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fuck rust, i made a typo

This commit is contained in:
Alula 2020-10-29 23:49:36 +01:00
parent a80058b141
commit c4b33d50b2
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@ -5,6 +5,8 @@ use std::rc::Rc;
use gfx::Factory; use gfx::Factory;
use gfx::traits::FactoryExt; use gfx::traits::FactoryExt;
use glutin; use glutin;
#[cfg(target_os = "windows")]
use glutin::platform::windows::WindowBuilderExtWindows;
use glutin::PossiblyCurrent; use glutin::PossiblyCurrent;
use winit::{self, dpi}; use winit::{self, dpi};
use winit::window::Fullscreen; use winit::window::Fullscreen;
@ -15,8 +17,6 @@ use crate::ggez::error::GameResult;
use crate::ggez::filesystem::Filesystem; use crate::ggez::filesystem::Filesystem;
use crate::ggez::GameError; use crate::ggez::GameError;
use crate::ggez::graphics::*; use crate::ggez::graphics::*;
#[cfg(target_os = "windows")]
use glutin::platform::windows::WindowBuilderExtWindows;
/// A structure that contains graphics state. /// A structure that contains graphics state.
/// For instance, /// For instance,
@ -107,7 +107,9 @@ impl GraphicsContextGeneric<GlBackendSpec> {
.with_inner_size(window_size) .with_inner_size(window_size)
.with_resizable(window_mode.resizable); .with_resizable(window_mode.resizable);
#[cfg(target_os = "windows")] #[cfg(target_os = "windows")]
windows_builder = window_builder.with_drag_and_drop(false); {
window_builder = window_builder.with_drag_and_drop(false);
}
window_builder = if !window_setup.icon.is_empty() { window_builder = if !window_setup.icon.is_empty() {
let icon = load_icon(window_setup.icon.as_ref(), filesystem)?; let icon = load_icon(window_setup.icon.as_ref(), filesystem)?;