doukutsu-rs/src/game/npc/ai/mimiga_village.rs

895 lines
28 KiB
Rust

use std::cmp::Ordering;
use num_traits::{abs, clamp};
use crate::common::Direction;
use crate::framework::error::GameResult;
use crate::game::npc::list::NPCList;
use crate::game::npc::NPC;
use crate::game::player::{Player, TargetPlayer};
use crate::game::shared_game_state::SharedGameState;
use crate::game::stage::Stage;
use crate::game::weapon::bullet::BulletManager;
use crate::util::rng::RNG;
impl NPC {
pub(crate) fn tick_n069_pignon(&mut self, state: &mut SharedGameState) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.action_num = 1;
self.anim_num = 0;
self.anim_counter = 0;
self.vel_x = 0;
}
if self.rng.range(0..100) == 1 {
self.action_num = 2;
self.action_counter = 0;
self.anim_num = 1;
}
if self.rng.range(0..150) == 1 {
self.action_num = 3;
self.action_counter = 50;
self.anim_num = 0;
}
}
2 => {
self.action_counter += 1;
if self.action_counter > 8 {
self.action_num = 1;
self.anim_num = 0;
}
}
3 | 4 => {
if self.action_num == 3 {
self.action_num = 4;
self.anim_num = 2;
self.anim_counter = 0;
}
if self.action_counter > 0 {
self.action_counter -= 1;
} else {
self.action_num = 0;
}
self.animate(2, 2, 4);
if self.flags.hit_left_wall() {
self.direction = Direction::Right;
}
if self.flags.hit_right_wall() {
self.direction = Direction::Left;
}
self.vel_x = self.direction.vector_x() * 0x100;
}
5 => {
if self.flags.hit_bottom_wall() {
self.action_num = 0;
}
}
_ => (),
}
if self.shock > 0 && [1, 2, 4].contains(&self.action_num) {
self.vel_y = -0x200;
self.anim_num = 5;
self.action_num = 5;
}
self.vel_y += 0x40;
self.clamp_fall_speed();
self.x += self.vel_x;
self.y += self.vel_y;
let dir_offset = if self.direction == Direction::Left { 0 } else { 6 };
self.anim_rect = state.constants.npc.n069_pignon[self.anim_num as usize + dir_offset];
Ok(())
}
pub(crate) fn tick_n071_chinfish(&mut self, state: &mut SharedGameState) -> GameResult {
if self.action_num == 0 {
self.action_num = 1;
self.target_x = self.x;
self.target_y = self.y;
self.vel_y = 0x80;
}
if self.action_num == 1 {
self.vel_y += match self.target_y.cmp(&self.y) {
Ordering::Less => -8,
Ordering::Equal => 0,
Ordering::Greater => 8,
};
self.vel_y = clamp(self.vel_y, -0x100, 0x100);
}
self.x += self.vel_x;
self.y += self.vel_y;
self.animate(4, 0, 1);
if self.shock > 0 {
self.anim_num = 2;
}
let dir_offset = if self.direction == Direction::Left { 0 } else { 3 };
self.anim_rect = state.constants.npc.n071_chinfish[self.anim_num as usize + dir_offset];
Ok(())
}
pub(crate) fn tick_n075_kanpachi(&mut self, state: &mut SharedGameState, players: [&mut Player; 2]) -> GameResult {
if self.action_num == 0 {
self.action_num = 1;
self.anim_num = 0;
self.anim_counter = 0;
}
if self.action_num == 1 {
let player = self.get_closest_player_mut(players);
if (self.x - 0x6000 < player.x)
&& (self.x + 0x6000 > player.x)
&& (self.y - 0x6000 < player.y)
&& (self.y + 0x6000 > player.y)
{
self.anim_num = 1;
} else {
self.anim_num = 0;
}
}
self.anim_rect = state.constants.npc.n075_kanpachi[self.anim_num as usize];
Ok(())
}
pub(crate) fn tick_n077_yamashita(&mut self, state: &mut SharedGameState) -> GameResult {
if self.action_num == 0 {
self.action_num = 1;
self.anim_num = 0;
self.anim_counter = 0;
}
match self.action_num {
1 => {
if self.rng.range(0..120) == 10 {
self.action_num = 2;
self.action_counter = 0;
self.anim_num = 1;
}
}
2 => {
self.action_counter += 1;
if self.action_counter > 8 {
self.action_num = 1;
self.anim_num = 0;
}
}
_ => (),
}
if self.direction == Direction::Left {
