doukutsu-rs/src/game/npc/ai/egg_corridor.rs

1369 lines
44 KiB
Rust

use num_traits::{abs, clamp};
use crate::common::{CDEG_RAD, Direction, Rect};
use crate::framework::error::GameResult;
use crate::game::caret::CaretType;
use crate::game::npc::list::NPCList;
use crate::game::npc::NPC;
use crate::game::player::{Player, TargetPlayer};
use crate::game::shared_game_state::SharedGameState;
use crate::game::weapon::bullet::BulletManager;
use crate::util::rng::RNG;
impl NPC {
pub(crate) fn tick_n002_behemoth(&mut self, state: &mut SharedGameState, npc_list: &NPCList) -> GameResult {
if self.flags.hit_left_wall() {
self.direction = Direction::Right;
} else if self.flags.hit_right_wall() {
self.direction = Direction::Left;
}
match self.action_num {
0 => {
self.vel_x = self.direction.vector_x() * 0x100;
self.animate(8, 0, 3);
if self.shock > 0 {
self.action_counter = 0;
self.action_num = 1;
self.anim_num = 4;
}
}
1 => {
self.vel_x = (self.vel_x * 7) / 8;
self.action_counter += 1;
if self.action_counter > 40 {
if self.shock > 0 {
self.action_counter = 0;
self.action_num = 2;
self.anim_num = 6;
self.anim_counter = 0;
self.damage = 5;
} else {
self.action_num = 0;
self.anim_counter = 0;
}
}
}
2 => {
self.vel_x = self.direction.vector_x() * 0x400;
self.action_counter += 1;
if self.action_counter > 200 {
self.action_num = 0;
self.damage = 1;
}
self.anim_counter += 1;
if self.anim_counter > 5 {
self.anim_counter = 0;
self.anim_num += 1;
if self.anim_num > 6 {
self.anim_num = 5;
state.quake_counter = 8;
state.quake_rumble_counter = 8;
state.sound_manager.play_sfx(26);
let mut npc = NPC::create(4, &state.npc_table);
npc.cond.set_alive(true);
npc.x = self.x;
npc.y = self.y + 0x600;
let _ = npc_list.spawn(0x100, npc);
}
}
}
_ => (),
}
self.vel_y += 0x40;
self.clamp_fall_speed();
self.x += self.vel_x;
self.y += self.vel_y;
let dir_offset = if self.direction == Direction::Left { 0 } else { 7 };
self.anim_rect = state.constants.npc.n002_behemoth[self.anim_num as usize + dir_offset];
Ok(())
}
pub(crate) fn tick_n005_green_critter(
&mut self,
state: &mut SharedGameState,
players: [&mut Player; 2],
) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.y += 0x600;
self.action_num = 1;
self.anim_num = 0;
}
let player = self.get_closest_player_ref(&players);
self.face_player(player);
if self.target_x < 100 {
self.target_x += 1;
}
if self.action_counter >= 8
&& self.x - 0xe000 < player.x
&& self.x + 0xe000 > player.x
&& self.y - 0xa000 < player.y
&& self.y + 0xa000 > player.y
{
self.anim_num = 1;
} else {
if self.action_counter < 8 {
self.action_counter += 1;
}
self.anim_num = 0;
}
if self.shock > 0 {
self.action_num = 2;
self.action_counter = 0;
self.anim_num = 0;
}
if self.action_counter >= 8
&& self.target_x >= 100
&& self.x - 0x6000 < player.x
&& self.x + 0x6000 > player.x
&& self.y - 0xa000 < player.y
&& self.y + 0xa000 > player.y
{
self.action_num = 2;
self.action_counter = 0;
self.anim_num = 0;
}
}
2 => {
self.action_counter += 1;
if self.action_counter > 8 {
self.action_num = 3;
self.anim_num = 2;
self.vel_x = self.direction.vector_x() * 0x100;
self.vel_y = -0x5ff;
state.sound_manager.play_sfx(30);
}
}
3 => {
if self.flags.hit_bottom_wall() {
self.vel_x = 0;
self.action_counter = 0;
self.action_num = 1;
self.anim_num = 0;
state.sound_manager.play_sfx(23);
}
}
_ => (),
}
self.vel_y += 0x40;
self.clamp_fall_speed();
self.x += self.vel_x;
