895 lines
28 KiB
Rust
895 lines
28 KiB
Rust
use std::cmp::Ordering;
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use num_traits::{abs, clamp};
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use crate::common::Direction;
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use crate::framework::error::GameResult;
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use crate::game::npc::list::NPCList;
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use crate::game::npc::NPC;
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use crate::game::player::{Player, TargetPlayer};
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use crate::game::shared_game_state::SharedGameState;
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use crate::game::stage::Stage;
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use crate::game::weapon::bullet::BulletManager;
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use crate::util::rng::RNG;
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impl NPC {
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pub(crate) fn tick_n069_pignon(&mut self, state: &mut SharedGameState) -> GameResult {
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match self.action_num {
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0 | 1 => {
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if self.action_num == 0 {
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self.action_num = 1;
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self.anim_num = 0;
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self.anim_counter = 0;
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self.vel_x = 0;
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}
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if self.rng.range(0..100) == 1 {
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self.action_num = 2;
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self.action_counter = 0;
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self.anim_num = 1;
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}
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if self.rng.range(0..150) == 1 {
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self.action_num = 3;
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self.action_counter = 50;
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self.anim_num = 0;
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}
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}
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2 => {
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self.action_counter += 1;
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if self.action_counter > 8 {
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self.action_num = 1;
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self.anim_num = 0;
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}
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}
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3 | 4 => {
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if self.action_num == 3 {
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self.action_num = 4;
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self.anim_num = 2;
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self.anim_counter = 0;
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}
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if self.action_counter > 0 {
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self.action_counter -= 1;
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} else {
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self.action_num = 0;
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}
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self.animate(2, 2, 4);
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if self.flags.hit_left_wall() {
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self.direction = Direction::Right;
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}
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if self.flags.hit_right_wall() {
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self.direction = Direction::Left;
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}
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self.vel_x = self.direction.vector_x() * 0x100;
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}
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5 => {
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if self.flags.hit_bottom_wall() {
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self.action_num = 0;
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}
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}
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_ => (),
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}
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if self.shock > 0 && [1, 2, 4].contains(&self.action_num) {
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self.vel_y = -0x200;
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self.anim_num = 5;
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self.action_num = 5;
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}
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self.vel_y += 0x40;
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self.clamp_fall_speed();
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self.x += self.vel_x;
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self.y += self.vel_y;
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let dir_offset = if self.direction == Direction::Left { 0 } else { 6 };
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self.anim_rect = state.constants.npc.n069_pignon[self.anim_num as usize + dir_offset];
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Ok(())
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}
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pub(crate) fn tick_n071_chinfish(&mut self, state: &mut SharedGameState) -> GameResult {
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if self.action_num == 0 {
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self.action_num = 1;
