801 lines
26 KiB
Rust
801 lines
26 KiB
Rust
use num_traits::{abs, clamp};
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use crate::common::Direction;
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use crate::framework::error::GameResult;
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use crate::game::npc::list::NPCList;
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use crate::game::npc::NPC;
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use crate::game::player::Player;
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use crate::game::shared_game_state::SharedGameState;
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use crate::util::rng::RNG;
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impl NPC {
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pub(crate) fn tick_n029_cthulhu(&mut self, state: &mut SharedGameState, players: [&mut Player; 2]) -> GameResult {
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if self.action_num == 0 {
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self.action_num = 1;
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self.anim_num = 0;
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self.anim_counter = 0;
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}
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let player = self.get_closest_player_mut(players);
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if abs(self.x - player.x) < 0x6000 && self.y - 0x6000 < player.y && self.y + 0x2000 > player.y {
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self.anim_num = 1;
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} else {
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self.anim_num = 0;
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}
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let dir_offset = if self.direction == Direction::Left { 0 } else { 2 };
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self.anim_rect = state.constants.npc.n029_cthulhu[self.anim_num as usize + dir_offset];
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Ok(())
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}
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pub(crate) fn tick_n052_sitting_blue_robot(&mut self, state: &mut SharedGameState) -> GameResult {
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if self.action_num == 0 {
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self.action_num = 1;
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self.anim_rect = state.constants.npc.n052_sitting_blue_robot;
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}
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Ok(())
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}
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pub(crate) fn tick_n055_kazuma(&mut self, state: &mut SharedGameState) -> GameResult {
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match self.action_num {
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0 => {
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self.action_num = 1;
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self.anim_num = 0;
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self.anim_counter = 0;
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}
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3 | 4 => {
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if self.action_num == 3 {
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self.action_num = 4;
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self.anim_num = 1;
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self.anim_counter = 0;
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}
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self.animate(4, 1, 4);
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self.x += self.direction.vector_x() * 0x200;
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}
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5 => self.anim_num = 5,
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_ => (),
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}
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self.vel_y += 0x20;
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self.clamp_fall_speed();
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self.y += self.vel_y;
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let dir_offset = if self.direction == Direction::Left { 0 } else { 6 };
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self.anim_rect = state.constants.npc.n055_kazuma[self.anim_num as usize + dir_offset];
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Ok(())
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}
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pub(crate) fn tick_n061_king(&mut self, state: &mut SharedGameState, npc_list: &NPCList) -> GameResult {
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match self.action_num {
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0 | 1 => {
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if self.action_num == 0 {
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self.action_num = 1;
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self.anim_num = 0;
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self.anim_counter = 0;
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self.vel_x = 0;
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if self.tsc_direction == 20 {
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self.direction = Direction::Right;
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}
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}
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if self.rng.range(0..120) == 10 {
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self.action_num = 2;
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self.action_counter = 0;
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self.anim_num = 1;
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}
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}
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2 => {
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self.action_counter += 1;
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if self.action_counter > 8 {
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self.action_num = 1;
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self.anim_num = 0;
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}
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}
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5 => {
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self.anim_num = 3;
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self.vel_x = 0;
