541 lines
18 KiB
Rust
541 lines
18 KiB
Rust
use crate::common::{CDEG_RAD, Direction};
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use crate::framework::error::GameResult;
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use crate::game::npc::list::NPCList;
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use crate::game::npc::NPC;
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use crate::game::player::Player;
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use crate::game::shared_game_state::SharedGameState;
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use crate::util::rng::RNG;
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impl NPC {
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pub(crate) fn tick_n083_igor_cutscene(&mut self, state: &mut SharedGameState) -> GameResult {
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match self.action_num {
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0 | 1 => {
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if self.action_num == 0 {
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self.vel_x = 0;
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self.action_num = 1;
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self.anim_num = 0;
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self.action_counter = 0;
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}
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self.anim_counter += 1;
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if self.anim_counter > 5 {
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self.anim_counter = 0;
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self.anim_num += 1;
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if self.anim_num > 1 {
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self.anim_num = 0;
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}
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}
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}
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2 | 3 => {
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if self.action_num == 2 {
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self.action_num = 3;
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self.anim_num = 2;
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self.anim_counter = 0;
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}
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self.anim_counter += 1;
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if self.anim_counter > 3 {
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self.anim_counter = 0;
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self.anim_num += 1;
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if self.anim_num > 5 {
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self.anim_num = 2;
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}
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}
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self.vel_x = self.direction.vector_x() * 0x200;
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}
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4 | 5 => {
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if self.action_num == 4 {
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self.vel_x = 0;
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self.action_num = 5;
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self.action_counter = 0;
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self.anim_num = 6;
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}
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self.action_counter += 1;
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if self.action_counter > 10 {
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self.action_counter = 0;
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self.action_num = 6;
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self.anim_num = 7;
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state.sound_manager.play_sfx(70);
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}
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}
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6 => {
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self.action_counter += 1;
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if self.action_counter > 8 {
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self.action_num = 0;
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self.anim_num = 0;
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}
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}
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7 => {
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self.action_num = 1;
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}
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_ => (),
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}
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self.vel_y += 0x40;
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self.clamp_fall_speed();
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self.x += self.vel_x;
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self.y += self.vel_y;
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let dir_offset = if self.direction == Direction::Left { 0 } else { 8 };
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self.anim_rect = state.constants.npc.n083_igor_cutscene[self.anim_num as usize + dir_offset];
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Ok(())
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}
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pub(crate) fn tick_n088_igor_boss(
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&mut self,
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state: &mut SharedGameState,
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players: [&mut Player; 2],
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npc_list: &NPCList,
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) -> GameResult {
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match self.action_num {
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0 | 1 => {
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if self.action_num == 0 {
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self.action_num = 1;
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self.anim_num = 0;
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self.anim_counter = 0;
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self.vel_x = 0;
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}
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self.animate(5, 0, 1);
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self.action_counter += 1;
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if self.action_counter > 50 {
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self.action_num = 2;
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}
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}
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2 | 3 => {
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let player = self.get_closest_player_mut(players);
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if self.action_num == 2 {
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self.action_num = 3;
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self.action_counter = 0;
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self.anim_num = 2;
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self.anim_counter = 0;
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self.action_counter2 += 1;
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if self.action_counter2 < 3 || self.life > 150 {
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self.action_counter3 = 0;
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self.face_player(player);
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} else {
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self.action_counter3 = 1;
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self.face_player(player);
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self.direction = self.direction.opposite();
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}
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}
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self.action_counter += 1;
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self.animate(3, 2, 5);