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self.target_x = self.x;
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self.target_y = self.y;
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self.vel_y = 0x80;
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}
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if self.action_num == 1 {
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self.vel_y += match self.target_y.cmp(&self.y) {
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Ordering::Less => -8,
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Ordering::Equal => 0,
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Ordering::Greater => 8,
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};
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self.vel_y = clamp(self.vel_y, -0x100, 0x100);
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}
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self.x += self.vel_x;
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self.y += self.vel_y;
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self.animate(4, 0, 1);
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if self.shock > 0 {
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self.anim_num = 2;
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}
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let dir_offset = if self.direction == Direction::Left { 0 } else { 3 };
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self.anim_rect = state.constants.npc.n071_chinfish[self.anim_num as usize + dir_offset];
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Ok(())
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}
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pub(crate) fn tick_n075_kanpachi(&mut self, state: &mut SharedGameState, players: [&mut Player; 2]) -> GameResult {
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if self.action_num == 0 {
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self.action_num = 1;
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self.anim_num = 0;
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self.anim_counter = 0;
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}
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if self.action_num == 1 {
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let player = self.get_closest_player_mut(players);
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if (self.x - 0x6000 < player.x)
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&& (self.x + 0x6000 > player.x)
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&& (self.y - 0x6000 < player.y)
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&& (self.y + 0x6000 > player.y)
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{
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self.anim_num = 1;
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} else {
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self.anim_num = 0;
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}
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}
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self.anim_rect = state.constants.npc.n075_kanpachi[self.anim_num as usize];
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Ok(())
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}
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pub(crate) fn tick_n077_yamashita(&mut self, state: &mut SharedGameState) -> GameResult {
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if self.action_num == 0 {
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self.action_num = 1;
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self.anim_num = 0;
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self.anim_counter = 0;
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}
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match self.action_num {
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1 => {
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if self.rng.range(0..120) == 10 {
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self.action_num = 2;
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self.action_counter = 0;
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self.anim_num = 1;
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}
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}
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2 => {
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self.action_counter += 1;
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if self.action_counter > 8 {
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self.action_num = 1;
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self.anim_num = 0;
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}
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}
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_ => (),
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}
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if self.direction == Direction::Left {
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self.anim_rect = state.constants.npc.n077_yamashita[self.anim_num as usize];
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} else {
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self.anim_rect = state.constants.npc.n077_yamashita[2];
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}
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Ok(())
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}
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pub(crate) fn tick_n079_mahin(&mut self, state: &mut SharedGameState, players: [&mut Player; 2]) -> GameResult {
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match self.action_num {
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0 => {
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self.action_num = 1;
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self.anim_num = 2;
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self.anim_counter = 0;
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}
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2 => {