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}
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6 | 7 => {
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if self.action_num == 6 {
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self.action_num = 7;
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self.action_counter = 0;
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self.anim_counter = 0;
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self.vel_y = -0x400;
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}
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self.anim_num = 2;
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self.vel_x = self.direction.vector_x() * 0x200;
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self.action_counter += 1;
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if self.action_counter > 1 && self.flags.hit_bottom_wall() {
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self.action_num = 5;
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}
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}
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8 | 9 => {
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if self.action_num == 8 {
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self.action_num = 9;
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self.anim_num = 4;
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self.anim_counter = 0;
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}
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self.animate(4, 4, 7);
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self.vel_x = self.direction.vector_x() * 0x200;
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}
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10 | 11 => {
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if self.action_num == 10 {
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self.action_num = 11;
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self.anim_num = 4;
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self.anim_counter = 0;
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}
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self.animate(2, 4, 7);
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self.vel_x = self.direction.vector_x() * 0x400;
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}
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20 => {
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let mut npc = NPC::create(145, &state.npc_table);
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npc.cond.set_alive(true);
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npc.direction = Direction::Right;
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npc.parent_id = self.id;
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let _ = npc_list.spawn(0x100, npc);
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self.anim_num = 0;
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self.action_num = 0;
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}
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30 | 31 => {
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if self.action_num == 30 {
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self.action_num = 31;
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self.action_counter = 0;
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self.anim_counter = 0;
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self.vel_y = 0;
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}
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self.anim_num = 2;
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self.vel_x = self.direction.vector_x() * 0x600;
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if self.flags.hit_left_wall() {
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self.action_num = 7;
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self.action_counter = 0;
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self.anim_counter = 0;
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self.direction = Direction::Right;
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self.vel_y = -0x400;
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self.vel_x = 0x200;
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state.sound_manager.play_sfx(71);
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npc_list.create_death_smoke(self.x, self.y, 0x800, 4, state, &self.rng);
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}
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}
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40 | 42 => {
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if self.action_num == 40 {
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self.action_num = 42;
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self.action_counter = 0;
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self.anim_num = 8;
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state.sound_manager.play_sfx(29);
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}
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self.anim_num += 1;
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if self.anim_num > 9 {
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self.anim_num = 8;
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}
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self.action_counter += 1;
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if self.action_counter > 100 {
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self.action_num = 50;
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self.anim_num = 10;
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self.spritesheet_id = 20;
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let mut npc = NPC::create(4, &state.npc_table);
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npc.cond.set_alive(true);
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npc.direction = Direction::Left;
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for _ in 0..4 {
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npc.x = self.x + self.rng.range(-12..12) as i32 * 0x200;
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npc.y = self.y + self.rng.range(-12..12) as i32 * 0x200;
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npc.vel_x = self.rng.range(-0x155..0x155) as i32;
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npc.vel_y = self.rng.range(-0x600..0) as i32;
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let _ = npc_list.spawn(0x100, npc.clone());
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}
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}
