
fn clone(&self) -> EngineConstants {
EngineConstants {
is_cs_plus: self.is_cs_plus,
is_switch: self.is_switch,
supports_og_textures: self.supports_og_textures,
my_char: self.my_char,
booster: self.booster,
caret: self.caret.clone(),
world: self.world,
npc: self.npc,
weapon: self.weapon.clone(),
tex_sizes: self.tex_sizes.clone(),
textscript: self.textscript,
title: self.title.clone(),
font_path: self.font_path.clone(),
font_scale: self.font_scale,
font_space_offset: self.font_space_offset,
soundtracks: self.soundtracks.clone(),
music_table: self.music_table.clone(),
organya_paths: self.organya_paths.clone(),
}
}
}
impl EngineConstants {
pub fn defaults() -> Self {
EngineConstants {
is_cs_plus: false,
is_switch: false,
supports_og_textures: false,
my_char: MyCharConsts {
display_bounds: Rect { left: 8 * 0x200, top: 8 * 0x200, right: 8 * 0x200, bottom: 8 * 0x200 },
hit_bounds: Rect { left: 5 * 0x200, top: 8 * 0x200, right: 5 * 0x200, bottom: 8 * 0x200 },
life: 3,
max_life: 3,
control_mode: ControlMode::Normal,
air_physics: PhysicsConsts {
max_dash: 0x32c,
max_move: 0x5ff,
gravity_air: 0x20,
gravity_ground: 0x50,
dash_air: 0x20,
dash_ground: 0x55,
resist: 0x33,
jump: 0x500,
},
water_physics: PhysicsConsts {
max_dash: 0x196,
max_move: 0x2ff,
gravity_air: 0x10,
gravity_ground: 0x28,
dash_air: 0x10,
dash_ground: 0x2a,
resist: 0x19,
jump: 0x280,
},
frames_left: [
Rect { left: 0, top: 0, right: 16, bottom: 16 },
Rect { left: 16, top: 0, right: 32, bottom: 16 },
Rect { left: 0, top: 0, right: 16, bottom: 16 },
Rect { left: 32, top: 0, right: 48, bottom: 16 },
Rect { left: 0, top: 0, right: 16, bottom: 16 },
Rect { left: 48, top: 0, right: 64, bottom: 16 },
Rect { left: 64, top: 0, right: 80, bottom: 16 },
Rect { left: 48, top: 0, right: 64, bottom: 16 },
Rect { left: 80, top: 0, right: 96, bottom: 16 },
Rect { left: 48, top: 0, right: 64, bottom: 16 },
Rect { left: 96, top: 0, right: 112, bottom: 16 },
Rect { left: 112, top: 0, right: 128, bottom: 16 },
],
frames_right: [
Rect { left: 0, top: 16, right: 16, bottom: 32 },
Rect { left: 16, top: 16, right: 32, bottom: 32 },
Rect { left: 0, top: 16, right: 16, bottom: 32 },
Rect { left: 32, top: 16, right: 48, bottom: 32 },
Rect { left: 0, top: 16, right: 16, bottom: 32 },
Rect { left: 48, top: 16, right: 64, bottom: 32 },
Rect { left: 64, top: 16, right: 80, bottom: 32 },
Rect { left: 48, top: 16, right: 64, bottom: 32 },
Rect { left: 80, top: 16, right: 96, bottom: 32 },
Rect { left: 48, top: 16, right: 64, bottom: 32 },
Rect { left: 96, top: 16, right: 112, bottom: 32 },
Rect { left: 112, top: 16, right: 128, bottom: 32 },
],
frames_bubble: [
Rect { left: 56, top: 96, right: 80, bottom: 120 },
Rect { left: 80, top: 96, right: 104, bottom: 120 },
],
},
booster: BoosterConsts {
fuel: 50,
b2_0_up: -0x5ff,
b2_0_up_nokey: -0x5ff,
b2_0_down: 0x5ff,
b2_0_left: -0x5ff,
b2_0_right: 0x5ff,
},
caret: CaretConsts {
offsets: [
(0, 0),
(4 * 0x200, 4 * 0x200),
(8 * 0x200, 8 * 0x200),
(8 * 0x200, 8 * 0x200),
(8 * 0x200, 8 * 0x200),
(4 * 0x200, 4 * 0x200),
(8 * 0x200, 8 * 0x200),
(4 * 0x200, 4 * 0x200),
(8 * 0x200, 8 * 0x200),
(8 * 0x200, 8 * 0x200),
(28 * 0x200, 8 * 0x200),
(4 * 0x200, 4 * 0x200),
(16 * 0x200, 16 * 0x200),
(4 * 0x200, 4 * 0x200),
(20 * 0x200, 20 * 0x200),
(4 * 0x200, 4 * 0x200),
(20 * 0x200, 4 * 0x200),
(52 * 0x200, 4 * 0x200),
],
bubble_left_rects: vec![
Rect { left: 0, top: 64, right: 8, bottom: 72 },
Rect { left: 8, top: 64, right: 16, bottom: 72 },
Rect { left: 16, top: 64, right: 24, bottom: 72 },
Rect { left: 24, top: 64, right: 32, bottom: 72 },
],
bubble_right_rects: vec![
Rect { left: 64, top: 24, right: 72, bottom: 32 },
Rect { left: 72, top: 24, right: 80, bottom: 32 },
Rect { left: 80, top: 24, right: 88, bottom: 32 },
Rect { left: 88, top: 24, right: 96, bottom: 32 },
],
projectile_dissipation_left_rects: vec![
Rect { left: 0, top: 32, right: 16, bottom: 48 },
Rect { left: 16, top: 32, right: 32, bottom: 48 },
Rect { left: 32, top: 32, right: 48, bottom: 48 },
Rect { left: 48, top: 32, right: 64, bottom: 48 },
],
projectile_dissipation_right_rects: vec![
Rect { left: 176, top: 0, right: 192, bottom: 16 },
Rect { left: 192, top: 0, right: 208, bottom: 16 },
Rect { left: 208, top: 0, right: 224, bottom: 16 },
Rect { left: 224, top: 0, right: 240, bottom: 16 },
],
projectile_dissipation_up_rects: vec![
Rect { left: 0, top: 32, right: 16, bottom: 48 },
Rect { left: 32, top: 32, right: 48, bottom: 48 },
Rect { left: 16, top: 32, right: 32, bottom: 48 },
