mirror of
https://github.com/doukutsu-rs/doukutsu-rs
synced 2024-09-28 21:19:24 +00:00
Co-op cutscene handling for NPCs
This commit is contained in:
parent
42f35b673d
commit
b2ae281483
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@ -514,7 +514,7 @@ pub struct NPCConsts {
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pub n149_horizontal_moving_block: Rect<u16>,
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#[serde(default = "default_n150_quote")]
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pub n150_quote: SafeNPCRect<18>,
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pub n150_quote: SafeNPCRect<20>,
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#[serde(default = "default_n151_blue_robot_standing")]
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pub n151_blue_robot_standing: SafeNPCRect<4>,
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@ -1115,6 +1115,7 @@ pub struct NPCConsts {
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#[serde(default = "default_n360_credits_thank_you")]
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pub n360_credits_thank_you: Rect<u16>,
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// pub n370_second_quote: () // Same as n150_quote
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#[serde(default = "default_b01_omega")]
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pub b01_omega: SafeNPCRect<10>,
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@ -2853,7 +2854,7 @@ fn default_n149_horizontal_moving_block() -> Rect<u16> {
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Rect { left: 16, top: 0, right: 48, bottom: 32 }
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}
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fn default_n150_quote() -> SafeNPCRect<18> {
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fn default_n150_quote() -> SafeNPCRect<20> {
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SafeNPCRect([
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Rect { left: 0, top: 0, right: 16, bottom: 16 },
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Rect { left: 48, top: 0, right: 64, bottom: 16 },
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@ -2864,6 +2865,7 @@ fn default_n150_quote() -> SafeNPCRect<18> {
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Rect { left: 0, top: 0, right: 16, bottom: 16 },
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Rect { left: 160, top: 0, right: 176, bottom: 16 },
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Rect { left: 112, top: 0, right: 128, bottom: 16 },
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Rect { left: 96, top: 0, right: 112, bottom: 16 },
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Rect { left: 0, top: 16, right: 16, bottom: 32 },
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Rect { left: 48, top: 16, right: 64, bottom: 32 },
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Rect { left: 144, top: 16, right: 160, bottom: 32 },
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@ -2873,6 +2875,7 @@ fn default_n150_quote() -> SafeNPCRect<18> {
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Rect { left: 0, top: 16, right: 16, bottom: 32 },
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Rect { left: 160, top: 16, right: 176, bottom: 32 },
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Rect { left: 112, top: 16, right: 128, bottom: 32 },
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Rect { left: 96, top: 16, right: 112, bottom: 32 },
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])
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}
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@ -462,6 +462,11 @@ impl NPC {
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npc.parent_id = self.id;
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let _ = npc_list.spawn(0x100, npc.clone());
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if players[1].cond.alive() {
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npc.tsc_direction = 4;
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let _ = npc_list.spawn(0x100, npc.clone());
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npc.tsc_direction = 0;
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}
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npc.direction = Direction::Up;
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let _ = npc_list.spawn(0x100, npc);
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}
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@ -1307,7 +1312,12 @@ impl NPC {
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Ok(())
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}
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pub(crate) fn tick_n356_balrog_rescuing(&mut self, state: &mut SharedGameState, npc_list: &NPCList) -> GameResult {
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pub(crate) fn tick_n356_balrog_rescuing(
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&mut self,
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state: &mut SharedGameState,
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players: [&mut Player; 2],
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npc_list: &NPCList,
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) -> GameResult {
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match self.action_num {
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0 | 11 => {
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if self.action_num == 0 {
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@ -1319,6 +1329,11 @@ impl NPC {
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let mut npc = NPC::create(355, &state.npc_table);
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npc.cond.set_alive(true);
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npc.parent_id = self.id;
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if players[1].cond.alive() {
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npc.tsc_direction = 5;
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let _ = npc_list.spawn(0xAA, npc.clone());
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npc.tsc_direction = 6;
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}
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npc.direction = Direction::Bottom;
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let _ = npc_list.spawn(0xAA, npc.clone());
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npc.direction = Direction::Right;
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@ -2532,8 +2532,38 @@ impl NPC {
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npc_list: &NPCList,
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) -> GameResult {
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if self.action_num == 0 {
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match self.direction {
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Direction::Left => {
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match (self.tsc_direction, self.direction) {
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// Co-op
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(4, _) => {
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self.spritesheet_id = 16;
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self.anim_num = 0;
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if let Some(npc) = self.get_parent_ref_mut(npc_list) {
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self.x = npc.x;
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self.y = npc.y + 0x1400;
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}
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}
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(5, _) => {
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self.spritesheet_id = 16;
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self.anim_num = 2;
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if let Some(npc) = self.get_parent_ref_mut(npc_list) {
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self.x = npc.x + 0x1600;
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self.y = npc.y - 0x2200;
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}
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}
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// Curly's position changes when 2P is present
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(6, Direction::Bottom) => {
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self.spritesheet_id = 23;
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self.anim_num = 3;
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if let Some(npc) = self.get_parent_ref_mut(npc_list) {
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self.x = npc.x + 0x400;
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self.y = npc.y - 0x2600;
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}
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}
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// Normal
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(_, Direction::Left) => {
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self.spritesheet_id = 16;
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self.anim_num = 0;
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@ -2542,7 +2572,7 @@ impl NPC {
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self.y = npc.y + 0x1400;
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}
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}
