doukutsu-rs/src/menu/save_select_menu.rs

382 lines
15 KiB
Rust

use crate::framework::context::Context;
use crate::framework::error::GameResult;
use crate::framework::filesystem;
use crate::game::profile::GameProfile;
use crate::game::shared_game_state::{GameDifficulty, SharedGameState};
use crate::input::combined_menu_controller::CombinedMenuController;
use crate::menu::coop_menu::PlayerCountMenu;
use crate::menu::MenuEntry;
use crate::menu::{Menu, MenuSelectionResult};
#[derive(Clone, Copy)]
pub struct MenuSaveInfo {
pub current_map: u32,
pub max_life: u16,
pub life: u16,
pub weapon_count: usize,
pub weapon_id: [u32; 8],
pub difficulty: u8,
}
impl Default for MenuSaveInfo {
fn default() -> Self {
MenuSaveInfo { current_map: 0, max_life: 0, life: 0, weapon_count: 0, weapon_id: [0; 8], difficulty: 0 }
}
}
#[derive(PartialEq, Eq, Copy, Clone)]
#[repr(u8)]
#[allow(unused)]
pub enum CurrentMenu {
SaveMenu,
DifficultyMenu,
PlayerCountMenu,
DeleteConfirm,
LoadConfirm,
}
#[derive(Debug, Clone, Copy, Eq, PartialEq)]
pub enum SaveMenuEntry {
Load(usize),
New(usize),
Back,
}
impl Default for SaveMenuEntry {
fn default() -> Self {
SaveMenuEntry::Load(0)
}
}
#[derive(Debug, Clone, Copy, Eq, PartialEq)]
pub enum DifficultyMenuEntry {
Title,
Difficulty(GameDifficulty),
Back,
}
impl Default for DifficultyMenuEntry {
fn default() -> Self {
DifficultyMenuEntry::Difficulty(GameDifficulty::Normal)
}
}
#[derive(Debug, Clone, Copy, Eq, PartialEq)]
pub enum DeleteConfirmMenuEntry {
Title,
Yes,
No,
}
impl Default for DeleteConfirmMenuEntry {
fn default() -> Self {
DeleteConfirmMenuEntry::No
}
}
#[derive(Debug, Clone, Copy, Eq, PartialEq)]
pub enum LoadConfirmMenuEntry {
Start,
Delete,
Back,
}
impl Default for LoadConfirmMenuEntry {
fn default() -> Self {
LoadConfirmMenuEntry::Start
}
}
pub struct SaveSelectMenu {
pub saves: [MenuSaveInfo; 3],
current_menu: CurrentMenu,
save_menu: Menu<SaveMenuEntry>,
save_detailed: Menu<usize>,
difficulty_menu: Menu<DifficultyMenuEntry>,
coop_menu: PlayerCountMenu,
delete_confirm: Menu<DeleteConfirmMenuEntry>,
load_confirm: Menu<LoadConfirmMenuEntry>,
skip_difficulty_menu: bool,
}
impl SaveSelectMenu {
pub fn new() -> SaveSelectMenu {
SaveSelectMenu {
saves: [MenuSaveInfo::default(); 3],
current_menu: CurrentMenu::SaveMenu,
save_menu: Menu::new(0, 0, 230, 0),
coop_menu: PlayerCountMenu::new(),
save_detailed: Menu::new(0, 0, 230, 0),
difficulty_menu: Menu::new(0, 0, 130, 0),
delete_confirm: Menu::new(0, 0, 75, 0),
load_confirm: Menu::new(0, 0, 75, 0),
skip_difficulty_menu: false,
}
}
pub fn init(&mut self, state: &mut SharedGameState, ctx: &Context) -> GameResult {
self.save_menu = Menu::new(0, 0, 230, 0);
self.save_detailed = Menu::new(0, 0, 230, 0);
self.coop_menu.on_title = true;
self.coop_menu.init(state)?;
self.difficulty_menu = Menu::new(0, 0, 130, 0);
self.delete_confirm = Menu::new(0, 0, 75, 0);
self.load_confirm = Menu::new(0, 0, 75, 0);
self.skip_difficulty_menu = false;
let mut should_mutate_selection = true;
for (iter, save) in self.saves.iter_mut().enumerate() {
if let Ok(data) = filesystem::user_open(ctx, state.get_save_filename(iter + 1).unwrap_or(String::new())) {
let loaded_save = GameProfile::load_from_save(data)?;
save.current_map = loaded_save.current_map;
save.max_life = loaded_save.max_life;
save.life = loaded_save.life;
save.weapon_count = loaded_save.weapon_data.iter().filter(|weapon| weapon.weapon_id != 0).count();
save.weapon_id = loaded_save.weapon_data.map(|weapon| weapon.weapon_id);
save.difficulty = loaded_save.difficulty;
self.save_menu.push_entry(SaveMenuEntry::Load(iter), MenuEntry::SaveData(*save));
if should_mutate_selection {
should_mutate_selection = false;
self.save_menu.selected = SaveMenuEntry::Load(iter);
}
} else {
self.save_menu.push_entry(SaveMenuEntry::New(iter), MenuEntry::NewSave);
if should_mutate_selection {
should_mutate_selection = false;
