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https://github.com/doukutsu-rs/doukutsu-rs
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Initial Android pause menu support
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@ -143,7 +143,7 @@ impl GameEntity<(&Player, &mut Inventory)> for HUD {
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let wtype = self.weapon_types[a];
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if wtype != 0 {
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rect = Rect::new_size(pos_x + weapon_offset - 4, 16 - 4, 24, 24);
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rect = Rect::new_size(pos_x + weapon_offset - 4, 16 + (4 * state.scale as isize), 24, 24);
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if state.touch_controls.consume_click_in(rect) {
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state.sound_manager.play_sfx(4);
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@ -124,6 +124,8 @@ impl TouchControls {
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&Rect::new_size(0, 3 * 32, 32, 32),
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);
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batch.add_rect_tinted(4.0, 4.0, color, &Rect::new_size(32, 3 * 32, 32, 32));
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batch.draw(ctx)?;
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}
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@ -216,6 +216,10 @@ impl PlayerController for TouchPlayerController {
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))
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.is_some(),
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);
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self.state.set_pause(
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self.state.pause() || state.touch_controls.point_in(Rect::new_size(0, 0, 20, 20)).is_some(),
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);
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}
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}
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