doukutsu-rs/src/game/npc/ai/outer_wall.rs

407 lines
13 KiB
Rust

use num_traits::abs;
use crate::common::Direction;
use crate::framework::error::GameResult;
use crate::game::npc::list::NPCList;
use crate::game::npc::NPC;
use crate::game::player::Player;
use crate::game::shared_game_state::SharedGameState;
use crate::util::rng::RNG;
impl NPC {
pub(crate) fn tick_n212_sky_dragon(
&mut self,
state: &mut SharedGameState,
players: [&mut Player; 2],
npc_list: &NPCList,
) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.action_num = 1;
self.y -= 0x800;
}
self.animate(30, 0, 1);
}
10 | 11 => {
if self.action_num == 10 {
self.action_num = 11;
self.anim_num = 2;
self.anim_counter = 0;
self.target_y = self.y - 0x2000;
self.target_x = self.x - 0xc00;
self.vel_y = 0;
self.npc_flags.set_ignore_solidity(true);
// Co-op
if players[1].cond.alive() {
let mut npc = NPC::create(370, &state.npc_table);
npc.cond.set_alive(true);
npc.parent_id = self.id;
npc.x = self.x;
npc.y = self.y;
npc.action_num = 200;
npc.direction = Direction::Right;
let _ = npc_list.spawn(0xAA, npc);
}
}
self.vel_x += if self.x >= self.target_x { -8 } else { 8 };
self.vel_y += if self.y >= self.target_y { -8 } else { 8 };
self.x += self.vel_x;
self.y += self.vel_y;
self.animate(5, 2, 3);
}
20 | 21 => {
if self.action_num == 20 {
self.action_num = 21;
self.npc_flags.set_ignore_solidity(true);
}
self.vel_y += if self.y >= self.target_y { -0x10 } else { 0x10 };
self.vel_x += 0x20;
self.vel_x = self.vel_x.clamp(-0x600, 0x600);
self.x += self.vel_x;
self.y += self.vel_y;
self.animate(2, 2, 3);
}
30 => {
self.action_num = 31;
let mut npc = NPC::create(297, &state.npc_table);
npc.cond.set_alive(true);
npc.parent_id = self.id;
let _ = npc_list.spawn(0x100, npc);
}
_ => (),
}
self.anim_rect = state.constants.npc.n212_sky_dragon[self.anim_num as usize];
if players[0].equip.has_mimiga_mask() && self.anim_num > 1 {
self.anim_rect.top += 40;
self.anim_rect.bottom += 40;
}
// Switch uses the extra space on the sprite sheet for 2P's Curly
if state.constants.is_switch {
if self.anim_num <= 1 {
self.anim_rect.top += 8;
self.display_bounds.top = 0x2000;
} else {
self.display_bounds.top = 0x3000;
}
}
Ok(())
}
pub(crate) fn tick_n213_night_spirit(
&mut self,
state: &mut SharedGameState,
players: [&mut Player; 2],
npc_list: &NPCList,
) -> GameResult {
// Nicalis
if state.constants.is_cs_plus && self.tsc_direction != 0 {
self.direction = Direction::Right;
}
let player = self.get_closest_player_ref(&players);
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.anim_num = 0;
self.target_x = self.x;
self.target_y = self.y;
}
if player.y > self.y - 0x1000 && player.y < self.y + 0x1000 {
self.y += if self.direction != Direction::Left { 0x1E000 } else { -0x1E000 };
self.action_num = 10;
self.action_counter = 0;
self.anim_num = 1;
self.vel_y = 0;
self.npc_flags.set_shootable(true);
}
}
10 => {
self.animate(2, 1, 3);
self.action_counter += 1;
if self.action_counter > 200 {
self.action_num = 20;
self.action_counter = 0;
self.anim_num = 4;
}
}
20 => {
self.animate(2, 4, 6);
self.action_counter += 1;
if self.action_counter > 50 {
self.action_num = 30;
self.action_counter = 0;
self.anim_num = 7;
}
}
30 => {
self.animate(2, 7, 9);
self.action_counter += 1;
if self.action_counter % 5 == 1 {
let mut npc = NPC::create(214, &state.npc_table);
npc.cond.set_alive(true);
npc.x = self.x;
npc.y = self.y;
npc.vel_y = self.rng.range(-0x200..0x200);
npc.vel_x = self.rng.range(2..12) * 0x80;
let _ = npc_list.spawn(0x100, npc);
state.sound_manager.play_sfx(21);
}
if self.action_counter > 50 {
self.action_num = 10;
self.action_counter = 0;
self.anim_num = 1;
}
}
40 => {
self.vel_y += if self.y >= self.target_y { -0x40 } else { 0x40 };
self.vel_y = self.vel_y.clamp(-0x400, 0x400);
self.y += if self.shock > 0 { self.vel_y / 2 } else { self.vel_y };
self.animate(2, 4, 6);
if player.y < self.target_y + 0x1E000 && player.y > self.target_y - 0x1E000 {
self.action_num = 20;
self.action_counter = 0;
self.anim_num = 4;
}
}
_ => (),
}
if self.action_num > 9 && self.action_num <= 30 {
