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reset ground collision check for <WAS
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@ -1062,6 +1062,9 @@ impl TextScriptVM {
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// Reset player interaction flag upon TRA
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new_scene.player1.cond.set_interacted(false);
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new_scene.player2.cond.set_interacted(false);
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// Reset ground collision for WAS / WaitStanding
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new_scene.player1.flags.set_hit_bottom_wall(false);
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new_scene.player2.flags.set_hit_bottom_wall(false);
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new_scene.frame.wait = game_scene.frame.wait;
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new_scene.nikumaru = game_scene.nikumaru;
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