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Update src/components/inventory.rs
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@ -141,7 +141,12 @@ impl GameEntity<(&mut Context, &mut Player, &mut Inventory, &mut HUD)> for Inven
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self.focus = InventoryFocus::Weapons;
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self.focus = InventoryFocus::Weapons;
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state.control_flags.set_ok_button_disabled(false);
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state.control_flags.set_ok_button_disabled(false);
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// check weapon count (0 count means we run item script)
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// check weapon count (0 count means we run item script)
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state.textscript_vm.start_script( if self.weapon_count > 0 {self.get_weapon_event_number(inventory)} else {self.get_item_event_number(inventory)});
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let event = if self.weapon_count > 0 {
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self.get_weapon_event_number(inventory)
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} else {
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self.get_item_event_number(inventory)
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};
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state.textscript_vm.start_script(event);
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}
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}
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InventoryFocus::Weapons if state.control_flags.control_enabled() => {
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InventoryFocus::Weapons if state.control_flags.control_enabled() => {
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