],
shoot_rects: vec![
Rect { left: 0, top: 48, right: 16, bottom: 64 },
Rect { left: 16, top: 48, right: 32, bottom: 64 },
Rect { left: 32, top: 48, right: 48, bottom: 64 },
Rect { left: 48, top: 48, right: 64, bottom: 64 },
],
zzz_rects: vec![
Rect { left: 32, top: 64, right: 40, bottom: 72 },
Rect { left: 32, top: 72, right: 40, bottom: 80 },
Rect { left: 40, top: 64, right: 48, bottom: 72 },
Rect { left: 40, top: 72, right: 48, bottom: 80 },
Rect { left: 40, top: 64, right: 48, bottom: 72 },
Rect { left: 40, top: 72, right: 48, bottom: 80 },
Rect { left: 40, top: 64, right: 48, bottom: 72 },
],
drowned_quote_left_rect: Rect { left: 16, top: 80, right: 32, bottom: 96 },
drowned_quote_right_rect: Rect { left: 32, top: 80, right: 48, bottom: 96 },
level_up_rects: vec![
Rect { left: 0, top: 0, right: 56, bottom: 16 },
Rect { left: 0, top: 16, right: 56, bottom: 32 },
],
level_down_rects: vec![
Rect { left: 0, top: 96, right: 56, bottom: 112 },
Rect { left: 0, top: 112, right: 56, bottom: 128 },
],
hurt_particles_rects: vec![
Rect { left: 56, top: 8, right: 64, bottom: 16 },
Rect { left: 64, top: 8, right: 72, bottom: 16 },
Rect { left: 72, top: 8, right: 80, bottom: 16 },
Rect { left: 80, top: 8, right: 88, bottom: 16 },
Rect { left: 88, top: 8, right: 96, bottom: 16 },
Rect { left: 96, top: 8, right: 104, bottom: 16 },
Rect { left: 104, top: 8, right: 112, bottom: 16 },
],
explosion_rects: vec![
Rect { left: 112, top: 0, right: 144, bottom: 32 },
Rect { left: 144, top: 0, right: 176, bottom: 32 },
],
little_particles_rects: vec![
Rect { left: 56, top: 24, right: 64, bottom: 32 },
Rect { left: 0, top: 0, right: 0, bottom: 0 },
],
exhaust_rects: vec![
Rect { left: 56, top: 0, right: 64, bottom: 8 },
Rect { left: 64, top: 0, right: 72, bottom: 8 },
Rect { left: 72, top: 0, right: 80, bottom: 8 },
Rect { left: 80, top: 0, right: 88, bottom: 8 },
Rect { left: 88, top: 0, right: 96, bottom: 8 },
Rect { left: 96, top: 0, right: 104, bottom: 8 },
Rect { left: 104, top: 0, right: 112, bottom: 8 },
],
question_left_rect: Rect { left: 0, top: 80, right: 16, bottom: 96 },
question_right_rect: Rect { left: 48, top: 64, right: 64, bottom: 80 },
},
world: WorldConsts { snack_rect: Rect { left: 256, top: 48, right: 272, bottom: 64 } },
npc: serde_yaml::from_str("dummy: \"lol\"").unwrap(),
weapon: WeaponConsts {
bullet_table: vec![
// Null
BulletData {
damage: 0,
life: 0,
lifetime: 0,
flags: BulletFlag(0),
enemy_hit_width: 0,
enemy_hit_height: 0,
block_hit_width: 0,
block_hit_height: 0,
display_bounds: Rect { left: 0, top: 0, right: 0, bottom: 0 },
},
// Snake
BulletData {
damage: 4,
life: 1,
lifetime: 20,
flags: BulletFlag(36),
enemy_hit_width: 4,
enemy_hit_height: 4,
block_hit_width: 2,
block_hit_height: 2,
display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 },
},
BulletData {
damage: 6,
life: 1,
lifetime: 23,
flags: BulletFlag(36),
enemy_hit_width: 4,
enemy_hit_height: 4,
block_hit_width: 2,
block_hit_height: 2,
display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 },
},
BulletData {
damage: 8,
life: 1,
lifetime: 30,
flags: BulletFlag(36),
enemy_hit_width: 4,
enemy_hit_height: 4,
block_hit_width: 2,
block_hit_height: 2,
display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 },
},
// Polar Star
BulletData {
damage: 1,
life: 1,
lifetime: 8,
flags: BulletFlag(32),
enemy_hit_width: 6,
enemy_hit_height: 6,
block_hit_width: 2,
block_hit_height: 2,
display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 },
},
BulletData {
damage: 2,
life: 1,
lifetime: 12,
flags: BulletFlag(32),
enemy_hit_width: 6,
enemy_hit_height: 6,
block_hit_width: 2,
block_hit_height: 2,
display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 },
},
BulletData {
damage: 4,
life: 1,
lifetime: 16,
flags: BulletFlag(32),
enemy_hit_width: 6,
enemy_hit_height: 6,
block_hit_width: 2,
block_hit_height: 2,
display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 },
},
// Fireball
BulletData {
damage: 2,
life: 2,
lifetime: 100,
flags: BulletFlag(8),
enemy_hit_width: 8,
enemy_hit_height: 16,
block_hit_width: 4,
block_hit_height: 2,
display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 },
},
BulletData {
damage: 3,
life: 2,
lifetime: 100,
flags: BulletFlag(8),
enemy_hit_width: 4,
enemy_hit_height: 4,
block_hit_width: 4,
block_hit_height: 2,
display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 },
},
BulletData {
damage: 3,
life: 2,
lifetime: 100,
flags: BulletFlag(8),
enemy_hit_width: 4,
enemy_hit_height: 4,
