doukutsu-rs/src/menu/settings_menu.rs

891 lines
38 KiB
Rust

use itertools::Itertools;
use crate::framework::context::Context;
use crate::framework::error::GameResult;
use crate::framework::graphics::VSyncMode;
use crate::framework::{filesystem, graphics};
use crate::game::shared_game_state::{CutsceneSkipMode, ScreenShakeIntensity, SharedGameState, TimingMode, WindowMode};
use crate::graphics::font::Font;
use crate::input::combined_menu_controller::CombinedMenuController;
use crate::menu::MenuEntry;
use crate::menu::{Menu, MenuSelectionResult};
use crate::scene::title_scene::TitleScene;
use crate::sound::InterpolationMode;
use crate::util::browser;
use super::controls_menu::ControlsMenu;
#[derive(PartialEq, Eq, Copy, Clone)]
#[repr(u8)]
#[allow(unused)]
enum CurrentMenu {
MainMenu,
GraphicsMenu,
SoundMenu,
ControlsMenu,
SoundtrackMenu,
LanguageMenu,
BehaviorMenu,
LinksMenu,
}
#[derive(Debug, Clone, Copy, Eq, PartialEq)]
enum MainMenuEntry {
Graphics,
Sound,
Controls,
Language,
Behavior,
Links,
Back,
}
impl Default for MainMenuEntry {
fn default() -> Self {
MainMenuEntry::Graphics
}
}
#[derive(Debug, Clone, Copy, Eq, PartialEq)]
enum GraphicsMenuEntry {
WindowMode,
VSyncMode,
LightingEffects,
WeaponLightCone,
ScreenShake,
MotionInterpolation,
SubpixelScrolling,
OriginalTextures,
SeasonalTextures,
Renderer,
Back,
}
impl Default for GraphicsMenuEntry {
fn default() -> Self {
GraphicsMenuEntry::WindowMode
}
}
#[derive(Debug, Clone, Copy, Eq, PartialEq)]
enum SoundMenuEntry {
MusicVolume,
EffectsVolume,
BGMInterpolation,
Soundtrack,
Back,
}
impl Default for SoundMenuEntry {
fn default() -> Self {
SoundMenuEntry::MusicVolume
}
}
#[derive(Debug, Clone, Copy, Eq, PartialEq)]
enum SoundtrackMenuEntry {
Soundtrack(usize),
Back,
}
impl Default for SoundtrackMenuEntry {
fn default() -> Self {
SoundtrackMenuEntry::Soundtrack(0)
}
}
#[derive(Debug, Clone, Eq, PartialEq)]
enum LanguageMenuEntry {
Title,
Language(String),
Back,
}
impl Default for LanguageMenuEntry {
fn default() -> Self {
LanguageMenuEntry::Back
}
}
#[derive(Debug, Clone, Copy, Eq, PartialEq)]
enum BehaviorMenuEntry {
GameTiming,
PauseOnFocusLoss,
CutsceneSkipMode,
Back,
}
impl Default for BehaviorMenuEntry {
fn default() -> Self {
BehaviorMenuEntry::GameTiming
}
}
#[derive(Debug, Clone, Eq, PartialEq)]
enum LinksMenuEntry {
Title,
Link(&'static str),
Back,
}
impl Default for LinksMenuEntry {
fn default() -> Self {
LinksMenuEntry::Link(DISCORD_LINK)
}
}
pub struct SettingsMenu {
current: CurrentMenu,
main: Menu<MainMenuEntry>,
graphics: Menu<GraphicsMenuEntry>,
sound: Menu<SoundMenuEntry>,
soundtrack: Menu<SoundtrackMenuEntry>,
language: Menu<LanguageMenuEntry>,
behavior: Menu<BehaviorMenuEntry>,
links: Menu<LinksMenuEntry>,
controls_menu: ControlsMenu,
pub on_title: bool,
}
static DISCORD_LINK: &str = "https://discord.gg/fbRsNNB";
static GITHUB_LINK: &str = "https://github.com/doukutsu-rs/doukutsu-rs";
static DOCS_LINK: &str = "https://doukutsu-rs.gitbook.io/docs/";
static TRIBUTE_LINK: &str = "https://www.cavestory.org/";
static GENERAL_LINK: &str = "https://discord.gg/cavestory";
static MODDING_LINK: &str = "https://discord.gg/xRsWpz6";
static GETPLUS_LINK: &str = "https://www.nicalis.com/games/cavestory+";
impl SettingsMenu {
pub fn new() -> SettingsMenu {
let main = Menu::new(0, 0, 220, 0);
