doukutsu-rs/src/game/npc/ai/wind_fortress.rs

1004 lines
34 KiB
Rust

use crate::common::{CDEG_RAD, Direction};
use crate::framework::error::GameResult;
use crate::game::caret::CaretType;
use crate::game::npc::list::NPCList;
use crate::game::npc::NPC;
use crate::game::player::Player;
use crate::game::shared_game_state::SharedGameState;
use crate::util::rng::RNG;
impl NPC {
// Gaudi from room 2
pub(crate) fn tick_n361_flying_gaudi(
&mut self,
state: &mut SharedGameState,
players: [&mut Player; 2],
) -> GameResult {
match self.action_num {
0 | 1 => {
self.action_num = 1;
let player = self.get_closest_player_ref(&players);
let spawn_distance = state.tile_size.as_int() * 0x200 * 13;
if (self.direction == Direction::Right && self.x - player.x <= -spawn_distance)
|| (self.direction == Direction::Left && self.x - player.x >= spawn_distance)
{
self.action_num = 10;
} else {
return Ok(());
}
}
10 | 11 => {
if self.action_num == 10 {
self.action_num = 11;
self.damage = 5;
self.npc_flags.set_shootable(true);
}
let player = self.get_closest_player_ref(&players);
self.vel_x2 += if self.x > player.x { -0x10 } else { 0x10 };
self.vel_y2 += if self.y > player.y { -0x10 } else { 0x10 };
self.direction = if self.x > player.x { Direction::Right } else { Direction::Left };
if self.flags.hit_left_wall() {
self.vel_x2 /= -2;
}
if self.flags.hit_right_wall() {
self.vel_x2 /= -2;
}
if self.flags.hit_top_wall() {
self.vel_y2 *= -1;
}
if self.flags.hit_bottom_wall() {
self.vel_y2 /= -2;
}
self.vel_x2 = self.vel_x2.clamp(-0x5FF, 0x5FF);
self.vel_y2 = self.vel_y2.clamp(-0x5FF, 0x5FF);
}
_ => (),
}
self.x += self.vel_x2;
self.y += self.vel_y2;
self.animate(1, 0, 1);
let dir_offset = if self.direction == Direction::Right { 0 } else { 2 };
self.anim_rect = state.constants.npc.n361_flying_gaudi[self.anim_num as usize + dir_offset];
if self.life <= 985 {
self.npc_type = 154;
self.action_num = 0;
}
Ok(())
}
// Curly clone from room 3, shoots machine gun-like bullets
pub(crate) fn tick_n362_curly_clone(
&mut self,
state: &mut SharedGameState,
players: [&mut Player; 2],
npc_list: &NPCList,
) -> GameResult {
let player = self.get_closest_player_ref(&players);
if self.x > player.x + 0x28000
|| self.x < player.x - 0x28000
|| self.y > player.y + 0x1E000
|| self.y < player.y - 0x1E000
{
return Ok(());
}
match self.action_num {
0 => {
self.vel_x = 0;
self.anim_num = 0;
self.action_num = 1;
}
1 => {
if self.rng.range(0..60) == 1 {
self.direction = self.direction.opposite();
self.action_num = 10;
}
if self.y > player.y - 0x2000 && self.y < player.y + 0x2000 && self.rng.range(0..50) == 1 {
self.action_num = 5
}
}
5 => {
self.face_player(player);
self.anim_num = if self.action_counter % 2 != 0 { 5 } else { 0 };
self.action_counter += 1;
if self.action_counter >= 30 {
self.action_counter = 0;
self.anim_num = 0;
self.action_num = 6;
}
}
6 => {
self.action_counter += 1;
if self.action_counter % 4 == 1 {
self.anim_counter = 0;
let mut npc = NPC::create(364, &state.npc_table);
npc.cond.set_alive(true);
npc.x = self.x + 0x1000 * self.direction.vector_x();
npc.y = self.y + 0x800;
npc.direction = self.direction;
let _ = npc_list.spawn(0x100, npc);
self.x += 0x200 * self.direction.opposite().vector_x();
}
if self.action_counter >= 9 {
self.action_num = 1;
}
}
10 | 11 => {
if self.action_num == 10 {
self.action_num = 11;
self.action_counter = self.rng.range(25..100) as u16;
self.anim_num = 1;
}
self.animate(2, 0, 1);
self.vel_x = 0x200 * self.direction.vector_x();
if self.action_counter > 0 {
self.action_counter -= 1;
} else {
self.action_num = 1;
self.anim_num = 0;
self.vel_x = 0;
}
if (self.direction == Direction::Left && self.flags.hit_left_wall())
|| (self.direction == Direction::Right && self.flags.hit_right_wall())
{
self.anim_num = 1;
self.vel_y = -0x5FF;
self.action_num = 20;
state.sound_manager.play_sfx(30);
if player.cond.hidden() {
state.sound_manager.play_sfx(30); // ???