self.y += self.vel_y;
let dir_offset = if self.direction == Direction::Left { 0 } else { 3 };
self.anim_rect = state.constants.npc.n005_green_critter[self.anim_num as usize + dir_offset];
Ok(())
}
pub(crate) fn tick_n006_green_beetle(&mut self, state: &mut SharedGameState) -> GameResult {
match self.action_num {
0 => {
self.action_num = 1;
match self.direction {
Direction::Left => {
self.action_num = 1;
}
Direction::Right => {
self.action_num = 3;
}
_ => (),
}
}
1 => {
self.vel_x -= 0x10;
if self.vel_x < -0x400 {
self.vel_x = -0x400;
}
if self.shock > 0 {
self.x += self.vel_x / 2;
} else {
self.x += self.vel_x;
}
self.animate(1, 1, 2);
if self.flags.hit_left_wall() {
self.action_num = 2;
self.action_counter = 0;
self.anim_num = 0;
self.vel_x = 0;
self.direction = Direction::Right;
}
}
2 => {
self.action_counter += 1;
if self.action_counter > 60 {
self.action_num = 3;
self.anim_counter = 0;
self.anim_num = 1;
}
}
3 => {
self.vel_x += 0x10;
if self.vel_x > 0x400 {
self.vel_x = 0x400;
}
if self.shock > 0 {
self.x += self.vel_x / 2;
} else {
self.x += self.vel_x;
}
self.animate(1, 1, 2);
if self.flags.hit_right_wall() {
self.action_num = 4;
self.action_counter = 0;
self.anim_num = 0;
self.vel_x = 0;
self.direction = Direction::Left;
}
}
4 => {
self.action_counter += 1;
if self.action_counter > 60 {
self.action_num = 1;
self.anim_counter = 0;
self.anim_num = 1;
}
}
_ => (),
}
let dir_offset = if self.direction == Direction::Left { 0 } else { 5 };
self.anim_rect = state.constants.npc.n006_green_beetle[self.anim_num as usize + dir_offset];
Ok(())
}
pub(crate) fn tick_n007_basil(&mut self, state: &mut SharedGameState, players: [&mut Player; 2]) -> GameResult {
match self.action_num {
0 => {
let player = self.get_closest_player_mut(players);
self.x = player.x;
if self.direction == Direction::Left {
self.action_num = 1;
} else {
self.action_num = 2;
}
}
1 => {
self.vel_x -= 0x40;
let player = self.get_closest_player_mut(players);
if self.x < (player.x - 0x18000) {
self.action_num = 2;
}
if self.flags.hit_left_wall() {
self.vel_x = 0;
self.action_num = 2;
}
}
2 => {
self.vel_x += 0x40;
let player = self.get_closest_player_mut(players);
if self.x > (player.x + 0x18000) {
self.action_num = 1;
}
if self.flags.hit_right_wall() {
self.vel_x = 0;
self.action_num = 1;
}
}
_ => (),
}
if self.vel_x < 0 {
self.direction = Direction::Left;
} else {
self.direction = Direction::Right;
}
self.vel_x = clamp(self.vel_x, -0x5ff, 0x5ff);
self.x += self.vel_x;
self.animate(1, 0, 1);
let dir_offset = if self.direction == Direction::Left { 0 } else { 3 };
self.anim_rect = state.constants.npc.n007_basil[self.anim_num as usize + dir_offset];
Ok(())
}
pub(crate) fn tick_n008_blue_beetle(
&mut self,
state: &mut SharedGameState,
players: [&mut Player; 2],
) -> GameResult {
match self.action_num {
0 => {
let player = self.get_closest_player_mut(players);
if player.x < self.x + 0x2000 && player.x > self.x - 0x2000 {
self.npc_flags.set_shootable(true);
self.vel_y = -0x100;
self.target_y = self.y;
self.action_num = 1;
self.damage = 2;
self.x = player.x + self.direction.opposite().vector_x() * 0x20000;
self.vel_x = self.direction.vector_x() * 0x2ff;
} else {
self.npc_flags.set_shootable(false);
self.anim_rect.left = 0;
self.anim_rect.right = 0;
self.damage = 0;
self.vel_x = 0;
self.vel_y = 0;
return Ok(());
}
}
1 => {
let player = self.get_closest_player_mut(players);
