Fix display of picked up expirience when player took damage

This commit is contained in:
biroder 2023-03-06 15:06:54 +02:00 committed by alula
parent 8992889e94
commit b8af9aed25
1 changed files with 6 additions and 4 deletions

View File

@ -290,10 +290,12 @@ impl Player {
if weapon.wtype == WeaponType::Spur {
npc.exp = 0;
} else {
if self.popup.value > 0 {
self.popup.add_value(npc.exp as i16);
} else {
self.popup.set_value(npc.exp as i16);
if self.shock_counter == 0 {
if self.popup.value > 0 {
self.popup.add_value(npc.exp as i16);
} else {
self.popup.set_value(npc.exp as i16);
}
}
}
}