block_hit_width: 4,
block_hit_height: 2,
display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 },
},
// Machine Gun
BulletData {
damage: 2,
life: 1,
lifetime: 20,
flags: BulletFlag(32),
enemy_hit_width: 2,
enemy_hit_height: 2,
block_hit_width: 2,
block_hit_height: 2,
display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 },
},
BulletData {
damage: 4,
life: 1,
lifetime: 20,
flags: BulletFlag(32),
enemy_hit_width: 2,
enemy_hit_height: 2,
block_hit_width: 2,
block_hit_height: 2,
display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 },
},
BulletData {
damage: 6,
life: 1,
lifetime: 20,
flags: BulletFlag(32),
enemy_hit_width: 2,
enemy_hit_height: 2,
block_hit_width: 2,
block_hit_height: 2,
display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 },
},
// Missile Launcher
BulletData {
damage: 0,
life: 10,
lifetime: 50,
flags: BulletFlag(40),
enemy_hit_width: 2,
enemy_hit_height: 2,
block_hit_width: 2,
block_hit_height: 2,
display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 },
},
BulletData {
damage: 0,
life: 10,
lifetime: 70,
flags: BulletFlag(40),
enemy_hit_width: 4,
enemy_hit_height: 4,
block_hit_width: 4,
block_hit_height: 4,
display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 },
},
BulletData {
damage: 0,
life: 10,
lifetime: 90,
flags: BulletFlag(40),
enemy_hit_width: 4,
enemy_hit_height: 4,
block_hit_width: 0,
block_hit_height: 0,
display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 },
},
// Missile Launcher explosion
BulletData {
damage: 1,
life: 100,
lifetime: 100,
flags: BulletFlag(20),
enemy_hit_width: 16,
enemy_hit_height: 16,
block_hit_width: 0,
block_hit_height: 0,
display_bounds: Rect { left: 0, top: 0, right: 0, bottom: 0 },
},
BulletData {
damage: 1,
life: 100,
lifetime: 100,
flags: BulletFlag(20),
enemy_hit_width: 16,
enemy_hit_height: 16,
block_hit_width: 0,
block_hit_height: 0,
display_bounds: Rect { left: 0, top: 0, right: 0, bottom: 0 },
},
BulletData {
damage: 1,
life: 100,
lifetime: 100,
flags: BulletFlag(20),
enemy_hit_width: 16,
enemy_hit_height: 16,
block_hit_width: 0,
block_hit_height: 0,
display_bounds: Rect { left: 0, top: 0, right: 0, bottom: 0 },
},
// Bubbler
BulletData {
damage: 1,
life: 1,
lifetime: 20,
flags: BulletFlag(8),
enemy_hit_width: 2,
enemy_hit_height: 2,
block_hit_width: 2,
block_hit_height: 2,
display_bounds: Rect { left: 4, top: 4, right: 4, bottom: 4 },
},
BulletData {
damage: 2,
life: 1,
lifetime: 20,
flags: BulletFlag(8),
enemy_hit_width: 2,
enemy_hit_height: 2,
block_hit_width: 2,
block_hit_height: 2,
display_bounds: Rect { left: 4, top: 4, right: 4, bottom: 4 },
},
BulletData {
damage: 2,
life: 1,
lifetime: 20,
flags: BulletFlag(8),
enemy_hit_width: 4,
enemy_hit_height: 4,
block_hit_width: 4,
block_hit_height: 4,
display_bounds: Rect { left: 4, top: 4, right: 4, bottom: 4 },
},
// Bubbler level 3 thorns
BulletData {
damage: 3,
life: 1,
lifetime: 32,
flags: BulletFlag(32),
enemy_hit_width: 2,
enemy_hit_height: 2,
block_hit_width: 2,
block_hit_height: 2,
display_bounds: Rect { left: 4, top: 4, right: 4, bottom: 4 },
},
// Blade slashes
BulletData {
damage: 0,
life: 100,
lifetime: 0,
flags: BulletFlag(36),
enemy_hit_width: 8,
enemy_hit_height: 8,
block_hit_width: 8,
block_hit_height: 8,
display_bounds: Rect { left: 12, top: 12, right: 12, bottom: 12 },
},
// Falling spike
BulletData {
damage: 127,
life: 1,
lifetime: 2,
flags: BulletFlag(4),
enemy_hit_width: 8,
enemy_hit_height: 4,
block_hit_width: 8,
block_hit_height: 4,
display_bounds: Rect { left: 0, top: 0, right: 0, bottom: 0 },
},
// Blade
BulletData {
damage: 15,
life: 1,
lifetime: 30,
flags: BulletFlag(36),
enemy_hit_width: 8,
enemy_hit_height: 8,
block_hit_width: 4,
block_hit_height: 2,
display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 },
},
BulletData {
damage: 6,
life: 3,
lifetime: 18,
flags: BulletFlag(36),
enemy_hit_width: 10,
enemy_hit_height: 10,
block_hit_width: 4,
block_hit_height: 2,
display_bounds: Rect { left: 12, top: 12, right: 12, bottom: 12 },
},
BulletData {
damage: 1,
life: 100,
lifetime: 30,
flags: BulletFlag(36),
enemy_hit_width: 6,
enemy_hit_height: 6,
block_hit_width: 4,
block_hit_height: 4,
display_bounds: Rect { left: 12, top: 12, right: 12, bottom: 12 },
},
// Super Missile Launcher
BulletData {
damage: 0,
life: 10,
lifetime: 30,
flags: BulletFlag(40),
enemy_hit_width: 2,
enemy_hit_height: 2,
block_hit_width: 2,
block_hit_height: 2,
display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 },
},
BulletData {
damage: 0,