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self.anim_num = 0;
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if self.rng.range(0..120) == 10 {
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self.action_num = 3;
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self.action_counter = 0;
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self.anim_num = 1;
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}
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let player = self.get_closest_player_mut(players);
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if (self.x - (0x4000) < player.x)
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&& (self.x + (0x4000) > player.x)
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&& (self.y - (0x4000) < player.y)
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&& (self.y + (0x2000) > player.y)
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{
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self.face_player(player);
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}
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}
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3 => {
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self.action_counter += 1;
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if self.action_counter > 8 {
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self.action_num = 2;
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self.anim_num = 0;
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}
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}
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_ => (),
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}
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self.vel_y += 0x40;
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self.clamp_fall_speed();
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self.y += self.vel_y;
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let dir_offset = if self.direction == Direction::Left { 0 } else { 3 };
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self.anim_rect = state.constants.npc.n079_mahin[self.anim_num as usize + dir_offset];
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Ok(())
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}
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pub(crate) fn tick_n080_gravekeeper(
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&mut self,
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state: &mut SharedGameState,
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players: [&mut Player; 2],
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) -> GameResult {
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match self.action_num {
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0 | 1 => {
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if self.action_num == 0 {
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self.npc_flags.set_shootable(false);
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self.damage = 0;
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self.action_num = 1;
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self.hit_bounds.left = 0x800;
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}
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self.anim_num = 0;
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let player = self.get_closest_player_mut(players);
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if abs(player.x - self.x) < 0x10000 && self.y - 0x6000 < player.y && self.y + 0x4000 > player.y {
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self.anim_counter = 0;
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self.action_num = 2;
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}
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if self.shock > 0 {
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self.anim_num = 1;
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self.anim_counter = 0;
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self.action_num = 2;
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self.npc_flags.set_shootable(false);
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}
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self.face_player(player);
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}
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2 => {
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self.animate(6, 0, 3);
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let player = self.get_closest_player_mut(players);
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if abs(player.x - self.x) < 0x2000 {
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self.hit_bounds.left = 0x2400;
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self.action_counter = 0;
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self.action_num = 3;
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self.npc_flags.set_shootable(true);
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state.sound_manager.play_sfx(34);
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}
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self.face_player(player);
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self.vel_x = self.direction.vector_x() * 0x100;
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}
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3 => {
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self.anim_num = 4;
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self.vel_x = 0;
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self.action_counter += 1;
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if self.action_counter > 40 {
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self.action_counter = 0;
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self.action_num = 4;
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state.sound_manager.play_sfx(106);
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}
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}
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4 => {
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self.anim_num = 5;