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Direction::Up => {
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(_, Direction::Up) => {
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self.spritesheet_id = 23;
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self.anim_num = 1;
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@ -2551,7 +2581,7 @@ impl NPC {
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self.y = npc.y + 0x1400;
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}
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}
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Direction::Right => {
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(_, Direction::Right) => {
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self.spritesheet_id = 16;
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self.anim_num = 2;
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@ -2560,7 +2590,7 @@ impl NPC {
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self.y = npc.y - 0x2600;
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}
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}
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Direction::Bottom => {
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(_, Direction::Bottom) => {
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self.spritesheet_id = 23;
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self.anim_num = 3;
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@ -32,6 +32,19 @@ impl NPC {
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self.target_x = self.x - 0xc00;
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self.vel_y = 0;
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self.npc_flags.set_ignore_solidity(true);
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// Co-op
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if players[1].cond.alive() {
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let mut npc = NPC::create(370, &state.npc_table);
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npc.cond.set_alive(true);
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npc.parent_id = self.id;
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npc.x = self.x;
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npc.y = self.y;
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npc.action_num = 200;
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npc.direction = Direction::Right;
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let _ = npc_list.spawn(0xAA, npc);
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}
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}
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self.vel_x += if self.x >= self.target_x { -8 } else { 8 };
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@ -75,6 +88,16 @@ impl NPC {
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self.anim_rect.bottom += 40;
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}
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// Switch uses the extra space on the sprite sheet for 2P's Curly
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if state.constants.is_switch {
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if self.anim_num <= 1 {
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self.anim_rect.top += 8;
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self.display_bounds.top = 0x2000;
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} else {
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self.display_bounds.top = 0x3000;
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}
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}
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Ok(())
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}
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@ -154,10 +154,6 @@ impl NPC {
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self.action_num = 1;
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self.anim_num = 0;
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if self.npc_type == 370 {
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self.cond.set_alive(players[1].cond.alive());
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}
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if self.tsc_direction > 10 {
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let player = &players[state.textscript_vm.executor_player.index()];
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self.x = player.x;
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@ -291,7 +287,7 @@ impl NPC {
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_ => (),
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}
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let dir_offset = if self.direction == Direction::Left { 0 } else { 9 };
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let dir_offset = if self.direction == Direction::Left { 0 } else { 10 };
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self.anim_rect = state.constants.npc.n150_quote[self.anim_num as usize + dir_offset];
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if self.action_num == 21 {
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@ -305,4 +301,174 @@ impl NPC {
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Ok(())
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}
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pub(crate) fn tick_n370_second_quote(
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&mut self,
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state: &mut SharedGameState,
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players: [&mut Player; 2],
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npc_list: &NPCList,
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) -> GameResult {
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if !players[1].cond.alive() {
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self.cond.set_alive(false);
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return Ok(());
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}
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match self.action_num {
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0 => {
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self.action_num = 1;
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self.anim_num = 0;
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if self.tsc_direction > 10 {
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let player = &players[state.textscript_vm.executor_player.index() + 1 % 1];
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self.x = player.x;
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self.y = player.y;
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self.direction =
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Direction::from_int(self.tsc_direction.saturating_sub(10) as usize).unwrap_or(Direction::Left);
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} else {
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self.direction = Direction::from_int(self.tsc_direction as usize).unwrap_or(Direction::Left);
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}
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}
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2 => {
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self.anim_num = 1;
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}
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10 => {
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self.action_num = 11;
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self.anim_num = 2;
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state.sound_manager.play_sfx(71);
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let mut npc = NPC::create(4, &state.npc_table);
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npc.cond.set_alive(true);
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npc.direction = Direction::Left;
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npc.x = self.x;
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npc.y = self.y;
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for _ in 0..4 {
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npc.vel_x = self.rng.range(-0x155..0x155) as i32;
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npc.vel_y = self.rng.range(-0x600..0) as i32;
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let _ = npc_list.spawn(0x100, npc.clone());
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}
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}
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11 => {
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self.anim_num = 2;
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}
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20 => {
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self.action_num = 21;
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self.action_counter = 63;
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state.sound_manager.play_sfx(29);
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}
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21 => {
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if self.action_counter > 0 {
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self.action_counter -= 1;
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} else {
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self.cond.set_alive(false);
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}
