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https://github.com/doukutsu-rs/doukutsu-rs
synced 2025-02-11 03:42:40 +00:00
throttle number popup on NPC damage
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@ -13,11 +13,13 @@ pub struct NumberPopup {
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pub prev_x: i32,
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pub prev_y: i32,
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counter: u16,
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throttle: u16,
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value_display: i16,
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}
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impl NumberPopup {
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pub fn new() -> NumberPopup {
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NumberPopup { value: 0, x: 0, y: 0, prev_x: 0, prev_y: 0, counter: 0 }
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NumberPopup { value: 0, x: 0, y: 0, prev_x: 0, prev_y: 0, counter: 0, throttle: 0, value_display: 0 }
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}
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pub fn set_value(&mut self, value: i16) {
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@ -31,25 +33,41 @@ impl NumberPopup {
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pub fn add_value(&mut self, value: i16) {
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self.set_value(self.value + value);
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}
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pub fn set_value_throttled(&mut self, value: i16) {
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self.throttle = 16;
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self.set_value(value);
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}
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pub fn add_value_throttled(&mut self, value: i16) {
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self.set_value_throttled(self.value + value);
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}
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}
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impl GameEntity<()> for NumberPopup {
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fn tick(&mut self, _state: &mut SharedGameState, _custom: ()) -> GameResult<()> {
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if self.value == 0 {
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if self.throttle > 0 {
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self.throttle = self.throttle.saturating_sub(1);
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}
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if self.value == 0 || self.throttle > 0 {
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return Ok(());
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}
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self.value_display = self.value;
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self.counter += 1;
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if self.counter == 80 {
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self.counter = 0;
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self.value = 0;
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self.value_display = 0;
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}
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Ok(())
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}
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fn draw(&self, state: &mut SharedGameState, ctx: &mut Context, frame: &Frame) -> GameResult<()> {
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if self.value == 0 {
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if self.value_display == 0 {
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return Ok(());
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}
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@ -65,7 +83,7 @@ impl GameEntity<()> for NumberPopup {
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let x = interpolate_fix9_scale(self.prev_x, self.x, state.frame_time) - frame_x;
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let y = interpolate_fix9_scale(self.prev_y, self.y, state.frame_time) - frame_y - y_offset;
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let n = format!("{:+}", self.value);
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let n = format!("{:+}", self.value_display);
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let x = x - n.len() as f32 * 4.0;
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@ -78,7 +96,7 @@ impl GameEntity<()> for NumberPopup {
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batch.add_rect(x + offset as f32 * 8.0, y, &Rect::new_size(40, 48 + clip, 8, 8 - clip));
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}
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'0'..='9' => {
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let number_set = if self.value < 0 { 64 } else { 56 };
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let number_set = if self.value_display < 0 { 64 } else { 56 };
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let idx = chr as u16 - '0' as u16;
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batch.add_rect(
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x + offset as f32 * 8.0,
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@ -1182,7 +1182,7 @@ impl GameScene {
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}
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if npc.npc_flags.show_damage() {
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npc.popup.add_value(-bullet.damage);
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npc.popup.add_value_throttled(-bullet.damage);
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}
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}
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} else if !bullet.weapon_flags.no_proj_dissipation()
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