self.face_player(player);
self.vel_x += self.direction.vector_x() * 0x10;
self.vel_y += if self.y < self.target_y { 8 } else { -8 };
self.vel_x = clamp(self.vel_x, -0x2ff, 0x2ff);
self.vel_y = clamp(self.vel_y, -0x100, 0x100);
if self.shock > 0 {
self.x += self.vel_x / 2;
self.y += self.vel_y / 2;
} else {
self.x += self.vel_x;
self.y += self.vel_y;
}
}
_ => (),
}
self.animate(1, 0, 1);
let dir_offset = if self.direction == Direction::Left { 0 } else { 2 };
self.anim_rect = state.constants.npc.n008_blue_beetle[self.anim_num as usize + dir_offset];
Ok(())
}
pub(crate) fn tick_n025_lift(&mut self, state: &mut SharedGameState) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.x += 0x1000;
self.action_num = 1;
self.anim_num = 0;
self.anim_counter = 1;
}
self.action_counter += 1;
if self.action_counter > 150 {
self.action_num = 2;
self.action_counter = 0;
}
}
2 => {
self.action_counter += 1;
if self.action_counter > 64 {
self.action_num = 3;
self.action_counter = 0;
} else {
self.y -= 0x200;
}
self.animate(1, 0, 1);
}
3 => {
self.action_counter += 1;
if self.action_counter > 150 {
self.action_num = 4;
self.action_counter = 0;
}
}
4 => {
self.action_counter += 1;
if self.action_counter > 64 {
self.action_num = 5;
self.action_counter = 0;
} else {
self.y -= 0x200;
}
self.animate(1, 0, 1);
}
5 => {
self.action_counter += 1;
if self.action_counter > 150 {
self.action_num = 6;
self.action_counter = 0;
}
}
6 => {
self.action_counter += 1;
if self.action_counter > 64 {
self.action_num = 7;
self.action_counter = 0;
} else {
self.y += 0x200;
}
self.animate(1, 0, 1);
}
7 => {
self.action_counter += 1;
if self.action_counter > 150 {
self.action_num = 8;
self.action_counter = 0;
}
}
8 => {
self.action_counter += 1;
if self.action_counter > 64 {
self.action_num = 1;
self.action_counter = 0;
} else {
self.y += 0x200;
}
self.animate(1, 0, 1);
}
_ => (),
}
self.anim_rect = state.constants.npc.n025_lift[self.anim_num as usize];
Ok(())
}
pub(crate) fn tick_n058_basu(
&mut self,
state: &mut SharedGameState,
players: [&mut Player; 2],
npc_list: &NPCList,
) -> GameResult {
let player = self.get_closest_player_mut(players);
match self.action_num {
0 => {
if player.x < self.x + 0x2000 && player.x > self.x - 0x2000 {
self.target_x = self.x;
self.target_y = self.y;
self.action_num = 1;
self.action_counter = 0;
self.action_counter2 = 0;
self.damage = 6;
self.vel_y = -0x100;
self.tsc_direction = self.direction as u16;
self.npc_flags.set_shootable(true);
self.x = player.x + self.direction.opposite().vector_x() * 0x20000;
self.vel_x = self.direction.vector_x() * 0x2ff;
} else {
self.anim_rect = Rect::new(0, 0, 0, 0);
self.damage = 0;
self.vel_x = 0;
self.vel_y = 0;
self.npc_flags.set_shootable(false);
}
return Ok(());
}
1 => {
if self.x > player.x {
self.direction = Direction::Left;
self.vel_x -= 0x10;
} else {
self.direction = Direction::Right;
self.vel_x += 0x10;
}
if self.flags.hit_left_wall() {
self.vel_x = 0x200;
}
if self.flags.hit_right_wall() {
self.vel_x = -0x200;
}
self.vel_y += ((self.target_y - self.y).signum() | 1) * 0x08;
self.vel_x = clamp(self.vel_x, -0x2ff, 0x2ff);
self.vel_y = clamp(self.vel_y, -0x100, 0x100);
if self.shock > 0 {
self.x += self.vel_x / 2;
self.y += self.vel_y / 2;
} else {
self.x += self.vel_x;
self.y += self.vel_y;
}
if player.x > self.x + 0x32000 || player.x < self.x - 0x32000 {