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}
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60 | 61 => {
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if self.action_num == 60 {
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self.action_num = 61;
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self.anim_num = 6;
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self.action_counter2 = 1;
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self.vel_y = -0x5ff;
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self.vel_x = 0x400;
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}
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self.vel_y += 0x40;
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if self.flags.hit_bottom_wall() {
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self.vel_x = 0;
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self.action_num = 0;
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self.action_counter2 = 0;
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}
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}
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_ => (),
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}
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if self.action_num < 30 || self.action_num >= 40 {
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self.vel_y += 0x40;
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self.vel_x = self.vel_x.clamp(-0x400, 0x400);
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self.clamp_fall_speed();
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}
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self.x += self.vel_x;
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self.y += self.vel_y;
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let dir_offset = if self.direction == Direction::Left { 0 } else { 11 };
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self.anim_rect = state.constants.npc.n061_king[self.anim_num as usize + dir_offset];
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Ok(())
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}
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pub(crate) fn tick_n062_kazuma_computer(&mut self, state: &mut SharedGameState) -> GameResult {
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match self.action_num {
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0 | 1 => {
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if self.action_num == 0 {
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self.x -= 0x800;
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self.y += 0x2000;
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self.action_num = 1;
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self.anim_num = 0;
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self.anim_counter = 0;
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self.anim_rect = state.constants.npc.n062_kazuma_computer[self.anim_num as usize];
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}
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self.anim_counter += 1;
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if self.anim_counter > 2 {
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self.anim_counter = 0;
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self.anim_num += 1;
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self.anim_rect = state.constants.npc.n062_kazuma_computer[self.anim_num as usize];
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}
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if self.anim_num > 1 {
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self.anim_num = 0;
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self.anim_rect = state.constants.npc.n062_kazuma_computer[self.anim_num as usize];
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}
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if self.rng.range(0..80) == 1 {
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self.action_num = 2;
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self.action_counter = 0;
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self.anim_num = 1;
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self.anim_rect = state.constants.npc.n062_kazuma_computer[self.anim_num as usize];
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}
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if self.rng.range(0..120) == 10 {
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self.action_num = 3;
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self.action_counter = 0;
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self.anim_num = 2;
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self.anim_rect = state.constants.npc.n062_kazuma_computer[self.anim_num as usize];
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}
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}
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2 => {
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self.action_counter += 1;
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if self.action_counter > 40 {
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self.action_num = 3;
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self.anim_num = 2;
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self.action_counter = 0;
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self.anim_rect = state.constants.npc.n062_kazuma_computer[self.anim_num as usize];
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}
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}
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3 => {
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self.action_counter += 1;
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if self.action_counter > 80 {
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self.action_num = 1;
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self.anim_num = 0;
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self.anim_rect = state.constants.npc.n062_kazuma_computer[self.anim_num as usize];
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}
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}
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_ => (),
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}
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Ok(())
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}
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pub(crate) fn tick_n074_jack(&mut self, state: &mut SharedGameState) -> GameResult {
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match self.action_num {
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0 | 1 => {
