doukutsu-rs/src/input/combined_menu_controller.rs

113 lines
2.4 KiB
Rust

use crate::framework::context::Context;
use crate::framework::error::GameResult;
use crate::game::shared_game_state::SharedGameState;
use crate::input::player_controller::PlayerController;
pub struct CombinedMenuController {
controllers: Vec<Box<dyn PlayerController>>,
}
impl CombinedMenuController {
pub fn new() -> CombinedMenuController {
CombinedMenuController { controllers: Vec::new() }
}
pub fn update(&mut self, state: &mut SharedGameState, ctx: &mut Context) -> GameResult {
for cont in &mut self.controllers {
cont.update(state, ctx)?;
}
Ok(())
}
pub fn update_trigger(&mut self) {
for cont in &mut self.controllers {
cont.update_trigger();
}
}
pub fn add(&mut self, controller: Box<dyn PlayerController>) {
self.controllers.push(controller);
}
pub fn trigger_up(&self) -> bool {
for cont in &self.controllers {
if cont.trigger_up() {
return true;
}
}
false
}
pub fn trigger_down(&self) -> bool {
for cont in &self.controllers {
if cont.trigger_down() {
return true;
}
}
false
}
pub fn trigger_left(&self) -> bool {
for cont in &self.controllers {
if cont.trigger_left() {
return true;
}
}
false
}
pub fn trigger_right(&self) -> bool {
for cont in &self.controllers {
if cont.trigger_right() {
return true;
}
}
false
}
pub fn trigger_ok(&self) -> bool {
for cont in &self.controllers {
if cont.trigger_menu_ok() {
return true;
}
}
false
}
pub fn trigger_back(&self) -> bool {
for cont in &self.controllers {
if cont.trigger_menu_back() {
return true;
}
}
false
}
pub fn trigger_shift_left(&self) -> bool {
for cont in &self.controllers {
if cont.trigger_prev_weapon() {
return true;
}
}
false
}
pub fn trigger_shift_right(&self) -> bool {
for cont in &self.controllers {
if cont.trigger_next_weapon() {
return true;
}
}
false
}
}