157 lines
2.5 KiB
Rust
157 lines
2.5 KiB
Rust
use crate::framework::context::Context;
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use crate::framework::error::GameResult;
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use crate::game::shared_game_state::SharedGameState;
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use crate::input::player_controller::PlayerController;
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/// A no-op implementation of player controller.
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#[derive(Clone)]
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pub struct DummyPlayerController;
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impl DummyPlayerController {
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pub fn new() -> DummyPlayerController {
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DummyPlayerController
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}
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}
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impl PlayerController for DummyPlayerController {
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fn update(&mut self, _state: &mut SharedGameState, _ctx: &mut Context) -> GameResult {
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Ok(())
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}
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fn update_trigger(&mut self) {}
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fn move_up(&self) -> bool {
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false
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}
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fn move_left(&self) -> bool {
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false
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}
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fn move_down(&self) -> bool {
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false
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}
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fn move_right(&self) -> bool {
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false
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}
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fn prev_weapon(&self) -> bool {
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false
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}
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fn next_weapon(&self) -> bool {
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false
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}
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fn map(&self) -> bool {
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false
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}
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fn inventory(&self) -> bool {
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false
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}
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fn jump(&self) -> bool {
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false
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}
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fn shoot(&self) -> bool {
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false
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}
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fn skip(&self) -> bool {
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false
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}
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fn strafe(&self) -> bool {
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false
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}
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fn trigger_up(&self) -> bool {
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false
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}
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fn trigger_left(&self) -> bool {
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false
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}
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fn trigger_down(&self) -> bool {
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false
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}
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fn trigger_right(&self) -> bool {
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false
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}
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fn trigger_prev_weapon(&self) -> bool {
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false
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}
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fn trigger_next_weapon(&self) -> bool {
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false
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}
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fn trigger_map(&self) -> bool {
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false
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}
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fn trigger_inventory(&self) -> bool {
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false
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}
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fn trigger_jump(&self) -> bool {
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false
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}
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fn trigger_shoot(&self) -> bool {
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false
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}
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fn trigger_skip(&self) -> bool {
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false
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}
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fn trigger_strafe(&self) -> bool {
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false
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}
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fn trigger_menu_ok(&self) -> bool {
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false
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}
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fn trigger_menu_back(&self) -> bool {
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false
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}
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fn trigger_menu_pause(&self) -> bool {
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false
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}
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fn look_up(&self) -> bool {
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false
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}
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fn look_left(&self) -> bool {
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false
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}
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fn look_down(&self) -> bool {
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false
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}
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fn look_right(&self) -> bool {
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false
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}
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fn move_analog_x(&self) -> f64 {
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0.0
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}
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fn move_analog_y(&self) -> f64 {
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0.0
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}
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fn set_rumble(&mut self, _low_freq: u16, _hi_freq: u16, _ticks: u32) {}
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}
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