self.action_num = 0;
self.vel_x = 0;
self.x = self.target_x;
self.damage = 0;
self.direction = Direction::from_int_facing(self.tsc_direction as usize).unwrap_or(Direction::Left);
self.anim_rect = Rect::new(0, 0, 0, 0);
return Ok(());
}
}
_ => (),
}
if self.action_counter < 150 {
self.action_counter += 1;
} else {
self.action_counter2 += 1;
if (self.action_counter2 % 8) == 0 && abs(self.x - player.x) < 0x14000 {
let angle = f64::atan2((self.y - player.y) as f64, (self.x - player.x) as f64)
+ self.rng.range(-6..6) as f64 * CDEG_RAD;
let mut npc = NPC::create(84, &state.npc_table);
npc.cond.set_alive(true);
npc.x = self.x;
npc.y = self.y;
npc.vel_x = (angle.cos() * -1024.0) as i32;
npc.vel_y = (angle.sin() * -1024.0) as i32;
let _ = npc_list.spawn(0x100, npc);
state.sound_manager.play_sfx(39);
}
if self.action_counter2 > 8 {
self.action_counter = 0;
self.action_counter2 = 0;
}
}
self.anim_counter += 1;
if self.anim_counter > 1 {
self.anim_counter = 0;
self.anim_num += 1;
if self.anim_num > 1 {
self.anim_num = 0;
}
}
if self.action_counter > 120 && self.action_counter & 0x02 == 1 && self.anim_num == 1 {
self.anim_num = 2;
}
let dir_offset = if self.direction == Direction::Left { 0 } else { 3 };
self.anim_rect = state.constants.npc.n058_basu[self.anim_num as usize + dir_offset];
Ok(())
}
pub(crate) fn tick_n084_basu_projectile(&mut self, state: &mut SharedGameState) -> GameResult {
self.x += self.vel_x;
self.y += self.vel_y;
self.anim_counter += 1;
if self.anim_counter > 2 {
self.anim_counter = 0;
self.anim_num += 1;
if self.anim_num > 3 {
self.anim_num = 0;
}
}
self.anim_rect = state.constants.npc.n084_basu_projectile[self.anim_num as usize];
self.action_counter2 += 1;
if self.flags.hit_anything() || self.action_counter2 > 300 {
state.create_caret(self.x, self.y, CaretType::ProjectileDissipation, Direction::Left);
self.cond.set_alive(false);
}
Ok(())
}
pub(crate) fn tick_n200_zombie_dragon(
&mut self,
state: &mut SharedGameState,
players: [&mut Player; 2],
npc_list: &NPCList,
) -> GameResult {
if self.action_num < 100 && self.life < 950 {
self.action_num = 100;
self.npc_flags.set_shootable(false);
self.damage = 0;
state.sound_manager.play_sfx(72);
npc_list.create_death_smoke(self.x, self.y, self.display_bounds.right as usize, 8, state, &self.rng);
self.create_xp_drop(state, npc_list);
}
match self.action_num {
0 | 10 => {
if self.action_num == 0 {
self.action_num = 10;
self.action_counter3 = 0;
}
let player = self.get_closest_player_mut(players);
self.animate(30, 0, 1);
if self.action_counter3 != 0 {
self.action_counter3 -= 1;
}
if self.action_counter3 == 0 && player.x > self.x - 0xE000 && player.x < self.x + 0xE000 {
self.action_num = 20;
}
}
20 | 21 => {
if self.action_num == 20 {
self.action_num = 21;
self.action_counter = 0;
}
self.action_counter += 1;
if (self.action_counter & 1) != 0 {
self.anim_num = 2;
} else {
self.anim_num = 3;
}
if self.action_counter > 30 {
self.action_num = 30;
}
let player = self.get_closest_player_mut(players);
self.direction = if player.x >= self.x { Direction::Right } else { Direction::Left };
}
30 | 31 => {
let player = self.get_closest_player_mut(players);
if self.action_num == 30 {
self.action_num = 31;
self.action_counter = 0;
self.anim_num = 4;
self.target_x = player.x;
self.target_y = player.y;
}
self.action_counter += 1;
if self.action_counter <= 39 && self.action_counter % 8 == 1 {