self.save_menu.selected = SaveMenuEntry::New(iter);
}
}
}
self.save_menu.push_entry(SaveMenuEntry::Back, MenuEntry::Active(state.loc.t("common.back").to_owned()));
self.difficulty_menu.push_entry(
DifficultyMenuEntry::Title,
MenuEntry::Disabled(state.loc.t("menus.difficulty_menu.title").to_owned()),
);
self.difficulty_menu.push_entry(
DifficultyMenuEntry::Difficulty(GameDifficulty::Easy),
MenuEntry::Active(state.loc.t("menus.difficulty_menu.easy").to_owned()),
);
self.difficulty_menu.push_entry(
DifficultyMenuEntry::Difficulty(GameDifficulty::Normal),
MenuEntry::Active(state.loc.t("menus.difficulty_menu.normal").to_owned()),
);
self.difficulty_menu.push_entry(
DifficultyMenuEntry::Difficulty(GameDifficulty::Hard),
MenuEntry::Active(state.loc.t("menus.difficulty_menu.hard").to_owned()),
);
self.difficulty_menu
.push_entry(DifficultyMenuEntry::Back, MenuEntry::Active(state.loc.t("common.back").to_owned()));
self.difficulty_menu.selected = DifficultyMenuEntry::Difficulty(GameDifficulty::Normal);
//self.coop_menu.init(state, ctx);
self.delete_confirm.push_entry(
DeleteConfirmMenuEntry::Title,
MenuEntry::Disabled(state.loc.t("menus.save_menu.delete_confirm").to_owned()),
);
self.delete_confirm
.push_entry(DeleteConfirmMenuEntry::Yes, MenuEntry::Active(state.loc.t("common.yes").to_owned()));
self.delete_confirm
.push_entry(DeleteConfirmMenuEntry::No, MenuEntry::Active(state.loc.t("common.no").to_owned()));
self.delete_confirm.selected = DeleteConfirmMenuEntry::No;
self.load_confirm.push_entry(
LoadConfirmMenuEntry::Start,
MenuEntry::Active(state.loc.t("menus.main_menu.start").to_owned()),
);
self.load_confirm.push_entry(
LoadConfirmMenuEntry::Delete,
MenuEntry::Active(state.loc.t("menus.save_menu.delete_confirm").to_owned()),
);
self.load_confirm
.push_entry(LoadConfirmMenuEntry::Back, MenuEntry::Active(state.loc.t("common.back").to_owned()));
self.save_detailed.draw_cursor = false;
if let (_, MenuEntry::SaveData(save)) = self.save_menu.entries[0] {
self.save_detailed.push_entry(0, MenuEntry::SaveDataSingle(save));
}
self.update_sizes(state);
Ok(())
}
pub fn set_skip_difficulty_menu(&mut self, skip: bool) {
self.skip_difficulty_menu = skip;
}
fn update_sizes(&mut self, state: &SharedGameState) {
self.save_menu.update_width(state);
self.save_menu.update_height(state);
self.save_menu.x = ((state.canvas_size.0 - self.save_menu.width as f32) / 2.0).floor() as isize;
self.save_menu.y = ((state.canvas_size.1 - self.save_menu.height as f32) / 2.0).floor() as isize;
self.difficulty_menu.update_width(state);
self.difficulty_menu.update_height(state);
self.difficulty_menu.x = ((state.canvas_size.0 - self.difficulty_menu.width as f32) / 2.0).floor() as isize;
self.difficulty_menu.y =
30 + ((state.canvas_size.1 - self.difficulty_menu.height as f32) / 2.0).floor() as isize;
self.delete_confirm.update_width(state);
self.delete_confirm.update_height(state);
self.delete_confirm.x = ((state.canvas_size.0 - self.delete_confirm.width as f32) / 2.0).floor() as isize;
self.delete_confirm.y = 30 + ((state.canvas_size.1 - self.delete_confirm.height as f32) / 2.0).floor() as isize;
self.load_confirm.update_width(state);
self.load_confirm.update_height(state);
self.load_confirm.x = ((state.canvas_size.0 - self.load_confirm.width as f32) / 2.0).floor() as isize;
self.load_confirm.y = 30 + ((state.canvas_size.1 - self.load_confirm.height as f32) / 2.0).floor() as isize;
self.save_detailed.update_width(state);
self.save_detailed.update_height(state);
self.save_detailed.x = ((state.canvas_size.0 - self.save_detailed.width as f32) / 2.0).floor() as isize;
self.save_detailed.y = -40 + ((state.canvas_size.1 - self.save_detailed.height as f32) / 2.0).floor() as isize;
}
pub fn tick(
&mut self,
exit_action: &mut dyn FnMut(),
controller: &mut CombinedMenuController,
state: &mut SharedGameState,
ctx: &mut Context,
