634 lines
20 KiB
Rust
634 lines
20 KiB
Rust
use crate::framework::context::Context;
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use crate::framework::error::GameResult;
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use num_traits::{abs, clamp};
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use crate::caret::CaretType;
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use crate::common::{CDEG_RAD, Direction};
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use crate::npc::list::NPCList;
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use crate::npc::NPC;
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use crate::player::Player;
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use crate::rng::RNG;
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use crate::shared_game_state::SharedGameState;
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impl NPC {
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pub(crate) fn tick_n044_polish(&mut self, state: &mut SharedGameState, npc_list: &NPCList) -> GameResult {
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match self.action_num {
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0 | 1 => {
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self.anim_num = 0;
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self.action_num = match self.direction {
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Direction::Left => 8,
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Direction::Right => 2,
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_ => 8,
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};
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}
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2 => {
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self.vel_y += 0x20;
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if self.vel_y > 0 && self.flags.hit_bottom_wall() {
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self.vel_y = -0x100;
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self.vel_x += 0x100;
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}
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if self.flags.hit_right_wall() {
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self.action_num = 3;
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}
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}
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3 => {
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self.vel_x += 0x20;
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if self.vel_x > 0 && self.flags.hit_right_wall() {
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self.vel_x = -0x100;
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self.vel_y -= 0x100;
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}
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if self.flags.hit_top_wall() {
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self.action_num = 4;
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}
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}
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4 => {
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self.vel_y -= 0x20;
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if self.vel_y < 0 && self.flags.hit_top_wall() {
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self.vel_y = 0x100;
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self.vel_x -= 0x100;
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}
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if self.flags.hit_left_wall() {
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self.action_num = 5;
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}
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}
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5 => {
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self.vel_x -= 0x20;
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if self.vel_x < 0 && self.flags.hit_left_wall() {
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self.vel_x = 0x100;
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self.vel_y += 0x100;
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}
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if self.flags.hit_bottom_wall() {
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self.action_num = 2;
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}
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}
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6 => {
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self.vel_y += 0x20;
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if self.vel_y > 0 && self.flags.hit_bottom_wall() {
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self.vel_y = -0x100;
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self.vel_x -= 0x100;
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}
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if self.flags.hit_left_wall() {
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self.action_num = 7;
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}
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}
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7 => {
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self.vel_x -= 0x20;
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if self.vel_x < 0 && self.flags.hit_left_wall() {
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self.vel_x = 0x100;
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self.vel_y -= 0x100;
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}
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if self.flags.hit_top_wall() {
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self.action_num = 8;
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}
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}
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8 => {
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self.vel_y -= 0x20;
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if self.vel_y < 0 && self.flags.hit_top_wall() {
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self.vel_y = 0x100;
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self.vel_x += 0x100;
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}
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if self.flags.hit_right_wall() {
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self.action_num = 9;
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}
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}
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9 => {
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self.vel_x += 0x20;
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if self.vel_x > 0 && self.flags.hit_right_wall() {
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self.vel_x = -0x100;
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self.vel_y += 0x100;
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}
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if self.flags.hit_bottom_wall() {
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self.action_num = 6;
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}
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}
