1
0
Fork 0
mirror of https://github.com/doukutsu-rs/doukutsu-rs synced 2024-11-22 13:42:47 +00:00
Go to file
2020-08-28 04:24:52 +02:00
src game: hide hud when player control is disabled 2020-08-28 04:24:52 +02:00
.gitignore initial commit 2020-08-18 18:46:07 +02:00
Cargo.toml complete the TSC VM 2020-08-27 04:43:21 +02:00
LICENSE initial commit 2020-08-18 18:46:07 +02:00
README.md update roadmap 2020-08-27 07:10:54 +02:00

doukutsu-rs

A re-implementation of Cave Story (Doukutsu Monogatari) engine written in Rust, aiming for behavior accuracy and cleaner code. Later plans might involve turning it into a fully-featured modding tool with live debugging and stuff.

The project is still in a very early state and nowhere near being playable. Expect lots of breaking changes and bugs

Join the Discord server

Data files

doukutsu-rs project does not re-distribute any copyrighted files.

The engine should work fine with CSE2-Enhanced or NXEngine(-evo) modified freeware data files and Cave Story+ (Nicalis commercial release, loading is supported but note we're not going to reverse engineer it or support it's features) data files.

Roadmap

  • Rendering
    • Backdrops
    • Tilemap
    • Player and it's animations
    • Carets
    • Bullets
    • NPCs
    • Text
    • HUD
  • Text scripts (TSC)
    • Initial implementation
    • Execution of basic subset of opcodes and game conversations
    • Full implementation
  • NPCs/entities
  • Weapons
  • Modding enhancements and built-in tools
    • Debugger
    • Level editor
    • Texture auto-reload mode for spriters
  • Optional enhanced graphics effects

(tbd)

Mandatory screenshots

Freeware data files:

freeware

Cave Story+ data files:

cs+

why rust, it's a hipster language lol

The project is a result of me wanting to build something in a new programming language for memes.

I had an idea of writing my own CS engine long time before and I would've very likely picked C++17/20 and SDL2, but after all I've picked Rust instead because it seemed quite interesting for me.

Would 90% of end-users running this thing care about the programming language software was written in? After all who tf cares if the performance is the same (and maybe a slightly better), but you also get a lot of various benefits?

Credits

  • Studio Pixel for Cave Story
  • Cave Story Tribute Site - for LOTS of useful resources related to the game.
  • Clownacy for CSE2 - a great and very accurate reference for game's logic used in this project
  • CSMC - a helpful Cave Story modding community
  • NXEngine - an another OSS rewrite of Cave Story engine I took some inspiration from.