let px = self.x + (self.direction.vector_x() * 0x1c00) - self.target_x;
let py = self.y - self.target_y;
let deg = f64::atan2(py as f64, px as f64) + self.rng.range(-6..6) as f64 * CDEG_RAD;
let mut npc = NPC::create(202, &state.npc_table);
npc.cond.set_alive(true);
npc.x = self.x + self.direction.vector_x() * 0x1c00;
npc.y = self.y;
npc.vel_x = (deg.cos() * -1536.0) as i32;
npc.vel_y = (deg.sin() * -1536.0) as i32;
let _ = npc_list.spawn(0x100, npc);
if !player.cond.hidden() {
state.sound_manager.play_sfx(33);
}
}
if self.action_counter > 60 {
self.action_num = 10;
self.action_counter3 = self.rng.range(100..200) as u16;
self.anim_counter = 0;
}
}
100 => {
self.anim_num = 5;
}
_ => (),
}
let dir_offset = if self.direction == Direction::Left { 0 } else { 6 };
self.anim_rect = state.constants.npc.n200_zombie_dragon[self.anim_num as usize + dir_offset];
Ok(())
}
pub(crate) fn tick_n201_zombie_dragon_dead(&mut self, state: &mut SharedGameState) -> GameResult {
let dir_offset = if self.direction == Direction::Left { 0 } else { 1 };
self.anim_rect = state.constants.npc.n201_zombie_dragon_dead[dir_offset];
Ok(())
}
pub(crate) fn tick_n202_zombie_dragon_projectile(&mut self, state: &mut SharedGameState) -> GameResult {
self.y += self.vel_y;
self.x += self.vel_x;
self.animate(1, 0, 2);
self.anim_rect = state.constants.npc.n202_zombie_dragon_projectile[self.anim_num as usize];
self.action_counter3 += 1;
if self.flags.hit_anything() || self.action_counter3 > 300 {
self.cond.set_alive(false);
state.create_caret(self.x, self.y, CaretType::ProjectileDissipation, Direction::Left);
}
Ok(())
}
pub(crate) fn tick_n203_critter_destroyed_egg_corridor(
&mut self,
state: &mut SharedGameState,
players: [&mut Player; 2],
) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.y += 0x600;
self.action_num = 1;
self.anim_num = 0;
}
let player = self.get_closest_player_mut(players);
if self.x > player.x {
self.direction = Direction::Left;
} else {
self.direction = Direction::Right;
}
if self.target_x < 100 {
self.target_x += 1;
}
if self.action_counter >= 8
&& self.x - 0xe000 < player.x
&& self.x + 0xe000 > player.x
&& self.y - 0xa000 < player.y
&& self.y + 0xa000 > player.y
{
self.anim_num = 1;
} else if self.action_counter < 8 {
self.action_counter += 1;
}
if self.shock > 0 {
self.action_num = 2;
self.action_counter = 0;
self.anim_num = 0;
}
if self.action_counter >= 8
&& self.target_x >= 100
&& self.x - 0x6000 < player.x
&& self.x + 0x6000 > player.x
&& self.y - 0xa000 < player.y
&& self.y + 0xa000 > player.y
{
self.action_num = 2;
self.action_counter = 0;
self.anim_num = 0;
}
}
2 => {
self.action_counter += 1;
if self.action_counter > 8 {
self.action_num = 3;
self.anim_num = 2;
self.vel_y = -0x5ff;
state.sound_manager.play_sfx(30);
if self.direction == Direction::Left {
self.vel_x = -0x100;
} else {
self.vel_x = 0x100;
}
}
}
3 => {
if self.flags.hit_bottom_wall() {
self.vel_x = 0;
self.action_counter = 0;
self.action_num = 1;
self.anim_num = 0;
state.sound_manager.play_sfx(23);
}
}
_ => (),
}
let dir_offset = if self.direction == Direction::Right { 3 } else { 0 };
self.anim_rect = state.constants.npc.n203_critter_destroyed_egg_corridor[self.anim_num as usize + dir_offset];
self.vel_y += 0x40;
self.clamp_fall_speed();
self.x += self.vel_x;
self.y += self.vel_y;
Ok(())
}
pub(crate) fn tick_n204_small_falling_spike(
&mut self,