self.anim_rect = state.constants.npc.n077_yamashita[self.anim_num as usize];
} else {
self.anim_rect = state.constants.npc.n077_yamashita[2];
}
Ok(())
}
pub(crate) fn tick_n079_mahin(&mut self, state: &mut SharedGameState, players: [&mut Player; 2]) -> GameResult {
match self.action_num {
0 => {
self.action_num = 1;
self.anim_num = 2;
self.anim_counter = 0;
}
2 => {
self.anim_num = 0;
if self.rng.range(0..120) == 10 {
self.action_num = 3;
self.action_counter = 0;
self.anim_num = 1;
}
let player = self.get_closest_player_mut(players);
if (self.x - (0x4000) < player.x)
&& (self.x + (0x4000) > player.x)
&& (self.y - (0x4000) < player.y)
&& (self.y + (0x2000) > player.y)
{
self.face_player(player);
}
}
3 => {
self.action_counter += 1;
if self.action_counter > 8 {
self.action_num = 2;
self.anim_num = 0;
}
}
_ => (),
}
self.vel_y += 0x40;
self.clamp_fall_speed();
self.y += self.vel_y;
let dir_offset = if self.direction == Direction::Left { 0 } else { 3 };
self.anim_rect = state.constants.npc.n079_mahin[self.anim_num as usize + dir_offset];
Ok(())
}
pub(crate) fn tick_n080_gravekeeper(
&mut self,
state: &mut SharedGameState,
players: [&mut Player; 2],
) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.npc_flags.set_shootable(false);
self.damage = 0;
self.action_num = 1;
self.hit_bounds.left = 0x800;
}
self.anim_num = 0;
let player = self.get_closest_player_mut(players);
if abs(player.x - self.x) < 0x10000 && self.y - 0x6000 < player.y && self.y + 0x4000 > player.y {
self.anim_counter = 0;
self.action_num = 2;
}
if self.shock > 0 {
self.anim_num = 1;
self.anim_counter = 0;
self.action_num = 2;
self.npc_flags.set_shootable(false);
}
self.face_player(player);
}
2 => {
self.animate(6, 0, 3);
let player = self.get_closest_player_mut(players);
if abs(player.x - self.x) < 0x2000 {
self.hit_bounds.left = 0x2400;
self.action_counter = 0;
self.action_num = 3;
self.npc_flags.set_shootable(true);
state.sound_manager.play_sfx(34);
}
self.face_player(player);
self.vel_x = self.direction.vector_x() * 0x100;
}
3 => {
self.anim_num = 4;
self.vel_x = 0;
self.action_counter += 1;
if self.action_counter > 40 {
self.action_counter = 0;
self.action_num = 4;
state.sound_manager.play_sfx(106);
}
}
4 => {
self.anim_num = 5;
self.damage = 10;
self.action_counter += 1;
if self.action_counter > 2 {
self.action_counter = 0;
self.action_num = 5;
}
}
5 => {
self.action_counter += 1;
if self.action_counter > 60 {
self.action_num = 0;
}
self.anim_num = 6;
}
_ => (),
}
if (self.vel_x < 0 && self.flags.hit_left_wall()) || (self.vel_x > 0 && self.flags.hit_right_wall()) {
self.vel_x = 0;
}
self.vel_x = clamp(self.vel_x, -0x400, 0x400);
self.vel_y = clamp(self.vel_y + 0x20, -0x5ff, 0x5ff);
self.x += self.vel_x;
self.y += self.vel_y;
let dir_offset = if self.direction == Direction::Left { 0 } else { 7 };
self.anim_rect = state.constants.npc.n080_gravekeeper[self.anim_num as usize + dir_offset];
Ok(())
}
pub(crate) fn tick_n081_giant_pignon(
&mut self,
state: &mut SharedGameState,
players: [&mut Player; 2],
) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.action_num = 1;
self.anim_num = 0;
self.anim_counter = 0;
self.vel_x = 0;
}
if self.rng.range(0..100) == 1 {
self.action_num = 2;
self.action_counter = 0;
self.anim_num = 1;
} else {
if self.rng.range(0..150) == 1 {
self.direction = self.direction.opposite();
}
if self.rng.range(0..150) == 1 {
self.action_num = 3;
self.action_counter = 50;
self.anim_num = 0;
}
}
}
2 => {
self.action_counter += 1;
if self.action_counter > 8 {
self.action_num = 1;
self.anim_num = 0;
}
}
