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Pause menu improvements

This commit is contained in:
dawnDus 2022-01-24 22:34:21 -05:00
parent 7b5d4c367c
commit d32cd87532
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GPG key ID: 972AABDE81848F21

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@ -1,5 +1,6 @@
use crate::framework::context::Context;
use crate::framework::error::GameResult;
use crate::framework::graphics;
use crate::framework::keyboard::ScanCode;
use crate::input::combined_menu_controller::CombinedMenuController;
use crate::menu::MenuEntry;
@ -15,6 +16,7 @@ use super::settings_menu::SettingsMenu;
enum CurrentMenu {
PauseMenu,
OptionsMenu,
ConfirmMenu,
}
pub struct PauseMenu {
@ -23,6 +25,7 @@ pub struct PauseMenu {
option_menu: SettingsMenu,
controller: CombinedMenuController,
pause_menu: Menu,
confirm_menu: Menu,
tick: u32,
}
@ -36,6 +39,7 @@ impl PauseMenu {
option_menu: SettingsMenu::new(),
controller: CombinedMenuController::new(),
pause_menu: main,
confirm_menu: Menu::new(0, 0, 75, 0),
tick: 0,
}
}
@ -47,10 +51,15 @@ impl PauseMenu {
self.pause_menu.push_entry(MenuEntry::Active("Resume".to_owned()));
self.pause_menu.push_entry(MenuEntry::Active("Retry".to_owned()));
self.pause_menu.push_entry(MenuEntry::Active("Options".to_owned()));
self.pause_menu.push_entry(MenuEntry::Active("Main Menu".to_owned()));
self.pause_menu.push_entry(MenuEntry::Disabled(" --- ".to_owned()));
self.pause_menu.push_entry(MenuEntry::Active("Title".to_owned()));
self.pause_menu.push_entry(MenuEntry::Active("Quit".to_owned()));
self.confirm_menu.push_entry(MenuEntry::Disabled("".to_owned()));
self.confirm_menu.push_entry(MenuEntry::Active("Yes".to_owned()));
self.confirm_menu.push_entry(MenuEntry::Active("No".to_owned()));
self.confirm_menu.selected = 1;
self.update_sizes(state);
self.option_menu.init(state, ctx)?;
@ -65,10 +74,14 @@ impl PauseMenu {
self.pause_menu.update_height();
self.pause_menu.x = ((state.canvas_size.0 - self.pause_menu.width as f32) / 2.0).floor() as isize;
self.pause_menu.y = ((state.canvas_size.1 - self.pause_menu.height as f32) / 2.0).floor() as isize;
self.confirm_menu.update_height();
self.confirm_menu.x = ((state.canvas_size.0 - self.confirm_menu.width as f32) / 2.0).floor() as isize;
self.confirm_menu.y = ((state.canvas_size.1 - self.confirm_menu.height as f32) / 2.0).floor() as isize;
}
pub fn pause(&mut self) {
pub fn pause(&mut self, state: &mut SharedGameState) {
self.is_paused = true;
state.sound_manager.play_sfx(5);
}
pub fn is_paused(&mut self) -> bool {
@ -81,8 +94,6 @@ impl PauseMenu {
self.controller.update(state, ctx)?;
self.controller.update_trigger();
self.is_paused = true;
if ctx.keyboard_context.is_key_pressed(ScanCode::F2) {
state.load_or_start_game(ctx)?;
}
@ -103,11 +114,12 @@ impl PauseMenu {
self.current_menu = CurrentMenu::OptionsMenu;
}
MenuSelectionResult::Selected(3, _) => {
state.textscript_vm.flags.set_cutscene_skip(false);
state.next_scene = Some(Box::new(TitleScene::new()));
self.confirm_menu.entries[0] = MenuEntry::Disabled("Title?".to_owned());
self.current_menu = CurrentMenu::ConfirmMenu;
}
MenuSelectionResult::Selected(5, _) => {
state.shutdown();
MenuSelectionResult::Selected(4, _) => {
self.confirm_menu.entries[0] = MenuEntry::Disabled("Quit?".to_owned());
self.current_menu = CurrentMenu::ConfirmMenu;
}
_ => (),
},
@ -122,6 +134,22 @@ impl PauseMenu {
ctx,
)?;
}
CurrentMenu::ConfirmMenu => match self.confirm_menu.tick(&mut self.controller, state) {
MenuSelectionResult::Selected(1, _) => match self.pause_menu.selected {
3 => {
state.textscript_vm.flags.set_cutscene_skip(false);
state.next_scene = Some(Box::new(TitleScene::new()));
}
4 => {
state.shutdown();
}
_ => (),
},
MenuSelectionResult::Selected(2, _) | MenuSelectionResult::Canceled => {
self.current_menu = CurrentMenu::PauseMenu;
}
_ => (),
},
}
self.tick += 1;
@ -131,13 +159,29 @@ impl PauseMenu {
pub fn draw(&self, state: &mut SharedGameState, ctx: &mut Context) -> GameResult {
if self.is_paused {
let clip_y = ((self.tick as f32 + state.frame_time as f32 - 2.0) * state.scale * 10.0)
.clamp(0.0, state.screen_size.1) as isize;
let clip_rect = crate::common::Rect::new_size(
0,
(state.screen_size.1 / 2.0) as isize - clip_y,
state.screen_size.1 as isize,
clip_y * 2,
);
match self.current_menu {
CurrentMenu::PauseMenu => {
graphics::set_clip_rect(ctx, Some(clip_rect))?;
self.pause_menu.draw(state, ctx)?;
graphics::set_clip_rect(ctx, None)?;
}
CurrentMenu::OptionsMenu => {
self.option_menu.draw(state, ctx)?;
}
CurrentMenu::ConfirmMenu => {
graphics::set_clip_rect(ctx, Some(clip_rect))?;
self.confirm_menu.draw(state, ctx)?;
graphics::set_clip_rect(ctx, None)?;
}
}
}