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self.vel_x = self.direction.vector_x() * 0x200;
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if self.action_counter3 != 0 {
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if self.action_counter > 16 {
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self.vel_x = 0;
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self.action_num = 9;
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self.anim_num = 10;
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}
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} else if self.action_counter > 50 {
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self.action_num = 7;
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self.action_counter = 0;
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self.anim_num = 8;
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self.damage = 2;
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self.vel_x = (self.vel_x * 3) / 2;
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self.vel_y = -0x400;
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} else if (self.direction == Direction::Left && self.x - 0x3000 < player.x)
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|| (self.direction == Direction::Right && self.x + 0x3000 > player.x)
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{
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self.action_num = 4;
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}
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}
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4 | 5 => {
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if self.action_num == 4 {
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self.action_num = 5;
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self.action_counter = 0;
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self.anim_num = 6;
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self.vel_x = 0;
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}
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self.action_counter += 1;
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if self.action_counter > 12 {
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self.action_num = 6;
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self.action_counter = 0;
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self.anim_num = 7;
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self.damage = 5;
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self.hit_bounds.left = 0x3000;
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self.hit_bounds.top = 1;
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state.sound_manager.play_sfx(70);
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}
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}
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6 => {
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self.action_counter += 1;
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if self.action_counter > 10 {
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self.action_num = 0;
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self.anim_num = 0;
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self.damage = 0;
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self.hit_bounds.left = 0x1000;
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self.hit_bounds.top = 0x2000;
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}
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}
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7 => {
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if self.flags.hit_bottom_wall() {
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self.action_num = 8;
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self.anim_num = 9;
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self.damage = 0;
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state.sound_manager.play_sfx(26);
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state.quake_counter = 30;
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state.quake_rumble_counter = 30;
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let mut npc = NPC::create(4, &state.npc_table);
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npc.cond.set_alive(true);
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for _ in 0..4 {
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npc.x = self.x + self.rng.range(-12..12) as i32 * 0x200;
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npc.y = self.y + self.rng.range(-12..12) as i32 * 0x200;
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npc.vel_x = self.rng.range(-0x155..0x155) as i32;
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npc.vel_y = self.rng.range(-0x600..0) as i32;
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let _ = npc_list.spawn(0x100, npc.clone());
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}
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}
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}
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8 => {
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self.vel_x = 0;
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self.action_counter += 1;
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if self.action_counter > 10 {
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self.action_num = 0;
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self.anim_num = 0;
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self.damage = 0;
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}
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}
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9 | 10 => {
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if self.action_num == 9 {
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self.action_num = 10;
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self.action_counter = 0;
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let player = self.get_closest_player_ref(&players);
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self.face_player(player);
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}
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self.action_counter += 1;
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if self.action_counter > 100 && self.action_counter % 6 == 1 {
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let deg = (if self.direction == Direction::Left { 0x88 } else { 0xf8 } + self.rng.range(-16..16))
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as f64
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* CDEG_RAD;
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let vel_x = (deg.cos() * 1536.0) as i32;
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let vel_y = (deg.sin() * 1536.0) as i32;
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let mut npc = NPC::create(11, &state.npc_table);
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npc.cond.set_alive(true);
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npc.direction = Direction::Left;
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npc.x = self.x;
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npc.y = self.y + 0x800;
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npc.vel_x = vel_x;
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npc.vel_y = vel_y;
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let _ = npc_list.spawn(0x100, npc);
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state.sound_manager.play_sfx(12);
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}
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self.anim_num = if self.action_counter > 50 && (self.action_counter & 0x02) != 0 { 11 } else { 10 };
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if self.action_counter > 132 {
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self.action_num = 0;
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self.anim_num = 0;
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self.action_counter2 = 0;
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}
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}
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_ => (),
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}
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self.vel_y += 0x40;
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self.clamp_fall_speed();
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self.x += self.vel_x;