let graphics = Menu::new(0, 0, 180, 0);
let sound = Menu::new(0, 0, 260, 0);
let soundtrack = Menu::new(0, 0, 260, 0);
let language = Menu::new(0, 0, 120, 0);
let behavior = Menu::new(0, 0, 220, 0);
let links = Menu::new(0, 0, 220, 0);
let controls_menu = ControlsMenu::new();
SettingsMenu {
current: CurrentMenu::MainMenu,
main,
graphics,
sound,
soundtrack,
language,
behavior,
links,
controls_menu,
on_title: false,
}
}
pub fn init(&mut self, state: &mut SharedGameState, ctx: &mut Context) -> GameResult {
#[cfg(not(target_os = "android"))]
self.graphics.push_entry(
GraphicsMenuEntry::WindowMode,
MenuEntry::Options(
state.loc.t("menus.options_menu.graphics_menu.window_mode.entry").to_owned(),
state.settings.window_mode as usize,
vec![
state.loc.t("menus.options_menu.graphics_menu.window_mode.windowed").to_owned(),
state.loc.t("menus.options_menu.graphics_menu.window_mode.fullscreen").to_owned(),
],
),
);
self.graphics.push_entry(
GraphicsMenuEntry::VSyncMode,
MenuEntry::DescriptiveOptions(
state.loc.t("menus.options_menu.graphics_menu.vsync_mode.entry").to_owned(),
state.settings.vsync_mode as usize,
vec![
state.loc.t("menus.options_menu.graphics_menu.vsync_mode.uncapped").to_owned(),
state.loc.t("menus.options_menu.graphics_menu.vsync_mode.vsync").to_owned(),
state.loc.t("menus.options_menu.graphics_menu.vsync_mode.vrr_1x").to_owned(),
state.loc.t("menus.options_menu.graphics_menu.vsync_mode.vrr_2x").to_owned(),
state.loc.t("menus.options_menu.graphics_menu.vsync_mode.vrr_3x").to_owned(),
],
vec![
state.loc.t("menus.options_menu.graphics_menu.vsync_mode.uncapped_desc").to_owned(),
state.loc.t("menus.options_menu.graphics_menu.vsync_mode.vsync_desc").to_owned(),
state.loc.t("menus.options_menu.graphics_menu.vsync_mode.vrr_1x_desc").to_owned(),
state.loc.t("menus.options_menu.graphics_menu.vsync_mode.vrr_2x_desc").to_owned(),
state.loc.t("menus.options_menu.graphics_menu.vsync_mode.vrr_3x_desc").to_owned(),
],
),
);
self.graphics.push_entry(
GraphicsMenuEntry::LightingEffects,
MenuEntry::Toggle(
state.loc.t("menus.options_menu.graphics_menu.lighting_effects").to_owned(),
state.settings.shader_effects,
),
);
self.graphics.push_entry(
GraphicsMenuEntry::WeaponLightCone,
MenuEntry::Toggle(
state.loc.t("menus.options_menu.graphics_menu.weapon_light_cone").to_owned(),
state.settings.light_cone,
),
);
self.graphics.push_entry(
GraphicsMenuEntry::ScreenShake,
MenuEntry::Options(
state.loc.t("menus.options_menu.graphics_menu.screen_shake.entry").to_owned(),
state.settings.screen_shake_intensity as usize,
vec![
state.loc.t("menus.options_menu.graphics_menu.screen_shake.full").to_owned(),
state.loc.t("menus.options_menu.graphics_menu.screen_shake.half").to_owned(),
state.loc.t("menus.options_menu.graphics_menu.screen_shake.off").to_owned(),
],
),
);
self.graphics.push_entry(
GraphicsMenuEntry::MotionInterpolation,
MenuEntry::Toggle(
state.loc.t("menus.options_menu.graphics_menu.motion_interpolation").to_owned(),
state.settings.motion_interpolation,
),
);
self.graphics.push_entry(
GraphicsMenuEntry::SubpixelScrolling,
MenuEntry::Toggle(
state.loc.t("menus.options_menu.graphics_menu.subpixel_scrolling").to_owned(),
state.settings.subpixel_coords,
),
);
// NS version uses two different maps, therefore we can't dynamically switch between graphics presets.
