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https://github.com/doukutsu-rs/doukutsu-rs
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@ -108,7 +108,8 @@ impl Player {
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if ((self.y - self.hit_bounds.top as i32) < (npc.y + npc.hit_bounds.bottom as i32 - 0x600))
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&& ((self.y + self.hit_bounds.bottom as i32) > (npc.y - npc.hit_bounds.bottom as i32 + 0x600))
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&& ((self.x - self.hit_bounds.right as i32) < (npc.x + npc.hit_bounds.right as i32))
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&& ((self.x - self.hit_bounds.right as i32) > npc.x) {
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&& ((self.x - self.hit_bounds.right as i32) > npc.x)
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{
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if self.vel_x < 0x200 {
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self.vel_x += 0x200;
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}
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@ -119,7 +120,8 @@ impl Player {
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if ((self.y - self.hit_bounds.top as i32) < (npc.y + npc.hit_bounds.bottom as i32 - 0x600))
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&& ((self.y + self.hit_bounds.bottom as i32) > (npc.y - npc.hit_bounds.bottom as i32 + 0x600))
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&& ((self.x + self.hit_bounds.right as i32 - 0x200) > (npc.x - npc.hit_bounds.right as i32))
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&& ((self.x + self.hit_bounds.right as i32 - 0x200) < npc.x) {
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&& ((self.x + self.hit_bounds.right as i32 - 0x200) < npc.x)
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{
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if self.vel_x > -0x200 {
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self.vel_x -= 0x200;
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}
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@ -127,11 +129,11 @@ impl Player {
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flags.set_hit_right_wall(true);
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}
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if ((self.x - self.hit_bounds.right as i32) < (npc.x + npc.hit_bounds.right as i32 - 0x600))
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&& ((self.x + self.hit_bounds.right as i32) > (npc.x - npc.hit_bounds.right as i32 + 0x600))
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&& ((self.y - self.hit_bounds.top as i32) < (npc.y + npc.hit_bounds.bottom as i32))
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&& ((self.y - self.hit_bounds.top as i32) > npc.y) {
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&& ((self.y - self.hit_bounds.top as i32) > npc.y)
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{
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if self.vel_y < 0 {
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self.vel_y = 0;
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}
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@ -142,7 +144,8 @@ impl Player {
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if ((self.x - self.hit_bounds.right as i32) < (npc.x + npc.hit_bounds.right as i32 - 0x600))
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&& ((self.x + self.hit_bounds.right as i32) > (npc.x - npc.hit_bounds.right as i32 + 0x600))
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&& ((self.y + self.hit_bounds.bottom as i32) > (npc.y - npc.hit_bounds.top as i32))
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&& ((self.y + self.hit_bounds.bottom as i32) < (npc.y + 0x600)) {
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&& ((self.y + self.hit_bounds.bottom as i32) < (npc.y + 0x600))
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{
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if npc.npc_flags.bouncy() {
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self.vel_y = npc.vel_y - 0x200;
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flags.set_hit_bottom_wall(true);
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@ -171,9 +174,11 @@ impl Player {
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if fy1 / fx1 <= fy2 / fx2 {
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if (self.y - self.hit_bounds.top as i32) < (npc.y + npc.hit_bounds.bottom as i32)
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&& (self.y + self.hit_bounds.bottom as i32) > (npc.y - npc.hit_bounds.top as i32) {
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&& (self.y + self.hit_bounds.bottom as i32) > (npc.y - npc.hit_bounds.top as i32)
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{
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if (self.x - self.hit_bounds.right as i32) < (npc.x + npc.hit_bounds.right as i32)
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&& (self.x - self.hit_bounds.right as i32) > npc.x {
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&& (self.x - self.hit_bounds.right as i32) > npc.x
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{
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if self.vel_x < npc.vel_x {
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self.vel_x = npc.vel_x;
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}
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@ -183,7 +188,8 @@ impl Player {
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}
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if (self.x + self.hit_bounds.right as i32) > (npc.x - npc.hit_bounds.right as i32)
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&& (self.x + self.hit_bounds.right as i32) < npc.x {
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&& (self.x + self.hit_bounds.right as i32) < npc.x
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{
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if self.vel_x > npc.vel_x {
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self.vel_x = npc.vel_x;
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}
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@ -193,9 +199,11 @@ impl Player {
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}
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}
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} else if (self.x - self.hit_bounds.right as i32) < (npc.x + npc.hit_bounds.right as i32)
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&& (self.x + self.hit_bounds.right as i32) > (npc.x - npc.hit_bounds.right as i32) {
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&& (self.x + self.hit_bounds.right as i32) > (npc.x - npc.hit_bounds.right as i32)
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{
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if (self.y - self.hit_bounds.top as i32) < (npc.y + npc.hit_bounds.bottom as i32)
