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https://github.com/doukutsu-rs/doukutsu-rs
synced 2024-11-17 19:32:43 +00:00
Added missing core action
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@ -66,8 +66,7 @@ impl NPC {
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Ok(())
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}
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pub(crate) fn tick_n218_core_giant_ball(&mut self, state: &mut SharedGameState) -> GameResult
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{
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pub(crate) fn tick_n218_core_giant_ball(&mut self, state: &mut SharedGameState) -> GameResult {
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self.x += self.vel_x;
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self.y += self.vel_y;
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@ -375,6 +374,24 @@ impl BossNPC {
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let _ = npc_list.spawn(0x100, npc);
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}
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self.parts[0].x += if self.parts[0].action_counter & 0x02 == 0 { 0x200 } else { -0x200 };
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self.parts[0].x += if self.parts[0].x < 0x7E000 { 0x80 } else { -0x80 };
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self.parts[0].y += if self.parts[0].y < 0x16000 { 0x80 } else { -0x80 };
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}
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600 | 601 => {
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if self.parts[0].action_num == 600 {
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self.parts[0].action_num = 601;
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self.parts[4].action_num = 50;
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self.parts[5].action_num = 50;
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self.parts[8].npc_flags.set_invulnerable(false);
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self.parts[9].npc_flags.set_invulnerable(false);
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self.parts[10].npc_flags.set_invulnerable(false);
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self.parts[11].npc_flags.set_invulnerable(false);
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}
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self.parts[0].action_counter += 1;
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self.parts[0].x += if self.parts[0].action_counter & 0x02 == 0 { 0x800 } else { -0x800 };
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}
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_ => {}
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}
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@ -485,11 +502,11 @@ impl BossNPC {
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_ => {}
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}
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part.anim_rect = state.constants.npc.b04_core[part.anim_num as usize];
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if part.action_num == 51 {
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part.anim_rect.bottom = part.action_counter + part.anim_rect.top;
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}
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part.anim_rect = state.constants.npc.b04_core[part.anim_num as usize];
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}
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fn tick_b04_core_tail(&mut self, i: usize, state: &mut SharedGameState) {
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@ -529,11 +546,11 @@ impl BossNPC {
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_ => {}
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}
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part.anim_rect = state.constants.npc.b04_core[4 + part.anim_num as usize];
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if part.action_num == 51 {
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part.anim_rect.bottom = part.action_counter + part.anim_rect.top;
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}
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part.anim_rect = state.constants.npc.b04_core[4 + part.anim_num as usize];
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}
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fn tick_b04_core_small_head(
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