if state.constants.supports_og_textures {
if !state.constants.is_switch || self.on_title {
self.graphics.push_entry(
GraphicsMenuEntry::OriginalTextures,
MenuEntry::Toggle(
state.loc.t("menus.options_menu.graphics_menu.original_textures").to_owned(),
state.settings.original_textures,
),
);
} else {
self.graphics.push_entry(
GraphicsMenuEntry::OriginalTextures,
MenuEntry::Disabled(state.loc.t("menus.options_menu.graphics_menu.original_textures").to_owned()),
);
}
}
if state.constants.is_cs_plus {
self.graphics.push_entry(
GraphicsMenuEntry::SeasonalTextures,
MenuEntry::Toggle(
state.loc.t("menus.options_menu.graphics_menu.seasonal_textures").to_owned(),
state.settings.seasonal_textures,
),
);
}
self.graphics.push_entry(
GraphicsMenuEntry::Renderer,
MenuEntry::Disabled(format!(
"{} {}",
state.loc.t("menus.options_menu.graphics_menu.renderer").to_owned(),
ctx.renderer.as_ref().unwrap().renderer_name()
)),
);
self.graphics.push_entry(GraphicsMenuEntry::Back, MenuEntry::Active(state.loc.t("common.back").to_owned()));
self.main.push_entry(
MainMenuEntry::Graphics,
MenuEntry::Active(state.loc.t("menus.options_menu.graphics").to_owned()),
);
self.main
.push_entry(MainMenuEntry::Sound, MenuEntry::Active(state.loc.t("menus.options_menu.sound").to_owned()));
#[cfg(not(target_os = "android"))]
self.main.push_entry(
MainMenuEntry::Controls,
MenuEntry::Active(state.loc.t("menus.options_menu.controls").to_owned()),
);
self.language.push_entry(
LanguageMenuEntry::Title,
MenuEntry::Disabled(state.loc.t("menus.options_menu.language").to_owned()),
);
for locale in &state.constants.locales {
self.language
.push_entry(LanguageMenuEntry::Language(locale.code.clone()), MenuEntry::Active(locale.name.clone()));
}
self.language.push_entry(LanguageMenuEntry::Back, MenuEntry::Active(state.loc.t("common.back").to_owned()));
if self.on_title {
self.main.push_entry(
MainMenuEntry::Language,
MenuEntry::Active(state.loc.t("menus.options_menu.language").to_owned()),
);
}
self.main.push_entry(
MainMenuEntry::Behavior,
MenuEntry::Active(state.loc.t("menus.options_menu.behavior").to_owned()),
);
self.main
.push_entry(MainMenuEntry::Links, MenuEntry::Active(state.loc.t("menus.options_menu.links").to_owned()));
self.links
.push_entry(LinksMenuEntry::Title, MenuEntry::Disabled(state.loc.t("menus.options_menu.links").to_owned()));
self.links.push_entry(LinksMenuEntry::Link(DISCORD_LINK), MenuEntry::Active("doukutsu-rs Discord".to_owned()));
self.links.push_entry(LinksMenuEntry::Link(GITHUB_LINK), MenuEntry::Active("doukutsu-rs GitHub".to_owned()));
self.links.push_entry(LinksMenuEntry::Link(DOCS_LINK), MenuEntry::Active("doukutsu-rs Docs".to_owned()));
self.links
.push_entry(LinksMenuEntry::Link(TRIBUTE_LINK), MenuEntry::Active("Cave Story Tribute Website".to_owned()));
self.links.push_entry(LinksMenuEntry::Link(GENERAL_LINK), MenuEntry::Active("Cave Story Discord".to_owned()));
self.links.push_entry(
LinksMenuEntry::Link(MODDING_LINK),
MenuEntry::Active("Cave Story Modding Community".to_owned()),
);
self.links.push_entry(LinksMenuEntry::Link(GETPLUS_LINK), MenuEntry::Active("Get Cave Story+".to_owned()));
self.main.push_entry(MainMenuEntry::Back, MenuEntry::Active(state.loc.t("common.back").to_owned()));
self.sound.push_entry(
SoundMenuEntry::MusicVolume,
MenuEntry::OptionsBar(
state.loc.t("menus.options_menu.sound_menu.music_volume").to_owned(),
state.settings.bgm_volume,
),
);
self.sound.push_entry(
SoundMenuEntry::EffectsVolume,
MenuEntry::OptionsBar(