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if self.action_num == 0 {
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self.action_num = 1;
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self.anim_num = 0;
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self.anim_counter = 0;
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self.vel_x = 0;
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}
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if self.rng.range(0..120) == 10 {
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self.action_num = 2;
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self.action_counter = 0;
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self.anim_num = 1;
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}
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}
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2 => {
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self.action_counter += 1;
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if self.action_counter > 8 {
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self.action_num = 1;
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self.anim_num = 0;
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}
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}
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8 | 9 => {
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if self.anim_num == 8 {
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self.action_num = 9;
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self.anim_num = 2;
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self.anim_counter = 0;
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}
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self.animate(4, 2, 5);
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self.vel_x = self.direction.vector_x() * 0x200;
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}
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_ => (),
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}
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self.vel_y += 0x40;
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self.vel_x = clamp(self.vel_x, -0x400, 0x400);
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self.clamp_fall_speed();
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self.x += self.vel_x;
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self.y += self.vel_y;
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let dir_offset = if self.direction == Direction::Left { 0 } else { 6 };
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self.anim_rect = state.constants.npc.n074_jack[self.anim_num as usize + dir_offset];
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Ok(())
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}
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pub(crate) fn tick_n145_king_sword(&mut self, state: &mut SharedGameState, npc_list: &NPCList) -> GameResult {
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if self.action_num == 0 {
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let parent = self.get_parent_ref_mut(npc_list);
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if let Some(parent) = parent {
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if parent.action_counter2 != 0 {
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if parent.direction != Direction::Left {
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self.direction = Direction::Left;
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} else {
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self.direction = Direction::Right;
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}
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} else if parent.direction != Direction::Left {
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self.direction = Direction::Right;
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} else {
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self.direction = Direction::Left;
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}
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self.x = parent.x + self.direction.vector_x() * 0x1400;
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self.y = parent.y;
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}
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}
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let dir_offset = if self.direction == Direction::Left { 0 } else { 1 };
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self.anim_rect = state.constants.npc.n145_king_sword[dir_offset];
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Ok(())
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}
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pub(crate) fn tick_n151_blue_robot_standing(&mut self, state: &mut SharedGameState) -> GameResult {
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match self.action_num {
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0 | 1 => {
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if self.action_num == 0 {
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self.action_num = 1;
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self.anim_num = 0;
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self.anim_counter = 0;
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}
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if self.rng.range(0..100) == 0 {
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self.action_num = 2;
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self.action_counter = 0;
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self.anim_num = 1;
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}
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}
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2 => {
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self.action_counter += 1;
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if self.action_counter > 16 {
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self.action_num = 1;
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self.anim_num = 0;
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}
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}
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_ => (),
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}
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let dir_offset = if self.direction == Direction::Left { 0 } else { 2 };
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self.anim_rect = state.constants.npc.n151_blue_robot_standing[self.anim_num as usize + dir_offset];
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Ok(())
