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build fix for monster x
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@ -447,7 +447,7 @@ impl BossNPC {
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}
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}
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for npc_cell in npc_map.values() {
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for npc_cell in npc_map.values() {
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let npc = npc_cell.borrow_mut();
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let mut npc = npc_cell.borrow_mut();
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if npc.cond.alive() && npc.npc_type == 158 {
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if npc.cond.alive() && npc.npc_type == 158 {
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npc.cond.set_alive(false);
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npc.cond.set_alive(false);
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}
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}
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