state.loc.t("menus.options_menu.sound_menu.effects_volume").to_owned(),
state.settings.sfx_volume,
),
);
self.sound.push_entry(
SoundMenuEntry::BGMInterpolation,
MenuEntry::DescriptiveOptions(
state.loc.t("menus.options_menu.sound_menu.bgm_interpolation.entry").to_owned(),
state.settings.organya_interpolation as usize,
vec![
state.loc.t("menus.options_menu.sound_menu.bgm_interpolation.nearest").to_owned(),
state.loc.t("menus.options_menu.sound_menu.bgm_interpolation.linear").to_owned(),
state.loc.t("menus.options_menu.sound_menu.bgm_interpolation.cosine").to_owned(),
state.loc.t("menus.options_menu.sound_menu.bgm_interpolation.cubic").to_owned(),
state.loc.t("menus.options_menu.sound_menu.bgm_interpolation.linear_lp").to_owned(),
],
vec![
state.loc.t("menus.options_menu.sound_menu.bgm_interpolation.nearest_desc").to_owned(),
state.loc.t("menus.options_menu.sound_menu.bgm_interpolation.linear_desc").to_owned(),
state.loc.t("menus.options_menu.sound_menu.bgm_interpolation.cosine_desc").to_owned(),
state.loc.t("menus.options_menu.sound_menu.bgm_interpolation.cubic_desc").to_owned(),
state.loc.t("menus.options_menu.sound_menu.bgm_interpolation.linear_lp_desc").to_owned(),
],
),
);
self.sound.push_entry(
SoundMenuEntry::Soundtrack,
MenuEntry::Active(
state.tt(
"menus.options_menu.sound_menu.soundtrack",
&[("soundtrack", state.settings.soundtrack.as_str())],
),
),
);
self.sound.push_entry(SoundMenuEntry::Back, MenuEntry::Active(state.loc.t("common.back").to_owned()));
let mut soundtrack_entries =
state.constants.soundtracks.iter().filter(|s| s.available).map(|s| s.name.to_owned()).collect_vec();
soundtrack_entries.push("Organya".to_owned());
if let Ok(dir) = filesystem::read_dir(ctx, "/Soundtracks/") {
for entry in dir {
if filesystem::is_dir(ctx, &entry) {
let filename = entry.file_name().unwrap().to_string_lossy().to_string();
if !soundtrack_entries.contains(&filename) {
soundtrack_entries.push(filename);
}
}
}
}
soundtrack_entries.sort();
for (idx, soundtrack) in soundtrack_entries.iter().enumerate() {
self.soundtrack.push_entry(SoundtrackMenuEntry::Soundtrack(idx), MenuEntry::Active(soundtrack.to_string()));
}
self.soundtrack.width = soundtrack_entries
.into_iter()
.map(|str| state.font.builder().compute_width(&str))
.max_by(|a, b| a.abs().partial_cmp(&b.abs()).unwrap())
.unwrap_or(self.soundtrack.width as f32) as u16
+ 32;
self.soundtrack.push_entry(SoundtrackMenuEntry::Back, MenuEntry::Active(state.loc.t("common.back").to_owned()));
self.behavior.push_entry(
BehaviorMenuEntry::GameTiming,
MenuEntry::Options(
state.loc.t("menus.options_menu.behavior_menu.game_timing.entry").to_owned(),
if state.settings.timing_mode == TimingMode::_50Hz { 0 } else { 1 },
vec![
state.loc.t("menus.options_menu.behavior_menu.game_timing.50tps").to_owned(),
state.loc.t("menus.options_menu.behavior_menu.game_timing.60tps").to_owned(),
],
),
);
self.behavior.push_entry(
BehaviorMenuEntry::PauseOnFocusLoss,
MenuEntry::Toggle(
state.loc.t("menus.options_menu.behavior_menu.pause_on_focus_loss").to_owned(),
state.settings.pause_on_focus_loss,
),
);
self.behavior.push_entry(
BehaviorMenuEntry::CutsceneSkipMode,
MenuEntry::Options(
state.loc.t("menus.options_menu.behavior_menu.cutscene_skip_method.entry").to_owned(),
if state.settings.cutscene_skip_mode == CutsceneSkipMode::Hold { 0 } else { 1 },
vec![
state.loc.t("menus.options_menu.behavior_menu.cutscene_skip_method.hold").to_owned(),
state.loc.t("menus.options_menu.behavior_menu.cutscene_skip_method.fastforward").to_owned(),
