doukutsu-rs/src/caret.rs

353 lines
12 KiB
Rust

use crate::common::{CDEG_RAD, Condition, Direction, Rect};
use crate::engine_constants::EngineConstants;
use crate::rng::RNG;
#[derive(Debug, EnumIter, PartialEq, Eq, Hash, Copy, Clone)]
pub enum CaretType {
None,
Bubble,
ProjectileDissipation,
Shoot,
SnakeAfterimage,
Zzz,
SnakeAfterimage2,
Exhaust,
DrownedQuote,
QuestionMark,
LevelUp,
HurtParticles,
Explosion,
LittleParticles,
Unknown,
SmallProjectileDissipation,
Empty,
PushJumpKey,
}
impl CaretType {
pub fn from_int(id: usize) -> Option<CaretType> {
match id {
0 => Some(CaretType::None),
1 => Some(CaretType::Bubble),
2 => Some(CaretType::ProjectileDissipation),
3 => Some(CaretType::Shoot),
4 => Some(CaretType::SnakeAfterimage),
5 => Some(CaretType::Zzz),
6 => Some(CaretType::SnakeAfterimage2),
7 => Some(CaretType::Exhaust),
8 => Some(CaretType::DrownedQuote),
9 => Some(CaretType::QuestionMark),
10 => Some(CaretType::LevelUp),
11 => Some(CaretType::HurtParticles),
12 => Some(CaretType::Explosion),
13 => Some(CaretType::LittleParticles),
14 => Some(CaretType::Unknown),
15 => Some(CaretType::SmallProjectileDissipation),
16 => Some(CaretType::Empty),
17 => Some(CaretType::PushJumpKey),
_ => None,
}
}
}
pub struct Caret {
pub ctype: CaretType,
pub x: i32,
pub y: i32,
pub vel_x: i32,
pub vel_y: i32,
pub offset_x: i32,
pub offset_y: i32,
pub prev_x: i32,
pub prev_y: i32,
pub cond: Condition,
pub direction: Direction,
pub anim_rect: Rect<u16>,
action_num: u16,
anim_num: u16,
anim_counter: u16,
}
impl Caret {
pub fn new(x: i32, y: i32, ctype: CaretType, direct: Direction, constants: &EngineConstants) -> Caret {
let (offset_x, offset_y) = constants.caret.offsets[ctype as usize];
Caret {
ctype,
x,
y,
vel_x: 0,
vel_y: 0,
offset_x,
offset_y,
prev_x: x,
prev_y: y,
cond: Condition(0x80),
direction: direct,
anim_rect: Rect::new(0, 0, 0, 0),
action_num: 0,
anim_num: 0,
anim_counter: 0,
}
}
pub fn tick(&mut self, rng: &dyn RNG, constants: &EngineConstants) {
match self.ctype {
CaretType::None => {}
CaretType::Bubble => {}
CaretType::ProjectileDissipation => {
match self.direction {
Direction::Left => {
self.vel_y -= 0x10;
self.y += self.vel_y;
self.anim_counter += 1;
if self.anim_counter > 5 {
self.anim_counter = 0;
self.anim_num += 1;
if self.anim_num >= constants.caret.projectile_dissipation_left_rects.len() as u16 {
self.cond.set_alive(false);
return;
}
self.anim_rect = constants.caret.projectile_dissipation_left_rects[self.anim_num as usize];
}
}
Direction::Up => {
self.anim_counter += 1;
if self.anim_counter > 24 {
self.cond.set_alive(false);
}
let len = constants.caret.projectile_dissipation_up_rects.len();
self.anim_rect = constants.caret.projectile_dissipation_up_rects[(self.anim_num as usize / 2) % len];
}
Direction::Right => {
self.anim_counter += 1;
if self.anim_counter > 2 {
self.anim_counter = 0;
self.anim_num += 1;
if self.anim_num >= constants.caret.projectile_dissipation_right_rects.len() as u16 {
self.cond.set_alive(false);
return;
}
self.anim_rect = constants.caret.projectile_dissipation_right_rects[self.anim_num as usize];
}
}
Direction::Bottom => {
self.cond.set_alive(false);
}
Direction::FacingPlayer => unreachable!(),
}
}
CaretType::Shoot => {
if self.anim_counter == 0 {
self.anim_rect = constants.caret.shoot_rects[self.anim_num as usize];
}
self.anim_counter += 1;
if self.anim_counter > 3 {
self.anim_counter = 0;
self.anim_num += 1;
if self.anim_num >= constants.caret.shoot_rects.len() as u16 {
self.cond.set_alive(false);
}
}
}
CaretType::SnakeAfterimage | CaretType::SnakeAfterimage2 => {} // dupe, unused
CaretType::Zzz => {
if self.anim_counter == 0 {
self.anim_rect = constants.caret.zzz_rects[self.anim_num as usize];
}
self.anim_counter += 1;
if self.anim_counter > 4 {
self.anim_counter = 0;
self.anim_num += 1;
if self.anim_num >= constants.caret.zzz_rects.len() as u16 {