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}
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pub(crate) fn tick_n167_booster_falling(&mut self, state: &mut SharedGameState, npc_list: &NPCList) -> GameResult {
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match self.action_num {
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0 => {
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self.action_num = 1;
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self.anim_num = 1;
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}
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10 => {
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self.anim_num = 0;
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self.vel_y += 0x40;
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self.clamp_fall_speed();
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self.y += self.vel_y;
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}
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20 | 21 => {
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if self.action_num == 20 {
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self.action_num = 21;
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self.action_counter = 0;
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self.anim_num = 0;
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state.sound_manager.play_sfx(29);
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}
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self.anim_num += 1;
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if self.anim_num > 2 {
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self.anim_num = 1;
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}
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self.action_counter += 1;
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if self.action_counter > 100 {
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let mut npc = NPC::create(4, &state.npc_table);
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npc.cond.set_alive(true);
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npc.direction = Direction::Left;
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for _ in 0..4 {
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npc.x = self.x + self.rng.range(-12..12) as i32 * 0x200;
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npc.y = self.y + self.rng.range(-12..12) as i32 * 0x200;
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npc.vel_x = self.rng.range(-0x155..0x155) as i32;
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npc.vel_y = self.rng.range(-0x600..0) as i32;
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let _ = npc_list.spawn(0x100, npc.clone());
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}
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self.cond.set_alive(false);
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}
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}
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_ => (),
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}
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self.anim_rect = state.constants.npc.n167_booster_falling[self.anim_num as usize];
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Ok(())
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}
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pub(crate) fn tick_n217_itoh(&mut self, state: &mut SharedGameState) -> GameResult {
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match self.action_num {
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0 | 1 => {
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if self.action_num == 0 {
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self.action_num = 1;
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self.anim_num = 0;
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self.anim_counter = 0;
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self.vel_x = 0;
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}
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if self.rng.range(0..120) == 10 {
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self.action_num = 2;
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self.action_counter = 0;
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self.anim_num = 1;
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}
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}
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2 => {
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self.action_counter += 1;
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if self.action_counter > 8 {
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self.action_num = 1;
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self.anim_num = 0;
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}
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}
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10 => {
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self.anim_num = 2;
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self.vel_x = 0;
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}
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20 => {
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self.action_num = 21;
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self.anim_num = 2;
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self.vel_x += 0x200;
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self.vel_y -= 0x400;
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}
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21 => {
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if self.flags.hit_bottom_wall() {
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self.anim_num = 3;
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self.action_num = 30;
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self.action_counter = 0;
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self.vel_x = 0;
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self.target_x = self.x;
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}
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}
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30 => {
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self.anim_num = 3;
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self.action_counter += 1;
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self.x = if ((self.action_counter / 2) & 1) != 0 { self.target_x + 512 } else { self.target_x }
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}
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40 | 41 => {
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if self.action_num == 40 {
