doukutsu-rs/src/menu/pause_menu.rs

236 lines
8.4 KiB
Rust

use crate::framework::context::Context;
use crate::framework::error::GameResult;
use crate::framework::graphics;
use crate::framework::keyboard::ScanCode;
use crate::input::combined_menu_controller::CombinedMenuController;
use crate::menu::MenuEntry;
use crate::menu::{Menu, MenuSelectionResult};
use crate::scene::title_scene::TitleScene;
use crate::shared_game_state::{MenuCharacter, SharedGameState};
use super::settings_menu::SettingsMenu;
#[derive(PartialEq, Eq, Copy, Clone)]
#[repr(u8)]
#[allow(unused)]
enum CurrentMenu {
PauseMenu,
SettingsMenu,
ConfirmMenu,
}
#[derive(Debug, Clone, Copy, Eq, PartialEq)]
enum PauseMenuEntry {
Resume,
Retry,
Settings,
Title,
Quit,
}
impl Default for PauseMenuEntry {
fn default() -> Self {
PauseMenuEntry::Resume
}
}
#[derive(Debug, Clone, Copy, Eq, PartialEq)]
enum ConfirmMenuEntry {
Empty,
Yes,
No,
}
impl Default for ConfirmMenuEntry {
fn default() -> Self {
ConfirmMenuEntry::Yes
}
}
pub struct PauseMenu {
is_paused: bool,
current_menu: CurrentMenu,
settings_menu: SettingsMenu,
controller: CombinedMenuController,
pause_menu: Menu<PauseMenuEntry>,
confirm_menu: Menu<ConfirmMenuEntry>,
tick: u32,
}
impl PauseMenu {
pub fn new() -> PauseMenu {
let main = Menu::new(0, 0, 75, 0);
PauseMenu {
is_paused: false,
current_menu: CurrentMenu::PauseMenu,
settings_menu: SettingsMenu::new(),
controller: CombinedMenuController::new(),
pause_menu: main,
confirm_menu: Menu::new(0, 0, 75, 0),
tick: 0,
}
}
pub fn init(&mut self, state: &mut SharedGameState, ctx: &mut Context) -> GameResult {
self.controller.add(state.settings.create_player1_controller());
self.controller.add(state.settings.create_player2_controller());
self.pause_menu.push_entry(PauseMenuEntry::Resume, MenuEntry::Active(state.t("menus.pause_menu.resume")));
self.pause_menu.push_entry(PauseMenuEntry::Retry, MenuEntry::Active(state.t("menus.pause_menu.retry")));
self.pause_menu.push_entry(PauseMenuEntry::Settings, MenuEntry::Active(state.t("menus.pause_menu.options")));
self.pause_menu.push_entry(PauseMenuEntry::Title, MenuEntry::Active(state.t("menus.pause_menu.title")));
self.pause_menu.push_entry(PauseMenuEntry::Quit, MenuEntry::Active(state.t("menus.pause_menu.quit")));
self.confirm_menu.push_entry(ConfirmMenuEntry::Empty, MenuEntry::Disabled("".to_owned()));
self.confirm_menu.push_entry(ConfirmMenuEntry::Yes, MenuEntry::Active(state.t("common.yes")));
self.confirm_menu.push_entry(ConfirmMenuEntry::No, MenuEntry::Active(state.t("common.no")));
self.confirm_menu.selected = ConfirmMenuEntry::Yes;
self.update_sizes(state);
self.settings_menu.init(state, ctx)?;
self.controller.update(state, ctx)?;
self.controller.update_trigger();
state.menu_character = MenuCharacter::Quote;
Ok(())
}
fn update_sizes(&mut self, state: &SharedGameState) {
self.pause_menu.update_width(state);
self.pause_menu.update_height();
self.pause_menu.x = ((state.canvas_size.0 - self.pause_menu.width as f32) / 2.0).floor() as isize;
self.pause_menu.y = ((state.canvas_size.1 - self.pause_menu.height as f32) / 2.0).floor() as isize;
self.confirm_menu.update_width(state);
self.confirm_menu.update_height();
self.confirm_menu.x = ((state.canvas_size.0 - self.confirm_menu.width as f32) / 2.0).floor() as isize;