],
),
);
self.behavior.push_entry(BehaviorMenuEntry::Back, MenuEntry::Active(state.loc.t("common.back").to_owned()));
self.links.push_entry(LinksMenuEntry::Back, MenuEntry::Active(state.loc.t("common.back").to_owned()));
self.controls_menu.init(state, ctx)?;
self.update_sizes(state);
Ok(())
}
fn update_sizes(&mut self, state: &SharedGameState) {
self.main.update_width(state);
self.main.update_height();
self.main.x = ((state.canvas_size.0 - self.main.width as f32) / 2.0).floor() as isize;
self.main.y = 30 + ((state.canvas_size.1 - self.main.height as f32) / 2.0).floor() as isize;
self.graphics.update_width(state);
self.graphics.update_height();
self.graphics.x = ((state.canvas_size.0 - self.graphics.width as f32) / 2.0).floor() as isize;
self.graphics.y = 20 + ((state.canvas_size.1 - self.graphics.height as f32) / 2.0).floor() as isize;
self.sound.update_width(state);
self.sound.update_height();
self.sound.x = ((state.canvas_size.0 - self.sound.width as f32) / 2.0).floor() as isize;
self.sound.y = 30 + ((state.canvas_size.1 - self.sound.height as f32) / 2.0).floor() as isize;
self.soundtrack.update_width(state);
self.soundtrack.update_height();
self.soundtrack.x = ((state.canvas_size.0 - self.soundtrack.width as f32) / 2.0).floor() as isize;
self.soundtrack.y = ((state.canvas_size.1 - self.soundtrack.height as f32) / 2.0).floor() as isize;
self.language.update_width(state);
self.language.update_height();
self.language.x = ((state.canvas_size.0 - self.language.width as f32) / 2.0).floor() as isize;
self.language.y = ((state.canvas_size.1 - self.language.height as f32) / 2.0).floor() as isize;
self.behavior.update_width(state);
self.behavior.update_height();
self.behavior.x = ((state.canvas_size.0 - self.behavior.width as f32) / 2.0).floor() as isize;
self.behavior.y = 30 + ((state.canvas_size.1 - self.behavior.height as f32) / 2.0).floor() as isize;
self.links.update_width(state);
self.links.update_height();
self.links.x = ((state.canvas_size.0 - self.links.width as f32) / 2.0).floor() as isize;
self.links.y = 30 + ((state.canvas_size.1 - self.links.height as f32) / 2.0).floor() as isize;
}
pub fn tick(
&mut self,
exit_action: &mut dyn FnMut(),
controller: &mut CombinedMenuController,
state: &mut SharedGameState,
ctx: &mut Context,
) -> GameResult {
self.update_sizes(state);
match self.current {
CurrentMenu::MainMenu => match self.main.tick(controller, state) {
MenuSelectionResult::Selected(MainMenuEntry::Graphics, _) => {
self.current = CurrentMenu::GraphicsMenu;
}
MenuSelectionResult::Selected(MainMenuEntry::Sound, _) => {
self.current = CurrentMenu::SoundMenu;
}
MenuSelectionResult::Selected(MainMenuEntry::Controls, _) => {
self.current = CurrentMenu::ControlsMenu;
}
MenuSelectionResult::Selected(MainMenuEntry::Language, _) => {
self.current = CurrentMenu::LanguageMenu;
}
MenuSelectionResult::Selected(MainMenuEntry::Behavior, _) => {
self.current = CurrentMenu::BehaviorMenu;
}
MenuSelectionResult::Selected(MainMenuEntry::Links, _) => {
self.current = CurrentMenu::LinksMenu;
}
MenuSelectionResult::Selected(MainMenuEntry::Back, _) | MenuSelectionResult::Canceled => exit_action(),
_ => (),
},
CurrentMenu::GraphicsMenu => match self.graphics.tick(controller, state) {
MenuSelectionResult::Selected(GraphicsMenuEntry::WindowMode, toggle)
| MenuSelectionResult::Right(GraphicsMenuEntry::WindowMode, toggle, _)
| MenuSelectionResult::Left(GraphicsMenuEntry::WindowMode, toggle, _) => {