life: 10,
lifetime: 40,
flags: BulletFlag(40),
enemy_hit_width: 4,
enemy_hit_height: 4,
block_hit_width: 4,
block_hit_height: 4,
display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 },
},
BulletData {
damage: 0,
life: 10,
lifetime: 40,
flags: BulletFlag(40),
enemy_hit_width: 4,
enemy_hit_height: 4,
block_hit_width: 0,
block_hit_height: 0,
display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 },
},
// Super Missile Launcher explosion
BulletData {
damage: 2,
life: 100,
lifetime: 100,
flags: BulletFlag(20),
enemy_hit_width: 12,
enemy_hit_height: 12,
block_hit_width: 0,
block_hit_height: 0,
display_bounds: Rect { left: 0, top: 0, right: 0, bottom: 0 },
},
BulletData {
damage: 2,
life: 100,
lifetime: 100,
flags: BulletFlag(20),
enemy_hit_width: 12,
enemy_hit_height: 12,
block_hit_width: 0,
block_hit_height: 0,
display_bounds: Rect { left: 0, top: 0, right: 0, bottom: 0 },
},
BulletData {
damage: 2,
life: 100,
lifetime: 100,
flags: BulletFlag(20),
enemy_hit_width: 12,
enemy_hit_height: 12,
block_hit_width: 0,
block_hit_height: 0,
display_bounds: Rect { left: 0, top: 0, right: 0, bottom: 0 },
},
// Nemesis
BulletData {
damage: 4,
life: 4,
lifetime: 20,
flags: BulletFlag(32),
enemy_hit_width: 4,
enemy_hit_height: 4,
block_hit_width: 3,
block_hit_height: 3,
display_bounds: Rect { left: 8, top: 8, right: 24, bottom: 8 },
},
BulletData {
damage: 4,
life: 2,
lifetime: 20,
flags: BulletFlag(32),
enemy_hit_width: 2,
enemy_hit_height: 2,
block_hit_width: 2,
block_hit_height: 2,
display_bounds: Rect { left: 8, top: 8, right: 24, bottom: 8 },
},
BulletData {
damage: 1,
life: 1,
lifetime: 20,
flags: BulletFlag(32),
enemy_hit_width: 2,
enemy_hit_height: 2,
block_hit_width: 2,
block_hit_height: 2,
display_bounds: Rect { left: 8, top: 8, right: 24, bottom: 8 },
},
// Spur
BulletData {
damage: 4,
life: 4,
lifetime: 30,
flags: BulletFlag(64),
enemy_hit_width: 6,
enemy_hit_height: 6,
block_hit_width: 3,
block_hit_height: 3,
display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 },
},
BulletData {
damage: 8,
life: 8,
lifetime: 30,
flags: BulletFlag(64),
enemy_hit_width: 6,
enemy_hit_height: 6,
block_hit_width: 3,
block_hit_height: 3,
display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 },
},
BulletData {
damage: 12,
life: 12,
lifetime: 30,
flags: BulletFlag(64),
enemy_hit_width: 6,
enemy_hit_height: 6,
block_hit_width: 3,
block_hit_height: 3,
display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 },
},
// Spur trail
BulletData {
damage: 3,
life: 100,
lifetime: 30,
flags: BulletFlag(32),
enemy_hit_width: 6,
enemy_hit_height: 6,
block_hit_width: 3,
block_hit_height: 3,
display_bounds: Rect { left: 4, top: 4, right: 4, bottom: 4 },
},
BulletData {
damage: 6,
life: 100,
lifetime: 30,
flags: BulletFlag(32),
enemy_hit_width: 6,
enemy_hit_height: 6,
block_hit_width: 3,
block_hit_height: 3,
display_bounds: Rect { left: 4, top: 4, right: 4, bottom: 4 },
},
BulletData {
damage: 11,
life: 100,
lifetime: 30,
flags: BulletFlag(32),
enemy_hit_width: 6,
enemy_hit_height: 6,
block_hit_width: 3,
block_hit_height: 3,
display_bounds: Rect { left: 4, top: 4, right: 4, bottom: 4 },
},
// Curly's Nemesis
BulletData {
damage: 4,
life: 4,
lifetime: 20,
flags: BulletFlag(32),
enemy_hit_width: 4,
enemy_hit_height: 4,
block_hit_width: 3,
block_hit_height: 3,
display_bounds: Rect { left: 8, top: 8, right: 24, bottom: 8 },
},
// EnemyClear?
BulletData {
damage: 0,
life: 4,
lifetime: 4,
flags: BulletFlag(4),
enemy_hit_width: 0,
enemy_hit_height: 0,
block_hit_width: 0,
block_hit_height: 0,
display_bounds: Rect { left: 0, top: 0, right: 0, bottom: 0 },
},
// Whimsical Star
BulletData {
damage: 1,
life: 1,
lifetime: 1,
flags: BulletFlag(36),
enemy_hit_width: 1,
enemy_hit_height: 1,
block_hit_width: 1,
block_hit_height: 1,
display_bounds: Rect { left: 1, top: 1, right: 1, bottom: 1 },
},
],
bullet_rects: BulletRects {
b001_snake_l1: [
Rect { left: 136, top: 80, right: 152, bottom: 80 }, // left
Rect { left: 120, top: 80, right: 136, bottom: 96 },
Rect { left: 136, top: 64, right: 152, bottom: 80 },
Rect { left: 120, top: 64, right: 136, bottom: 80 },
Rect { left: 120, top: 64, right: 136, bottom: 80 }, // right
Rect { left: 136, top: 64, right: 152, bottom: 80 },
Rect { left: 120, top: 80, right: 136, bottom: 96 },
Rect { left: 136, top: 80, right: 152, bottom: 80 },
],
b002_003_snake_l2_3: [
Rect { left: 192, top: 16, right: 208, bottom: 32 },
Rect { left: 208, top: 16, right: 224, bottom: 32 },
Rect { left: 224, top: 16, right: 240, bottom: 32 },
