doukutsu-rs/src/components/boss_life_bar.rs

174 lines
6.1 KiB
Rust

use crate::common::Rect;
use crate::entity::GameEntity;
use crate::framework::context::Context;
use crate::framework::error::GameResult;
use crate::game::frame::Frame;
use crate::game::shared_game_state::SharedGameState;
use crate::game::npc::boss::BossNPC;
use crate::game::npc::list::NPCList;
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
#[repr(u8)]
enum BossLifeTarget {
None,
NPC(u16),
Boss,
}
pub struct BossLifeBar {
target: BossLifeTarget,
life: u16,
max_life: u16,
prev_life: u16,
counter: u16,
}
impl BossLifeBar {
pub fn new() -> BossLifeBar {
BossLifeBar { target: BossLifeTarget::None, life: 0, max_life: 0, prev_life: 0, counter: 0 }
}
pub fn set_npc_target(&mut self, npc_id: u16, npc_list: &NPCList) {
if let Some(npc) = npc_list.get_npc(npc_id as usize) {
self.target = BossLifeTarget::NPC(npc.id);
self.life = npc.life;
self.max_life = self.life;
self.prev_life = self.life;
}
}
pub fn set_boss_target(&mut self, boss: &BossNPC) {
self.target = BossLifeTarget::Boss;
self.life = boss.parts[0].life;
self.max_life = self.life;
self.prev_life = self.life;
}
fn draw_regular(&self, state: &mut SharedGameState, ctx: &mut Context, _frame: &Frame) -> GameResult {
let batch = state.texture_set.get_or_load_batch(ctx, &state.constants, "TextBox")?;
let box_length = 256;
let bar_length = box_length - 58;
let text_rect = Rect::new_size(0, 48, 32, 8);
let box_rect1 = Rect::new_size(0, 0, 244, 8);
let box_rect2 = Rect::new_size(0, 16, 244, 8);
let mut rect_prev_bar = Rect::new_size(0, 32, 232, 8);
let mut rect_life_bar = Rect::new_size(0, 24, 232, 8);
rect_prev_bar.right = ((self.prev_life as u32 * bar_length) / self.max_life as u32).min(bar_length) as u16;
rect_life_bar.right = ((self.life as u32 * bar_length) / self.max_life as u32).min(bar_length) as u16;
batch.add_rect(
((state.canvas_size.0 - box_length as f32) / 2.0).floor(),
state.canvas_size.1 - 20.0,
&box_rect1,
);
batch.add_rect(
((state.canvas_size.0 - box_length as f32) / 2.0).floor(),
state.canvas_size.1 - 12.0,
&box_rect2,
);
batch.add_rect(
((state.canvas_size.0 - box_length as f32) / 2.0).floor(),
state.canvas_size.1 - 20.0,
&box_rect1,
);
batch.add_rect(
((state.canvas_size.0 - box_length as f32) / 2.0 + 40.0).floor(),
state.canvas_size.1 - 16.0,
&rect_prev_bar,
);
batch.add_rect(
((state.canvas_size.0 - box_length as f32) / 2.0 + 40.0).floor(),
state.canvas_size.1 - 16.0,
&rect_life_bar,
);
batch.add_rect(
((state.canvas_size.0 - box_length as f32) / 2.0 + 8.0).floor(),
state.canvas_size.1 - 16.0,
&text_rect,
);
batch.draw(ctx)?;
Ok(())
}
fn draw_nx(&self, state: &mut SharedGameState, ctx: &mut Context, _frame: &Frame) -> GameResult {
let batch = state.texture_set.get_or_load_batch(ctx, &state.constants, "TextBox")?;
let box_length = 148;
let bar_length = box_length - 52;
let text_rect = Rect::new_size(0, 48, 32, 8);
let box_rect1 = Rect::new_size(0, 0, 136, 8);
let box_rect2 = Rect::new_size(0, 16, 136, 8);
let box_rect3 = Rect::new_size(238, 0, 6, 8);
let box_rect4 = Rect::new_size(238, 16, 6, 8);
let mut rect_prev_bar = Rect::new_size(0, 32, 124, 8);
let mut rect_life_bar = Rect::new_size(0, 24, 124, 8);
rect_prev_bar.right = ((self.prev_life as u32 * bar_length) / self.max_life as u32).min(bar_length) as u16;
rect_life_bar.right = ((self.life as u32 * bar_length) / self.max_life as u32).min(bar_length) as u16;
let base_x = state.canvas_size.0 - box_length as f32;
batch.add_rect((base_x - 6.0).floor(), state.canvas_size.1 - 20.0, &box_rect1);
batch.add_rect((base_x - 6.0).floor(), state.canvas_size.1 - 12.0, &box_rect2);
batch.add_rect((base_x - 6.0).floor(), state.canvas_size.1 - 20.0, &box_rect1);
batch.add_rect((state.canvas_size.0 - 18.0).floor(), state.canvas_size.1 - 20.0, &box_rect3);
batch.add_rect((state.canvas_size.0 - 18.0).floor(), state.canvas_size.1 - 12.0, &box_rect4);
batch.add_rect((state.canvas_size.0 - 18.0).floor(), state.canvas_size.1 - 20.0, &box_rect3);
batch.add_rect((base_x + 34.0).floor(), state.canvas_size.1 - 16.0, &rect_prev_bar);
batch.add_rect((base_x + 34.0).floor(), state.canvas_size.1 - 16.0, &rect_life_bar);
batch.add_rect((base_x + 2.0).floor(), state.canvas_size.1 - 16.0, &text_rect);
batch.draw(ctx)?;
Ok(())
}
}
impl GameEntity<(&NPCList, &BossNPC)> for BossLifeBar {
fn tick(&mut self, _state: &mut SharedGameState, (npc_list, boss): (&NPCList, &BossNPC)) -> GameResult<()> {
match self.target {
BossLifeTarget::NPC(npc_id) => {
if let Some(npc) = npc_list.get_npc(npc_id as usize) {
self.life = npc.life;
}
}
BossLifeTarget::Boss => {
self.life = boss.parts[0].life;
}
_ => {
return Ok(());
}
}
if self.life == 0 {
self.target = BossLifeTarget::None;
} else if self.prev_life > self.life {
self.counter += 1;
if self.counter > 30 {
self.prev_life = self.prev_life.saturating_sub(1);
}
} else {
self.counter = 0;
}
Ok(())
}
fn draw(&self, state: &mut SharedGameState, ctx: &mut Context, _frame: &Frame) -> GameResult<()> {
if self.max_life == 0 || self.target == BossLifeTarget::None {
return Ok(());
}
match state.constants.is_switch {
true => self.draw_nx(state, ctx, _frame),
false => self.draw_regular(state, ctx, _frame),
}
}
}