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self.damage = 10;
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self.action_counter += 1;
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if self.action_counter > 2 {
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self.action_counter = 0;
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self.action_num = 5;
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}
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}
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5 => {
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self.action_counter += 1;
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if self.action_counter > 60 {
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self.action_num = 0;
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}
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self.anim_num = 6;
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}
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_ => (),
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}
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if (self.vel_x < 0 && self.flags.hit_left_wall()) || (self.vel_x > 0 && self.flags.hit_right_wall()) {
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self.vel_x = 0;
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}
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self.vel_x = clamp(self.vel_x, -0x400, 0x400);
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self.vel_y = clamp(self.vel_y + 0x20, -0x5ff, 0x5ff);
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self.x += self.vel_x;
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self.y += self.vel_y;
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let dir_offset = if self.direction == Direction::Left { 0 } else { 7 };
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self.anim_rect = state.constants.npc.n080_gravekeeper[self.anim_num as usize + dir_offset];
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Ok(())
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}
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pub(crate) fn tick_n081_giant_pignon(
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&mut self,
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state: &mut SharedGameState,
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players: [&mut Player; 2],
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) -> GameResult {
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match self.action_num {
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0 | 1 => {
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if self.action_num == 0 {
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self.action_num = 1;
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self.anim_num = 0;
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self.anim_counter = 0;
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self.vel_x = 0;
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}
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if self.rng.range(0..100) == 1 {
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self.action_num = 2;
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self.action_counter = 0;
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self.anim_num = 1;
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} else {
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if self.rng.range(0..150) == 1 {
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self.direction = self.direction.opposite();
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}
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if self.rng.range(0..150) == 1 {
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self.action_num = 3;
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self.action_counter = 50;
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self.anim_num = 0;
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}
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}
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}
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2 => {
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self.action_counter += 1;
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if self.action_counter > 8 {
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self.action_num = 1;
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self.anim_num = 0;
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}
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}
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3 | 4 => {
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if self.action_num == 3 {
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self.action_num = 4;
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self.anim_num = 2;
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self.anim_counter = 0;
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}
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if self.action_counter > 0 {
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self.action_counter -= 1;
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} else {
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self.action_num = 0;
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}
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self.animate(2, 2, 4);
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if self.flags.hit_left_wall() {
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self.direction = Direction::Right;
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}
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if self.flags.hit_right_wall() {
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self.direction = Direction::Left;
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}
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self.vel_x = self.direction.vector_x() * 0x100;
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}
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5 => {
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if self.flags.hit_bottom_wall() {