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&& (self.y - self.hit_bounds.top as i32) > npc.y {
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&& (self.y - self.hit_bounds.top as i32) > npc.y
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{
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if self.vel_y >= npc.vel_y {
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if self.vel_y < 0 {
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self.vel_y = 0;
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@ -209,7 +217,8 @@ impl Player {
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}
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if (self.y + self.hit_bounds.bottom as i32) > (npc.y - npc.hit_bounds.top as i32)
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&& (self.y + self.hit_bounds.bottom as i32) < (npc.y + 0x600) {
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&& (self.y + self.hit_bounds.bottom as i32) < (npc.y + 0x600)
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{
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if self.vel_y - npc.vel_y > 0x400 {
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state.sound_manager.play_sfx(23);
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}
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@ -236,19 +245,28 @@ impl Player {
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fn test_hit_npc_non_solid(&mut self, npc: &NPC) -> Flag {
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let mut flags = Flag(0);
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let hit_left = if npc.direction == Direction::Left { npc.hit_bounds.left } else { npc.hit_bounds.right } as i32;
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let hit_right = if npc.direction == Direction::Left { npc.hit_bounds.right } else { npc.hit_bounds.left } as i32;
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let hit_right =
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if npc.direction == Direction::Left { npc.hit_bounds.right } else { npc.hit_bounds.left } as i32;
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if self.x + 0x400 > npc.x - hit_left
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&& self.x - 0x400 < npc.x + hit_right
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&& self.y + 0x400 > npc.y - npc.hit_bounds.top as i32
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&& self.y - 0x400 < npc.y + npc.hit_bounds.bottom as i32 {
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&& self.y - 0x400 < npc.y + npc.hit_bounds.bottom as i32
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{
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flags.set_hit_left_wall(true);
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}
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flags
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}
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fn tick_npc_collision(&mut self, id: TargetPlayer, state: &mut SharedGameState, npc: &mut NPC, npc_list: &NPCList, inventory: &mut Inventory) {
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fn tick_npc_collision(
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&mut self,
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id: TargetPlayer,
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state: &mut SharedGameState,
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npc: &mut NPC,
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npc_list: &NPCList,
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inventory: &mut Inventory,
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) {
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let flags: Flag;
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if npc.npc_flags.solid_soft() {
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@ -323,7 +341,8 @@ impl Player {
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if flags.hit_left_wall() && npc.vel_x > 0
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|| flags.hit_right_wall() && npc.vel_x < 0
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|| flags.hit_top_wall() && npc.vel_y > 0
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|| flags.hit_bottom_wall() && npc.vel_y < 0 {
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|| flags.hit_bottom_wall() && npc.vel_y < 0
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{
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self.damage(npc.damage as i32, state, npc_list);
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}
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} else if flags.0 != 0 && npc.damage != 0 && !state.control_flags.interactions_disabled() {
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@ -331,7 +350,11 @@ impl Player {
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}
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}
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if npc.npc_flags.interactable() && !state.control_flags.interactions_disabled() && flags.0 != 0 && self.cond.interacted() {
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if npc.npc_flags.interactable()
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&& !state.control_flags.interactions_disabled()
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&& flags.0 != 0
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&& self.cond.interacted()
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{
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state.control_flags.set_tick_world(true);
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state.control_flags.set_interactions_disabled(true);
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state.textscript_vm.executor_player = id;
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@ -341,7 +364,14 @@ impl Player {
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}
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}
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pub fn tick_npc_collisions(&mut self, id: TargetPlayer, state: &mut SharedGameState, npc_list: &NPCList, boss: &mut BossNPC, inventory: &mut Inventory) {
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pub fn tick_npc_collisions(
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&mut self,
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id: TargetPlayer,
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state: &mut SharedGameState,
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npc_list: &NPCList,
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boss: &mut BossNPC,
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inventory: &mut Inventory,
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) {
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if !self.cond.alive() {
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return;
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}
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