doukutsu-rs/src/game/frame.rs

158 lines
5.0 KiB
Rust

use crate::common::{fix9_scale, interpolate_fix9_scale};
use crate::game::shared_game_state::SharedGameState;
use crate::game::stage::Stage;
use crate::util::rng::RNG;
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
#[repr(u8)]
pub enum UpdateTarget {
Player,
NPC(u16),
Boss(u16),
}
pub struct Frame {
pub x: i32,
pub y: i32,
pub prev_x: i32,
pub prev_y: i32,
pub update_target: UpdateTarget,
pub target_x: i32,
pub target_y: i32,
pub wait: i32,
}
impl Frame {
pub fn new() -> Frame {
Frame {
x: 0,
y: 0,
prev_x: 0,
prev_y: 0,
update_target: UpdateTarget::Player,
target_x: 0,
target_y: 0,
wait: 16,
}
}
pub fn xy_interpolated(&self, frame_time: f64) -> (f32, f32) {
if self.prev_x == self.x && self.prev_y == self.y {
return (fix9_scale(self.x), fix9_scale(self.y));
}
let x = interpolate_fix9_scale(self.prev_x, self.x, frame_time);
let y = interpolate_fix9_scale(self.prev_y, self.y, frame_time);
(x, y)
}
pub fn immediate_update(&mut self, state: &mut SharedGameState, stage: &Stage) {
let mut screen_width = state.canvas_size.0;
if state.constants.is_switch && stage.map.width <= 54 {
screen_width += 10.0; // hack for scrolling
}
let tile_size = state.tile_size.as_int();
if (stage.map.width as usize).saturating_sub(1) * (tile_size as usize) < screen_width as usize {
self.x = -(((screen_width as i32 - (stage.map.width as i32 - 1) * tile_size) * 0x200) / 2);
} else {
self.x = self.target_x - (screen_width as i32 * 0x200 / 2);
if self.x < 0 {
self.x = 0;
}
let max_x = (((stage.map.width as i32 - 1) * tile_size) - screen_width as i32) * 0x200;
if self.x > max_x {
self.x = max_x;
}
}
if (stage.map.height as usize).saturating_sub(1) * (tile_size as usize) < state.canvas_size.1 as usize {
self.y = -(((state.canvas_size.1 as i32 - (stage.map.height as i32 - 1) * tile_size) * 0x200) / 2);
} else {
self.y = self.target_y - (state.canvas_size.1 as i32 * 0x200 / 2);
if self.y < 0 {
self.y = 0;
}
let max_y = (((stage.map.height as i32 - 1) * tile_size) - state.canvas_size.1 as i32) * 0x200;
if self.y > max_y {
self.y = max_y;
}
}
self.prev_x = self.x;
self.prev_y = self.y;
}
pub fn update(&mut self, state: &mut SharedGameState, stage: &Stage) {
let mut screen_width = state.canvas_size.0;
if state.constants.is_switch && stage.map.width <= 54 {
screen_width += 10.0;
}
if self.wait == 0 {
// prevent zero division
self.wait = 1;
}
let tile_size = state.tile_size.as_int();
if (stage.map.width as usize).saturating_sub(1) * (tile_size as usize) < screen_width as usize {
self.x = -(((screen_width as i32 - (stage.map.width as i32 - 1) * tile_size) * 0x200) / 2);
} else {
self.x += (self.target_x - (screen_width as i32 * 0x200 / 2) - self.x) / self.wait;
if self.x < 0 {
self.x = 0;
}
let max_x = (((stage.map.width as i32 - 1) * tile_size) - screen_width as i32) * 0x200;
if self.x > max_x {
self.x = max_x;
}
}
if (stage.map.height as usize).saturating_sub(1) * (tile_size as usize) < state.canvas_size.1 as usize {
self.y = -(((state.canvas_size.1 as i32 - (stage.map.height as i32 - 1) * tile_size) * 0x200) / 2);
} else {
self.y += (self.target_y - (state.canvas_size.1 as i32 * 0x200 / 2) - self.y) / self.wait;
if self.y < 0 {
self.y = 0;
}
let max_y = (((stage.map.height as i32 - 1) * tile_size) - state.canvas_size.1 as i32) * 0x200;
if self.y > max_y {
self.y = max_y;
}
}
let intensity = state.settings.screen_shake_intensity.to_val();
if state.super_quake_counter > 0 {
state.super_quake_counter -= 1;
let new_x = state.effect_rng.range(-0x300..0x300) * 5;
let new_y = state.effect_rng.range(-0x300..0x300) * 3;
self.x += (f64::from(new_x) * intensity).round() as i32;
self.y += (f64::from(new_y) * intensity).round() as i32;
}
if state.quake_counter > 0 {
state.quake_counter -= 1;
let new_x = state.effect_rng.range(-0x300..0x300) as i32;
let new_y = state.effect_rng.range(-0x300..0x300) as i32;
self.x += (f64::from(new_x) * intensity).round() as i32;
self.y += (f64::from(new_y) * intensity).round() as i32;
}
}
}