doukutsu-rs/src/npc/ai/weapon_trail.rs

31 lines
812 B
Rust

use crate::framework::context::Context;
use crate::framework::error::GameResult;
use crate::npc::NPC;
use crate::shared_game_state::SharedGameState;
impl NPC {
pub(crate) fn tick_n129_fireball_snake_trail(&mut self, state: &mut SharedGameState) -> GameResult {
self.anim_counter += 1;
if self.anim_counter > 1 {
self.anim_counter = 0;
self.anim_num += 1;
if self.anim_num > 2 {
self.cond.set_alive(false);
return Ok(());
}
}
self.y += self.vel_y;
if self.anim_counter == 1 {
let frame = (self.action_counter2 as usize % 6) * 3 + self.anim_num as usize;
self.anim_rect = state.constants.npc.n129_fireball_snake_trail[frame];
}
Ok(())
}
}