],
b004_polar_star_l1: [
Rect { left: 128, top: 32, right: 144, bottom: 48 }, // horizontal
Rect { left: 144, top: 32, right: 160, bottom: 48 }, // vertical
],
b005_polar_star_l2: [
Rect { left: 160, top: 32, right: 176, bottom: 48 }, // horizontal
Rect { left: 176, top: 32, right: 192, bottom: 48 }, // vertical
],
b006_polar_star_l3: [
Rect { left: 128, top: 48, right: 144, bottom: 64 }, // horizontal
Rect { left: 144, top: 48, right: 160, bottom: 64 }, // vertical
],
b007_fireball_l1: [
Rect { left: 128, top: 0, right: 144, bottom: 16 }, // left
Rect { left: 144, top: 0, right: 160, bottom: 16 },
Rect { left: 160, top: 0, right: 176, bottom: 16 },
Rect { left: 176, top: 0, right: 192, bottom: 16 },
Rect { left: 128, top: 16, right: 144, bottom: 32 }, // right
Rect { left: 144, top: 16, right: 160, bottom: 32 },
Rect { left: 160, top: 16, right: 176, bottom: 32 },
Rect { left: 176, top: 16, right: 192, bottom: 32 },
],
b008_009_fireball_l2_3: [
Rect { left: 192, top: 16, right: 208, bottom: 32 }, // left
Rect { left: 208, top: 16, right: 224, bottom: 32 },
Rect { left: 224, top: 16, right: 240, bottom: 32 },
Rect { left: 224, top: 16, right: 240, bottom: 32 }, // right
Rect { left: 208, top: 16, right: 224, bottom: 32 },
Rect { left: 192, top: 16, right: 208, bottom: 32 },
],
b010_machine_gun_l1: [
Rect { left: 64, top: 0, right: 80, bottom: 16 },
Rect { left: 80, top: 0, right: 96, bottom: 16 },
Rect { left: 96, top: 0, right: 112, bottom: 16 },
Rect { left: 112, top: 0, right: 128, bottom: 16 },
],
b011_machine_gun_l2: [
Rect { left: 64, top: 16, right: 80, bottom: 32 },
Rect { left: 80, top: 16, right: 96, bottom: 32 },
Rect { left: 96, top: 16, right: 112, bottom: 32 },
Rect { left: 112, top: 16, right: 128, bottom: 32 },
],
b012_machine_gun_l3: [
Rect { left: 64, top: 32, right: 80, bottom: 48 },
Rect { left: 80, top: 32, right: 96, bottom: 48 },
Rect { left: 96, top: 32, right: 112, bottom: 48 },
Rect { left: 112, top: 32, right: 128, bottom: 48 },
],
b013_missile_l1: [
Rect { left: 0, top: 0, right: 16, bottom: 16 },
Rect { left: 16, top: 0, right: 32, bottom: 16 },
Rect { left: 32, top: 0, right: 48, bottom: 16 },
Rect { left: 48, top: 0, right: 64, bottom: 16 },
],
b014_missile_l2: [
Rect { left: 0, top: 16, right: 16, bottom: 32 },
Rect { left: 16, top: 16, right: 32, bottom: 32 },
Rect { left: 32, top: 16, right: 48, bottom: 32 },
Rect { left: 48, top: 16, right: 64, bottom: 32 },
],
b015_missile_l3: [
Rect { left: 0, top: 32, right: 16, bottom: 48 },
Rect { left: 16, top: 32, right: 32, bottom: 48 },
Rect { left: 32, top: 32, right: 48, bottom: 48 },
Rect { left: 48, top: 32, right: 64, bottom: 48 },
],
b019_bubble_l1: [
Rect { left: 192, top: 0, right: 200, bottom: 8 },
Rect { left: 200, top: 0, right: 208, bottom: 8 },
Rect { left: 208, top: 0, right: 216, bottom: 8 },
Rect { left: 216, top: 0, right: 224, bottom: 8 },
],
b020_bubble_l2: [
Rect { left: 192, top: 8, right: 200, bottom: 16 },
Rect { left: 200, top: 8, right: 208, bottom: 16 },
Rect { left: 208, top: 8, right: 216, bottom: 16 },
Rect { left: 216, top: 8, right: 224, bottom: 16 },
],
b021_bubble_l3: [
Rect { left: 240, top: 16, right: 248, bottom: 24 },
Rect { left: 248, top: 16, right: 256, bottom: 24 },
Rect { left: 240, top: 24, right: 248, bottom: 32 },
Rect { left: 248, top: 24, right: 256, bottom: 32 },
],
b022_bubble_spines: [
Rect { left: 224, top: 0, right: 232, bottom: 8 },
Rect { left: 232, top: 0, right: 240, bottom: 8 },
Rect { left: 224, top: 0, right: 232, bottom: 8 },
Rect { left: 232, top: 0, right: 240, bottom: 8 },
Rect { left: 224, top: 8, right: 232, bottom: 16 },
Rect { left: 232, top: 8, right: 240, bottom: 16 },
],
b023_blade_slash: [
Rect { left: 0, top: 64, right: 24, bottom: 88 }, // left
Rect { left: 24, top: 64, right: 48, bottom: 88 },
Rect { left: 48, top: 64, right: 72, bottom: 88 },
Rect { left: 72, top: 64, right: 96, bottom: 88 },
Rect { left: 96, top: 64, right: 120, bottom: 88 },
Rect { left: 0, top: 88, right: 24, bottom: 112 }, // right
Rect { left: 24, top: 88, right: 48, bottom: 112 },
Rect { left: 48, top: 88, right: 72, bottom: 112 },
Rect { left: 72, top: 88, right: 96, bottom: 112 },
Rect { left: 96, top: 88, right: 120, bottom: 112 },
],
b025_blade_l1: [
Rect { left: 0, top: 48, right: 16, bottom: 64 }, // left
Rect { left: 16, top: 48, right: 32, bottom: 64 },
Rect { left: 32, top: 48, right: 48, bottom: 64 },
Rect { left: 48, top: 48, right: 64, bottom: 64 },