}
}
}
20 => {
if (self.direction == Direction::Left && self.flags.hit_left_wall())
|| (self.direction == Direction::Right && self.flags.hit_right_wall())
{
self.action_counter2 += 1;
if self.action_counter2 > 12 {
self.direction = self.direction.opposite();
}
} else {
self.action_counter2 = 0;
}
self.vel_x = 0x200 * self.direction.vector_x();
if self.flags.hit_bottom_wall() {
self.action_num = 21;
self.action_counter = 0;
self.anim_num = 0;
self.vel_x = 0;
if player.cond.hidden() {
state.sound_manager.play_sfx(23); // ???
}
}
}
21 => {
self.action_counter += 1;
if self.action_counter >= 10 {
self.action_num = 1;
self.anim_num = 0;
self.action_counter = 0;
}
}
_ => (),
}
self.vel_y += 0x40;
self.clamp_fall_speed();
self.x += self.vel_x;
self.y += self.vel_y;
let dir_offset = if self.direction == Direction::Left { 0 } else { 7 };
self.anim_rect = state.constants.npc.n362_curly_clone[self.anim_num as usize + dir_offset];
if self.life <= 970 {
self.npc_type = 363; // Dead Curly Clone
self.action_num = 0;
}
Ok(())
}
// Dead Curly Clone
pub(crate) fn tick_n363_dead_curly_clone(&mut self, state: &mut SharedGameState, npc_list: &NPCList) -> GameResult {
match self.action_num {
0 => {
self.action_num = 1;
self.anim_num = 2;
self.damage = 0;
self.npc_flags.set_ignore_solidity(false);
self.npc_flags.set_shootable(false);
self.vel_x = 0x100 * self.direction.opposite().vector_x();
self.vel_y = -0x200;
state.sound_manager.play_sfx(53);
}
1 => {
if self.flags.hit_bottom_wall() {
self.action_num = 2;
self.anim_num = 3;
}
}
2 => {
self.vel_x = self.vel_x * 8 / 9;
self.action_counter += 1;
if self.action_counter2 == 77 && self.action_counter >= 250 {
self.action_num = 3;
let mut npc = NPC::create(369, &state.npc_table);
npc.cond.set_alive(true);
npc.y = 0x1000;
npc.x = self.rng.range(62..78) * 0x2000;
let _ = npc_list.spawn(0x100, npc.clone());
npc.x = self.rng.range(62..78) * 0x2000;
let _ = npc_list.spawn(0x100, npc);
} else if self.action_counter2 != 77 && self.action_counter >= 50 {
self.cond.set_explode_die(true);
}
}
_ => (),
}
self.vel_y += 0x20;
self.clamp_fall_speed();
self.x += self.vel_x;
self.y += self.vel_y;
let dir_offset = if self.direction == Direction::Left { 0 } else { 7 };
self.anim_rect = state.constants.npc.n362_curly_clone[self.anim_num as usize + dir_offset];
Ok(())
}
// Fast, machine gun-like bullets shot by Curly clone (NPC 362)
pub(crate) fn tick_n364_fast_bullet(&mut self, state: &mut SharedGameState) -> GameResult {
match self.action_num {
0 => {
self.action_num = 1;
self.action_counter2 = 0;
state.create_caret(self.x, self.y, CaretType::Shoot, Direction::Left);
match self.direction {
Direction::Left | Direction::Right => {
self.vel_x = 0xA00 * self.direction.vector_x();
self.vel_y = self.rng.range(-128..128);
}
Direction::Up | Direction::Bottom => {
self.vel_y = 0xA00 * self.direction.vector_y();
self.vel_x = self.rng.range(-128..128);
}
_ => (),
}
}
1 => {
self.x += self.vel_x;
self.y += self.vel_y;
if self.flags.hit_anything() {
state.create_caret(self.x, self.y, CaretType::ProjectileDissipation, Direction::Right);
state.sound_manager.play_sfx(28);
self.cond.set_alive(false);
}
}
_ => (),
}
self.action_counter2 += 1;
if self.action_counter2 >= 300 {
state.create_caret(self.x, self.y, CaretType::ProjectileDissipation, Direction::Right);
state.sound_manager.play_sfx(28);
self.cond.set_alive(false);
}
self.anim_rect = state.constants.npc.n364_fast_bullet[self.direction as usize];
Ok(())
}