3 | 4 => {
if self.action_num == 3 {
self.action_num = 4;
self.anim_num = 2;
self.anim_counter = 0;
}
if self.action_counter > 0 {
self.action_counter -= 1;
} else {
self.action_num = 0;
}
self.animate(2, 2, 4);
if self.flags.hit_left_wall() {
self.direction = Direction::Right;
}
if self.flags.hit_right_wall() {
self.direction = Direction::Left;
}
self.vel_x = self.direction.vector_x() * 0x100;
}
5 => {
if self.flags.hit_bottom_wall() {
self.action_num = 0;
}
}
_ => (),
}
if self.shock > 0 && [1, 2, 4].contains(&self.action_num) {
let player = self.get_closest_player_mut(players);
self.vel_x = if self.x < player.x { 0x100 } else { -0x100 };
self.vel_y = -0x200;
self.anim_num = 5;
self.action_num = 5;
}
self.vel_y += 0x40;
self.clamp_fall_speed();
self.x += self.vel_x;
self.y += self.vel_y;
let dir_offset = if self.direction == Direction::Left { 0 } else { 6 };
self.anim_rect = state.constants.npc.n081_giant_pignon[self.anim_num as usize + dir_offset];
Ok(())
}
pub(crate) fn tick_n091_mimiga_cage(&mut self, state: &SharedGameState) -> GameResult {
if self.action_num == 0 {
self.action_num = 1;
self.y += 0x2000;
self.anim_rect = state.constants.npc.n091_mimiga_cage;
}
Ok(())
}
pub(crate) fn tick_n313_ma_pignon(
&mut self,
state: &mut SharedGameState,
players: [&mut Player; 2],
npc_list: &NPCList,
bullet_manager: &mut BulletManager,
) -> GameResult {
let player = self.get_closest_player_mut(players);
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.action_num = 1;
self.y += 0x800;
}
self.vel_y += 0x40;
if self.rng.range(0..120) == 10 {
self.action_num = 2;
self.action_counter = 0;
self.anim_num = 1;
}
if player.x > self.x - 0x4000 && player.x < self.x + 0x4000 {
self.face_player(player);
}
}
2 => {
self.action_counter += 1;
if self.action_counter > 8 {
self.action_num = 1;
self.anim_num = 0;
}
}
100 | 110 => {
if self.action_num == 100 {
self.action_num = 110;
self.action_counter = 0;
self.action_counter2 = 0;
self.npc_flags.set_shootable(true);
}
self.damage = 1;
self.face_player(player);
self.anim_num = 0;
self.action_counter += 1;
if self.action_counter > 4 {
self.action_counter = 0;
self.action_num = 120;
self.action_counter3 += 1;
if self.action_counter3 > 12 {
self.action_counter3 = 0;
self.action_num = 300;
}
}
}
120 => {
self.anim_num = 2;
self.action_counter += 1;
if self.action_counter > 4 {
self.action_num = 130;
self.anim_num = 3;
self.vel_x = 2 * self.rng.range(-512..512);
self.vel_y = -0x800;
state.sound_manager.play_sfx(30);
self.action_counter2 += 1;
}
}
130 => {
self.vel_y += 0x80;
if self.y > 0x10000 {
self.npc_flags.set_ignore_solidity(false)
};
if (self.vel_x < 0 && self.flags.hit_left_wall()) || (self.vel_x > 0 && self.flags.hit_right_wall()) {
self.vel_x *= -1
};
self.face_player(player);
self.anim_num = if self.vel_y < -0x200 {
3
} else if self.vel_y > 0x200 {
4
} else {
0
};
if self.flags.hit_bottom_wall() {
self.action_num = 140;
self.action_counter = 0;
self.anim_num = 2;
self.vel_x = 0;
}
if self.action_counter2 > 4 && player.y < self.y + 0x800 {
self.action_num = 200;
self.action_counter = 0;
self.vel_x = 0;
self.vel_y = 0;
}
}
140 => {
self.anim_num = 2;
self.action_counter += 1;
if self.action_counter > 4 {
self.action_num = 110;
}
}
200 => {
self.anim_num = 5;
self.action_counter += 1;
if self.action_counter > 10 {
self.action_num = 210;
self.anim_num = 6;
self.vel_x = 0x5FF * self.direction.vector_x();
state.sound_manager.play_sfx(25);
self.npc_flags.set_shootable(false);
self.npc_flags.set_invulnerable(true);
self.damage = 10;
}
}
210 => {
self.animate(1, 6, 7);