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self.action_num = 41;
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self.vel_y = -512;
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self.anim_num = 2;
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}
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if self.flags.hit_bottom_wall() {
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self.action_num = 42;
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self.anim_num = 4;
|
|
}
|
|
}
|
|
42 => {
|
|
self.vel_x = 0;
|
|
self.anim_num = 4;
|
|
}
|
|
|
|
50 | 51 => {
|
|
if self.action_num == 50 {
|
|
self.action_num = 51;
|
|
self.action_counter = 0;
|
|
}
|
|
self.action_counter += 1;
|
|
if self.action_counter > 32 {
|
|
self.action_num = 42;
|
|
}
|
|
self.vel_x = 512;
|
|
|
|
self.animate(3, 4, 7);
|
|
}
|
|
_ => (),
|
|
}
|
|
|
|
self.vel_y += 0x40;
|
|
self.clamp_fall_speed();
|
|
|
|
self.x += self.vel_x;
|
|
self.y += self.vel_y;
|
|
|
|
self.anim_rect = state.constants.npc.n217_itoh[self.anim_num as usize];
|
|
|
|
Ok(())
|
|
}
|
|
|
|
pub(crate) fn tick_n278_little_family(&mut self, state: &mut SharedGameState) -> GameResult {
|
|
match self.action_num {
|
|
0 | 1 => {
|
|
if self.action_num == 0 {
|
|
self.action_num = 1;
|
|
self.anim_num = 0;
|
|
self.anim_counter = 0;
|
|
self.vel_x = 0;
|
|
}
|
|
|
|
if self.rng.range(0..60) == 1 {
|
|
self.action_num = 2;
|
|
self.action_counter = 0;
|
|
self.anim_num = 1;
|
|
}
|
|
|
|
if self.rng.range(0..60) == 1 {
|
|
self.action_num = 10;
|
|
self.action_counter = 0;
|
|
self.anim_num = 1;
|
|
}
|
|
}
|
|
2 => {
|
|
self.action_counter += 1;
|
|
if self.action_counter > 8 {
|
|
self.action_num = 1;
|
|
self.anim_num = 0;
|
|
}
|
|
}
|
|
10 | 11 => {
|
|
if self.action_counter == 10 {
|
|
self.action_num = 11;
|
|
self.action_counter = self.rng.range(0..16) as u16;
|
|
self.anim_num = 0;
|
|
self.direction = if self.rng.range(0..9) % 2 != 0 { Direction::Left } else { Direction::Right };
|
|
}
|
|
|
|
if self.direction == Direction::Left && self.flags.hit_left_wall() {
|
|
self.direction = Direction::Right;
|
|
}
|
|
|
|
if self.direction == Direction::Right && self.flags.hit_right_wall() {
|
|
self.direction = Direction::Left;
|
|
}
|
|
|
|
self.vel_x = self.direction.vector_x() * 0x100;
|
|
|
|
self.animate(4, 0, 1);
|
|
self.action_counter += 1;
|
|
if self.action_counter > 32 {
|
|
self.action_num = 0;
|
|
}
|
|
}
|
|
_ => (),
|
|
}
|
|
|
|
self.vel_y += 0x20;
|
|
self.clamp_fall_speed();
|
|
|
|
self.x += self.vel_x;
|
|
self.y += self.vel_y;
|
|
|
|
let offset = match self.event_num {
|
|
200 => 0,
|
|
210 => 2,
|
|
_ => 4,
|
|
};
|
|
|
|
self.anim_rect = state.constants.npc.n278_little_family[self.anim_num as usize + offset];
|
|
|
|
Ok(())
|
|
}
|
|
|
|
pub(crate) fn tick_n305_small_puppy(&mut self, state: &mut SharedGameState) -> GameResult {
|
|
if self.action_num == 0 {
|
|
self.action_num = 1;
|
|
self.y -= 0x2000;
|
|
self.anim_counter = self.rng.range(0..6) as u16;
|
|
}
|
|
|
|
if self.action_num == 1 {
|
|
self.animate(6, 0, 1);
|
|
}
|
|
|
|
let dir_offset = if self.direction == Direction::Left { 0 } else { 2 };
|
|
|
|
self.anim_rect = state.constants.npc.n305_small_puppy[self.anim_num as usize + dir_offset];
|
|
|
|
Ok(())
|
|
}
|
|
|
|
pub(crate) fn tick_n326_sue_itoh_human_transition(
|
|
&mut self,
|
|
state: &mut SharedGameState,
|
|
npc_list: &NPCList,
|
|
) -> GameResult {
|
|
match self.action_num {
|
|
0 | 1 => {
|
|
if self.action_num == 0 {
|
|
self.action_num = 1;
|
|
self.anim_num = 0;
|
|
self.x += 0x2000;
|
|
self.y -= 0x1000;
|
|
}
|
|
|
|
self.action_counter += 1;
|
|
if self.action_counter > 80 {
|
|
self.action_num = 10;
|
|
self.action_counter = 0;
|
|
} else if self.direction != Direction::Left {
|
|
if self.action_counter == 50 {
|
|
self.anim_num = 1;
|
|
}
|
|
if self.action_counter == 60 {
|
|
self.anim_num = 0;
|
|
}
|
|
} else {
|
|
if self.action_counter == 30 {
|
|
self.anim_num = 1;
|
|
}
|
|
if self.action_counter == 40 {
|
|
self.anim_num = 0;
|
|
}
|
|
}
|
|
}
|
|
10 => {
|
|
self.action_counter += 1;
|
|
if self.action_counter <= 50 {
|
|
self.anim_num = if self.action_counter & 2 != 0 { 2 } else { 3 };
|
|
} else {
|
|
self.action_num = 15;
|
|
self.anim_num = 4;
|
|
|
|
let actr: &mut i16 = unsafe { std::mem::transmute(&mut self.action_counter) };
|
|
if self.direction == Direction::Left {
|
|
*actr = -20;
|
|
} else {
|
|
*actr = 0;
|
|
}
|
|
}
|
|
}
|
|
15 => {
|
|
let actr: &mut i16 = unsafe { std::mem::transmute(&mut self.action_counter) };
|
|
*actr += 1;
|
|
if *actr > 40 {
|
|
*actr = 0;
|
|
self.action_num = 20;
|
|
}
|
|
}
|
|
20 => {
|
|
self.vel_y += 0x40;
|
|
self.clamp_fall_speed();
|
|
|
|
self.action_counter += 1;
|
|
if self.action_counter > 50 {
|
|
self.action_num = 30;
|
|
self.action_counter = 0;
|
|
self.anim_num = 6;
|
|
|
|
let mut npc = NPC::create(327, &state.npc_table);
|
|
npc.cond.set_alive(true);
|
|
|
|
npc.x = self.x;
|
|
npc.y = if self.direction == Direction::Left { self.y - 0x1000 } else { self.y - 0x2000 };
|
|
npc.parent_id = self.id;
|
|
|
|
let _ = npc_list.spawn(0x100, npc);
|
|
}
|
|
}
|
|
30 => {
|
|
self.action_counter += 1;
|
|
if self.action_counter == 30 {
|
|
self.anim_num = 7;
|
|
}
|
|
if self.action_counter == 40 {
|
|
self.action_num = 40;
|
|
}
|
|
}
|
|
40 | 41 => {
|
|
if self.action_num == 40 {
|
|
self.action_num = 41;
|
|
self.action_counter = 0;
|
|
self.anim_num = 0;
|
|
}
|
|
|
|
self.action_counter += 1;
|
|
if self.action_counter == 30 {
|
|
self.anim_num = 1;
|
|
}
|
|
if self.action_counter == 40 {
|
|
self.anim_num = 0;
|
|
}
|
|
}
|
|
_ => (),
|
|
}
|
|
|
|
let dir_offset = if self.direction == Direction::Left { 0 } else { 8 };
|
|
|
|
self.anim_rect = state.constants.npc.n326_sue_itoh_human_transition[self.anim_num as usize + dir_offset];
|
|
|
|
Ok(())
|
|
}
|
|
|
|
pub(crate) fn tick_n327_sneeze(&mut self, state: &mut SharedGameState, npc_list: &NPCList) -> GameResult {
|
|
self.action_counter += 1;
|
|
|
|
if self.action_num == 0 {
|
|
if self.action_counter < 4 {
|
|
self.y -= 0x400;
|
|
}
|
|
|
|
if let Some(parent) = self.get_parent_ref_mut(npc_list) {
|
|
if parent.anim_num == 7 {
|
|
self.action_num = 1;
|
|
self.anim_num = 1;
|
|
self.target_x = self.x;
|
|
self.target_y = self.y;
|
|
}
|
|
}
|
|
} else if self.action_num == 1 {
|
|
if self.action_counter >= 48 {
|
|
self.x = self.target_x;
|
|
self.y = self.target_y;
|
|
} else {
|
|
self.x += self.target_x + self.rng.range(-1..1) * 0x200;
|
|
self.y += self.target_y + self.rng.range(-1..1) * 0x200;
|
|
}
|
|
}
|
|
|
|
if self.action_counter > 70 {
|
|
self.cond.set_alive(false);
|
|
}
|
|
|
|
self.anim_rect = state.constants.npc.n327_sneeze[self.anim_num as usize];
|
|
|
|
Ok(())
|
|
}
|
|
}
|