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_ => {}
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}
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if self.life <= 100 {
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npc_list.create_death_smoke(self.x, self.y, self.display_bounds.right, 8, state, &self.rng);
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state.sound_manager.play_sfx(25);
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self.cond.set_alive(false);
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let mut npc = NPC::create(45, &state.npc_table);
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npc.cond.set_alive(true);
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npc.x = self.x;
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npc.y = self.y;
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for _ in 0..9 {
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let _ = npc_list.spawn(0x100, npc.clone());
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}
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}
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self.vel_x = clamp(self.vel_x, -0x200, 0x200);
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self.vel_y = clamp(self.vel_y, -0x200, 0x200);
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if self.shock > 0 {
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self.x += self.vel_x / 2;
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self.y += self.vel_y / 2;
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} else {
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self.x += self.vel_x;
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self.y += self.vel_y;
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}
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if self.action_num > 1 && self.action_num <= 9 {
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self.anim_num += 1;
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if self.anim_num > 2 {
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self.anim_num = 1;
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}
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}
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let dir_offset = if self.direction == Direction::Left { 0 } else { 3 };
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self.anim_rect = state.constants.npc.n044_polish[self.anim_num as usize + dir_offset];
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Ok(())
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}
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pub(crate) fn tick_n045_baby(&mut self, state: &mut SharedGameState) -> GameResult {
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if self.action_num == 0 {
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self.action_num = 2;
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self.vel_x = if self.rng.next_u16() & 1 != 0 {
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self.rng.range(-0x200..-0x100) as i32
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} else {
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self.rng.range(0x100..0x200) as i32
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};
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self.vel_y = if self.rng.next_u16() & 1 != 0 {
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self.rng.range(-0x200..-0x100) as i32
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} else {
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self.rng.range(0x100..0x200) as i32
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};
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self.vel_x2 = self.vel_x;
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self.vel_y2 = self.vel_y;
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}
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match self.action_num {
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1 | 2 => {
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self.anim_num += 1;
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if self.anim_num > 2 {
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self.anim_num = 1;
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}
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}
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_ => {}
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}
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if self.vel_x2 < 0 && self.flags.hit_left_wall() {
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self.vel_x2 = -self.vel_x2;
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}
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if self.vel_x2 > 0 && self.flags.hit_right_wall() {
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self.vel_x2 = -self.vel_x2;
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}
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if self.vel_y2 < 0 && self.flags.hit_top_wall() {
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self.vel_y2 = -self.vel_y2;
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}
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if self.vel_y2 > 0 && self.flags.hit_bottom_wall() {
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self.vel_y2 = -self.vel_y2;
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}
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self.vel_x2 = clamp(self.vel_x2, -0x200, 0x200);
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self.vel_y2 = clamp(self.vel_y2, -0x200, 0x200);
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if self.shock > 0 {
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self.x += self.vel_x2 / 2;
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self.y += self.vel_y2 / 2;
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} else {
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self.x += self.vel_x2;
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self.y += self.vel_y2;
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}
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self.anim_rect = state.constants.npc.n045_baby[self.anim_num as usize];
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Ok(())
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}
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pub(crate) fn tick_n047_sandcroc(&mut self, state: &mut SharedGameState, players: [&mut Player; 2]) -> GameResult {
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match self.action_num {
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0 | 1 => {
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if self.action_num == 0 {
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self.action_num = 1;
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self.action_counter = 0;
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self.anim_num = 0;
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self.target_y = self.y;
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self.npc_flags.set_shootable(false);
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self.npc_flags.set_ignore_solidity(false);
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self.npc_flags.set_invulnerable(false);
