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https://github.com/doukutsu-rs/doukutsu-rs
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attempt fixing audio initialization on windows
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@ -15,6 +15,8 @@ use crate::ggez::error::GameResult;
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use crate::ggez::filesystem::Filesystem;
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use crate::ggez::filesystem::Filesystem;
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use crate::ggez::GameError;
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use crate::ggez::GameError;
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use crate::ggez::graphics::*;
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use crate::ggez::graphics::*;
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#[cfg(target_os = "windows")]
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use glutin::platform::windows::WindowBuilderExtWindows;
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/// A structure that contains graphics state.
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/// A structure that contains graphics state.
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/// For instance,
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/// For instance,
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@ -104,6 +106,8 @@ impl GraphicsContextGeneric<GlBackendSpec> {
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.with_title(window_setup.title.clone())
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.with_title(window_setup.title.clone())
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.with_inner_size(window_size)
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.with_inner_size(window_size)
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.with_resizable(window_mode.resizable);
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.with_resizable(window_mode.resizable);
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#[cfg(target_os = "windows")]
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window_builder.with_drag_and_drop(false);
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window_builder = if !window_setup.icon.is_empty() {
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window_builder = if !window_setup.icon.is_empty() {
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let icon = load_icon(window_setup.icon.as_ref(), filesystem)?;
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let icon = load_icon(window_setup.icon.as_ref(), filesystem)?;
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