self.confirm_menu.y = ((state.canvas_size.1 - self.confirm_menu.height as f32) / 2.0).floor() as isize;
}
pub fn pause(&mut self, state: &mut SharedGameState) {
self.is_paused = true;
state.sound_manager.play_sfx(5);
}
pub fn is_paused(&mut self) -> bool {
self.is_paused
}
pub fn tick(&mut self, state: &mut SharedGameState, ctx: &mut Context) -> GameResult {
self.update_sizes(state);
self.controller.update(state, ctx)?;
self.controller.update_trigger();
// Shortcut for quick restart
if ctx.keyboard_context.is_key_pressed(ScanCode::F2) {
state.stop_noise();
state.sound_manager.play_song(0, &state.constants, &state.settings, ctx)?;
state.load_or_start_game(ctx)?;
}
match self.current_menu {
CurrentMenu::PauseMenu => match self.pause_menu.tick(&mut self.controller, state) {
MenuSelectionResult::Selected(PauseMenuEntry::Resume, _) | MenuSelectionResult::Canceled => {
// double tap prevention
if self.tick >= 3 {
self.tick = 0;
self.is_paused = false;
}
}
MenuSelectionResult::Selected(PauseMenuEntry::Retry, _) => {
state.stop_noise();
state.sound_manager.play_song(0, &state.constants, &state.settings, ctx)?;
state.load_or_start_game(ctx)?;
}
MenuSelectionResult::Selected(PauseMenuEntry::Settings, _) => {
self.current_menu = CurrentMenu::SettingsMenu;
}
MenuSelectionResult::Selected(PauseMenuEntry::Title, _) => {
self.confirm_menu.set_entry(
ConfirmMenuEntry::Empty,
MenuEntry::Disabled(state.t("menus.pause_menu.title_confirm")),
);
self.current_menu = CurrentMenu::ConfirmMenu;
}
MenuSelectionResult::Selected(PauseMenuEntry::Quit, _) => {
self.confirm_menu.set_entry(
ConfirmMenuEntry::Empty,
MenuEntry::Disabled(state.t("menus.pause_menu.quit_confirm")),
);
self.current_menu = CurrentMenu::ConfirmMenu;
}
_ => (),
},
CurrentMenu::SettingsMenu => {
let cm = &mut self.current_menu;
self.settings_menu.tick(
&mut || {
*cm = CurrentMenu::PauseMenu;
},
&mut self.controller,
state,
ctx,
)?;
}
CurrentMenu::ConfirmMenu => match self.confirm_menu.tick(&mut self.controller, state) {
MenuSelectionResult::Selected(ConfirmMenuEntry::Yes, _) => match self.pause_menu.selected {
PauseMenuEntry::Title => {
state.stop_noise();
state.textscript_vm.flags.set_cutscene_skip(false);
state.next_scene = Some(Box::new(TitleScene::new()));
}
PauseMenuEntry::Quit => {
state.shutdown();
}
_ => (),
},
MenuSelectionResult::Selected(ConfirmMenuEntry::No, _) | MenuSelectionResult::Canceled => {
self.current_menu = CurrentMenu::PauseMenu;
}
_ => (),
},
}
self.tick += 1;
Ok(())
}
pub fn draw(&self, state: &mut SharedGameState, ctx: &mut Context) -> GameResult {
if self.is_paused {
let clip_y = ((self.tick as f32 + state.frame_time as f32 - 2.0) * state.scale * 10.0)
.clamp(0.0, state.screen_size.1) as isize;
let clip_rect = crate::common::Rect::new_size(
0,
(state.screen_size.1 / 2.0) as isize - clip_y,
state.screen_size.0 as isize,
clip_y * 2,
);
match self.current_menu {
CurrentMenu::PauseMenu => {
graphics::set_clip_rect(ctx, Some(clip_rect))?;
self.pause_menu.draw(state, ctx)?;
graphics::set_clip_rect(ctx, None)?;
}
CurrentMenu::SettingsMenu => {
self.settings_menu.draw(state, ctx)?;
}
CurrentMenu::ConfirmMenu => {
graphics::set_clip_rect(ctx, Some(clip_rect))?;
self.confirm_menu.draw(state, ctx)?;
graphics::set_clip_rect(ctx, None)?;
}
}
}
Ok(())
}
}