state: &mut SharedGameState,
players: [&mut Player; 2],
npc_list: &NPCList,
) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.action_num = 1;
self.target_x = self.x;
}
let player = self.get_closest_player_ref(&players);
if player.x > self.x - 0x1800 && player.x < self.x + 0x1800 && player.y > self.y {
self.action_num = 2;
}
}
2 => {
self.action_counter += 1;
self.x = if ((self.action_counter / 6) & 1) != 0 { self.target_x - 0x200 } else { self.target_x };
if self.action_counter > 30 {
self.action_num = 3;
self.anim_num = 1;
}
}
3 => {
self.vel_y += 0x20;
if self.flags.hit_anything() {
let player = self.get_closest_player_ref(&players);
if !player.cond.hidden() {
state.sound_manager.play_sfx(12);
}
npc_list.create_death_smoke(
self.x,
self.y,
self.display_bounds.right as usize,
4,
state,
&self.rng,
);
self.cond.set_alive(false);
}
}
_ => (),
}
if self.vel_y > 3072 {
self.vel_y = 3072;
}
self.y += self.vel_y;
self.anim_rect = state.constants.npc.n204_small_falling_spike[self.anim_num as usize];
Ok(())
}
pub(crate) fn tick_n205_large_falling_spike(
&mut self,
state: &mut SharedGameState,
players: [&mut Player; 2],
npc_list: &NPCList,
bullet_manager: &mut BulletManager,
) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.action_num = 1;
self.target_x = self.x;
self.y += 0x800;
}
let player = self.get_closest_player_ref(&players);
if player.x > self.x - 0x1800 && player.x < self.x + 0x1800 && player.y > self.y {
self.action_num = 2;
}
}
2 => {
self.action_counter += 1;
if ((self.action_counter / 6) & 1) != 0 {
self.x = self.target_x - 0x200;
} else {
self.x = self.target_x;
}
if self.action_counter > 30 {
self.action_num = 3;
self.anim_num = 1;
self.action_counter = 0;
}
}
3 => {
let player = self.get_closest_player_ref(&players);
if player.y <= self.y {
self.npc_flags.set_solid_hard(true);
self.damage = 0;
} else {
self.npc_flags.set_solid_hard(false);
self.damage = 127;
}
self.vel_y += 0x20;
self.action_counter += 1;
if self.action_counter > 8 && self.flags.any_flag() {
self.action_num = 4;
self.action_counter = 0;
self.damage = 0;
self.vel_y = 0;
self.npc_flags.set_solid_hard(true);
state.sound_manager.play_sfx(12);
npc_list.create_death_smoke(
self.x,
self.y,
self.display_bounds.right as usize,
4,
state,
&self.rng,
);
bullet_manager.create_bullet(
self.x,
self.y,
24,
TargetPlayer::Player1,
Direction::Left,
&state.constants,
);
}
}
4 => {
self.action_counter += 1;
if self.action_counter > 4 {
self.action_num = 5;
self.npc_flags.set_shootable(true);
}
}
_ => (),
}
if self.vel_y > 0xC00 {
self.vel_y = 0xC00;
}
self.y += self.vel_y;
self.anim_rect = state.constants.npc.n205_large_falling_spike[self.anim_num as usize];
Ok(())
}
pub(crate) fn tick_n206_counter_bomb(
&mut self,
state: &mut SharedGameState,
players: [&mut Player; 2],
npc_list: &NPCList,
) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.action_num = 1;
self.target_x = self.x;
self.target_y = self.y;
self.action_counter3 = 120;
self.action_counter = self.rng.range(0..50) as u16;
}
self.action_counter += 1;
if self.action_counter >= 50 {
self.action_counter = 0;
self.action_num = 2;
self.vel_y = 0x300;
}
}
2 => {
let player = self.get_closest_player_ref(&players);
if player.x > self.x - 0xA000 && player.x < self.x + 0xA000 {
self.action_counter = 0;
self.action_num = 3;
}
if self.shock > 0 {
self.action_counter = 0;
self.action_num = 3;
}
}
3 => {