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self.action_num = 0;
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}
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}
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_ => (),
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}
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if self.shock > 0 && [1, 2, 4].contains(&self.action_num) {
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let player = self.get_closest_player_mut(players);
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self.vel_x = if self.x < player.x { 0x100 } else { -0x100 };
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self.vel_y = -0x200;
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self.anim_num = 5;
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self.action_num = 5;
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}
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self.vel_y += 0x40;
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self.clamp_fall_speed();
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self.x += self.vel_x;
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self.y += self.vel_y;
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let dir_offset = if self.direction == Direction::Left { 0 } else { 6 };
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self.anim_rect = state.constants.npc.n081_giant_pignon[self.anim_num as usize + dir_offset];
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Ok(())
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}
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pub(crate) fn tick_n091_mimiga_cage(&mut self, state: &SharedGameState) -> GameResult {
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if self.action_num == 0 {
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self.action_num = 1;
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self.y += 0x2000;
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self.anim_rect = state.constants.npc.n091_mimiga_cage;
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}
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Ok(())
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}
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pub(crate) fn tick_n313_ma_pignon(
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&mut self,
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state: &mut SharedGameState,
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players: [&mut Player; 2],
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npc_list: &NPCList,
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bullet_manager: &mut BulletManager,
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) -> GameResult {
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let player = self.get_closest_player_mut(players);
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match self.action_num {
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0 | 1 => {
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if self.action_num == 0 {
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self.action_num = 1;
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self.y += 0x800;
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}
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self.vel_y += 0x40;
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if self.rng.range(0..120) == 10 {
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self.action_num = 2;
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self.action_counter = 0;
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self.anim_num = 1;
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}
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if player.x > self.x - 0x4000 && player.x < self.x + 0x4000 {
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self.face_player(player);
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}
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}
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2 => {
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self.action_counter += 1;
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if self.action_counter > 8 {
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self.action_num = 1;
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self.anim_num = 0;
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}
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}
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100 | 110 => {
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if self.action_num == 100 {
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self.action_num = 110;
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self.action_counter = 0;
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self.action_counter2 = 0;
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self.npc_flags.set_shootable(true);
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}
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self.damage = 1;
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self.face_player(player);
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self.anim_num = 0;
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self.action_counter += 1;
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if self.action_counter > 4 {
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self.action_counter = 0;
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self.action_num = 120;
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self.action_counter3 += 1;
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if self.action_counter3 > 12 {
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self.action_counter3 = 0;
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self.action_num = 300;
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}
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}
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}
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120 => {
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self.anim_num = 2;
