doukutsu-rs/src/scene/mod.rs

18 lines
623 B
Rust

use crate::ggez::{Context, GameResult};
use crate::live_debugger::LiveDebugger;
use crate::SharedGameState;
pub mod game_scene;
pub mod loading_scene;
pub trait Scene {
fn init(&mut self, _state: &mut SharedGameState, _ctx: &mut Context) -> GameResult { Ok(()) }
fn tick(&mut self, _state: &mut SharedGameState, _ctx: &mut Context) -> GameResult { Ok(()) }
fn draw(&self, _state: &mut SharedGameState, _ctx: &mut Context) -> GameResult { Ok(()) }
fn debug_overlay_draw(&mut self, dbg: &mut LiveDebugger, _state: &mut SharedGameState, _ctx: &mut Context, ui: &mut imgui::Ui) -> GameResult { Ok(()) }
}