if let MenuEntry::Options(_, value, _) = toggle {
let (new_mode, new_value) = match *value {
0 => (WindowMode::Fullscreen, 1),
1 => (WindowMode::Windowed, 0),
_ => unreachable!(),
};
*value = new_value;
state.settings.window_mode = new_mode;
let _ = state.settings.save(ctx);
}
}
MenuSelectionResult::Selected(GraphicsMenuEntry::VSyncMode, toggle)
| MenuSelectionResult::Right(GraphicsMenuEntry::VSyncMode, toggle, _) => {
if let MenuEntry::DescriptiveOptions(_, value, _, _) = toggle {
let (new_mode, new_value) = match *value {
0 => (VSyncMode::VSync, 1),
1 => (VSyncMode::VRRTickSync1x, 2),
2 => (VSyncMode::VRRTickSync2x, 3),
3 => (VSyncMode::VRRTickSync3x, 4),
_ => (VSyncMode::Uncapped, 0),
};
*value = new_value;
state.settings.vsync_mode = new_mode;
graphics::set_vsync_mode(ctx, new_mode)?;
let _ = state.settings.save(ctx);
}
}
MenuSelectionResult::Left(GraphicsMenuEntry::VSyncMode, toggle, _) => {
if let MenuEntry::DescriptiveOptions(_, value, _, _) = toggle {
let (new_mode, new_value) = match *value {
0 => (VSyncMode::VRRTickSync3x, 4),
1 => (VSyncMode::Uncapped, 0),
2 => (VSyncMode::VSync, 1),
3 => (VSyncMode::VRRTickSync1x, 2),
_ => (VSyncMode::VRRTickSync2x, 3),
};
*value = new_value;
state.settings.vsync_mode = new_mode;
graphics::set_vsync_mode(ctx, new_mode)?;
let _ = state.settings.save(ctx);
}
}
MenuSelectionResult::Selected(GraphicsMenuEntry::LightingEffects, toggle) => {
if let MenuEntry::Toggle(_, value) = toggle {
state.settings.shader_effects = !state.settings.shader_effects;
let _ = state.settings.save(ctx);
*value = state.settings.shader_effects;
}
}
MenuSelectionResult::Selected(GraphicsMenuEntry::WeaponLightCone, toggle) => {
if let MenuEntry::Toggle(_, value) = toggle {
state.settings.light_cone = !state.settings.light_cone;
let _ = state.settings.save(ctx);
*value = state.settings.light_cone;
}
}
MenuSelectionResult::Selected(GraphicsMenuEntry::ScreenShake, toggle)
| MenuSelectionResult::Right(GraphicsMenuEntry::ScreenShake, toggle, _) => {
if let MenuEntry::Options(_, value, _) = toggle {
let (new_intensity, new_value) = match *value {
0 => (ScreenShakeIntensity::Half, 1),
1 => (ScreenShakeIntensity::Off, 2),
_ => (ScreenShakeIntensity::Full, 0),
};
*value = new_value;
state.settings.screen_shake_intensity = new_intensity;
let _ = state.settings.save(ctx);
}
}
MenuSelectionResult::Left(GraphicsMenuEntry::ScreenShake, toggle, _) => {
if let MenuEntry::Options(_, value, _) = toggle {
let (new_intensity, new_value) = match *value {
0 => (ScreenShakeIntensity::Off, 2),
1 => (ScreenShakeIntensity::Full, 0),
_ => (ScreenShakeIntensity::Half, 1),
};
*value = new_value;
state.settings.screen_shake_intensity = new_intensity;
let _ = state.settings.save(ctx);
}
}
MenuSelectionResult::Selected(GraphicsMenuEntry::MotionInterpolation, toggle) => {
if let MenuEntry::Toggle(_, value) = toggle {
state.settings.motion_interpolation = !state.settings.motion_interpolation;
let _ = state.settings.save(ctx);
*value = state.settings.motion_interpolation;
}
}
MenuSelectionResult::Selected(GraphicsMenuEntry::SubpixelScrolling, toggle) => {
if let MenuEntry::Toggle(_, value) = toggle {
state.settings.subpixel_coords = !state.settings.subpixel_coords;
let _ = state.settings.save(ctx);
*value = state.settings.subpixel_coords;
}
}
MenuSelectionResult::Selected(GraphicsMenuEntry::OriginalTextures, toggle) => {
if let MenuEntry::Toggle(_, value) = toggle {
state.settings.original_textures = !state.settings.original_textures;
if self.on_title {