if (self.vel_x < 0 && self.flags.hit_left_wall()) || (self.vel_x > 0 && self.flags.hit_right_wall()) {
self.action_num = 220
};
}
220 | 221 => {
if self.action_num == 220 {
self.action_num = 221;
self.action_counter = 0;
state.quake_counter = 16;
state.quake_rumble_counter = 16;
state.sound_manager.play_sfx(26);
self.damage = 4
}
self.animate(1, 6, 7);
self.action_counter += 1;
if self.action_counter % 6 == 0 {
let mut npc = NPC::create(314, &state.npc_table);
npc.cond.set_alive(true);
npc.x = (self.rng.range(4..16) + state.constants.game.tile_offset_x) * 0x2000;
npc.y = 0x2000;
let _ = npc_list.spawn(0x100, npc);
}
if self.action_counter > 30 {
self.action_counter2 = 0;
self.action_num = 130;
self.npc_flags.set_shootable(true);
self.npc_flags.set_invulnerable(false);
self.damage = 3;
}
}
300 | 301 => {
if self.action_num == 300 {
self.action_num = 301;
self.anim_num = 9;
self.face_player(player);
}
self.animate(1, 9, 11);
self.vel_x = if self.direction == Direction::Left { -0x400 } else { 0x400 };
if player.x > self.x - 0x800 && player.x < self.x + 0x800 {
self.action_num = 310;
self.action_counter = 0;
self.anim_num = 2;
self.vel_x = 0;
}
}
310 => {
self.anim_num = 2;
self.action_counter += 1;
if self.action_counter > 4 {
self.action_num = 320;
self.anim_num = 12;
self.vel_y = -0x800;
state.sound_manager.play_sfx(25);
self.npc_flags.set_ignore_solidity(true);
self.npc_flags.set_shootable(false);
self.npc_flags.set_invulnerable(true);
self.damage = 10;
}
}
320 => {
self.animate(1, 12, 13);
if self.y < 0x2000 {
self.action_num = 330
};
}
330 | 331 => {
if self.action_num == 330 {
self.vel_y = 0;
self.action_num = 331;
self.action_counter = 0;
state.quake_counter = 16;
state.quake_rumble_counter = 16;
state.sound_manager.play_sfx(26);
}
self.animate(1, 12, 13);
self.action_counter += 1;
if self.action_counter % 6 == 0 {
let mut npc = NPC::create(315, &state.npc_table);
npc.cond.set_alive(true);
npc.x = (self.rng.range(4..16) + state.constants.game.tile_offset_x) * 0x2000;
let _ = npc_list.spawn(0x100, npc);
}
if self.action_counter > 30 {
self.action_counter2 = 0;
self.action_num = 130;
self.npc_flags.set_shootable(true);
self.npc_flags.set_invulnerable(false);
self.damage = 3;
}
}
500 | 501 => {
if self.action_num == 500 {
self.npc_flags.set_shootable(false);
self.action_num = 501;
self.action_counter = 0;
self.anim_num = 8;
self.target_x = self.x;
self.damage = 0;
npc_list.kill_npcs_by_type(315, true, state);
}
self.vel_y += 0x20;
self.action_counter += 1;
self.x = self.target_x + if self.action_counter % 2 == 0 { 0x200 } else { 0 };
}
_ => (),
}
if self.action_num > 100 && self.action_num < 500 && self.action_num != 210 && self.action_num != 320 {
// Missiles + Blade
if bullet_manager.count_bullets_multi(
&[13, 14, 15, 16, 17, 18, 23, 25, 26, 27, 28, 29, 30, 31, 32, 33],
TargetPlayer::Player1,
) + bullet_manager.count_bullets_multi(
&[13, 14, 15, 16, 17, 18, 23, 25, 26, 27, 28, 29, 30, 31, 32, 33],
TargetPlayer::Player2,
) > 0
{
self.npc_flags.set_shootable(false);
self.npc_flags.set_invulnerable(true);
} else {
self.npc_flags.set_shootable(true);
self.npc_flags.set_invulnerable(false);
}
}
self.clamp_fall_speed();
self.x += self.vel_x;
self.y += self.vel_y;
let dir_offset = if self.direction == Direction::Left { 0 } else { 14 };
self.anim_rect = state.constants.npc.n313_ma_pignon[self.anim_num as usize + dir_offset];
Ok(())
}
pub(crate) fn tick_n314_ma_pignon_rock(
&mut self,
state: &mut SharedGameState,
players: [&mut Player; 2],
npc_list: &NPCList,
stage: &Stage,
