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https://github.com/doukutsu-rs/doukutsu-rs
synced 2025-03-24 02:49:21 +00:00
Fix fade in/out for widescreen
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@ -15,12 +15,12 @@ impl Fade {
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impl GameEntity<()> for Fade {
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fn tick(&mut self, state: &mut SharedGameState, _custom: ()) -> GameResult {
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let fade_ticks = state.constants.textscript.fade_ticks;
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let fade_ticks = (state.canvas_size.0 / 20.0) as i8;
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match state.fade_state {
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FadeState::FadeOut(tick, direction) if tick < fade_ticks => {
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FadeState::FadeOut(tick, direction) if tick < 15 => {
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state.fade_state = FadeState::FadeOut(tick + 1, direction);
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}
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FadeState::FadeOut(tick, _) if tick == fade_ticks => {
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FadeState::FadeOut(tick, _) if tick == 15 => {
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state.fade_state = FadeState::Hidden;
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}
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FadeState::FadeIn(tick, direction) if tick > -fade_ticks => {
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@ -145,7 +145,7 @@ impl GameEntity<(&[&Player], &NPCList)> for WaterRenderer {
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.clamp(0, surf.columns.len() as i32) as usize;
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for col in &mut surf.columns[col_idx_left..=col_idx_right] {
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col.speed = (obj.vel_y() as f32 / 512.0) * (obj.hit_rect_size() as f32 * 0.25).clamp(0.1, 1.0);
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col.speed = (obj.vel_y() as f32 / 1024.0) * (obj.hit_rect_size() as f32 * 0.25).clamp(0.1, 1.0);
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}
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}
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};
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@ -232,7 +232,6 @@ pub struct TextScriptConsts {
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pub text_shadow: bool,
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pub text_speed_normal: u8,
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pub text_speed_fast: u8,
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pub fade_ticks: i8,
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}
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#[derive(Debug)]
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@ -1501,7 +1500,6 @@ impl EngineConstants {
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text_shadow: false,
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text_speed_normal: 4,
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text_speed_fast: 1,
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fade_ticks: 15,
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},
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title: TitleConsts {
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intro_text: "Studio Pixel presents".to_owned(),
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@ -1684,7 +1682,6 @@ impl EngineConstants {
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self.textscript.text_shadow = true;
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self.textscript.text_speed_normal = 1;
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self.textscript.text_speed_fast = 0;
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self.textscript.fade_ticks = 21;
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self.soundtracks.insert("Famitracks".to_owned(), "/base/ogg17/".to_owned());
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self.soundtracks.insert("Ridiculon".to_owned(), "/base/ogg_ridic/".to_owned());
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self.game.tile_offset_x = 3;
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@ -1223,7 +1223,8 @@ impl TextScriptVM {
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let fade_type = read_cur_varint(&mut cursor)? as usize;
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if let Some(direction) = FadeDirection::from_int(fade_type) {
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state.fade_state = FadeState::FadeOut(-15, direction.opposite());
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let fade_ticks = (state.canvas_size.0 / 20.0) as i8;
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state.fade_state = FadeState::FadeOut(-fade_ticks, direction.opposite());
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}
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exec_state = TextScriptExecutionState::WaitFade(event, cursor.position() as u32);
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