state.reload_resources(ctx)?;
} else {
state.reload_graphics();
}
let _ = state.settings.save(ctx);
*value = state.settings.original_textures;
}
}
MenuSelectionResult::Selected(GraphicsMenuEntry::SeasonalTextures, toggle) => {
if let MenuEntry::Toggle(_, value) = toggle {
state.settings.seasonal_textures = !state.settings.seasonal_textures;
state.reload_graphics();
let _ = state.settings.save(ctx);
*value = state.settings.seasonal_textures;
}
}
MenuSelectionResult::Selected(GraphicsMenuEntry::Back, _) | MenuSelectionResult::Canceled => {
self.current = CurrentMenu::MainMenu
}
_ => (),
},
CurrentMenu::SoundMenu => match self.sound.tick(controller, state) {
MenuSelectionResult::Left(SoundMenuEntry::MusicVolume, bgm, direction)
| MenuSelectionResult::Right(SoundMenuEntry::MusicVolume, bgm, direction) => {
if let MenuEntry::OptionsBar(_, value) = bgm {
*value = (*value * 10.0 + (direction as f32)).clamp(0.0, 10.0) / 10.0;
state.settings.bgm_volume = *value;
state.sound_manager.set_song_volume(*value);
let _ = state.settings.save(ctx);
}
}
MenuSelectionResult::Left(SoundMenuEntry::EffectsVolume, sfx, direction)
| MenuSelectionResult::Right(SoundMenuEntry::EffectsVolume, sfx, direction) => {
if let MenuEntry::OptionsBar(_, value) = sfx {
*value = (*value * 10.0 + (direction as f32)).clamp(0.0, 10.0) / 10.0;
state.settings.sfx_volume = *value;
state.sound_manager.set_sfx_volume(*value);
let _ = state.settings.save(ctx);
}
}
MenuSelectionResult::Selected(SoundMenuEntry::BGMInterpolation, toggle)
| MenuSelectionResult::Right(SoundMenuEntry::BGMInterpolation, toggle, _) => {
if let MenuEntry::DescriptiveOptions(_, value, _, _) = toggle {
let (new_mode, new_value) = match *value {
0 => (InterpolationMode::Linear, 1),
1 => (InterpolationMode::Cosine, 2),
2 => (InterpolationMode::Cubic, 3),
3 => (InterpolationMode::Polyphase, 4),
_ => (InterpolationMode::Nearest, 0),
};
*value = new_value;
state.settings.organya_interpolation = new_mode;
state.sound_manager.set_org_interpolation(new_mode);
let _ = state.settings.save(ctx);
}
}
MenuSelectionResult::Left(SoundMenuEntry::BGMInterpolation, toggle, _) => {
if let MenuEntry::DescriptiveOptions(_, value, _, _) = toggle {
let (new_mode, new_value) = match *value {
0 => (InterpolationMode::Polyphase, 4),
1 => (InterpolationMode::Nearest, 0),
2 => (InterpolationMode::Linear, 1),
3 => (InterpolationMode::Cosine, 2),
_ => (InterpolationMode::Cubic, 3),
};
*value = new_value;
state.settings.organya_interpolation = new_mode;
state.sound_manager.set_org_interpolation(new_mode);
let _ = state.settings.save(ctx);
}
}
MenuSelectionResult::Selected(SoundMenuEntry::Soundtrack, _) => {
let mut active_soundtrack = SoundtrackMenuEntry::Soundtrack(0);
for (id, entry) in &self.soundtrack.entries {
if let MenuEntry::Active(soundtrack) = entry {
if soundtrack == &state.settings.soundtrack {
active_soundtrack = *id;
let _ = state.settings.save(ctx);
break;
}
}
}
self.soundtrack.selected = active_soundtrack;
self.current = CurrentMenu::SoundtrackMenu
}
MenuSelectionResult::Selected(SoundMenuEntry::Back, _) | MenuSelectionResult::Canceled => {
self.current = CurrentMenu::MainMenu
}
_ => (),
},
CurrentMenu::ControlsMenu => {
let cm = &mut self.current;
self.controls_menu.tick(
&mut || {
*cm = CurrentMenu::MainMenu;
},
controller,
state,
ctx,
)?;
}
CurrentMenu::LanguageMenu => match self.language.tick(controller, state) {
MenuSelectionResult::Selected(LanguageMenuEntry::Language(new_locale), entry) => {