Rect { left: 64, top: 48, right: 80, bottom: 64 }, // other directions
Rect { left: 80, top: 48, right: 96, bottom: 64 },
Rect { left: 96, top: 48, right: 112, bottom: 64 },
Rect { left: 112, top: 48, right: 128, bottom: 64 },
],
b026_blade_l2: [
Rect { left: 160, top: 48, right: 184, bottom: 72 }, // left
Rect { left: 184, top: 48, right: 208, bottom: 72 },
Rect { left: 208, top: 48, right: 232, bottom: 72 },
Rect { left: 232, top: 48, right: 256, bottom: 72 },
Rect { left: 160, top: 72, right: 184, bottom: 96 }, // other directions
Rect { left: 184, top: 72, right: 208, bottom: 96 },
Rect { left: 208, top: 72, right: 232, bottom: 96 },
Rect { left: 232, top: 72, right: 256, bottom: 96 },
],
b027_blade_l3: [
Rect { left: 272, top: 0, right: 296, bottom: 24 }, // left
Rect { left: 296, top: 0, right: 320, bottom: 24 },
Rect { left: 272, top: 48, right: 296, bottom: 72 }, // up
Rect { left: 296, top: 0, right: 320, bottom: 24 },
Rect { left: 272, top: 24, right: 296, bottom: 48 }, // right
Rect { left: 296, top: 24, right: 320, bottom: 48 },
Rect { left: 296, top: 48, right: 320, bottom: 72 }, // down
Rect { left: 296, top: 24, right: 320, bottom: 48 },
],
b028_super_missile_l1: [
Rect { left: 120, top: 96, right: 136, bottom: 112 },
Rect { left: 136, top: 96, right: 152, bottom: 112 },
Rect { left: 152, top: 96, right: 168, bottom: 112 },
Rect { left: 168, top: 96, right: 184, bottom: 112 },
],
b029_super_missile_l2: [
Rect { left: 184, top: 96, right: 200, bottom: 112 },
Rect { left: 200, top: 96, right: 216, bottom: 112 },
Rect { left: 216, top: 96, right: 232, bottom: 112 },
Rect { left: 232, top: 96, right: 248, bottom: 112 },
],
b030_super_missile_l3: [
Rect { left: 120, top: 96, right: 136, bottom: 112 },
Rect { left: 136, top: 96, right: 152, bottom: 112 },
Rect { left: 152, top: 96, right: 168, bottom: 112 },
Rect { left: 168, top: 96, right: 184, bottom: 112 },
],
b034_nemesis_l1: [
Rect { left: 0, top: 112, right: 32, bottom: 128 }, // left
Rect { left: 0, top: 128, right: 32, bottom: 144 },
Rect { left: 32, top: 112, right: 48, bottom: 144 }, // up
Rect { left: 48, top: 112, right: 64, bottom: 144 },
Rect { left: 64, top: 112, right: 96, bottom: 128 }, // right
Rect { left: 64, top: 128, right: 96, bottom: 144 },
Rect { left: 96, top: 112, right: 112, bottom: 144 }, // down
Rect { left: 112, top: 112, right: 128, bottom: 144 },
],
b035_nemesis_l2: [
Rect { left: 128, top: 112, right: 160, bottom: 128 }, // left
Rect { left: 128, top: 128, right: 160, bottom: 144 },
Rect { left: 160, top: 112, right: 176, bottom: 144 }, // up
Rect { left: 176, top: 112, right: 192, bottom: 144 },
Rect { left: 192, top: 112, right: 224, bottom: 128 }, // right
Rect { left: 192, top: 128, right: 224, bottom: 144 },
Rect { left: 224, top: 112, right: 240, bottom: 144 }, // down
Rect { left: 240, top: 112, right: 256, bottom: 144 },
],
b036_nemesis_l3: [
Rect { left: 0, top: 144, right: 32, bottom: 160 }, // left
Rect { left: 0, top: 160, right: 32, bottom: 176 },
Rect { left: 32, top: 144, right: 48, bottom: 176 }, // up
Rect { left: 48, top: 144, right: 64, bottom: 176 },
Rect { left: 64, top: 144, right: 96, bottom: 160 }, // right
Rect { left: 64, top: 160, right: 96, bottom: 176 },
Rect { left: 96, top: 144, right: 112, bottom: 176 }, // down
Rect { left: 112, top: 144, right: 128, bottom: 176 },
],
b037_spur_l1: [
Rect { left: 128, top: 32, right: 144, bottom: 48 }, // horizontal
Rect { left: 144, top: 32, right: 160, bottom: 48 }, // vertical
],
b038_spur_l2: [
Rect { left: 160, top: 32, right: 176, bottom: 48 }, // horizontal
Rect { left: 176, top: 32, right: 192, bottom: 48 }, // vertical
],
b039_spur_l3: [
Rect { left: 128, top: 48, right: 144, bottom: 64 }, // horizontal
Rect { left: 144, top: 48, right: 160, bottom: 64 }, // vertical
],
b040_spur_trail_l1: [
Rect { left: 192, top: 32, right: 200, bottom: 40 }, // horizontal
Rect { left: 200, top: 32, right: 208, bottom: 40 },
Rect { left: 208, top: 32, right: 216, bottom: 40 },
Rect { left: 192, top: 40, right: 200, bottom: 48 }, // vertical
Rect { left: 200, top: 40, right: 208, bottom: 48 },
Rect { left: 208, top: 40, right: 216, bottom: 48 },
],
b041_spur_trail_l2: [
Rect { left: 216, top: 32, right: 224, bottom: 40 }, // horizontal
Rect { left: 224, top: 32, right: 232, bottom: 40 },
Rect { left: 232, top: 32, right: 240, bottom: 40 },
Rect { left: 216, top: 40, right: 224, bottom: 48 }, // vertical
Rect { left: 224, top: 40, right: 232, bottom: 48 },