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self.y += self.vel_y;
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let dir_offset = if self.direction == Direction::Left { 0 } else { 12 };
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self.anim_rect = state.constants.npc.n088_igor_boss[self.anim_num as usize + dir_offset];
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Ok(())
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}
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pub(crate) fn tick_n089_igor_dead(
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&mut self,
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state: &mut SharedGameState,
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players: [&mut Player; 2],
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npc_list: &NPCList,
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) -> GameResult {
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match self.action_num {
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0 | 1 => {
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if self.action_num == 0 {
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self.action_num = 1;
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let player = self.get_closest_player_mut(players);
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self.direction = if self.x > player.x { Direction::Left } else { Direction::Right };
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let mut npc = NPC::create(4, &state.npc_table);
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npc.cond.set_alive(true);
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for _ in 0..8 {
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npc.x = self.x + self.rng.range(-12..12) as i32 * 0x200;
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npc.y = self.y + self.rng.range(-12..12) as i32 * 0x200;
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npc.vel_x = self.rng.range(-0x155..0x155) as i32;
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npc.vel_y = self.rng.range(-0x600..0) as i32;
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let _ = npc_list.spawn(0x100, npc.clone());
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}
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}
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self.action_counter += 1;
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if self.action_counter > 100 {
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self.action_num = 2;
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self.action_counter = 0;
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}
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if self.action_counter % 5 == 0 {
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let mut npc = NPC::create(4, &state.npc_table);
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npc.cond.set_alive(true);
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npc.direction = Direction::Left;
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npc.x = self.x + self.rng.range(-12..12) as i32 * 0x200;
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npc.y = self.y + self.rng.range(-12..12) as i32 * 0x200;
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npc.vel_x = self.rng.range(-0x155..0x155) as i32;
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npc.vel_y = self.rng.range(-0x600..0) as i32;
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let _ = npc_list.spawn(0x100, npc);
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}
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let dir_offset = if self.direction == Direction::Left { 0 } else { 4 };
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self.anim_rect = state.constants.npc.n089_igor_dead[dir_offset];
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if (self.action_counter & 0x02) != 0 {
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self.anim_rect.left -= 1;
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}
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}
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2 => {
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self.action_counter += 1;
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if (self.action_counter & 0x02) != 0 && self.action_counter < 100 {
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self.anim_num = 0;
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self.display_bounds.left = 0x2800;
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self.display_bounds.right = 0x2800;
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self.display_bounds.top = 0x2800;
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} else {
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self.anim_num = 1;
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self.display_bounds.left = 0x1800;
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self.display_bounds.right = 0x1800;
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self.display_bounds.top = 0x1000;
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}
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if self.action_counter > 150 {
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self.action_num = 3;
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self.action_counter = 0;
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self.anim_num = 1;
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}
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if self.action_counter % 9 == 0 {
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let mut npc = NPC::create(4, &state.npc_table);
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npc.cond.set_alive(true);
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npc.direction = Direction::Left;
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npc.x = self.x + self.rng.range(-12..12) as i32 * 0x200;
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npc.y = self.y + self.rng.range(-12..12) as i32 * 0x200;
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npc.vel_x = self.rng.range(-0x155..0x155) as i32;
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npc.vel_y = self.rng.range(-0x600..0) as i32;
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let _ = npc_list.spawn(0x100, npc);
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}
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let dir_offset = if self.direction == Direction::Left { 0 } else { 4 };
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self.anim_rect = state.constants.npc.n089_igor_dead[self.anim_num as usize + dir_offset];
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}
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3 => {
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self.anim_counter += 1;
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if self.anim_counter > 50 {
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self.anim_counter = 0;
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self.anim_num += 1;
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if self.anim_num == 3 {
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self.action_num = 4;
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}
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let dir_offset = if self.direction == Direction::Left { 0 } else { 4 };
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self.anim_rect = state.constants.npc.n089_igor_dead[self.anim_num as usize + dir_offset];
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}
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}
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_ => (),
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}
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self.vel_y += 0x40;
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self.clamp_fall_speed();
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self.x += self.vel_x;
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self.y += self.vel_y;
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Ok(())
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}
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pub(crate) fn tick_n268_igor_enemy(
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&mut self,
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state: &mut SharedGameState,
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players: [&mut Player; 2],
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npc_list: &NPCList,