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}
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50 | 51 => {
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if self.action_num == 50 {
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self.action_num = 51;
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self.anim_num = 3;
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self.anim_counter = 0;
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}
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self.anim_counter += 1;
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if self.anim_counter > 4 {
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self.anim_counter = 0;
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self.anim_num += 1;
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if self.anim_num > 6 {
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self.anim_num = 3;
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}
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}
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self.x += self.direction.vector_x() * 0x200;
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}
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60 | 61 => {
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if self.action_num == 60 {
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self.action_num = 61;
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self.anim_num = 7;
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self.target_x = self.x;
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self.target_y = self.y;
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}
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self.target_y += 0x100;
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self.x = self.target_x + self.rng.range(-1..1) as i32 * 0x200;
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self.y = self.target_y + self.rng.range(-1..1) as i32 * 0x200;
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}
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70 | 71 => {
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if self.action_num == 70 {
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self.action_num = 71;
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self.action_counter = 0;
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self.anim_num = 3;
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self.anim_counter = 0;
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}
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self.x += (self.direction.vector_x() as i32 | 1) * 0x100;
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self.anim_counter += 1;
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if self.anim_counter > 8 {
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self.anim_counter = 0;
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self.anim_num += 1;
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if self.anim_num > 6 {
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self.anim_num = 3;
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}
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}
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}
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80 => {
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self.anim_num = 8;
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}
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99 | 100 | 101 => {
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if self.action_num == 99 || self.action_num == 100 {
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self.action_num = 101;
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self.anim_num = 3;
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self.anim_counter = 0;
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}
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self.vel_y += 0x40;
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if self.vel_y > 0x5ff {
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self.vel_y = 0x5ff;
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}
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if self.flags.hit_bottom_wall() {
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self.vel_y = 0;
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self.action_num = 102;
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}
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self.y += self.vel_y;
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}
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102 => {
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self.anim_counter += 1;
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if self.anim_counter > 8 {
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self.anim_counter = 0;
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self.anim_num += 1;
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if self.anim_num > 6 {
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self.anim_num = 3;
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}
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}
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}
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200 => {
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self.anim_num = 9;
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if let Some(parent) = self.get_parent_ref_mut(npc_list) {
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self.x = parent.x + parent.vel_x + 0xA00;
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self.y = parent.y + parent.vel_y - 0x1C00;
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}
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}
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_ => (),
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}
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let dir_offset = if self.direction == Direction::Left { 0 } else { 10 };
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self.anim_rect = state.constants.npc.n150_quote[self.anim_num as usize + dir_offset];
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if self.action_num == 21 {
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self.anim_rect.bottom = self.anim_rect.top + self.action_counter / 4;
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}
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let offset = players[state.textscript_vm.executor_player.index() + 1 % 1].get_texture_offset()
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+ (state.get_skinsheet_offset() * state.tile_size.as_int() as u16 * 2);
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self.anim_rect.top += offset;
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self.anim_rect.bottom += offset;
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Ok(())
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}
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}
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@ -390,7 +390,7 @@ impl GameEntity<([&mut Player; 2], &NPCList, &mut Stage, &mut BulletManager, &mu
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147 => self.tick_n147_critter_purple(state, players, npc_list),
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148 => self.tick_n148_critter_purple_projectile(state),
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149 => self.tick_n149_horizontal_moving_block(state, players, npc_list),
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150 | 370 => self.tick_n150_quote(state, players, npc_list),
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150 => self.tick_n150_quote(state, players, npc_list),
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151 => self.tick_n151_blue_robot_standing(state),
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152 => self.tick_n152_shutter_stuck(),
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153 => self.tick_n153_gaudi(state, players),
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@ -596,11 +596,12 @@ impl GameEntity<([&mut Player; 2], &NPCList, &mut Stage, &mut BulletManager, &mu
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353 => self.tick_n353_bute_sword_flying(state, players),
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354 => self.tick_n354_invisible_deathtrap_wall(state, npc_list, stage),
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355 => self.tick_n355_quote_and_curly_on_balrog(state, npc_list),
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356 => self.tick_n356_balrog_rescuing(state, npc_list),
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356 => self.tick_n356_balrog_rescuing(state, players, npc_list),
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357 => self.tick_n357_puppy_ghost(state),
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358 => self.tick_n358_misery_credits(state),
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359 => self.tick_n359_water_droplet_generator(state, players, npc_list),
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360 => self.tick_n360_credits_thank_you(state),
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370 => self.tick_n370_second_quote(state, players, npc_list),
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_ => {
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#[cfg(feature = "hooks")]
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{
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