mirror of
https://github.com/doukutsu-rs/doukutsu-rs
synced 2024-11-22 13:42:47 +00:00
make vanilla extractor input and output configurable
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parent
028c60157d
commit
dec913dd65
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@ -318,7 +318,18 @@ impl SharedGameState {
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let settings = Settings::load(ctx)?;
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let mod_requirements = ModRequirements::load(ctx)?;
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let vanilla_extractor = VanillaExtractor::from(ctx, "Doukutsu.exe".to_string());
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let vanilla_ext_exe = match option_env!("VANILLA_EXT_EXE") {
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Some(exe_name) => exe_name,
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None => "Doukutsu.exe",
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};
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let vanilla_ext_outdir = match option_env!("VANILLA_EXT_OUTDIR") {
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Some(outdir) => outdir,
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None => "data",
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};
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let vanilla_extractor =
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VanillaExtractor::from(ctx, vanilla_ext_exe.to_string(), vanilla_ext_outdir.to_string());
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if vanilla_extractor.is_some() {
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let result = vanilla_extractor.unwrap().extract_data();
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if result.is_err() {
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@ -18,6 +18,7 @@ use crate::{
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pub struct VanillaExtractor {
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exe_buffer: Vec<u8>,
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data_base_dir: String,
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}
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const VANILLA_STAGE_COUNT: u32 = 95;
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@ -26,7 +27,7 @@ const VANILLA_STAGE_OFFSET: u32 = 0x937B0;
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const VANILLA_STAGE_TABLE_SIZE: u32 = VANILLA_STAGE_COUNT * VANILLA_STAGE_ENTRY_SIZE;
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impl VanillaExtractor {
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pub fn from(ctx: &mut Context, exe_name: String) -> Option<Self> {
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pub fn from(ctx: &mut Context, exe_name: String, data_base_dir: String) -> Option<Self> {
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let mut vanilla_exe_path = env::current_exe().unwrap();
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vanilla_exe_path.pop();
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vanilla_exe_path.push(exe_name);
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@ -37,7 +38,7 @@ impl VanillaExtractor {
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log::info!("Found vanilla game executable, attempting to extract resources.");
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if filesystem::exists(ctx, "/data/stage.sect") {
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if filesystem::exists(ctx, format!("{}/stage.sect", data_base_dir.clone())) {
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log::info!("Vanilla resources are already extracted, not proceeding.");
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return None;
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}
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@ -55,7 +56,7 @@ impl VanillaExtractor {
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return None;
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}
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Some(Self { exe_buffer })
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Some(Self { exe_buffer, data_base_dir })
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}
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pub fn extract_data(&self) -> GameResult {
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@ -96,7 +97,8 @@ impl VanillaExtractor {
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for org in orgs.unwrap().data_files {
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let mut org_path = env::current_exe().unwrap();
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org_path.pop();
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org_path.push("data/Org/");
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org_path.push(self.data_base_dir.clone());
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org_path.push("Org/");
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if self.deep_create_dir_if_not_exists(org_path.clone()).is_err() {
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return Err(ParseError("Failed to create directory structure.".to_string()));
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@ -132,7 +134,7 @@ impl VanillaExtractor {
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for bitmap in bitmaps.unwrap().data_files {
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let mut data_path = env::current_exe().unwrap();
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data_path.pop();
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data_path.push("data/");
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data_path.push(self.data_base_dir.clone());
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if self.deep_create_dir_if_not_exists(data_path.clone()).is_err() {
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return Err(ParseError("Failed to create data directory structure.".to_string()));
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@ -182,7 +184,7 @@ impl VanillaExtractor {
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let mut stage_tbl_path = env::current_exe().unwrap();
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stage_tbl_path.pop();
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stage_tbl_path.push("data/");
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stage_tbl_path.push(self.data_base_dir.clone());
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if self.deep_create_dir_if_not_exists(stage_tbl_path.clone()).is_err() {
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return Err(ParseError("Failed to create data directory structure.".to_string()));
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