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) -> GameResult {
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let player = self.get_closest_player_ref(&players);
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if self.x < player.x - 0x28000
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|| self.x > player.x + 0x28000
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|| self.y < player.y - 0x1E000
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|| self.y > player.y + 0x1E000
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{
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self.action_num = 1;
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}
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match self.action_num {
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0 | 1 => {
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if self.action_num == 0 {
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self.action_num = 1;
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self.y += 0x1000;
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}
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self.animate(20, 0, 1);
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if self.x < player.x + 0xE000
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&& self.x > player.x - 0xE000
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&& self.x < player.x + 0x6000
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&& self.x > player.x - 0xE000
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{
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self.action_num = 10;
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}
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if self.shock != 0 {
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self.action_num = 10;
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}
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}
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10 | 11 => {
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if self.action_num == 10 {
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self.action_num = 11;
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self.action_counter = 0;
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self.anim_num = 0;
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self.action_counter = 0;
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self.direction = if self.x < player.x { Direction::Right } else { Direction::Left };
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}
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self.vel_x = self.direction.vector_x() * 0x200;
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if self.x < player.x + 0x8000 && self.x > player.x - 0x8000 {
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self.action_num = 20;
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self.action_counter = 0;
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}
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if self.vel_x < 0 && self.flags.hit_left_wall() {
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self.action_num = 20;
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self.action_counter = 0;
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}
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if self.vel_x > 0 && self.flags.hit_right_wall() {
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self.action_num = 20;
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self.action_counter = 0;
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}
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self.animate(4, 2, 5);
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}
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20 => {
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self.vel_x = 0;
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self.anim_num = 6;
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self.action_counter += 1;
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if self.action_counter > 10 {
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self.action_num = 30;
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self.vel_x = self.direction.vector_x() * 0x200;
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self.vel_y = -0x5FF;
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state.sound_manager.play_sfx(108);
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}
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}
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30 => {
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self.anim_num = 7;
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if self.flags.hit_bottom_wall() {
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self.action_num = 40;
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self.action_counter = 0;
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state.quake_counter = 20;
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state.quake_rumble_counter = 20;
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state.sound_manager.play_sfx(26);
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}
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}
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40 => {
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self.vel_x = 0;
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self.anim_num = 6;
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self.action_counter += 1;
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if self.action_counter > 30 {
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self.action_num = 50;
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}
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}
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50 | 51 => {
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if self.action_num == 50 {
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self.action_num = 51;
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self.action_counter = 0;
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let player = self.get_closest_player_ref(&players);
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self.face_player(player);
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}
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self.action_counter += 1;
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if self.action_counter > 30 && self.action_counter % 4 == 1 {
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let deg = (if self.direction == Direction::Left { 0x88 } else { 0xf8 } + self.rng.range(-16..16))
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as f64
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* CDEG_RAD;
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let vel_x = (deg.cos() * 1536.0) as i32;
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let vel_y = (deg.sin() * 1536.0) as i32;
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let mut npc = NPC::create(11, &state.npc_table);
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npc.cond.set_alive(true);
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npc.direction = Direction::Left;
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npc.x = self.x;
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npc.y = self.y + 0x800;
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npc.vel_x = vel_x;
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npc.vel_y = vel_y;
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let _ = npc_list.spawn(0x100, npc);
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state.sound_manager.play_sfx(12);
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}
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if self.action_counter < 50 && self.action_counter & 2 != 0 {
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self.anim_num = 9;
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} else {
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self.anim_num = 8;
|
|
}
|
|
|
|
if self.action_counter > 82 {
|
|
self.action_num = 10;
|
|
self.face_player(player);
|
|
}
|
|
}
|
|
_ => (),
|
|
}
|
|
|
|
self.vel_y += 0x33;
|
|
self.clamp_fall_speed();
|
|
|
|
self.x += self.vel_x;
|
|
self.y += self.vel_y;
|
|
|
|
let dir_offset = if self.direction == Direction::Left { 0 } else { 10 };
|
|
|
|
self.anim_rect = state.constants.npc.n268_igor_enemy[self.anim_num as usize + dir_offset];
|
|
|
|
Ok(())
|
|
}
|
|
}
|