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don't pause the game loop when the window loses focus

This commit is contained in:
Sallai József 2022-07-24 19:38:39 +03:00
parent ef040a393c
commit a598f31716

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@ -237,21 +237,8 @@ impl BackendEventLoop for SDL2EventLoop {
state.shutdown();
}
Event::Window { win_event, .. } => match win_event {
WindowEvent::FocusGained | WindowEvent::Shown => {
{
let mut mutex = GAME_SUSPENDED.lock().unwrap();
*mutex = false;
}
state.sound_manager.resume();
game.loops = 0;
}
WindowEvent::FocusLost | WindowEvent::Hidden => {
let mut mutex = GAME_SUSPENDED.lock().unwrap();
*mutex = true;
state.sound_manager.pause();
}
WindowEvent::FocusGained | WindowEvent::Shown => {}
WindowEvent::FocusLost | WindowEvent::Hidden => {}
WindowEvent::SizeChanged(width, height) => {
ctx.screen_size = (width.max(1) as f32, height.max(1) as f32);