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doukutsu-rs/src/npc/list.rs
2022-04-20 08:07:27 -04:00

277 lines
7.1 KiB
Rust

use std::cell::{Cell, UnsafeCell};
use std::mem::MaybeUninit;
use crate::framework::error::{GameError, GameResult};
use crate::npc::NPC;
/// Maximum capacity of NPCList
const NPC_LIST_MAX_CAP: usize = 512;
/// A data structure for storing an NPC list for current stage.
/// Provides multiple mutable references to NPC objects with internal sanity checks and lifetime bounds.
pub struct NPCList {
// UnsafeCell is required because we do mutable aliasing (ik, discouraged), prevents Rust/LLVM
// from theoretically performing some optimizations that might break the code.
npcs: Box<UnsafeCell<[NPC; NPC_LIST_MAX_CAP]>>,
max_npc: Cell<u16>,
seed: i32,
}
#[allow(dead_code)]
impl NPCList {
pub fn new() -> NPCList {
let map = NPCList {
npcs: Box::new(UnsafeCell::new(unsafe {
let mut parts_uninit: [NPC; NPC_LIST_MAX_CAP] = MaybeUninit::uninit().assume_init();
for part in &mut parts_uninit {
*part = NPC::empty();
}
parts_uninit
})),
max_npc: Cell::new(0),
seed: 0,
};
unsafe {
for (idx, npc_ref) in map.npcs_mut().iter_mut().enumerate() {
npc_ref.id = idx as u16;
}
}
map
}
pub fn set_rng_seed(&mut self, seed: i32) {
self.seed = seed;
}
/// Inserts NPC into list in first available slot after given ID.
pub fn spawn(&self, min_id: u16, mut npc: NPC) -> GameResult {
let npc_len = unsafe { self.npcs().len() };
if min_id as usize >= npc_len {
return Err(GameError::InvalidValue("NPC ID is out of bounds".to_string()));
}
for id in min_id..(npc_len as u16) {
let npc_ref = unsafe { self.npcs_mut().get_unchecked_mut(id as usize) };
if !npc_ref.cond.alive() {
npc.id = id;
if npc.tsc_direction == 0 {
npc.tsc_direction = npc.direction as u16;
}
npc.init_rng(self.seed);
*npc_ref = npc;
if self.max_npc.get() <= id {
self.max_npc.replace(id + 1);
}
return Ok(());
}
}
Err(GameError::InvalidValue("No free NPC slot found!".to_string()))
}
/// Inserts the NPC at specified slot.
pub fn spawn_at_slot(&self, id: u16, mut npc: NPC) -> GameResult {
let npc_len = unsafe { self.npcs().len() };
if id as usize >= npc_len {
return Err(GameError::InvalidValue("NPC ID is out of bounds".to_string()));
}
npc.id = id;
if npc.tsc_direction == 0 {
npc.tsc_direction = npc.direction as u16;
}
npc.init_rng(self.seed);
unsafe {
let npc_ref = self.npcs_mut().get_unchecked_mut(id as usize);
*npc_ref = npc;
}
if self.max_npc.get() <= id {
self.max_npc.replace(id + 1);
}
Ok(())
}
/// Returns a mutable reference to NPC from this list.
pub fn get_npc<'a: 'b, 'b>(&'a self, id: usize) -> Option<&'b mut NPC> {
unsafe { self.npcs_mut().get_mut(id) }
}
/// Returns an iterator that iterates over allocated (not up to it's capacity) NPC slots.
pub fn iter(&self) -> NPCListMutableIterator {
NPCListMutableIterator::new(self)
}
/// Returns an iterator over alive NPC slots.
pub fn iter_alive(&self) -> NPCListMutableAliveIterator {
NPCListMutableAliveIterator::new(self)
}
/// Removes all NPCs from this list and resets it's capacity.
pub fn clear(&self) {
for (idx, npc) in self.iter_alive().enumerate() {
*npc = NPC::empty();
npc.id = idx as u16;
}
self.max_npc.replace(0);
}
/// Returns current capacity of this NPC list.
pub fn current_capacity(&self) -> u16 {
self.max_npc.get()
}
/// Returns maximum capacity of this NPC list.
pub fn max_capacity(&self) -> u16 {
NPC_LIST_MAX_CAP as u16
}
unsafe fn npcs<'a: 'b, 'b>(&'a self) -> &'b [NPC; NPC_LIST_MAX_CAP] {
&*self.npcs.get()
}
unsafe fn npcs_mut<'a: 'b, 'b>(&'a self) -> &'b mut [NPC; NPC_LIST_MAX_CAP] {
&mut *self.npcs.get()
}
}
pub struct NPCListMutableIterator<'a> {
index: u16,
map: &'a NPCList,
}
impl<'a> NPCListMutableIterator<'a> {
pub fn new(map: &'a NPCList) -> NPCListMutableIterator<'a> {
NPCListMutableIterator { index: 0, map }
}
}
impl<'a> Iterator for NPCListMutableIterator<'a> {
type Item = &'a mut NPC;
fn next(&mut self) -> Option<Self::Item> {
if self.index >= self.map.max_npc.get() {
return None;
}
let item = unsafe { self.map.npcs_mut().get_mut(self.index as usize) };
self.index += 1;
item
}
}
pub struct NPCListMutableAliveIterator<'a> {
index: u16,
map: &'a NPCList,
}
impl<'a> NPCListMutableAliveIterator<'a> {
pub fn new(map: &'a NPCList) -> NPCListMutableAliveIterator<'a> {
NPCListMutableAliveIterator { index: 0, map }
}
}
impl<'a> Iterator for NPCListMutableAliveIterator<'a> {
type Item = &'a mut NPC;
fn next(&mut self) -> Option<Self::Item> {
loop {
if self.index >= self.map.max_npc.get() {
return None;
}
let item = unsafe { self.map.npcs_mut().get_mut(self.index as usize) };
self.index += 1;
match item {
None => {
return None;
}
Some(ref npc) if npc.cond.alive() => {
return item;
}
_ => {}
}
}
}
}
#[test]
pub fn test_npc_list() -> GameResult {
impl NPC {
fn test_tick(&mut self, _map: &NPCList) -> GameResult {
self.action_counter += 1;
Ok(())
}
}
let mut npc = NPC::empty();
npc.cond.set_alive(true);
{
let map = Box::new(NPCList::new());
let mut ctr = 20;
map.spawn(0, npc.clone())?;
map.spawn(2, npc.clone())?;
map.spawn(256, npc.clone())?;
assert_eq!(map.iter_alive().count(), 3);
for npc_ref in map.iter() {
if ctr > 0 {
ctr -= 1;
map.spawn(100, npc.clone())?;
map.spawn(400, npc.clone())?;
}
if npc_ref.cond.alive() {
npc_ref.test_tick(&map)?;
}
}
assert_eq!(map.iter_alive().count(), 43);
for npc_ref in map.iter().skip(256) {
if npc_ref.cond.alive() {
npc_ref.cond.set_alive(false);
}
}
assert_eq!(map.iter_alive().count(), 22);
assert!(map.spawn((NPC_LIST_MAX_CAP + 1) as u16, npc.clone()).is_err());
map.clear();
assert_eq!(map.iter_alive().count(), 0);
for i in 0..map.max_capacity() {
map.spawn(i, npc.clone())?;
}
assert!(map.spawn(0, npc.clone()).is_err());
}
Ok(())
}