let mut npc = NPC::create(207, &state.npc_table);
npc.cond.set_alive(true);
npc.x = self.x + 0x2000;
npc.y = self.y + 0x800;
match self.action_counter {
0 => {
npc.tsc_direction = 0;
let _ = npc_list.spawn(0x100, npc);
}
60 => {
npc.tsc_direction = 1;
let _ = npc_list.spawn(0x100, npc);
}
120 => {
npc.tsc_direction = 2;
let _ = npc_list.spawn(0x100, npc);
}
180 => {
npc.tsc_direction = 3;
let _ = npc_list.spawn(0x100, npc);
}
240 => {
npc.tsc_direction = 4;
let _ = npc_list.spawn(0x100, npc);
}
300 => {
self.hit_bounds.right = 0x10000;
self.hit_bounds.left = 0x10000;
self.hit_bounds.top = 0xC800;
self.hit_bounds.bottom = 0xC800;
self.damage = 30;
self.cond.set_explode_die(true);
state.quake_counter = 20;
state.quake_rumble_counter = 20;
state.sound_manager.play_sfx(35);
npc_list.create_death_smoke(self.x, self.y, 0x10000, 100 as usize, state, &self.rng);
}
_ => (),
}
self.action_counter += 1;
}
_ => (),
}
if self.action_num > 1 {
if self.target_y < self.y {
self.vel_y -= 0x10;
}
if self.target_y > self.y {
self.vel_y += 0x10;
}
self.vel_y = self.vel_y.clamp(-0x100, 0x100);
}
self.x += self.vel_x;
self.y += self.vel_y;
self.animate(4, 0, 2);
self.anim_rect = state.constants.npc.n206_counter_bomb[self.anim_num as usize];
Ok(())
}
pub(crate) fn tick_n207_counter_bomb_countdown(&mut self, state: &mut SharedGameState) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.action_num = 1;
self.anim_num = self.tsc_direction;
state.sound_manager.play_sfx(43);
}
self.x += 0x200;
self.action_counter += 1;
if self.action_counter > 8 {
self.action_num = 2;
self.action_counter = 0;
}
}
2 => {
self.action_counter += 1;
if self.action_counter > 30 {
self.cond.set_alive(false);
}
}
_ => (),
}
self.anim_rect = state.constants.npc.n207_counter_bomb_countdown[self.anim_num as usize % 5];
Ok(())
}
pub(crate) fn tick_n208_basu_destroyed_egg_corridor(
&mut self,
state: &mut SharedGameState,
players: [&mut Player; 2],
npc_list: &NPCList,
) -> GameResult {
let player = self.get_closest_player_mut(players);
match self.action_num {
0 => {
if player.x < self.x + 0x2000 && player.x > self.x - 0x2000 {
self.target_x = self.x;
self.target_y = self.y;
self.action_num = 1;
self.action_counter = 0;
self.action_counter2 = 0;
self.damage = 6;
self.vel_y = -0x100;
self.tsc_direction = self.direction as u16;
self.npc_flags.set_shootable(true);
self.x = player.x + self.direction.opposite().vector_x() * 0x20000;
self.vel_x = self.direction.vector_x() * 0x2ff;
} else {
self.anim_rect = Rect::new(0, 0, 0, 0);
self.damage = 0;
self.vel_x = 0;
self.vel_y = 0;
self.npc_flags.set_shootable(false);
}
return Ok(());
}
1 => {
if self.x > player.x {
self.direction = Direction::Left;
self.vel_x -= 0x10;
} else {
self.direction = Direction::Right;
self.vel_x += 0x10;
}
if self.flags.hit_left_wall() {
self.vel_x = 0x200;
}
if self.flags.hit_right_wall() {
self.vel_x = -0x200;
}
self.vel_y += ((self.target_y - self.y).signum() | 1) * 0x08;
self.vel_x = clamp(self.vel_x, -0x2ff, 0x2ff);
self.vel_y = clamp(self.vel_y, -0x100, 0x100);
if self.shock > 0 {
self.x += self.vel_x / 2;
self.y += self.vel_y / 2;
} else {
self.x += self.vel_x;
self.y += self.vel_y;
}
if player.x > self.x + 0x32000 || player.x < self.x - 0x32000 {
self.action_num = 0;
self.vel_x = 0;
self.x = self.target_x;
self.damage = 0;
self.direction = Direction::from_int_facing(self.tsc_direction as usize).unwrap_or(Direction::Left);