if let MenuEntry::Active(_) = entry {
if new_locale == state.settings.locale {
self.current = CurrentMenu::MainMenu;
} else {
state.settings.locale = new_locale;
state.update_locale(ctx);
let _ = state.settings.save(ctx);
let mut new_menu = TitleScene::new();
new_menu.open_settings_menu()?;
state.next_scene = Some(Box::new(new_menu));
}
}
self.current = CurrentMenu::MainMenu;
}
MenuSelectionResult::Selected(LanguageMenuEntry::Back, _) | MenuSelectionResult::Canceled => {
self.current = CurrentMenu::MainMenu;
}
_ => {}
},
CurrentMenu::SoundtrackMenu => match self.soundtrack.tick(controller, state) {
MenuSelectionResult::Selected(SoundtrackMenuEntry::Soundtrack(_), entry) => {
if let MenuEntry::Active(name) = entry {
state.settings.soundtrack = name.to_owned();
let _ = state.settings.save(ctx);
self.sound.set_entry(
SoundMenuEntry::Soundtrack,
MenuEntry::Active(format!("Soundtrack: {}", state.settings.soundtrack)),
);
state.sound_manager.reload_songs(&state.constants, &state.settings, ctx)?;
}
self.current = CurrentMenu::SoundMenu;
}
MenuSelectionResult::Selected(SoundtrackMenuEntry::Back, _) | MenuSelectionResult::Canceled => {
self.current = CurrentMenu::SoundMenu;
}
_ => (),
},
CurrentMenu::BehaviorMenu => match self.behavior.tick(controller, state) {
MenuSelectionResult::Selected(BehaviorMenuEntry::GameTiming, toggle) => {
if let MenuEntry::Options(_, value, _) = toggle {
match state.settings.timing_mode {
TimingMode::_50Hz => {
state.settings.timing_mode = TimingMode::_60Hz;
*value = 1;
}
TimingMode::_60Hz => {
state.settings.timing_mode = TimingMode::_50Hz;
*value = 0;
}
_ => {}
}
let _ = state.settings.save(ctx);
}
}
MenuSelectionResult::Selected(BehaviorMenuEntry::PauseOnFocusLoss, toggle) => {
if let MenuEntry::Toggle(_, value) = toggle {
state.settings.pause_on_focus_loss = !state.settings.pause_on_focus_loss;
let _ = state.settings.save(ctx);
*value = state.settings.pause_on_focus_loss;
}
}
MenuSelectionResult::Selected(BehaviorMenuEntry::CutsceneSkipMode, toggle) => {
if let MenuEntry::Options(_, value, _) = toggle {
match state.settings.cutscene_skip_mode {
CutsceneSkipMode::Hold => {
state.settings.cutscene_skip_mode = CutsceneSkipMode::FastForward;
*value = 1;
}
CutsceneSkipMode::FastForward => {
state.settings.cutscene_skip_mode = CutsceneSkipMode::Hold;
*value = 0;
}
}
let _ = state.settings.save(ctx);
}
}
MenuSelectionResult::Selected(BehaviorMenuEntry::Back, _) | MenuSelectionResult::Canceled => {
self.current = CurrentMenu::MainMenu;
}
_ => (),
},
CurrentMenu::LinksMenu => match self.links.tick(controller, state) {
MenuSelectionResult::Selected(LinksMenuEntry::Link(url), _) => {
if let Err(e) = browser::open(&url) {
log::warn!("Error opening web browser: {}", e);
}
}
MenuSelectionResult::Selected(LinksMenuEntry::Back, _) | MenuSelectionResult::Canceled => {
self.current = CurrentMenu::MainMenu;
}
_ => (),
},
}
Ok(())
}
pub fn draw(&self, state: &mut SharedGameState, ctx: &mut Context) -> GameResult {
match self.current {
CurrentMenu::MainMenu => self.main.draw(state, ctx)?,
CurrentMenu::GraphicsMenu => self.graphics.draw(state, ctx)?,
CurrentMenu::SoundMenu => self.sound.draw(state, ctx)?,
CurrentMenu::SoundtrackMenu => self.soundtrack.draw(state, ctx)?,
CurrentMenu::ControlsMenu => self.controls_menu.draw(state, ctx)?,
CurrentMenu::LanguageMenu => self.language.draw(state, ctx)?,
CurrentMenu::BehaviorMenu => self.behavior.draw(state, ctx)?,
CurrentMenu::LinksMenu => self.links.draw(state, ctx)?,
}
Ok(())
}
}