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self.npc_flags.set_solid_soft(false);
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}
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let player = self.get_closest_player_mut(players);
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if abs(self.x - player.x) < 8 * 0x200 && player.y > self.y && player.y < self.y + 8 * 0x200 {
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self.action_num = 2;
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self.action_counter = 0;
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state.sound_manager.play_sfx(102);
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}
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self.x += (player.x - self.x).signum() * 2 * 0x200;
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}
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2 => {
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self.anim_counter += 1;
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if self.anim_counter > 3 {
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self.anim_num += 1;
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self.anim_counter = 0;
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}
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match self.anim_num {
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3 => self.damage = 10,
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4 => {
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self.action_num = 3;
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self.action_counter = 0;
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self.npc_flags.set_shootable(true);
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}
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_ => {}
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}
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}
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3 => {
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self.damage = 0;
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self.npc_flags.set_solid_soft(true);
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self.action_counter += 1;
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if self.shock > 0 {
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self.action_num = 4;
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self.action_counter = 0;
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}
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}
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4 => {
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self.npc_flags.set_ignore_solidity(true);
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self.y += 0x200;
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self.action_counter += 1;
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if self.action_counter == 32 {
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self.action_num = 5;
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self.action_counter = 0;
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self.npc_flags.set_solid_soft(false);
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self.npc_flags.set_shootable(false);
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}
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}
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5 => {
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if self.action_counter > 99 {
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self.y = self.target_y;
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self.action_num = 0;
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self.anim_num = 0;
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} else {
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self.action_counter += 1;
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}
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}
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_ => {}
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}
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self.anim_rect = state.constants.npc.n047_sandcroc[self.anim_num as usize];
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Ok(())
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}
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pub(crate) fn tick_n049_skullhead(&mut self, state: &mut SharedGameState, players: [&mut Player; 2], npc_list: &NPCList) -> GameResult {
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let parent = self.get_parent_ref_mut(npc_list);
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if self.action_num > 9 && parent.as_ref().map(|n| n.npc_type == 3).unwrap_or(false) {
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self.action_num = 3;
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self.vel_x = 0;
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self.vel_y = 0;
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self.action_counter2 = 1;
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}
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if self.flags.hit_left_wall() {
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self.direction = Direction::Right;
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self.vel_x = 0x100;
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}
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if self.flags.hit_right_wall() {
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self.direction = Direction::Left;
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self.vel_x = -0x100;
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}
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match self.action_num {
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0 | 1 => {
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if self.action_num == 0 {
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self.action_num = if parent.is_some() { 10 } else { 1 };
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}
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self.action_counter += 1;
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if self.action_counter > 3 {
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self.vel_y = -0x400;
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self.action_num = 3;
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self.anim_num = 2;
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if self.action_counter2 > 0 {
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self.vel_x = if self.direction == Direction::Left { -0x200 } else { 0x200 };
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} else if self.direction != Direction::Left {
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self.vel_x = 0x100;
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} else {
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self.vel_x = -0x100;
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}
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}
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self.anim_num = 1;
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}
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3 => {
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if self.flags.hit_bottom_wall() {