self.cond.set_alive(false);
return;
}
}
self.x += 0x80; // 0.4fix9
self.y -= 0x80;
}
CaretType::Exhaust => {
if self.anim_counter == 0 {
self.anim_rect = constants.caret.exhaust_rects[self.anim_num as usize];
}
self.anim_counter += 1;
if self.anim_counter > 1 {
self.anim_counter = 0;
self.anim_num += 1;
if self.anim_num >= constants.caret.exhaust_rects.len() as u16 {
self.cond.set_alive(false);
return;
}
}
match self.direction {
Direction::Left => self.x -= 0x400, // 2.0fix9
Direction::Up => self.y -= 0x400,
Direction::Right => self.x += 0x400,
Direction::Bottom => self.y += 0x400,
Direction::FacingPlayer => {}
}
}
CaretType::DrownedQuote => {
if self.anim_counter == 0 {
self.anim_counter = 1;
match self.direction {
Direction::Left => self.anim_rect = constants.caret.drowned_quote_left_rect,
Direction::Right => self.anim_rect = constants.caret.drowned_quote_right_rect,
Direction::FacingPlayer => unreachable!(),
_ => {}
}
}
}
CaretType::QuestionMark => {
self.anim_counter += 1;
if self.anim_counter < 5 {
self.y -= 0x800; // 4.0fix9
}
if self.anim_counter == 32 {
self.cond.set_alive(false);
}
self.anim_rect = match self.direction {
Direction::Left => { constants.caret.question_left_rect }
Direction::Right => { constants.caret.question_right_rect }
_ => { self.anim_rect }
}
}
CaretType::LevelUp => {
self.anim_counter += 1;
if self.anim_counter == 80 {
self.cond.set_alive(false);
}
match self.direction {
Direction::Left => {
if self.anim_counter < 20 {
self.y -= 0x400; // 2.0fix9
}
let count = constants.caret.level_up_rects.len();
self.anim_rect = constants.caret.level_up_rects[self.anim_counter as usize / 2 % count]
}
Direction::Right => {
if self.anim_counter < 20 {
self.y -= 0x200; // 2.0fix9
}
let count = constants.caret.level_down_rects.len();
self.anim_rect = constants.caret.level_down_rects[self.anim_counter as usize / 2 % count]
}
_ => {}
}
}
CaretType::HurtParticles => {
if self.action_num == 0 {
self.action_num = 1;
let angle = rng.range(0..255) as f64 * CDEG_RAD;
self.vel_x = (angle.cos() * 1024.0) as i32;
self.vel_y = (angle.sin() * 1024.0) as i32;
}
self.x += self.vel_x;
self.y += self.vel_y;
if self.anim_counter == 0 {
self.anim_rect = constants.caret.hurt_particles_rects[self.anim_num as usize];
}
self.anim_counter += 1;
if self.anim_counter > 2 {
self.anim_counter = 0;
self.anim_num += 1;
if self.anim_num >= constants.caret.hurt_particles_rects.len() as u16 {
self.cond.set_alive(false);
}
}
}
CaretType::Explosion => {
if self.anim_counter == 0 {
self.anim_rect = constants.caret.explosion_rects[self.anim_num as usize];
}
self.anim_counter += 1;
if self.anim_counter > 2 {
self.anim_counter = 0;
self.anim_num += 1;
if self.anim_num >= constants.caret.explosion_rects.len() as u16 {
self.cond.set_alive(false);
}
}
}
CaretType::LittleParticles => {
if self.anim_num == 0 {
match self.direction {
Direction::Left => {
self.vel_x = rng.range(-0x600..0x600) as i32; // -3.0fix9..3.0fix9
self.vel_y = rng.range(-0x200..0x200) as i32; // -1.0fix9..1.0fix9
}
Direction::Up => {
self.vel_y = rng.range(-3..-1) as i32 * 0x200;
}
_ => {}
}
}
self.anim_num += 1;
if self.direction == Direction::Left {
self.vel_x = (self.vel_x * 4) / 5;
self.vel_y = (self.vel_y * 4) / 5;
}
self.x += self.vel_x;
self.y += self.vel_y;
self.anim_counter += 1;
if self.anim_counter > 20 {
self.cond.set_alive(false);
return;
}
let len = constants.caret.little_particles_rects.len();
self.anim_rect = constants.caret.little_particles_rects[self.anim_num as usize / 2 % len];
if self.direction == Direction::Right {
self.x -= 4 * 0x200;
}
}
CaretType::Unknown => {
// not implemented because it was apparently broken in og game?
self.cond.set_alive(false);
}
CaretType::SmallProjectileDissipation => {}
CaretType::Empty => {}
CaretType::PushJumpKey => {}
}
}
#[inline]
pub fn is_dead(&self) -> bool {
!self.cond.alive()
}
}