// Curly clone from room 3, doesn't move, shoots a pair of spherical bullets
pub(crate) fn tick_n365_still_curly_clone(
&mut self,
state: &mut SharedGameState,
players: [&mut Player; 2],
npc_list: &NPCList,
) -> GameResult {
let player = self.get_closest_player_ref(&players);
if self.x > player.x + 0x28000
|| self.x < player.x - 0x28000
|| self.y > player.y + 0x1E000
|| self.y < player.y - 0x1E000
{
return Ok(());
}
match self.action_num {
0 => {
self.vel_x = 0;
self.anim_num = 4;
self.action_num = 1;
}
1 => {
self.direction = if self.x > player.x { Direction::Left } else { Direction::Right };
if self.rng.range(0..70) == 1 {
self.action_num = 5;
}
}
5 => {
self.vel_x = self.vel_x * 8 / 9;
self.anim_num = if self.action_counter % 2 == 0 { 6 } else { 4 };
self.action_counter += 1;
if self.action_counter > 30 {
self.action_num = 6;
self.action_counter = 0;
self.anim_num = 4;
}
}
6 => {
self.action_counter += 1;
if self.action_counter % 4 == 1 {
let angle = f64::atan2((self.y - player.y) as f64, (self.x - player.x) as f64)
+ self.rng.range(-6..6) as f64 * CDEG_RAD;
let mut npc = NPC::create(148, &state.npc_table);
npc.cond.set_alive(true);
npc.x = self.x;
npc.y = self.y;
npc.vel_x = (angle.cos() * -1536.0) as i32;
npc.vel_y = (angle.sin() * -1536.0) as i32;
let _ = npc_list.spawn(0x100, npc);
}
if self.action_counter >= 7 {
self.action_num = 1;
self.action_counter = 0;
}
}
_ => (),
}
let dir_offset = if self.direction == Direction::Left { 0 } else { 7 };
self.anim_rect = state.constants.npc.n362_curly_clone[self.anim_num as usize + dir_offset];
if self.life <= 970 {
self.npc_type = 363; // Dead Curly Clone
self.action_num = 0;
}
Ok(())
}
// Curly clone, moves very slowly
pub(crate) fn tick_n366_zombie_curly_clone(
&mut self,
state: &mut SharedGameState,
players: [&mut Player; 2],
) -> GameResult {
let player = self.get_closest_player_ref(&players);
if self.x > player.x + 0x28000
|| self.x < player.x - 0x28000
|| self.y > player.y + 0x1E000
|| self.y < player.y - 0x1E000
{
return Ok(());
}
match self.action_num {
0 => {
self.vel_x = 0;
self.anim_num = 0;
if (self.x - 0x10000 < player.x && player.x < self.x + 0x10000)
&& (self.y - 0x8000 < player.y && player.y < self.y + 0x8000)
{
self.direction = if self.x < player.x { Direction::Right } else { Direction::Left };
self.anim_num = 1;
self.action_num = 1;
self.action_counter = 1;
}
}
1 => {
self.action_counter += 1;
if self.action_counter >= 70 {
self.direction = if self.x < player.x { Direction::Right } else { Direction::Left };
self.action_num = 10;
}
}
10 | 11 => {
if self.action_num == 10 {
self.action_num = 11;
self.vel_x = 0x40 * self.direction.vector_x();
self.action_counter = self.rng.range(25..100) as u16;
self.anim_num = 2;
}
self.animate(16, 1, 2);
if self.action_counter > 0 {
self.action_counter -= 1;
} else {
self.action_num = 1;
self.action_counter = 70;
self.vel_x = 0;
}
if (self.direction == Direction::Right && self.flags.hit_right_wall())
|| (self.direction == Direction::Left && self.flags.hit_left_wall())
{
self.vel_x = 0x40 * self.direction.vector_x();
self.direction = self.direction.opposite();
}
}
_ => (),
}
self.vel_y += 0x40;
self.clamp_fall_speed();
self.x += self.vel_x;
self.y += self.vel_y;
let dir_offset = if self.direction == Direction::Left { 0 } else { 3 };
self.anim_rect = state.constants.npc.n366_zombie_curly_clone[self.anim_num as usize + dir_offset];
if self.life <= 970 {
self.npc_type = 363; // Dead Curly Clone
self.action_num = 0;
self.action_counter = 0;
}