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self.action_counter += 1;
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if self.action_counter > 4 {
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self.action_num = 130;
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self.anim_num = 3;
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self.vel_x = 2 * self.rng.range(-512..512);
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self.vel_y = -0x800;
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state.sound_manager.play_sfx(30);
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self.action_counter2 += 1;
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}
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}
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130 => {
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self.vel_y += 0x80;
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if self.y > 0x10000 {
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self.npc_flags.set_ignore_solidity(false)
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};
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if (self.vel_x < 0 && self.flags.hit_left_wall()) || (self.vel_x > 0 && self.flags.hit_right_wall()) {
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self.vel_x *= -1
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};
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self.face_player(player);
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self.anim_num = if self.vel_y < -0x200 {
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3
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} else if self.vel_y > 0x200 {
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4
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} else {
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0
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};
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if self.flags.hit_bottom_wall() {
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self.action_num = 140;
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self.action_counter = 0;
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self.anim_num = 2;
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self.vel_x = 0;
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}
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if self.action_counter2 > 4 && player.y < self.y + 0x800 {
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self.action_num = 200;
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self.action_counter = 0;
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self.vel_x = 0;
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self.vel_y = 0;
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}
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}
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140 => {
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self.anim_num = 2;
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self.action_counter += 1;
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if self.action_counter > 4 {
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self.action_num = 110;
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}
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}
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200 => {
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self.anim_num = 5;
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self.action_counter += 1;
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if self.action_counter > 10 {
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self.action_num = 210;
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self.anim_num = 6;
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|
|
self.vel_x = 0x5FF * self.direction.vector_x();
|
|
|
|
state.sound_manager.play_sfx(25);
|
|
self.npc_flags.set_shootable(false);
|
|
self.npc_flags.set_invulnerable(true);
|
|
self.damage = 10;
|
|
}
|
|
}
|
|
210 => {
|
|
self.animate(1, 6, 7);
|
|
|
|
if (self.vel_x < 0 && self.flags.hit_left_wall()) || (self.vel_x > 0 && self.flags.hit_right_wall()) {
|
|
self.action_num = 220
|
|
};
|
|
}
|
|
220 | 221 => {
|
|
if self.action_num == 220 {
|
|
self.action_num = 221;
|
|
self.action_counter = 0;
|
|
state.quake_counter = 16;
|
|
state.quake_rumble_counter = 16;
|
|
state.sound_manager.play_sfx(26);
|
|
self.damage = 4
|
|
}
|
|
|
|
self.animate(1, 6, 7);
|
|
|
|
self.action_counter += 1;
|
|
if self.action_counter % 6 == 0 {
|
|
let mut npc = NPC::create(314, &state.npc_table);
|
|
npc.cond.set_alive(true);
|
|
npc.x = (self.rng.range(4..16) + state.constants.game.tile_offset_x) * 0x2000;
|
|
npc.y = 0x2000;
|
|
|
|
let _ = npc_list.spawn(0x100, npc);
|
|
}
|
|
|
|
if self.action_counter > 30 {
|
|
self.action_counter2 = 0;
|
|
self.action_num = 130;
|
|
self.npc_flags.set_shootable(true);
|
|
self.npc_flags.set_invulnerable(false);
|
|
self.damage = 3;
|
|
}
|
|
}
|
|
300 | 301 => {
|
|
if self.action_num == 300 {
|
|
self.action_num = 301;
|
|
self.anim_num = 9;
|
|
self.face_player(player);
|
|
}
|
|
|
|
self.animate(1, 9, 11);
|
|
|
|
self.vel_x = if self.direction == Direction::Left { -0x400 } else { 0x400 };
|
|
|
|
if player.x > self.x - 0x800 && player.x < self.x + 0x800 {
|
|
self.action_num = 310;
|
|
self.action_counter = 0;
|
|
self.anim_num = 2;
|
|
self.vel_x = 0;
|
|
}
|
|
}
|
|
310 => {
|
|
self.anim_num = 2;
|
|
|
|
self.action_counter += 1;
|
|
if self.action_counter > 4 {
|
|
self.action_num = 320;
|
|
self.anim_num = 12;
|
|
self.vel_y = -0x800;
|
|
state.sound_manager.play_sfx(25);
|
|
self.npc_flags.set_ignore_solidity(true);
|
|
self.npc_flags.set_shootable(false);
|
|
self.npc_flags.set_invulnerable(true);
|
|
self.damage = 10;
|
|
}
|
|
}
|
|
320 => {
|
|
self.animate(1, 12, 13);
|
|
|
|
if self.y < 0x2000 {
|
|
self.action_num = 330
|
|
};
|
|
}
|
|
330 | 331 => {
|
|
if self.action_num == 330 {
|
|
self.vel_y = 0;
|
|
self.action_num = 331;
|
|
self.action_counter = 0;
|
|
state.quake_counter = 16;
|
|
state.quake_rumble_counter = 16;
|
|
state.sound_manager.play_sfx(26);
|
|
}
|
|
|
|
self.animate(1, 12, 13);
|
|
|
|
self.action_counter += 1;