self.anim_rect = Rect::new(0, 0, 0, 0);
return Ok(());
}
}
_ => (),
}
if self.action_counter < 150 {
self.action_counter += 1;
} else {
self.action_counter2 += 1;
if (self.action_counter2 % 8) == 0 && abs(self.x - player.x) < 0x14000 {
let angle = f64::atan2((self.y - player.y) as f64, (self.x - player.x) as f64)
+ self.rng.range(-6..6) as f64 * CDEG_RAD;
let mut npc = NPC::create(209, &state.npc_table);
npc.cond.set_alive(true);
npc.x = self.x;
npc.y = self.y;
npc.vel_x = (angle.cos() * -1536.0) as i32;
npc.vel_y = (angle.sin() * -1536.0) as i32;
let _ = npc_list.spawn(0x100, npc);
state.sound_manager.play_sfx(39);
}
if self.action_counter2 > 16 {
self.action_counter = 0;
self.action_counter2 = 0;
}
}
self.anim_counter += 1;
if self.anim_counter > 1 {
self.anim_counter = 0;
self.anim_num += 1;
if self.anim_num > 1 {
self.anim_num = 0;
}
}
if self.action_counter > 120 && self.action_counter & 0x02 == 1 && self.anim_num == 1 {
self.anim_num = 2;
}
let dir_offset = if self.direction == Direction::Left { 0 } else { 3 };
self.anim_rect = state.constants.npc.n208_basu_destroyed_egg_corridor[self.anim_num as usize + dir_offset];
Ok(())
}
pub(crate) fn tick_n209_basu_projectile_destroyed_egg_corridor(
&mut self,
state: &mut SharedGameState,
) -> GameResult {
self.x += self.vel_x;
self.y += self.vel_y;
self.anim_counter += 1;
if self.anim_counter > 2 {
self.anim_counter = 0;
self.anim_num += 1;
if self.anim_num > 3 {
self.anim_num = 0;
}
}
self.anim_rect = state.constants.npc.n209_basu_projectile_destroyed_egg_corridor[self.anim_num as usize];
self.action_counter2 += 1;
if self.flags.hit_anything() || self.action_counter2 > 300 {
state.create_caret(self.x, self.y, CaretType::ProjectileDissipation, Direction::Left);
self.cond.set_alive(false);
}
Ok(())
}
pub(crate) fn tick_n210_beetle_destroyed_egg_corridor(
&mut self,
state: &mut SharedGameState,
players: [&mut Player; 2],
) -> GameResult {
match self.action_num {
0 => {
let player = self.get_closest_player_mut(players);
if player.x < self.x + 0x2000 && player.x > self.x - 0x2000 {
self.npc_flags.set_shootable(true);
self.vel_y = -0x200;
self.target_y = self.y;
self.action_num = 1;
self.damage = 2;
match self.direction {
Direction::Left => {
self.x = player.x + 0x20000;
self.vel_x = -0x2ff;
}
Direction::Right => {
self.x = player.x - 0x20000;
self.vel_x = 0x2ff;
}
_ => (),
}
} else {
self.npc_flags.set_shootable(false);
self.anim_rect.left = 0;
self.anim_rect.right = 0;
self.damage = 0;
self.vel_x = 0;
self.vel_y = 0;
return Ok(());
}
}
1 => {
let player = self.get_closest_player_mut(players);
if self.x > player.x {
self.direction = Direction::Left;
self.vel_x -= 0x10;
} else {
self.direction = Direction::Right;
self.vel_x += 0x10;
}
self.vel_y += if self.y < self.target_y { 8 } else { -8 };
self.vel_x = clamp(self.vel_x, -0x2ff, 0x2ff);
self.vel_y = clamp(self.vel_y, -0x200, 0x200);
if self.shock > 0 {
self.x += self.vel_x / 2;
self.y += self.vel_y / 2;
} else {
self.x += self.vel_x;
self.y += self.vel_y;
}
}
_ => (),
}
self.anim_counter += 1;
if self.anim_counter > 1 {
self.anim_counter = 0;
self.anim_num += 1;
if self.anim_num > 1 {
self.anim_num = 0;
}
}
if self.anim_counter == 1 {
self.anim_rect = state.constants.npc.n210_beetle_destroyed_egg_corridor
[self.anim_num as usize + if self.direction == Direction::Right { 2 } else { 0 }];
}
Ok(())
}
}