Ok(())
}
// Incubator, contains a Curly clone
pub(crate) fn tick_n367_curly_clone_incubator(
&mut self,
state: &mut SharedGameState,
players: [&mut Player; 2],
npc_list: &NPCList,
) -> GameResult {
let player = self.get_closest_player_ref(&players);
let within_range = match self.direction {
Direction::Left => self.x - 0x6000 < player.x && player.x < self.x - 0x2000,
Direction::Right => self.x + 0x2000 < player.x && player.x < self.x + 0x6000,
_ => false,
} && (self.y - 0x1400 < player.y && player.y < self.y + 0x1400);
if within_range {
let mut npc = NPC::create(366, &state.npc_table);
npc.cond.set_alive(true);
npc.x = self.x;
npc.y = self.y;
let _ = npc_list.spawn(0x100, npc.clone());
state.sound_manager.play_sfx(72);
npc_list.create_death_smoke(self.x, self.y, 0, 1, state, &self.rng);
self.cond.set_alive(false);
}
self.anim_rect = state.constants.npc.n367_curly_clone_incubator;
Ok(())
}
// G-CLONE boss
pub(crate) fn tick_n368_gclone(
&mut self,
state: &mut SharedGameState,
players: [&mut Player; 2],
npc_list: &NPCList,
) -> GameResult {
let player = self.get_closest_player_mut(players);
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
state.sound_manager.play_sfx(29);
self.x -= 0x800;
self.y += 0x1400;
self.action_num = 1;
self.action_counter2 = 0;
}
self.action_counter += 1;
self.anim_counter += 1;
if self.action_counter >= 50 {
self.action_num = 100;
self.anim_num = 0;
}
}
100 => {
self.npc_flags.set_invulnerable(true);
self.action_num = 101;
self.action_counter = 1;
}
101 => {
self.action_counter += 1;
if self.action_counter >= 150 {
self.action_counter = 0;
self.action_num = 110;
}
}
110 => {
self.action_counter += 1;
if self.action_counter > 50 && self.action_counter % 6 == 1 {
let mut angle =
f64::atan2((self.y - 0x3400 - player.y) as f64, (self.x - 0x2000 - player.x) as f64);
let mut npc = NPC::create(11, &state.npc_table);
npc.cond.set_alive(true);
npc.x = self.x - 0x3400;
npc.y = self.y - 0x2000;
angle += self.rng.range(-16..16) as f64 * CDEG_RAD;
npc.vel_x = (angle.cos() * -1536.0) as i32;
npc.vel_y = (angle.sin() * -1536.0) as i32;
let _ = npc_list.spawn(0x100, npc);
state.sound_manager.play_sfx(33);
}
if self.action_counter > 100 {
self.action_counter = 0;
self.action_num = 101;
}
}
500 | 501 => {
if self.action_num == 500 {
self.anim_num = 2;
self.npc_flags.set_invulnerable(true);
self.action_num = 501;
}
state.quake_counter = 2;
state.quake_rumble_counter = 2;
self.action_counter += 1;
if self.action_counter % 20 == 0 {
state.sound_manager.play_sfx(52);
}
npc_list.kill_npcs_by_type(369, true, state);
npc_list.create_death_smoke(
self.x + (self.rng.range(-32..32) << 9) as i32,
self.y + (self.rng.range(-48..24) << 9) as i32,
self.display_bounds.right as usize,
8,
state,
&self.rng,
);
if self.action_counter > 100 {
self.action_num = 510;
}
}
510 => {}
_ => {}
}
if self.action_num < 500 {
match self.action_counter2 {
0 => {
if self.life < 300 {
self.action_counter2 = 1;
self.npc_flags.set_shootable(false);
let mut npc = NPC::create(369, &state.npc_table);
npc.cond.set_alive(true);
npc.x = self.rng.range(62..78) * 0x2000;
npc.y = 0x1000;
npc.direction = Direction::Right;
let _ = npc_list.spawn(0x100, npc);
state.sound_manager.play_sfx(4);
}
}
1 => {
if self.anim_num <= 2 {
self.anim_counter += 1;
if self.anim_counter >= 2 {
self.anim_num += 1;
self.anim_counter = 0;
}
} else {
self.anim_num = 2;
self.action_counter2 = 2;
}
}
2 => {
self.action_counter3 = self.action_counter3.wrapping_add(1);