|
|
|
|
if self.action_counter % 6 == 0 {
|
|
let mut npc = NPC::create(315, &state.npc_table);
|
|
npc.cond.set_alive(true);
|
|
npc.x = (self.rng.range(4..16) + state.constants.game.tile_offset_x) * 0x2000;
|
|
|
|
let _ = npc_list.spawn(0x100, npc);
|
|
}
|
|
|
|
if self.action_counter > 30 {
|
|
self.action_counter2 = 0;
|
|
self.action_num = 130;
|
|
self.npc_flags.set_shootable(true);
|
|
self.npc_flags.set_invulnerable(false);
|
|
self.damage = 3;
|
|
}
|
|
}
|
|
500 | 501 => {
|
|
if self.action_num == 500 {
|
|
self.npc_flags.set_shootable(false);
|
|
self.action_num = 501;
|
|
self.action_counter = 0;
|
|
self.anim_num = 8;
|
|
self.target_x = self.x;
|
|
self.damage = 0;
|
|
npc_list.kill_npcs_by_type(315, true, state);
|
|
}
|
|
self.vel_y += 0x20;
|
|
|
|
self.action_counter += 1;
|
|
self.x = self.target_x + if self.action_counter % 2 == 0 { 0x200 } else { 0 };
|
|
}
|
|
_ => (),
|
|
}
|
|
|
|
if self.action_num > 100 && self.action_num < 500 && self.action_num != 210 && self.action_num != 320 {
|
|
// Missiles + Blade
|
|
if bullet_manager.count_bullets_multi(
|
|
&[13, 14, 15, 16, 17, 18, 23, 25, 26, 27, 28, 29, 30, 31, 32, 33],
|
|
TargetPlayer::Player1,
|
|
) + bullet_manager.count_bullets_multi(
|
|
&[13, 14, 15, 16, 17, 18, 23, 25, 26, 27, 28, 29, 30, 31, 32, 33],
|
|
TargetPlayer::Player2,
|
|
) > 0
|
|
{
|
|
self.npc_flags.set_shootable(false);
|
|
self.npc_flags.set_invulnerable(true);
|
|
} else {
|
|
self.npc_flags.set_shootable(true);
|
|
self.npc_flags.set_invulnerable(false);
|
|
}
|
|
}
|
|
|
|
self.clamp_fall_speed();
|
|
|
|
self.x += self.vel_x;
|
|
self.y += self.vel_y;
|
|
|
|
let dir_offset = if self.direction == Direction::Left { 0 } else { 14 };
|
|
self.anim_rect = state.constants.npc.n313_ma_pignon[self.anim_num as usize + dir_offset];
|
|
|
|
Ok(())
|
|
}
|
|
|
|
pub(crate) fn tick_n314_ma_pignon_rock(
|
|
&mut self,
|
|
state: &mut SharedGameState,
|
|
players: [&mut Player; 2],
|
|
npc_list: &NPCList,
|
|
stage: &Stage,
|
|
) -> GameResult {
|
|
let player = self.get_closest_player_mut(players);
|
|
|
|
match self.action_num {
|
|
0 | 100 => {
|
|
if self.action_num == 0 {
|
|
self.action_num = 100;
|
|
self.npc_flags.set_invulnerable(true);
|
|
self.anim_num = self.rng.range(0..2) as u16;
|
|
}
|
|
self.vel_y += 0x40;
|
|
|
|
if self.vel_y > 0x700 {
|
|
self.vel_y = 0x700
|
|
};
|
|
if self.y > 0x10000 {
|
|
self.npc_flags.set_ignore_solidity(false)
|
|
};
|
|
|
|
if self.flags.hit_bottom_wall() {
|
|
self.vel_y = -0x200;
|
|
self.action_num = 110;
|
|
self.npc_flags.set_ignore_solidity(true);
|
|
state.sound_manager.play_sfx(12);
|
|
state.quake_counter = 10;
|
|
state.quake_rumble_counter = 10;
|
|
|
|
let mut npc = NPC::create(4, &state.npc_table);
|
|
npc.cond.set_alive(true);
|
|
|
|
for _ in 0..2 {
|
|
npc.x = self.x + self.rng.range(-12..12) * 0x200;
|
|
npc.y = self.y + 0x2000;
|
|
npc.vel_x = self.rng.range(-0x155..0x155);
|
|
npc.vel_y = self.rng.range(-0x600..0);
|
|
let _ = npc_list.spawn(0x100, npc.clone());
|
|
}
|
|
}
|
|
}
|
|
110 => {
|
|
self.vel_y += 0x40;
|
|
|
|
if self.y > stage.map.height as i32 * state.tile_size.as_int() * 0x200 {
|
|
self.cond.set_alive(false);
|
|
return Ok(());
|
|
}
|
|
}
|
|
_ => (),
|
|
}
|
|
|
|
self.animate(6, 0, 2);
|
|
|
|
self.damage = if player.y > self.y { 10 } else { 0 };
|
|
|
|
self.y += self.vel_y;
|
|
|
|
self.anim_rect = state.constants.npc.n314_ma_pignon_rock[self.anim_num as usize];
|
|
|
|
Ok(())
|
|
}
|
|
|
|
pub(crate) fn tick_n315_ma_pignon_clone(
|
|
&mut self,
|
|
state: &mut SharedGameState,
|
|
players: [&mut Player; 2],
|
|
bullet_manager: &mut BulletManager,
|
|
) -> GameResult {
|
|
let player = self.get_closest_player_mut(players);
|
|
|
|
match self.action_num {
|
|
0 => {
|
|
self.anim_num = 3;
|
|
self.vel_y += 0x80;
|
|
self.action_counter2 = 0;
|
|
|
|
if self.y > 0x10000 {
|
|
self.action_num = 130;
|
|
self.npc_flags.set_ignore_solidity(false);
|
|
}
|
|
}
|
|
100 | 110 => {
|
|
if self.action_num == 100 {
|
|
self.action_num = 110;
|
|
self.action_counter = 0;
|
|
self.action_counter2 = 0;
|
|
self.npc_flags.set_shootable(true);
|
|
}
|
|
|
|
self.face_player(player);
|
|
self.action_counter += 1;
|
|
if self.action_counter > 4 {
|
|
self.action_num = 120;
|
|
self.action_counter = 0;
|
|
}
|
|
}
|
|
120 => {
|
|
self.anim_num = 1;
|
|
|
|
self.action_counter += 1;
|
|
if self.action_counter > 4 {
|
|
self.action_num = 130;
|
|
self.anim_num = 3;
|
|
self.vel_x = 2 * self.rng.range(-0x200..0x200);
|
|
self.vel_y = -0x800;
|
|
state.sound_manager.play_sfx(30);
|
|
}
|
|
}
|
|
130 => {
|
|
self.vel_y += 0x80;
|
|
if (self.vel_x < 0 && self.flags.hit_left_wall()) || (self.vel_x > 0 && self.flags.hit_right_wall()) {
|
|
self.vel_x *= -1
|
|
};
|
|
self.face_player(player);
|
|
self.anim_num = if self.vel_y < -0x200 {
|
|
2
|
|
} else if self.vel_y > 0x200 {
|
|
0
|
|
} else {
|
|
3
|
|
};
|
|
|
|
if self.flags.hit_bottom_wall() {
|
|
self.action_num = 140;
|
|
self.action_counter = 0;
|
|
self.anim_num = 1;
|
|
self.vel_x = 0;
|
|
}
|
|
}
|
|
140 => {
|
|
self.anim_num = 1;
|
|
|
|
self.action_counter += 1;
|
|
if self.action_counter > 4 {
|
|
// action_counter is not reset here
|
|
self.action_num = 110;
|
|
self.npc_flags.set_shootable(true);
|
|
}
|
|
}
|
|
_ => (),
|
|
}
|
|
|
|
if self.action_num > 100 {
|
|
// Missiles + Blade
|
|
if bullet_manager.count_bullets_multi(
|
|
&[13, 14, 15, 16, 17, 18, 23, 25, 26, 27, 28, 29, 30, 31, 32, 33],
|
|
TargetPlayer::Player1,
|
|
) + bullet_manager.count_bullets_multi(
|
|
&[13, 14, 15, 16, 17, 18, 23, 25, 26, 27, 28, 29, 30, 31, 32, 33],
|
|
TargetPlayer::Player2,
|
|
) > 0
|
|
{
|
|
self.npc_flags.set_shootable(false);
|
|
self.npc_flags.set_invulnerable(true);
|
|
} else {
|
|
self.npc_flags.set_shootable(true);
|
|
self.npc_flags.set_invulnerable(false);
|
|
}
|
|
}
|
|
|
|
self.action_counter2 += 1;
|
|
if self.action_counter2 > 300 {
|
|
self.vanish(state);
|
|
} else {
|
|
self.clamp_fall_speed();
|
|
|
|
self.x += self.vel_x;
|
|
self.y += self.vel_y;
|
|
|
|
let dir_offset = if self.direction == Direction::Left { 0 } else { 4 };
|
|
self.anim_rect = state.constants.npc.n315_ma_pignon_clone[self.anim_num as usize + dir_offset];
|
|
}
|
|
|
|
Ok(())
|
|
}
|
|
}
|