Rect { left: 232, top: 40, right: 240, bottom: 48 },
],
b042_spur_trail_l3: [
Rect { left: 240, top: 32, right: 248, bottom: 40 }, // horizontal
Rect { left: 248, top: 32, right: 256, bottom: 40 },
Rect { left: 256, top: 32, right: 264, bottom: 40 },
Rect { left: 240, top: 32, right: 248, bottom: 40 }, // vertical
Rect { left: 248, top: 32, right: 256, bottom: 40 },
Rect { left: 256, top: 32, right: 264, bottom: 40 },
],
},
level_table: [
[0, 0, 100],
[30, 40, 16],
[10, 20, 10],
[10, 20, 20],
[30, 40, 10],
[10, 20, 10],
[10, 20, 30],
[10, 20, 5],
[10, 20, 100],
[30, 60, 0],
[30, 60, 10],
[10, 20, 100],
[1, 1, 1],
[40, 60, 200],
],
},
tex_sizes: case_insensitive_hashmap! {
"ArmsImage" => (256, 16),
"Arms" => (320, 200),
"bk0" => (64, 64),
"bkBlack" => (64, 64),
"bkBlue" => (64, 64),
"bkFall" => (64, 64),
"bkFog" => (320, 240),
"bkFog480fix" => (480, 272), // nxengine
"bkGard" => (48, 64),
"bkGray" => (64, 64),
"bkGreen" => (64, 64),
"bkHellish" => (320, 240), // nxengine
"bkHellish480fix" => (480, 272), // nxengine
"bkLight" => (320, 240), // nxengine
"bkLight480fix" => (480, 272), // nxengine
"bkMaze" => (64, 64),
"bkMoon" => (320, 240),
"bkMoon480fix" => (480, 272), // nxengine
"bkRed" => (32, 32),
"bkSunset" => (320, 240), // nxengine
"bkSunset480fix" => (480, 272), // nxengine
"bkWater" => (32, 48),
"Bullet" => (320, 176),
"Caret" => (320, 240),
"casts" => (320, 240),
"Face" => (288, 240),
"Face_0" => (288, 240), // nxengine
"Face_1" => (288, 240), // nxengine
"Face_2" => (288, 240), // nxengine
"Face1" => (288, 240), // switch
"Face2" => (288, 240), // switch
"Face3" => (288, 240), // switch
"Face4" => (288, 240), // switch
"Face5" => (288, 240), // switch
"Fade" => (256, 32),
"ItemImage" => (256, 128),
"Loading" => (64, 8),
"MyChar" => (200, 64),
"Npc/Npc0" => (32, 32),
"Npc/NpcAlmo1" => (320, 240),
"Npc/NpcAlmo2" => (320, 240),
"Npc/NpcBallos" => (320, 240),
"Npc/NpcBllg" => (320, 96),
"Npc/NpcCemet" => (320, 112),
"Npc/NpcCent" => (320, 192),
"Npc/NpcCurly" => (256, 80),
"Npc/NpcDark" => (160, 64),
"Npc/NpcDr" => (320, 240),
"Npc/NpcEggs1" => (320, 112),
"Npc/NpcEggs2" => (320, 128),
"Npc/NpcFrog" => (320, 240),
"Npc/NpcGuest" => (320, 184),
"Npc/NpcHell" => (320, 160),
"Npc/NpcHeri" => (320, 128),
"Npc/NpcIronH" => (320, 72),
"Npc/NpcIsland" => (320, 80),
"Npc/NpcKaze" => (320, 240),
"Npc/NpcKings" => (96, 48),
"Npc/NpcMaze" => (320, 192),
"Npc/NpcMiza" => (320, 240),
"Npc/NpcMoon" => (320, 128),
"Npc/NpcOmg" => (320, 120),
"Npc/NpcPlant" => (320, 48),
"Npc/NpcPress" => (320, 240),
"Npc/NpcPriest" => (320, 240),
"Npc/NpcRavil" => (320, 168),
"Npc/NpcRed" => (320, 144),
"Npc/NpcRegu" => (320, 240),
"Npc/NpcSand" => (320, 176),
"Npc/NpcStream" => (64, 32),
"Npc/NpcSym" => (320, 240),
"Npc/NpcToro" => (320, 144),
"Npc/NpcTwinD" => (320, 144),
"Npc/NpcWeed" => (320, 240),
"Npc/NpcX" => (320, 240),
"Resource/BITMAP/Credit01" => (160, 240), // cse2
"Resource/BITMAP/Credit02" => (160, 240), // cse2
"Resource/BITMAP/Credit03" => (160, 240), // cse2
"Resource/BITMAP/Credit04" => (160, 240), // cse2
"Resource/BITMAP/Credit05" => (160, 240), // cse2
"Resource/BITMAP/Credit06" => (160, 240), // cse2
"Resource/BITMAP/Credit07" => (160, 240), // cse2
"Resource/BITMAP/Credit08" => (160, 240), // cse2
"Resource/BITMAP/Credit09" => (160, 240), // cse2
"Resource/BITMAP/Credit10" => (160, 240), // cse2
"Resource/BITMAP/Credit11" => (160, 240), // cse2
"Resource/BITMAP/Credit12" => (160, 240), // cse2
"Resource/BITMAP/Credit14" => (160, 240), // cse2
"Resource/BITMAP/Credit15" => (160, 240), // cse2
"Resource/BITMAP/Credit16" => (160, 240), // cse2
"Resource/BITMAP/Credit17" => (160, 240), // cse2
"Resource/BITMAP/Credit18" => (160, 240), // cse2
"Resource/BITMAP/pixel" => (160, 16), // cse2
"StageImage" => (256, 16),
"Stage/Prt0" => (32, 32),
"Stage/PrtAlmond" => (256, 96),
"Stage/PrtBarr" => (256, 88),
"Stage/PrtCave" => (256, 80),
"Stage/PrtCent" => (256, 128),
"Stage/PrtEggIn" => (256, 80),
"Stage/PrtEggs" => (256, 240),
"Stage/PrtEggX" => (256, 240),
"Stage/PrtFall" => (256, 128),
"Stage/PrtGard" => (256, 97),
"Stage/PrtHell" => (256, 240),
"Stage/PrtHellStatue" => (256, 256),
"Stage/PrtJail" => (256, 128),
"Stage/PrtLabo" => (128, 64),
"Stage/PrtMaze" => (256, 160),
"Stage/PrtMimi" => (256, 160),
"Stage/PrtOside" => (256, 64),
"Stage/PrtPens" => (256, 64),
"Stage/PrtRiver" => (256, 96),
"Stage/PrtSand" => (256, 112),
"Stage/PrtStore" => (256, 112),
"Stage/PrtWeed" => (256, 128),
"Stage/PrtWhite" => (256, 240),