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self.action_num = 1;
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self.action_counter = 0;
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self.vel_x = 0;
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}
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self.anim_num = if self.flags.hit_bottom_wall() || self.vel_y > 0 { 1 } else { 2 };
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}
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10 => {
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if self.vel_y2 >= 50 {
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let player = self.get_closest_player_mut(players);
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if abs(self.x - player.x) < 0x10000
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&& abs(self.y - player.y) < 0xc000 {
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self.action_num = 11;
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self.action_counter = 0;
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self.anim_num = 2;
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}
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} else {
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self.vel_y2 += 1;
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}
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}
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11 => {
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self.action_counter += 1;
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if self.action_counter == 30 || self.action_counter == 35 {
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let player = self.get_closest_player_mut(players);
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let angle = f64::atan2((self.y + 0x800 - player.y) as f64, (self.x - player.x) as f64);
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let mut npc = NPC::create(50, &state.npc_table);
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npc.cond.set_alive(true);
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npc.x = self.x;
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npc.y = self.y;
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npc.vel_x = (angle.cos() * -1024.0) as i32;
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npc.vel_y = (angle.sin() * -1024.0) as i32;
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let _ = npc_list.spawn(0x100, npc);
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state.sound_manager.play_sfx(39);
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}
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if self.action_counter > 50 {
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self.action_num = 10;
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self.vel_y2 = 0;
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self.anim_num = 1;
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}
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}
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_ => {}
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}
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if self.action_num > 9 {
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if let Some(parent) = parent {
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self.x = parent.x;
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self.y = parent.y + 0x2000;
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self.direction = parent.direction;
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parent.vel_y2 -= 1;
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}
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}
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self.vel_y += 0x40;
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if self.vel_y > 0x5ff {
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self.vel_y = 0x5ff;
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}
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self.x += self.vel_x;
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self.y += self.vel_y;
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let dir_offset = if self.direction == Direction::Left { 0 } else { 3 };
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self.anim_rect = state.constants.npc.n049_skullhead[self.anim_num as usize + dir_offset];
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Ok(())
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}
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pub(crate) fn tick_n050_skeleton_projectile(&mut self, state: &mut SharedGameState) -> GameResult {
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match self.action_num {
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0 | 1 => {
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if self.action_num == 0 {
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if self.direction == Direction::Right {
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self.action_num = 2;
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}
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}
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self.x += self.vel_x;
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self.y += self.vel_y;
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if self.flags.hit_left_wall() {
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self.action_num = 2;
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self.vel_x = 0x200;
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self.action_counter2 += 1;
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}
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if self.flags.hit_right_wall() {
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self.action_num = 2;
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self.vel_x = -0x200;
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self.action_counter2 += 1;
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}
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if self.flags.hit_top_wall() {
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self.action_num = 2;
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self.vel_y = 0x200;
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self.action_counter2 += 1;
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}
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if self.flags.hit_bottom_wall() {
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self.action_num = 2;
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self.vel_y = -0x200;
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self.action_counter2 += 1;
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}
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}
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2 => {
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self.vel_y += 0x40;
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self.x += self.vel_x;
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self.y += self.vel_y;
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if self.flags.hit_bottom_wall() {
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self.action_counter2 += 1;
