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Fix inventory overflowing
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@ -133,7 +133,11 @@ fn get_insets() -> GameResult<(f32, f32, f32, f32)> {
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vm_env.get_int_array_region(field, 0, &mut elements)?;
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vm_env.delete_local_ref(JObject::from_raw(field));
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//Game always runs with horizontal orientation so top and bottom cutouts not needle and only wastes piece of the screen
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elements[1] = 0;
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elements[3] = 0;
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Ok((elements[0] as f32, elements[1] as f32, elements[2] as f32, elements[3] as f32))
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}
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}
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