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https://github.com/doukutsu-rs/doukutsu-rs
synced 2024-11-22 21:52:46 +00:00
minor tweaks
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f87ccaf694
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fc7d47a262
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@ -1,3 +1,5 @@
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use std::cmp::Ordering;
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use num_traits::clamp;
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use crate::common::Direction;
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@ -16,11 +18,11 @@ impl NPC {
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}
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if self.action_num == 1 {
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if self.target_y < self.y {
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self.vel_y -= 8;
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} else if self.target_y > self.y {
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self.vel_y += 8;
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}
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self.vel_y += match self.target_y.cmp(&self.y) {
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Ordering::Less => { -8 }
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Ordering::Equal => { 0 }
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Ordering::Greater => { 8 }
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};
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self.vel_y = clamp(self.vel_y, -0x100, 0x100);
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}
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@ -754,11 +754,13 @@ impl Scene for GameScene {
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}
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if state.key_trigger.weapon_next() {
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state.sound_manager.play_sfx(4);
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self.inventory.next_weapon();
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self.weapon_x_pos = 32;
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}
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if state.key_trigger.weapon_prev() {
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state.sound_manager.play_sfx(4);
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self.inventory.prev_weapon();
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self.weapon_x_pos = 0;
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}
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@ -293,6 +293,6 @@ fn run<T>(rx: Receiver<PlaybackMessage>, bank: SoundBank,
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stream.play()?;
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loop {
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std::thread::sleep(Duration::from_millis(1));
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std::thread::sleep(Duration::from_millis(10));
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}
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}
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@ -277,13 +277,13 @@ impl PixTonePlayback {
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break;
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} else {
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let pos = state.1 as usize;
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//let s1 = (sample[pos] as f32) / 32768.0;
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//let s2 = (sample[clamp(pos + 1, 0, sample.len() - 1)] as f32) / 32768.0;
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//let s3 = (sample[clamp(pos + 2, 0, sample.len() - 1)] as f32) / 32768.0;
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//let s4 = (sample[pos.saturating_sub(1)] as f32) / 32768.0;
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let s1 = (sample[pos] as f32) / 32768.0;
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let s2 = (sample[clamp(pos + 1, 0, sample.len() - 1)] as f32) / 32768.0;
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let s3 = (sample[clamp(pos + 2, 0, sample.len() - 1)] as f32) / 32768.0;
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let s4 = (sample[pos.saturating_sub(1)] as f32) / 32768.0;
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//let s = cubic_interp(s1, s2, s4, s3, state.1.fract()) * 32768.0;
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let s = sample[pos] as f32;
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let s = cubic_interp(s1, s2, s4, s3, state.1.fract()) * 32768.0;
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// let s = sample[pos] as f32;
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let sam = (*result ^ 0x8000) as i16;
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*result = sam.saturating_add(s as i16) as u16 ^ 0x8000;
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