doukutsu-rs/src/ggez/graphics/shader/basic_es100.frag.glsl

14 lines
236 B
GLSL

#version 100
uniform mediump sampler2D t_Texture;
varying mediump vec2 v_Uv;
varying mediump vec4 v_Color;
//uniform mediump mat4 u_MVP;
mediump vec4 Target0;
void main() {
gl_FragColor = texture2D(t_Texture, v_Uv) * v_Color;
}