) -> GameResult {
self.update_sizes(state);
match self.current_menu {
CurrentMenu::SaveMenu => match self.save_menu.tick(controller, state) {
MenuSelectionResult::Selected(SaveMenuEntry::Back, _) | MenuSelectionResult::Canceled => exit_action(),
MenuSelectionResult::Selected(SaveMenuEntry::New(slot), _) => {
state.save_slot = slot + 1;
if self.skip_difficulty_menu {
self.confirm_save_slot(state, ctx)?;
} else {
self.difficulty_menu.selected = DifficultyMenuEntry::Difficulty(GameDifficulty::Normal);
self.current_menu = CurrentMenu::DifficultyMenu;
}
}
MenuSelectionResult::Selected(SaveMenuEntry::Load(slot), _) => {
state.save_slot = slot + 1;
if let Ok(_) =
filesystem::user_open(ctx, state.get_save_filename(state.save_slot).unwrap_or(String::new()))
{
if let (_, MenuEntry::SaveData(save)) = self.save_menu.entries[slot] {
self.save_detailed.entries.clear();
self.save_detailed.push_entry(0, MenuEntry::SaveDataSingle(save));
}
self.current_menu = CurrentMenu::LoadConfirm;
self.load_confirm.selected = LoadConfirmMenuEntry::Start;
}
}
_ => (),
},
CurrentMenu::DifficultyMenu => match self.difficulty_menu.tick(controller, state) {
MenuSelectionResult::Selected(DifficultyMenuEntry::Back, _) | MenuSelectionResult::Canceled => {
self.current_menu = CurrentMenu::SaveMenu;
}
MenuSelectionResult::Selected(DifficultyMenuEntry::Difficulty(difficulty), _) => {
state.difficulty = difficulty;
self.confirm_save_slot(state, ctx)?;
}
_ => (),
},
CurrentMenu::PlayerCountMenu => {
let cm = &mut self.current_menu;
let rm = CurrentMenu::SaveMenu;
self.coop_menu.tick(
&mut || {
*cm = rm;
},
controller,
state,
ctx,
)?;
}
CurrentMenu::DeleteConfirm => match self.delete_confirm.tick(controller, state) {
MenuSelectionResult::Selected(DeleteConfirmMenuEntry::Yes, _) => {
match self.save_menu.selected {
SaveMenuEntry::Load(slot) => {
state.sound_manager.play_sfx(17); // Player Death sfx
filesystem::user_delete(ctx, state.get_save_filename(slot + 1).unwrap_or(String::new()))?;
}
_ => (),
}
self.save_menu.set_entry(self.save_menu.selected, MenuEntry::NewSave);
if let SaveMenuEntry::Load(slot) = self.save_menu.selected {
self.save_menu.set_id(self.save_menu.selected, SaveMenuEntry::New(slot));
self.save_menu.selected = SaveMenuEntry::New(slot);
}
self.current_menu = CurrentMenu::SaveMenu;
}
MenuSelectionResult::Selected(DeleteConfirmMenuEntry::No, _) | MenuSelectionResult::Canceled => {
self.current_menu = CurrentMenu::LoadConfirm;
self.load_confirm.selected = LoadConfirmMenuEntry::Start;
}
_ => (),
},
CurrentMenu::LoadConfirm => match self.load_confirm.tick(controller, state) {
MenuSelectionResult::Selected(LoadConfirmMenuEntry::Start, _) => {
self.confirm_save_slot(state, ctx)?;
}
MenuSelectionResult::Selected(LoadConfirmMenuEntry::Delete, _) => {
self.current_menu = CurrentMenu::DeleteConfirm;
self.delete_confirm.selected = DeleteConfirmMenuEntry::No;
}
MenuSelectionResult::Selected(LoadConfirmMenuEntry::Back, _) | MenuSelectionResult::Canceled => {
self.current_menu = CurrentMenu::SaveMenu;
}
_ => (),
},
}
Ok(())
}
pub fn draw(&self, state: &mut SharedGameState, ctx: &mut Context) -> GameResult {
match self.current_menu {
CurrentMenu::SaveMenu => {
self.save_menu.draw(state, ctx)?;
}
CurrentMenu::DifficultyMenu => {
self.difficulty_menu.draw(state, ctx)?;
}
CurrentMenu::PlayerCountMenu => {
self.coop_menu.draw(state, ctx)?;
}
CurrentMenu::DeleteConfirm => {
self.save_detailed.draw(state, ctx)?;
self.delete_confirm.draw(state, ctx)?;
}
CurrentMenu::LoadConfirm => {
self.save_detailed.draw(state, ctx)?;
self.load_confirm.draw(state, ctx)?;
}
}
Ok(())
}
fn confirm_save_slot(&mut self, state: &mut SharedGameState, ctx: &mut Context) -> GameResult {
if state.constants.supports_two_player {
self.current_menu = CurrentMenu::PlayerCountMenu;
} else {
state.reload_resources(ctx)?;
state.load_or_start_game(ctx)?;
}
Ok(())
}
}