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fix balfrog

This commit is contained in:
Alula 2021-04-28 22:58:07 +02:00
parent 4d08158427
commit d6316aa718
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@ -222,7 +222,8 @@ impl BossNPC {
}
113 => {
if self.parts[0].shock != 0 {
if self.parts[0].action_counter2 / 2 % 2 != 0 {
self.parts[0].action_counter2 += 1;
if (self.parts[0].action_counter2 / 2) & 1 != 0 {
self.parts[0].anim_num = 4;
} else {
self.parts[0].anim_num = 3;
@ -309,9 +310,9 @@ impl BossNPC {
if self.parts[0].anim_counter > 4 {
self.parts[0].action_num = 124;
self.parts[0].anim_num = 5;
self.parts[0].vel_x = -5 * 0x200;
self.parts[0].display_bounds.top = 64 * 0x200;
self.parts[0].display_bounds.bottom = 24 * 0x200;
self.parts[0].vel_y = -0xa00;
self.parts[0].display_bounds.top = 0x8000;
self.parts[0].display_bounds.bottom = 0x3000;
state.sound_manager.play_sfx(25);
}
@ -320,8 +321,8 @@ impl BossNPC {
if self.parts[0].flags.hit_bottom_wall() {
self.parts[0].action_num = 100;
self.parts[0].anim_num = 1;
self.parts[0].display_bounds.top = 48 * 0x200;
self.parts[0].display_bounds.bottom = 16 * 0x200;
self.parts[0].display_bounds.top = 0x6000;
self.parts[0].display_bounds.bottom = 0x2000;
let mut npc = NPC::create(104, &state.npc_table);
for _ in 0..2 {
@ -363,7 +364,7 @@ impl BossNPC {
if self.parts[0].direction == Direction::Right && self.parts[0].x > player.x {
self.parts[0].action_num = 110;
self.parts[0].direction = Direction::Right;
self.parts[0].direction = Direction::Left;
}
state.sound_manager.play_sfx(26);
@ -419,7 +420,7 @@ impl BossNPC {
}
132 => {
self.parts[0].action_counter += 1;
if (self.parts[0].action_counter / 2 % 2) != 0 {
if (self.parts[0].action_counter / 2) & 1 != 0 {
self.parts[0].anim_num = 6;
self.parts[0].display_bounds = Rect {
left: 20 * 0x200,