if self.action_counter3 >= 500 {
self.action_counter3 = 0;
self.action_counter2 = 3;
self.anim_counter += 1;
if self.anim_counter > 2 {
self.anim_counter = 0;
self.anim_num = self.anim_num.saturating_sub(1);
}
}
}
3 => {
if self.anim_num > 0 {
self.anim_counter += 1;
if self.anim_counter > 2 {
self.anim_counter = 0;
self.anim_num = self.anim_num.saturating_sub(1);
}
} else {
self.action_counter2 = 4;
self.npc_flags.set_shootable(true);
state.sound_manager.play_sfx(4);
}
}
4 => {
if self.life < 200 {
self.action_counter2 = 5;
let mut npc = NPC::create(369, &state.npc_table);
npc.cond.set_alive(true);
npc.x = self.rng.range(62..78) * 0x2000;
npc.y = 0x1000;
npc.direction = Direction::Right;
let _ = npc_list.spawn(0x100, npc);
state.sound_manager.play_sfx(4);
}
}
5 => {
if self.life >= 100 {
self.action_counter2 = 6;
self.npc_flags.set_shootable(false);
let mut npc = NPC::create(369, &state.npc_table);
npc.cond.set_alive(true);
npc.x = self.rng.range(62..78) * 0x2000;
npc.y = 0x1000;
npc.direction = Direction::Right;
let _ = npc_list.spawn(0x100, npc);
state.sound_manager.play_sfx(4);
}
}
6 => {
if self.anim_num == 2 {
self.action_counter2 = 7;
} else {
self.animate(2, 0, 2);
}
}
7 => {
self.action_counter3 = self.action_counter3.wrapping_add(1);
if self.action_counter3 >= 500 {
self.action_counter2 = 8;
if self.anim_num == 0 {
self.action_counter2 = 9;
self.npc_flags.set_shootable(true);
} else {
self.anim_counter += 1;
if self.anim_counter > 2 {
self.anim_counter = 0;
self.anim_num = self.anim_num.saturating_sub(1);
}
}
}
}
8 => {
if self.anim_num == 0 {
self.action_counter2 = 9;
self.npc_flags.set_shootable(true);
self.anim_num = 0;
} else {
self.anim_counter += 1;
if self.anim_counter > 2 {
self.anim_counter = 0;
self.anim_num = self.anim_num.saturating_sub(1);
}
}
}
_ => (),
}
}
self.anim_rect = state.constants.npc.n368_gclone[self.anim_num as usize];
Ok(())
}
// Curly clones that spawn during the G-CLONE boss battle
pub(crate) fn tick_n369_gclone_curly_clone(
&mut self,
state: &mut SharedGameState,
players: [&mut Player; 2],
npc_list: &NPCList,
) -> GameResult {
// action_counter3 is used to keep track of grabbed player
let mut player = self.get_closest_player_mut(players);
match self.action_num {
0 | 1 | 10 => {
if self.action_num == 0 {
self.anim_num = 0;
self.action_num = 1;
self.event_num = 450;
}
if self.action_num == 10 || self.flags.hit_bottom_wall() {
if self.action_num != 10 {
state.sound_manager.play_sfx(23);
self.action_counter = 0;
self.anim_num = 3;
self.action_num = 10;
}
if self.x - 0x1000 >= player.x || self.x + 0x1000 <= player.x {
self.action_counter += 1;
if self.action_counter > 32 {
self.action_num = 11;
self.action_counter = 2;
self.anim_num = 0;
}
}
}
}
11 | 20 => {
if self.action_num == 11 {
self.action_counter += 1;
if self.action_counter >= 32 {
self.action_num = 20;
self.action_counter = self.rng.range(100..150) as u16;
self.anim_counter = 0;
}
}
if self.action_num == 20 || self.action_counter >= 32 {
if self.x >= player.x {
self.direction = Direction::Left;
self.vel_x -= 64;
} else {
self.direction = Direction::Right;
self.vel_x += 64;
}
self.vel_x = i32::clamp(self.vel_x, -1024, 1024);
self.animate(3, 1, 2);
if (self.direction == Direction::Left && self.vel_x > 0)
|| (self.direction == Direction::Right && self.vel_x < 0)
{
self.anim_counter = 0;
}
self.action_counter = self.action_counter.saturating_sub(1);
if self.action_counter <= 0 {
self.anim_num = 3;
self.vel_x = 3 * self.vel_x / 4;