"TextBox" => (244, 144),
"Title" => (320, 48),
},
textscript: TextScriptConsts {
encoding: TextScriptEncoding::ShiftJIS,
encrypted: true,
animated_face_pics: false,
textbox_rect_top: Rect { left: 0, top: 0, right: 244, bottom: 8 },
textbox_rect_middle: Rect { left: 0, top: 8, right: 244, bottom: 16 },
textbox_rect_bottom: Rect { left: 0, top: 16, right: 244, bottom: 24 },
textbox_rect_yes_no: Rect { left: 152, top: 48, right: 244, bottom: 80 },
textbox_rect_cursor: Rect { left: 112, top: 88, right: 128, bottom: 104 },
inventory_rect_top: Rect { left: 0, top: 0, right: 244, bottom: 8 },
inventory_rect_middle: Rect { left: 0, top: 8, right: 244, bottom: 16 },
inventory_rect_bottom: Rect { left: 0, top: 16, right: 244, bottom: 24 },
get_item_top_left: Rect { left: 0, top: 0, right: 72, bottom: 16 },
get_item_bottom_left: Rect { left: 0, top: 8, right: 72, bottom: 24 },
get_item_top_right: Rect { left: 240, top: 0, right: 244, bottom: 8 },
get_item_right: Rect { left: 240, top: 8, right: 244, bottom: 16 },
get_item_bottom_right: Rect { left: 240, top: 16, right: 244, bottom: 24 },
stage_select_text: Rect { left: 80, top: 64, right: 144, bottom: 72 },
cursor: [
Rect { left: 80, top: 88, right: 112, bottom: 104 },
Rect { left: 80, top: 104, right: 112, bottom: 120 },
],
},
title: TitleConsts {
intro_text: "Studio Pixel presents".to_string(),
logo_rect: Rect { left: 0, top: 0, right: 144, bottom: 40 },
menu_left_top: Rect { left: 0, top: 0, right: 8, bottom: 8 },
menu_right_top: Rect { left: 236, top: 0, right: 244, bottom: 8 },
menu_left_bottom: Rect { left: 0, top: 16, right: 8, bottom: 24 },
menu_right_bottom: Rect { left: 236, top: 16, right: 244, bottom: 24 },
menu_top: Rect { left: 8, top: 0, right: 236, bottom: 8 },
menu_middle: Rect { left: 8, top: 8, right: 236, bottom: 16 },
menu_bottom: Rect { left: 8, top: 16, right: 236, bottom: 24 },
menu_left: Rect { left: 0, top: 8, right: 8, bottom: 16 },
menu_right: Rect { left: 236, top: 8, right: 244, bottom: 16 },
},
font_path: "builtin/builtin_font.fnt".to_string(),
font_scale: 1.0,
font_space_offset: 0.0,
soundtracks: HashMap::new(),
music_table: vec![
"xxxx".to_string(),
"wanpaku".to_string(),
"anzen".to_string(),
"gameover".to_string(),
"gravity".to_string(),
"weed".to_string(),
"mdown2".to_string(),
"fireeye".to_string(),
"vivi".to_string(),
"mura".to_string(),
"fanfale1".to_string(),
"ginsuke".to_string(),
"cemetery".to_string(),
"plant".to_string(),
"kodou".to_string(),
"fanfale3".to_string(),
"fanfale2".to_string(),
"dr".to_string(),
"escape".to_string(),
"jenka".to_string(),
"maze".to_string(),
"access".to_string(),
"ironh".to_string(),
"grand".to_string(),
"curly".to_string(),
"oside".to_string(),
"requiem".to_string(),
"wanpak2".to_string(),
"quiet".to_string(),
"lastcave".to_string(),
"balcony".to_string(),
"lastbtl".to_string(),
"lastbt3".to_string(),
"ending".to_string(),
"zonbie".to_string(),
"bdown".to_string(),
"hell".to_string(),
"jenka2".to_string(),
"marine".to_string(),
"ballos".to_string(),
"toroko".to_string(),
"white".to_string(),
"kaze".to_string(),
],
organya_paths: vec![
"/org/".to_string(), // NXEngine
"/base/Org/".to_string(), // CS+
"/Resource/ORG/".to_string(), // CSE2E
],
}
}
pub fn apply_csplus_patches(&mut self) {
info!("Applying Cave Story+ constants patches...");
self.is_cs_plus = true;
self.supports_og_textures = true;
self.tex_sizes.insert(str!("Caret"), (320, 320));
self.tex_sizes.insert(str!("MyChar"), (200, 384));
self.tex_sizes.insert(str!("Npc/NpcRegu"), (320, 410));
self.title.logo_rect = Rect { left: 0, top: 0, right: 214, bottom: 50 };
self.font_path = str!("csfont.fnt");
self.font_scale = 0.5;
self.font_space_offset = 2.0;
self.soundtracks.insert("Remastered".to_string(), "/base/Ogg11/".to_string());
self.soundtracks.insert("New".to_string(), "/base/Ogg/".to_string());
}
pub fn apply_csplus_nx_patches(&mut self) {
info!("Applying Switch-specific Cave Story+ constants patches...");
self.is_switch = true;
self.supports_og_textures = true;
self.tex_sizes.insert(str!("bkMoon"), (427, 240));
self.tex_sizes.insert(str!("bkFog"), (427, 240));
self.title.logo_rect = Rect { left: 0, top: 0, right: 214, bottom: 62 };
self.textscript.encoding = TextScriptEncoding::UTF8;
self.textscript.encrypted = false;
self.textscript.animated_face_pics = true;
self.soundtracks.insert("Famitracks".to_string(), "/base/ogg17/".to_string());
self.soundtracks.insert("Ridiculon".to_string(), "/base/ogg_ridic/".to_string());
}
}