fix: reload stage_table after switch locale
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76c4403948
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f4b1fa39dc
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@ -513,6 +513,17 @@ impl SharedGameState {
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})
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}
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pub fn reload_stage_table(&mut self, ctx: &mut Context) -> GameResult {
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let stages = StageData::load_stage_table(
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ctx,
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&self.constants.base_paths,
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self.constants.is_switch,
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self.constants.stage_encoding,
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)?;
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self.stages = stages;
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Ok(())
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}
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pub fn reload_resources(&mut self, ctx: &mut Context) -> GameResult {
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self.constants.rebuild_path_list(self.mod_path.clone(), self.season, &self.settings);
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if !self.constants.is_demo {
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@ -522,13 +533,7 @@ impl SharedGameState {
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self.constants.load_csplus_tables(ctx)?;
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self.constants.load_animated_faces(ctx)?;
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self.constants.load_texture_size_hints(ctx)?;
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let stages = StageData::load_stage_table(
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ctx,
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&self.constants.base_paths,
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self.constants.is_switch,
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self.constants.stage_encoding,
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)?;
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self.stages = stages;
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self.reload_stage_table(ctx)?;
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let npc_tbl = filesystem::open_find(ctx, &self.constants.base_paths, "npc.tbl")?;
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let npc_table = NPCTable::load_from(npc_tbl)?;
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@ -600,6 +605,7 @@ impl SharedGameState {
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let font = Self::try_update_locale(&mut self.constants, &locale, ctx).unwrap();
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self.loc = locale;
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self.font = font;
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let _ = self.reload_stage_table(ctx);
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}
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pub fn graphics_reset(&mut self) {
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