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if self.action_counter2 > 1 {
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state.create_caret(self.x, self.y, CaretType::ProjectileDissipation, Direction::Left);
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self.cond.set_alive(false);
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}
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}
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}
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_ => {}
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}
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self.vel_y = clamp(self.vel_y, -0x5ff, 0x5ff);
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self.anim_counter += 1;
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if self.anim_counter > 1 {
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self.anim_counter = 0;
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self.anim_num = if self.direction == Direction::Left {
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(self.anim_num + 1) % 4
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} else {
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self.anim_num.wrapping_sub(1) % 4
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}
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}
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self.anim_rect = state.constants.npc.n050_skeleton_projectile[self.anim_num as usize];
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Ok(())
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}
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pub(crate) fn tick_n051_crow_and_skullhead(&mut self, state: &mut SharedGameState, players: [&mut Player; 2], npc_list: &NPCList) -> GameResult {
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let player = self.get_closest_player_mut(players);
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match self.action_num {
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0 | 1 => {
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if self.action_num == 0 {
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self.action_num = 1;
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self.target_x = self.x;
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self.target_y = self.y;
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self.vel_y = 0x400;
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let mut npc = NPC::create(49, &state.npc_table);
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npc.cond.set_alive(true);
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npc.parent_id = self.id;
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let _ = npc_list.spawn(0, npc);
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}
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self.direction = if player.x >= self.x { Direction::Right } else { Direction::Left };
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self.vel_y += (self.target_y - self.y).signum() * 0x0a;
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self.vel_y = clamp(self.vel_y, -0x200, 0x200);
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if self.vel_y2 >= 10 {
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self.action_num = 2;
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} else {
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self.vel_y2 += 1;
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}
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}
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2 => {
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self.direction = if player.x >= self.x { Direction::Right } else { Direction::Left };
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self.vel_x += if self.y <= player.y + 0x4000 {
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(player.x - self.x).signum() * 0x10
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} else {
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(self.x - player.x).signum() * 0x10
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};
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self.vel_y += (player.y - self.y).signum() * 0x10;
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if self.shock > 0 {
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self.vel_x = 0;
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self.vel_y += 0x20;
|
|
}
|
|
}
|
|
_ => {}
|
|
}
|
|
|
|
if self.vel_x < 0 && self.flags.hit_left_wall() {
|
|
self.vel_x = 0x100;
|
|
}
|
|
|
|
if self.vel_x > 0 && self.flags.hit_right_wall() {
|
|
self.vel_x = -0x100;
|
|
}
|
|
|
|
if self.vel_y < 0 && self.flags.hit_top_wall() {
|
|
self.vel_y = 0x100;
|
|
}
|
|
|
|
if self.vel_y > 0 && self.flags.hit_bottom_wall() {
|
|
self.vel_y = -0x100;
|
|
}
|
|
|
|
self.vel_x = clamp(self.vel_x, -0x400, 0x400);
|
|
self.vel_y = clamp(self.vel_y, -0x200, 0x200);
|
|
|
|
self.x += self.vel_x;
|
|
self.y += self.vel_y;
|
|
|
|
if self.shock > 0 {
|
|
self.anim_num = 4;
|
|
} else if self.action_num == 2 && self.y < player.y - 0x4000 {
|
|
self.anim_num = 0;
|
|
} else if self.action_num != 0 {
|
|
self.animate(1, 0, 1);
|
|
}
|
|
|
|
let dir_offset = if self.direction == Direction::Left { 0 } else { 5 };
|
|
|
|
self.anim_rect = state.constants.npc.n051_crow_and_skullhead[self.anim_num as usize + dir_offset];
|
|
|
|
Ok(())
|
|
}
|
|
|
|
pub(crate) fn tick_n120_colon_a(&mut self, state: &mut SharedGameState) -> GameResult {
|
|
let anim = if self.direction == Direction::Left { 0 } else { 1 };
|
|
|
|
self.anim_rect = state.constants.npc.n120_colon_a[anim];
|
|
|
|
Ok(())
|
|
}
|
|
|
|
pub(crate) fn tick_n124_sunstone(&mut self, state: &mut SharedGameState) -> GameResult {
|
|
match self.action_num {
|
|
0 | 1 => {
|
|
if self.action_num == 0 {
|
|
self.action_num = 1;
|
|
self.x += 8 * 0x200;
|
|
self.y += 8 * 0x200;
|
|
}
|
|
|
|
self.npc_flags.set_ignore_solidity(false);
|
|
self.anim_num = 0;
|
|
}
|
|
10 | 11 => {
|
|
if self.action_num == 10 {
|
|
self.action_num = 11;
|
|
self.action_counter = 0;
|
|
self.anim_num = 1;
|
|
|
|
self.npc_flags.set_ignore_solidity(true);
|
|
}
|
|
|
|
match self.direction {
|
|
Direction::Left => self.x -= 0x80,
|
|
Direction::Up => self.y -= 0x80,
|
|
Direction::Right => self.x += 0x80,
|
|
Direction::Bottom => self.y += 0x80,
|
|
Direction::FacingPlayer => {}
|
|
}
|
|
|
|
state.quake_counter = 20;
|
|
if self.action_counter % 8 == 0 {
|
|
state.sound_manager.play_sfx(26);
|
|
}
|
|
}
|
|
_ => {}
|
|
}
|
|
|
|
self.anim_rect = state.constants.npc.n124_sunstone[self.anim_num as usize];
|
|
|
|
Ok(())
|
|
}
|
|
|
|
pub(crate) fn tick_n131_puppy_sleeping(&mut self, state: &mut SharedGameState) -> GameResult {
|
|
self.action_counter += 1;
|
|
if self.action_counter > 100 {
|
|
self.action_counter = 0;
|
|
state.create_caret(self.x, self.y, CaretType::Zzz, Direction::Left);
|
|
}
|
|
|
|
let anim = if self.direction == Direction::Left { 0 } else { 1 };
|
|
|
|
self.anim_rect = state.constants.npc.n131_puppy_sleeping[anim];
|
|
|
|
Ok(())
|
|
}
|
|
|
|
pub(crate) fn tick_n143_jenka_collapsed(&mut self, state: &mut SharedGameState) -> GameResult {
|
|
let anim = if self.direction == Direction::Left { 0 } else { 1 };
|
|
|
|
self.anim_rect = state.constants.npc.n143_jenka_collapsed[anim];
|
|
|
|
Ok(())
|
|
}
|
|
}
|