) -> GameResult {
let player = self.get_closest_player_mut(players);
match self.action_num {
0 | 100 => {
if self.action_num == 0 {
self.action_num = 100;
self.npc_flags.set_invulnerable(true);
self.anim_num = self.rng.range(0..2) as u16;
}
self.vel_y += 0x40;
if self.vel_y > 0x700 {
self.vel_y = 0x700
};
if self.y > 0x10000 {
self.npc_flags.set_ignore_solidity(false)
};
if self.flags.hit_bottom_wall() {
self.vel_y = -0x200;
self.action_num = 110;
self.npc_flags.set_ignore_solidity(true);
state.sound_manager.play_sfx(12);
state.quake_counter = 10;
state.quake_rumble_counter = 10;
let mut npc = NPC::create(4, &state.npc_table);
npc.cond.set_alive(true);
for _ in 0..2 {
npc.x = self.x + self.rng.range(-12..12) * 0x200;
npc.y = self.y + 0x2000;
npc.vel_x = self.rng.range(-0x155..0x155);
npc.vel_y = self.rng.range(-0x600..0);
let _ = npc_list.spawn(0x100, npc.clone());
}
}
}
110 => {
self.vel_y += 0x40;
if self.y > stage.map.height as i32 * state.tile_size.as_int() * 0x200 {
self.cond.set_alive(false);
return Ok(());
}
}
_ => (),
}
self.animate(6, 0, 2);
self.damage = if player.y > self.y { 10 } else { 0 };
self.y += self.vel_y;
self.anim_rect = state.constants.npc.n314_ma_pignon_rock[self.anim_num as usize];
Ok(())
}
pub(crate) fn tick_n315_ma_pignon_clone(
&mut self,
state: &mut SharedGameState,
players: [&mut Player; 2],
bullet_manager: &mut BulletManager,
) -> GameResult {
let player = self.get_closest_player_mut(players);
match self.action_num {
0 => {
self.anim_num = 3;
self.vel_y += 0x80;
self.action_counter2 = 0;
if self.y > 0x10000 {
self.action_num = 130;
self.npc_flags.set_ignore_solidity(false);
}
}
100 | 110 => {
if self.action_num == 100 {
self.action_num = 110;
self.action_counter = 0;
self.action_counter2 = 0;
self.npc_flags.set_shootable(true);
}
self.face_player(player);
self.action_counter += 1;
if self.action_counter > 4 {
self.action_num = 120;
self.action_counter = 0;
}
}
120 => {
self.anim_num = 1;
self.action_counter += 1;
if self.action_counter > 4 {
self.action_num = 130;
self.anim_num = 3;
self.vel_x = 2 * self.rng.range(-0x200..0x200);
self.vel_y = -0x800;
state.sound_manager.play_sfx(30);
}
}
130 => {
self.vel_y += 0x80;
if (self.vel_x < 0 && self.flags.hit_left_wall()) || (self.vel_x > 0 && self.flags.hit_right_wall()) {
self.vel_x *= -1
};
self.face_player(player);
self.anim_num = if self.vel_y < -0x200 {
2
} else if self.vel_y > 0x200 {
0
} else {
3
};
if self.flags.hit_bottom_wall() {
self.action_num = 140;
self.action_counter = 0;
self.anim_num = 1;
self.vel_x = 0;
}
}
140 => {
self.anim_num = 1;
self.action_counter += 1;
if self.action_counter > 4 {
// action_counter is not reset here
self.action_num = 110;
self.npc_flags.set_shootable(true);
}
}
_ => (),
}
if self.action_num > 100 {
// Missiles + Blade
if bullet_manager.count_bullets_multi(
&[13, 14, 15, 16, 17, 18, 23, 25, 26, 27, 28, 29, 30, 31, 32, 33],
TargetPlayer::Player1,
) + bullet_manager.count_bullets_multi(
&[13, 14, 15, 16, 17, 18, 23, 25, 26, 27, 28, 29, 30, 31, 32, 33],
TargetPlayer::Player2,
) > 0
{
self.npc_flags.set_shootable(false);
self.npc_flags.set_invulnerable(true);
} else {
self.npc_flags.set_shootable(true);
self.npc_flags.set_invulnerable(false);
}
}
self.action_counter2 += 1;
if self.action_counter2 > 300 {
self.vanish(state);
} else {
self.clamp_fall_speed();
self.x += self.vel_x;
self.y += self.vel_y;
let dir_offset = if self.direction == Direction::Left { 0 } else { 4 };
self.anim_rect = state.constants.npc.n315_ma_pignon_clone[self.anim_num as usize + dir_offset];
}
Ok(())
}
}