self.vel_y += if self.y >= player.y { -0x19 } else { 0x19 };
self.vel_y = self.vel_y.clamp(-0x400, 0x400);
if self.flags.hit_top_wall() {
self.vel_y = 0x200;
}
if self.flags.hit_bottom_wall() {
self.vel_y = -0x200;
}
self.y += if self.shock > 0 { self.vel_y / 2 } else { self.vel_y };
if player.y > self.target_y + 0x1E000 || player.y < self.target_y - 0x1E000 {
self.action_num = 40;
}
}
self.anim_rect = state.constants.npc.n213_night_spirit[self.anim_num as usize];
Ok(())
}
pub(crate) fn tick_n214_night_spirit_projectile(
&mut self,
state: &mut SharedGameState,
npc_list: &NPCList,
) -> GameResult {
if self.action_num == 0 {
self.action_num = 1;
self.npc_flags.set_ignore_solidity(true);
}
if self.action_num == 1 {
self.animate(2, 0, 2);
self.vel_x -= 0x19;
self.x += self.vel_x;
self.y += self.vel_y;
if self.vel_x < 0 {
self.npc_flags.set_ignore_solidity(false);
}
if self.flags.hit_anything() {
npc_list.create_death_smoke(self.x, self.y, self.display_bounds.right as usize, 4, state, &self.rng);
state.sound_manager.play_sfx(28);
self.cond.set_alive(false);
}
}
self.anim_rect = state.constants.npc.n214_night_spirit_projectile[self.anim_num as usize];
Ok(())
}
pub(crate) fn tick_n215_sandcroc_outer_wall(
&mut self,
state: &mut SharedGameState,
players: [&mut Player; 2],
) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.action_num = 1;
self.action_counter = 0;
self.anim_num = 0;
self.target_y = self.y;
self.npc_flags.set_shootable(false);
self.npc_flags.set_ignore_solidity(false);
self.npc_flags.set_invulnerable(false);
self.npc_flags.set_solid_soft(false);
}
let player = self.get_closest_player_mut(players);
if abs(self.x - player.x) < 0x1800 && player.y > self.y && player.y < self.y + 0x1000 {
self.action_num = 15;
self.action_counter = 0;
}
}
15 => {
self.action_counter += 1;
if self.action_counter > 10 {
state.sound_manager.play_sfx(102);
self.action_num = 20;
}
}
20 => {
self.anim_counter += 1;
if self.anim_counter > 3 {
self.anim_num += 1;
self.anim_counter = 0;
}
match self.anim_num {
3 => self.damage = 15,
4 => {
self.action_num = 30;
self.action_counter = 0;
self.npc_flags.set_shootable(true);
}
_ => (),
}
}
30 => {
self.damage = 0;
self.npc_flags.set_solid_soft(true);
self.action_counter += 1;
if self.shock > 0 {
self.action_num = 40;
self.action_counter = 0;
}
}
40 => {
self.npc_flags.set_ignore_solidity(true);
self.y += 0x200;
self.action_counter += 1;
if self.action_counter == 32 {
self.action_num = 50;
self.action_counter = 0;
self.npc_flags.set_solid_soft(false);
self.npc_flags.set_shootable(false);
}
}
50 => {
if self.action_counter > 99 {
self.y = self.target_y;
self.action_num = 0;
self.anim_num = 0;
} else {
self.action_counter += 1;
}
}
_ => (),
}
self.anim_rect = state.constants.npc.n215_sandcroc_outer_wall[self.anim_num as usize];
Ok(())
}
pub(crate) fn tick_n347_hoppy(&mut self, state: &mut SharedGameState, players: [&mut Player; 2]) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.action_num = 1;
}
self.anim_num = 0;
let player = self.get_closest_player_ref(&players);
if player.y < self.y + 0x10000 && player.y > self.y - 0x10000 {
self.action_num = 10;
self.action_counter = 0;
self.anim_num = 1;
}
}
10 => {
self.action_counter += 1;
if self.action_counter == 4 {
self.anim_num = 2;
}
if self.action_counter > 12 {
self.action_num = 12;
self.anim_num = 3;
self.vel_x = 0x700;
state.sound_manager.play_sfx(6);
}
}
12 => {
let player = self.get_closest_player_ref(&players);
if player.y < self.y {
self.vel_y = -0xAA;
} else {
self.vel_y = 0xAA;
}
if self.flags.hit_left_wall() {
self.action_num = 13;
self.action_counter = 0;
self.anim_num = 2;
self.vel_x = 0;
self.vel_y = 0;
} else {
self.vel_x -= 0x2A;
if self.vel_x < -0x5FF {
self.vel_x = -0x5FF;
}
self.x += self.vel_x;
self.y += self.vel_y;
}
}
13 => {
self.action_counter += 1;
if self.action_counter == 2 {
self.anim_num = 1;
}
if self.action_counter == 6 {
self.anim_num = 0;
}
if self.action_counter > 16 {
self.action_num = 1;
}
}
_ => (),
}
self.anim_rect = state.constants.npc.n347_hoppy[self.anim_num as usize];
Ok(())
}
}