doukutsu-rs/src/framework/error.rs

159 lines
5.1 KiB
Rust

//! Error types and conversion functions.
use std::error::Error;
use std::fmt;
use std::string::FromUtf8Error;
use std::sync::mpsc::SendError;
use std::sync::{Arc, PoisonError};
/// An enum containing all kinds of game framework errors.
#[derive(Debug, Clone)]
pub enum GameError {
/// An error in the filesystem layout
FilesystemError(String),
/// An error in the config file
ConfigError(String),
/// Happens when an `winit::EventsLoopProxy` attempts to
/// wake up an `winit::EventsLoop` that no longer exists.
EventLoopError(String),
/// An error trying to load a resource, such as getting an invalid image file.
ResourceLoadError(String),
/// Unable to find a resource; the `Vec` is the paths it searched for and associated errors
ResourceNotFound(String, Vec<(std::path::PathBuf, GameError)>),
/// Something went wrong in the renderer
RenderError(String),
/// Something went wrong in the audio playback
AudioError(String),
/// Something went wrong trying to set or get window properties.
WindowError(String),
/// Something went wrong trying to read from a file
IOError(Arc<std::io::Error>),
/// Something went wrong trying to load/render a font
FontError(String),
/// Something went wrong applying video settings.
VideoError(String),
/// Something went wrong compiling shaders
ShaderProgramError(String),
/// Something went wrong with the `gilrs` gamepad-input library.
GamepadError(String),
/// Something went wrong with the `lyon` shape-tesselation library.
LyonError(String),
/// Something went wrong while parsing something.
ParseError(String),
/// Something went wrong while converting a value.
InvalidValue(String),
/// Something went wrong while executing a debug command line command.
CommandLineError(String),
/// Something went wrong while initializing logger
LoggerError(String),
}
impl fmt::Display for GameError {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
match *self {
GameError::ConfigError(ref s) => write!(f, "Config error: {}", s),
GameError::ResourceLoadError(ref s) => write!(f, "Error loading resource: {}", s),
GameError::ResourceNotFound(ref s, ref paths) => {
write!(f, "Resource not found: {}, searched in paths {:?}", s, paths)
}
GameError::WindowError(ref e) => write!(f, "Window creation error: {}", e),
_ => write!(f, "GameError {:?}", self),
}
}
}
impl Error for GameError {
fn cause(&self) -> Option<&dyn Error> {
match self {
GameError::IOError(e) => Some(e as &dyn Error),
_ => None,
}
}
}
/// A convenient result type consisting of a return type and a `GameError`
pub type GameResult<T = ()> = Result<T, GameError>;
impl From<std::io::Error> for GameError {
fn from(e: std::io::Error) -> GameError {
GameError::IOError(Arc::new(e))
}
}
impl From<image::ImageError> for GameError {
fn from(e: image::ImageError) -> GameError {
let errstr = format!("Image load error: {}", e);
GameError::ResourceLoadError(errstr)
}
}
impl From<std::string::FromUtf8Error> for GameError {
fn from(e: FromUtf8Error) -> Self {
let errstr = format!("UTF-8 decoding error: {:?}", e);
GameError::ConfigError(errstr)
}
}
impl From<serde_json::Error> for GameError {
fn from(e: serde_json::Error) -> Self {
let errstr = format!("JSON error: {:?}", e);
GameError::ParseError(errstr)
}
}
#[cfg(target_os = "android")]
impl From<jni::errors::Error> for GameError {
fn from(e: jni::errors::Error) -> GameError {
GameError::WindowError(e.to_string())
}
}
impl From<strum::ParseError> for GameError {
fn from(s: strum::ParseError) -> GameError {
let errstr = format!("Strum parse error: {}", s);
GameError::ParseError(errstr)
}
}
impl From<cpal::DefaultStreamConfigError> for GameError {
fn from(s: cpal::DefaultStreamConfigError) -> GameError {
let errstr = format!("Default stream config error: {}", s);
GameError::AudioError(errstr)
}
}
impl From<cpal::PlayStreamError> for GameError {
fn from(s: cpal::PlayStreamError) -> GameError {
let errstr = format!("Play stream error: {}", s);
GameError::AudioError(errstr)
}
}
impl From<cpal::BuildStreamError> for GameError {
fn from(s: cpal::BuildStreamError) -> GameError {
let errstr = format!("Build stream error: {}", s);
GameError::AudioError(errstr)
}
}
impl<T> From<PoisonError<T>> for GameError {
fn from(s: PoisonError<T>) -> GameError {
let errstr = format!("Poison error: {}", s);
GameError::EventLoopError(errstr)
}
}
impl<T> From<SendError<T>> for GameError {
fn from(s: SendError<T>) -> GameError {
let errstr = format!("Send error: {}", s);
GameError::EventLoopError(errstr)
}
}
impl From<log::SetLoggerError> for GameError {
fn from(s: log::SetLoggerError) -> GameError {
let errstr = format!("Set logger error: {}", s);
GameError::LoggerError(errstr)
}
}