self.action_num = 30;
self.action_counter = 1;
}
}
}
14 => {
self.action_counter += 1;
if self.action_counter >= 40 {
self.action_num = 11;
self.action_counter = 2;
self.anim_num = 0;
}
}
30 => {
self.action_counter += 1;
if self.action_counter >= 12 {
if self.rng.range(0..10) % 2 != 0 {
self.vel_y = -0x800;
} else {
self.vel_y = -0x400;
self.vel_x = 0x5FF * self.direction.vector_x();
}
self.anim_num = 4;
self.damage = 0;
self.action_num = 31;
state.sound_manager.play_sfx(30);
}
}
31 => {
if self.action_counter3 == 0 {
if self.flags.hit_left_wall() && self.vel_x < 0 {
self.vel_x *= -1;
self.direction = Direction::Right;
}
if self.flags.hit_right_wall() && self.vel_x > 0 {
self.vel_x *= -1;
self.direction = Direction::Left;
}
if self.flags.hit_bottom_wall() {
self.vel_x = 0;
self.damage = 3;
self.anim_num = 3;
self.action_num = 10;
}
}
}
40 | 41 => {
if self.flags.hit_bottom_wall() {
if self.action_num == 40 {
self.action_num = 41;
}
self.animate(3, 7, 8);
self.action_counter += 1;
if self.action_counter > 100 {
state.sound_manager.play_sfx(25);
player.x = self.x;
player.y = self.y;
player.cond.set_hidden(false);
player.shock_counter = 0;
if self.direction == Direction::Right {
player.x -= 0x800;
player.vel_x = -0x5FF;
player.vel_y = -0x400;
player.direction = Direction::Left;
} else {
player.x += 0x800;
player.vel_x = 0x5FF;
player.vel_y = -0x400;
player.direction = Direction::Right;
}
self.direction = self.direction.opposite();
self.anim_num = 9;
self.action_num = 51;
self.action_counter = 1;
self.action_counter3 = 0;
}
}
}
50 => {
state.sound_manager.play_sfx(25);
player.x = self.x;
player.y = self.y;
player.cond.set_hidden(false);
player.shock_counter = 0;
if self.direction == Direction::Right {
player.x -= 0x800;
player.vel_x = -0x5FF;
player.vel_y = -0x400;
player.direction = Direction::Left;
} else {
player.x += 0x800;
player.vel_x = 0x5FF;
player.vel_y = -0x400;
player.direction = Direction::Right;
}
self.direction = self.direction.opposite();
self.anim_num = 9;
self.action_num = 51;
self.action_counter = 1;
self.action_counter3 = 0;
}
51 => {
self.action_counter += 1;
if self.action_counter > 30 {
self.action_num = 10;
}
}
200 => {
self.action_counter2 = 77;
self.npc_type = 363;
self.action_num = 0;
self.damage = 0;
self.event_num = 451;
}
_ => {}
}
if self.action_num == 31 && self.action_counter3 == 0 && player.shock_counter == 0 {
self.action_counter += 1;
if self.action_counter > 2 {
if self.x - 0x1000 < player.x
&& self.x + 0x1000 > player.x
&& self.y - 0x1000 < player.y
&& self.y + 0x1000 > player.y
{
self.action_counter3 = 1;
self.action_num = 40;
self.action_counter = 0;
self.anim_num = 8;
self.vel_x = 0;
player.cond.set_hidden(true);
player.shock_counter = 180;
// Switch spawns a quote NPC behind this NPC
if state.constants.is_switch {
let mut npc = NPC::create(150, &state.npc_table);
npc.cond.set_alive(true);
npc.x = self.x;
npc.y = self.y;
npc.direction = player.direction;
npc.parent_id = self.id;
npc.action_num = 200;
let _ = npc_list.spawn(0xAA, npc);
}
}
}
}
self.vel_y += 0x40;
self.clamp_fall_speed();
self.x += self.vel_x;
self.y += self.vel_y;
let dir_offset = if self.direction == Direction::Left { 0 } else { 10 };
self.anim_rect = state.constants.npc.n369_gclone_curly_clone[self.anim_num as usize + dir_offset];
if self.life <= 900 && !player.cond.hidden() {
self.action_counter2 = 77;
self.npc_type = 363;
self.action_num = 0;
self.damage = 0;
self.event_num = 451;
self.action_counter3 = 0;
}
Ok(())
}
}