Enable closing map while it draws
This commit is contained in:
parent
807cc305b9
commit
ff79957145
|
@ -131,6 +131,13 @@ impl MapSystem {
|
||||||
} else {
|
} else {
|
||||||
self.state = MapSystemState::Visible;
|
self.state = MapSystemState::Visible;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
for player in &players {
|
||||||
|
if player.controller.trigger_jump() || player.controller.trigger_shoot() {
|
||||||
|
self.state = MapSystemState::FadeOutBox(8);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
MapSystemState::Visible => {
|
MapSystemState::Visible => {
|
||||||
for player in &players {
|
for player in &players {
|
||||||
|
|
Loading…
Reference in New Issue